Java 类javafx.scene.shape.ObservableFaceArray 实例源码

项目:FX3DAndroid    文件:MeshUtils.java   
public static CSG mesh2CSG(Mesh mesh) throws IOException {

        List<Polygon> polygons = new ArrayList<>();
        List<Vector3d> vertices = new ArrayList<>();
        if(mesh instanceof TriangleMesh){
            // Get faces
            ObservableFaceArray faces = ((TriangleMesh)mesh).getFaces();
            int[] f=new int[faces.size()];
            faces.toArray(f);

            // Get vertices
            ObservableFloatArray points = ((TriangleMesh)mesh).getPoints();
            float[] p = new float[points.size()];
            points.toArray(p);

            // convert faces to polygons
            for(int i=0; i<faces.size()/6; i++){
                int i0=f[6*i], i1=f[6*i+2], i2=f[6*i+4];
                vertices.add(new Vector3d(p[3*i0], p[3*i0+1], p[3*i0+2]));
                vertices.add(new Vector3d(p[3*i1], p[3*i1+1], p[3*i1+2]));
                vertices.add(new Vector3d(p[3*i2], p[3*i2+1], p[3*i2+2]));
                polygons.add(Polygon.fromPoints(vertices));
                vertices = new ArrayList<>();
            }
        }

        return CSG.fromPolygons(new PropertyStorage(),polygons);
    }
项目:fr.xs.jtk    文件:ClothMesh.java   
public final ObservableFaceArray getFaces() {
    return mesh.getFaces();
}
项目:FXyzLib    文件:ClothMesh.java   
public final ObservableFaceArray getFaces() {
    return mesh.getFaces();
}
项目:FX3DAndroid    文件:ClothMesh.java   
public final ObservableFaceArray getFaces() {
    return mesh.getFaces();
}
项目:FX3DAndroid    文件:ClothMesh.java   
public final ObservableFaceArray getFaces() {
    return mesh.getFaces();
}
项目:FX3DAndroid    文件:MeshUtils.java   
public static void mesh2STL(String fileName, Mesh mesh) throws IOException{

        if(!(mesh instanceof TriangleMesh)){
            return;
        }
        // Get faces
        ObservableFaceArray faces = ((TriangleMesh)mesh).getFaces();
        int[] f=new int[faces.size()];
        faces.toArray(f);

        // Get vertices
        ObservableFloatArray points = ((TriangleMesh)mesh).getPoints();
        float[] p = new float[points.size()];
        points.toArray(p);

        StringBuilder sb = new StringBuilder();
        sb.append("solid meshFX\n");

        // convert faces to polygons
        for(int i=0; i<faces.size()/6; i++){
            int i0=f[6*i], i1=f[6*i+2], i2=f[6*i+4];
            Point3D pA=new Point3D(p[3*i0], p[3*i0+1], p[3*i0+2]);
            Point3D pB=new Point3D(p[3*i1], p[3*i1+1], p[3*i1+2]);
            Point3D pC=new Point3D(p[3*i2], p[3*i2+1], p[3*i2+2]);
            Point3D pN=pB.subtract(pA).crossProduct(pC.subtract(pA)).normalize();

            sb.append("  facet normal ").append(pN.getX()).append(" ").append(pN.getY()).append(" ").append(pN.getZ()).append("\n");
            sb.append("    outer loop\n");
            sb.append("      vertex ").append(pA.getX()).append(" ").append(pA.getY()).append(" ").append(pA.getZ()).append("\n");
            sb.append("      vertex ").append(pB.getX()).append(" ").append(pB.getY()).append(" ").append(pB.getZ()).append("\n");
            sb.append("      vertex ").append(pC.getX()).append(" ").append(pC.getY()).append(" ").append(pC.getZ()).append("\n");
            sb.append("    endloop\n");
            sb.append("  endfacet\n");
        }

        sb.append("endsolid meshFX\n");

        // write file
        try (BufferedWriter writer = Files.newBufferedWriter(Paths.get(fileName), Charset.forName("UTF-8"),
                StandardOpenOption.CREATE, StandardOpenOption.TRUNCATE_EXISTING)) {
            writer.write(sb.toString());
        }
    }