Java 类com.badlogic.gdx.scenes.scene2d.ui.SplitPane 实例源码

项目:GdxStudio    文件:Serializer.java   
public static void setup(){
    registerSerializer(Actor.class, new ActorSerializer());
    registerSerializer(Scene.class, new SceneSerializer());
    registerSerializer(ImageJson.class, new ImageJson());
    registerSerializer(Label.class, new LabelSerializer());
    registerSerializer(Button.class, new ButtonSerializer());
    registerSerializer(TextButton.class, new TextButtonSerializer());
    registerSerializer(Table.class, new TableSerializer());
    registerSerializer(CheckBox.class, new CheckBoxSerializer());
    registerSerializer(SelectBox.class, new SelectBoxSerializer());
    registerSerializer(List.class, new ListSerializer());
    registerSerializer(Slider.class, new SliderSerializer());
    registerSerializer(TextField.class, new TextFieldSerializer());
    registerSerializer(Touchpad.class, new TouchpadSerializer());
    registerSerializer(Sprite.class, new SpriteSerializer());

    registerSerializer(Dialog.class, new DialogSerializer());
    registerSerializer(SplitPane.class, new SplitPaneSerializer());
    registerSerializer(ScrollPane.class, new ScrollPaneSerializer());
    registerSerializer(Stack.class, new StackSerializer());
    registerSerializer(Tree.class, new TreeSerializer());
    registerSerializer(Table.class, new TableSerializer());
    registerSerializer(ButtonGroup.class, new ButtonGroupSerializer());
    registerSerializer(HorizontalGroup.class, new HorizontalGroupSerializer());
    registerSerializer(VerticalGroup.class, new VerticalGroupSerializer());
}
项目:gdx-ai    文件:SemaphoreGuardTest.java   
@Override
public Actor createActor (Skin skin) {
    // Create the semaphore
    NonBlockingSemaphoreRepository.clear();
    NonBlockingSemaphoreRepository.addSemaphore("dogSemaphore", 1);

    Reader reader = null;
    try {
        // Parse Buddy's tree
        reader = Gdx.files.internal("data/dogSemaphore.tree").reader();
        BehaviorTreeParser<Dog> parser = new BehaviorTreeParser<Dog>(BehaviorTreeParser.DEBUG_HIGH);
        BehaviorTree<Dog> buddyTree = parser.parse(reader, new Dog("Buddy"));

        // Clone Buddy's tree for Snoopy
        BehaviorTree<Dog> snoopyTree = (BehaviorTree<Dog>)buddyTree.cloneTask();
        snoopyTree.setObject(new Dog("Snoopy"));

        // Create split pane
        BehaviorTreeViewer<?> buddyTreeViewer = createTreeViewer(buddyTree.getObject().name, buddyTree, false, skin);
        BehaviorTreeViewer<?> snoopyTreeViewer = createTreeViewer(snoopyTree.getObject().name, snoopyTree, false, skin);
        return new SplitPane(new ScrollPane(buddyTreeViewer, skin), new ScrollPane(snoopyTreeViewer, skin), true, skin,
            "default-horizontal");
    } finally {
        StreamUtils.closeQuietly(reader);
    }
}
项目:vis-editor    文件:TestSplitPane.java   
private void addNormalWidgets () {
    Skin skin = VisUI.getSkin();
    Label label = new Label("Lorem \nipsum \ndolor \nsit \namet", skin);
    Label label2 = new Label("Consectetur \nadipiscing \nelit", skin);

    VisTable table = new VisTable(true);
    VisTable table2 = new VisTable(true);

    table.add(label);
    table2.add(label2);

    SplitPane splitPane = new SplitPane(table, table2, false, skin);
    add(splitPane).fill().expand();
}
项目:gdx-ai    文件:BehaviorTreeTests.java   
public MainScreen() {
    Gdx.gl.glClearColor(.3f, .3f, .3f, 1);

    skin = new Skin(Gdx.files.internal("data/uiskin.json"));

    stage = new Stage(new ScreenViewport());
    stage.setDebugAll(DEBUG_STAGE);

    // Create split pane
    List<String> testList = createTestList();
    ScrollPane leftScrollPane = new ScrollPane(testList, skin);
    splitPane = new SplitPane(leftScrollPane, null, false, skin, "default-horizontal");
    splitPane.setSplitAmount(Math.min((testList.getPrefWidth() + 10) / stage.getWidth(), splitPane.getSplit()));

    // Create layout
    Table t = new Table(skin);
    t.setFillParent(true);
    t.add(splitPane).colspan(3).grow();
    t.row();
    t.add(pauseButton = new PauseButton(skin)).width(90).left();
    t.add(new FpsLabel("FPS: ", skin)).left();
    t.add(testDescriptionLabel = new Label("", skin)).left();
    stage.addActor(t);

    // Set selected test
    changeTest(0);
}
项目:skin-composer    文件:StyleData.java   
public void resetProperties() {
    properties.clear();

    if (clazz.equals(Button.class)) {
        newStyleProperties(ButtonStyle.class);
    } else if (clazz.equals(CheckBox.class)) {
        newStyleProperties(CheckBoxStyle.class);
        properties.get("checkboxOn").optional = false;
        properties.get("checkboxOff").optional = false;
        properties.get("font").optional = false;
    } else if (clazz.equals(ImageButton.class)) {
        newStyleProperties(ImageButtonStyle.class);
    } else if (clazz.equals(ImageTextButton.class)) {
        newStyleProperties(ImageTextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(Label.class)) {
        newStyleProperties(LabelStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(List.class)) {
        newStyleProperties(ListStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColorSelected").optional = false;
        properties.get("fontColorUnselected").optional = false;
        properties.get("selection").optional = false;
    } else if (clazz.equals(ProgressBar.class)) {
        newStyleProperties(ProgressBarStyle.class);

        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(ScrollPane.class)) {
        newStyleProperties(ScrollPaneStyle.class);
    } else if (clazz.equals(SelectBox.class)) {
        newStyleProperties(SelectBoxStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
        properties.get("scrollStyle").optional = false;
        properties.get("scrollStyle").value = "default";
        properties.get("listStyle").optional = false;
        properties.get("listStyle").value = "default";
    } else if (clazz.equals(Slider.class)) {
        newStyleProperties(SliderStyle.class);

        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(SplitPane.class)) {
        newStyleProperties(SplitPaneStyle.class);
        properties.get("handle").optional = false;
    } else if (clazz.equals(TextButton.class)) {
        newStyleProperties(TextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(TextField.class)) {
        newStyleProperties(TextFieldStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
    } else if (clazz.equals(TextTooltip.class)) {
        newStyleProperties(TextTooltipStyle.class);
        properties.get("label").optional = false;
        properties.get("label").value = "default";
    } else if (clazz.equals(Touchpad.class)) {
        newStyleProperties(TouchpadStyle.class);
    } else if (clazz.equals(Tree.class)) {
        newStyleProperties(TreeStyle.class);
        properties.get("plus").optional = false;
        properties.get("minus").optional = false;
    } else if (clazz.equals(Window.class)) {
        newStyleProperties(WindowStyle.class);
        properties.get("titleFont").optional = false;
    }
}
项目:gdx-lml    文件:SplitAmountLmlAttribute.java   
@Override
public Class<SplitPane> getHandledType() {
    return SplitPane.class;
}
项目:gdx-lml    文件:SplitAmountLmlAttribute.java   
@Override
public void process(final LmlParser parser, final LmlTag tag, final SplitPane actor,
        final String rawAttributeData) {
    actor.setSplitAmount(parser.parseFloat(rawAttributeData, actor));
}
项目:gdx-lml    文件:MaxSplitLmlAttribute.java   
@Override
public Class<SplitPane> getHandledType() {
    return SplitPane.class;
}
项目:gdx-lml    文件:MaxSplitLmlAttribute.java   
@Override
public void process(final LmlParser parser, final LmlTag tag, final SplitPane actor,
        final String rawAttributeData) {
    actor.setMaxSplitAmount(parser.parseFloat(rawAttributeData, actor));
}
项目:gdx-lml    文件:MinSplitLmlAttribute.java   
@Override
public Class<SplitPane> getHandledType() {
    return SplitPane.class;
}
项目:gdx-lml    文件:MinSplitLmlAttribute.java   
@Override
public void process(final LmlParser parser, final LmlTag tag, final SplitPane actor,
        final String rawAttributeData) {
    actor.setMinSplitAmount(parser.parseFloat(rawAttributeData, actor));
}
项目:gdx-lml    文件:SplitPaneLmlTag.java   
@Override
protected Actor getNewInstanceOfActor(final LmlActorBuilder builder) {
    final AlignedLmlActorBuilder alignedBuilder = (AlignedLmlActorBuilder) builder;
    return new SplitPane(null, null, alignedBuilder.isVertical(), getSkin(builder), alignedBuilder.getStyleName());
}
项目:gdx-lml    文件:SplitPaneLmlTag.java   
/** @return casted widget. */
protected SplitPane getSplitPane() {
    return (SplitPane) getActor();
}
项目:GdxStudio    文件:Serializer.java   
@Override
public Group read(Json json, JsonValue jv, Class arg2) {
    SplitPane label = new SplitPane(null, null, false, Asset.skin);
    readGroup(jv, label);
    return label;
}
项目:Missing_Words    文件:CategoryStatsScreen.java   
public CategoryStatsScreen(MissingWords missingWords) {
    super(missingWords);

    font = new BitmapFont(Gdx.files.internal("fonts/title.fnt"), Gdx.files.internal("fonts/title.png"), false); 
    fontList = new BitmapFont(Gdx.files.internal("fonts/listFont.fnt"), Gdx.files.internal("fonts/listFont.png"), false);

    /* Creamos el fondo de pantalla */
    background = new Background(MissingWords.myManager.get("background.png", Texture.class));
    stage.addActor(background);

    /* Creamos el bot�n de vuelta atr�s */
    backButton = new BackButton();
    backButton.addListener(new BackButtonListener(missingWords));

    /* Creamos la tabla que ocupar� todo el stage (pantalla) */
    stageTable = new Table();
    stageTable.setFillParent(true);

    /* Creamos la etiqueta de la categor�a */
    title = new Label(null, new LabelStyle(font, font.getColor()));

    /* Creamos el progreso de la categor�a */
    progress = new Label(null, new LabelStyle(font, font.getColor()));

    /* Creamos la lista de palabras de la categor�a */
    list = new List<String>(new ListStyle(
            fontList, 
            fontList.getColor(), 
            fontList.getColor(), 
            new TextureRegionDrawable(
                new TextureRegion(MissingWords.myManager.get("selection.png", Texture.class)))));

    /* Creamos el scroll para la lista de palabras */
    ScrollPane scroll = new ScrollPane(list, new ScrollPaneStyle(new TextureRegionDrawable(
            new TextureRegion(MissingWords.myManager.get("background.png", Texture.class))), 
                null, 
                null, 
                new TextureRegionDrawable(
                    new TextureRegion(MissingWords.myManager.get("verticalScroll.png", Texture.class))), 
                new TextureRegionDrawable(
                    new TextureRegion(MissingWords.myManager.get("squareBlue.png", Texture.class)))));

    /* Creamos la tabla izquierda del SplitPane */
    left = new Table();
    left.add(title).expand();
    left.row();
    left.add(progress).expand();
    left.row();
    left.add(backButton).align(Align.left).pad(10);

    /* Creamos la tabla derecha del SplitPane */
    right = new Table();
    right.add(scroll).fill().expand();

    /* Creamos el SplitPane */
    SplitPane split = new SplitPane(left, right, false, new SplitPaneStyle(
            new TextureRegionDrawable(
                    new TextureRegion(MissingWords.myManager.get("split.png", Texture.class)))));

    stageTable.add(split).fill().expand(); // A�adimos el SplitPane a la stageTable

    stage.addActor(stageTable); // A�adimos la stageTable al stage
}