Java 类net.minecraft.entity.passive.EntityBat 实例源码

项目:BaseClient    文件:Aura.java   
private boolean checkValidity(final EntityLivingBase entity) {
    if (entity == this.mc.thePlayer) {
        return false;
    }
    if (!entity.isEntityAlive()) {
        return false;
    }
    if (this.mc.thePlayer.getDistanceToEntity(entity) > this.range) {
        return false;
    }
    if (!(entity instanceof EntityPlayer)) {
        return (this.monsters && entity instanceof EntityMob) || (this.animals && (entity instanceof EntityAnimal || entity instanceof EntitySquid)) || (this.bats && entity instanceof EntityBat);
    }
    if (this.players) {
        final EntityPlayer player = (EntityPlayer)entity;
        return (this.friend && FriendManager.isFriend(player.getName())) || (!FriendManager.isFriend(player.getName()) && (!this.noArmor || this.hasArmor(player)));
    }
    return false;
}
项目:EMC    文件:IEntity.java   
public Color getEntityColor() {
    if ((entity instanceof EntityAnimal)) {
        return Color.white;
    }
    if ((entity instanceof EntityMob)) {
        return Color.red;
    }
    if ((entity instanceof EntitySlime)) {
        return Color.green;
    }
    if ((entity instanceof EntityVillager)) {
        return new Color(245, 245, 220);
    }
    if ((entity instanceof EntityBat)) {
        return Color.BLACK;
    }
    if ((entity instanceof EntitySquid)) {
        return Color.PINK;
    }
    return Color.white;
}
项目:witchery    文件:EntityWitchProjectile.java   
private void explodeBats(World world, int posX, int posY, int posZ, int side, boolean enhanced) {
   int x = posX + (side == 4?-1:(side == 5?1:0));
   int z = posZ + (side == 2?-1:(side == 3?1:0));
   int y = posY + (side == 0?-1:(side == 1?1:0));
   if(side == 1 && !world.getBlock(x, posY, z).getMaterial().isSolid()) {
      --y;
   }

   int NUM_BATS = enhanced?14:10;

   for(int i = 0; i < NUM_BATS; ++i) {
      EntityBat bat = new EntityBat(world);
      NBTTagCompound nbtBat = bat.getEntityData();
      nbtBat.setBoolean("WITCNoDrops", true);
      bat.setLocationAndAngles((double)x, (double)y, (double)z, 0.0F, 0.0F);
                  //LeRioN fix
if (!EventUtils.isInPrivate(world, x, y, z)) 
super.worldObj.spawnEntityInWorld(bat);
   }

   ParticleEffect.LARGE_EXPLODE.send(SoundEffect.MOB_ENDERMEN_PORTAL, world, 0.5D + (double)x, 0.5D + (double)y, 0.5D + (double)z, 3.0D, 3.0D, 16);
}
项目:Rival-Rebels-Mod    文件:TileEntityReciever.java   
private boolean isValidTarget(Entity e)
{
    if (e == null) return false;
    else if (e instanceof EntityPlayer)
    {
        EntityPlayer p = ((EntityPlayer) e);
        if (p.capabilities.isCreativeMode) return false;
        else
        {
            if (kPlayers) return true;
            else if (!kTeam) return false;
            RivalRebelsPlayer rrp = RivalRebels.round.rrplayerlist.getForName(((EntityPlayer) e).getCommandSenderName());
            if (rrp == null) return kTeam;
            if (rrp.rrteam == RivalRebelsTeam.NONE) return !p.getCommandSenderName().equals(username);
            if (rrp.rrteam != team) return kTeam;
            else return false;
        }
    }
    else return (kMobs && (e instanceof EntityRhodes || (e instanceof EntityMob && !(e instanceof EntityAnimal) && !(e instanceof EntityBat) && !(e instanceof EntityVillager) && !(e instanceof EntitySquid)) || e instanceof EntityGhast));
}
项目:ForageCraft    文件:SpawnHandler.java   
@SubscribeEvent
public void spawnHandler(LivingSpawnEvent.CheckSpawn event)
{
    if((!(event.getEntity() instanceof EntityPlayer))&&(!(event.getWorld().isRemote)))
    {
        if(ScarecrowTracking.get(event.getWorld()).inRange(event.getEntity()))
        {
            if(event.getWorld().getBlockState(event.getEntity().getPosition()).getBlock()==Blocks.FARMLAND)
            {
                event.setResult(Result.DENY);
            }
            if(event.getEntity() instanceof EntityBat)
            {
                event.setResult(Result.DENY);
                // I hate bats
            }
        }
    }
}
项目:Magicians-Artifice    文件:RitualFlight.java   
@SuppressWarnings("unchecked")
@Override
public void uncontainedEffect(int x, int y, int z, World world, EntityPlayer player) {
    super.uncontainedEffect(x, y, z, world, player);
    Vec3 cornerstone = Vec3.createVectorHelper(x,y,z);
    List<Entity> playerMPs = world.loadedEntityList;
    for (int i = 0; i < playerMPs.size();i++) {
        Entity entity = playerMPs.get(i);
        if (entity instanceof EntityLivingBase) {
            if (!(entity instanceof EntityPlayer) && !(entity instanceof EntityBat) && !(entity instanceof EntityChicken)) {
                 Vec3 location = Vec3.createVectorHelper(entity.posX,entity.posY,entity.posZ);
                if (location.distanceTo(cornerstone) < 100) {
                    entity.motionY += 3.0F;
                }
            }
        }
    }
}
项目:ZeroQuest    文件:BiomeGenBioZone.java   
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
项目:ZeroQuest    文件:BiomeGenDarkLand.java   
public BiomeGenDarkLand(int id) {
    super(id);
    this.waterColorMultiplier = 0x666600;
    this.theBiomeDecorator.treesPerChunk = 1;
    this.theBiomeDecorator.grassPerChunk = 1;
    this.theBiomeDecorator.flowersPerChunk = -999;
    this.theBiomeDecorator.generateLakes = true;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.clear();

    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityDarkZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 60, 1, 5));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 20, 2, 3));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGhast.class, 20, 1, 2));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityKurr.class, 10, 2, 2));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
}
项目:ZeroQuest    文件:BiomeGenBlueNile.java   
public BiomeGenBlueNile(int id) {
    super(id);
    //topBlock = (byte)ModBlocks.nileGrass.blockID;
    //fillerBlock = (byte)ModBlocks.nileDirt.blockID;
    this.waterColorMultiplier = 0x003333;
    this.theBiomeDecorator.treesPerChunk = 9;
    this.theBiomeDecorator.grassPerChunk = 3;
    this.theBiomeDecorator.flowersPerChunk = 2;
    this.theBiomeDecorator.generateLakes = true;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
项目:ZeroQuest    文件:BiomeGenDarkLand.java   
public BiomeGenDarkLand(int id) {
    super(id);
    //topBlock = (byte)ModBlocks.nileGrass.blockID;
    //fillerBlock = (byte)ModBlocks.nileDirt.blockID;
    this.waterColorMultiplier = 0x666600;
    this.theBiomeDecorator.treesPerChunk = 1;
    this.theBiomeDecorator.grassPerChunk = 1;
    this.theBiomeDecorator.flowersPerChunk = -999;
    this.theBiomeDecorator.generateLakes = true;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.add(new SpawnListEntry(EntityDarkZertum.class, 100, 4, 4));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
项目:ZeroQuest    文件:BiomeGenBioZone.java   
public BiomeGenBioZone(int id) {
    super(id);
    this.theBiomeDecorator.generateLakes = true;
    this.theBiomeDecorator.treesPerChunk = 4;
    this.spawnableMonsterList.clear();
    this.addFlower(ModBlocks.nileBlueFlower.getDefaultState(), 90);
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 5, 1, 5));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 5, 1, 5)); 
}
项目:ZeroQuest    文件:BiomeGenDarkLand.java   
public BiomeGenDarkLand(int id) {
    super(id);
    this.waterColorMultiplier = 0x666600;
    this.theBiomeDecorator.treesPerChunk = 1;
    this.theBiomeDecorator.grassPerChunk = 1;
    this.theBiomeDecorator.flowersPerChunk = -999;
    this.addFlower(ModBlocks.nileBlackFlower.getDefaultState(), 100);
    this.theBiomeDecorator.generateLakes = true;
    this.spawnableMonsterList.clear();
    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 60, 1, 5));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 20, 2, 3));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGhast.class, 20, 1, 2));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
}
项目:MagicalRings    文件:EntityHandler.java   
@SubscribeEvent
public void onDeath(LivingDeathEvent event) {
    if (!event.entityLiving.worldObj.isRemote) {
        EntityLivingBase entity = event.entityLiving;
        if (entity instanceof EntityBat) {
            if (((EntityBat) entity).worldObj.rand.nextInt(100) < 80) {
                EntityItem batWing = new EntityItem(((EntityBat) entity).worldObj, ((EntityBat) entity).posX, ((EntityBat) entity).posY, ((EntityBat) entity).posZ, new ItemStack(ModItems.materials));
                ((EntityBat) entity).worldObj.spawnEntityInWorld(batWing);
            }
        } else if (entity instanceof EntitySquid) {
            if (((EntitySquid) entity).worldObj.rand.nextInt(100) < 60) {
                EntityItem tentacle = new EntityItem(((EntitySquid) entity).worldObj, ((EntitySquid) entity).posX, ((EntitySquid) entity).posY, ((EntitySquid) entity).posZ, new ItemStack(ModItems.materials, 1, 4));
                ((EntitySquid) entity).worldObj.spawnEntityInWorld(tentacle);
            }
        }
    }
}
项目:CreepyPastaCraft    文件:CPCBatHandler.java   
@SubscribeEvent
public void batSpawnEvent(LivingSpawnEvent event)
{
    EntityLivingBase entity = event.entityLiving;
    int rand = new Random().nextInt(5);
    switch (rand){
        case 0:
            if (entity instanceof EntityBat)
            {
                event.setCanceled(true);
            }
            break;
        default:
            break;
    }
}
项目:Decaying-World    文件:Methane.java   
@Override
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
    if (!par1World.isRemote)
    {
        if (par5Entity instanceof EntityPlayer)
        {
            ((EntityPlayer)par5Entity).addExhaustion(0.02F);
        }

        if ((par5Entity instanceof EntityChicken || par5Entity instanceof EntityBat) && (new Random().nextDouble() < 0.025))
        {
            par5Entity.attackEntityFrom(DamageSource.drown, 1);
        }
    }
}
项目:Decaying-World    文件:DenseAirDecay.java   
@Override
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
    if (!par1World.isRemote)
    {
        if (par5Entity instanceof EntityPlayer)
        {
            ((EntityPlayer)par5Entity).addExhaustion(0.02F);
        }

        if ((par5Entity instanceof EntityChicken || par5Entity instanceof EntityBat) && (new Random().nextDouble() < 0.025))
        {
            par5Entity.attackEntityFrom(DamageSource.drown, 1);
        }
    }
}
项目:OpenBlocks    文件:TileEntityGrave.java   
@Override
public void update() {
    if (!world.isRemote) {
        if (Config.spawnSkeletons && world.getDifficulty() != EnumDifficulty.PEACEFUL && world.rand.nextDouble() < Config.skeletonSpawnRate) {

            List<EntityLiving> mobs = world.getEntitiesWithinAABB(EntityLiving.class, getBB().grow(7), input -> input instanceof IMob);

            if (mobs.size() < 5) {
                double chance = world.rand.nextDouble();
                EntityLiving living = chance < 0.5? new EntitySkeleton(world) : new EntityBat(world);
                living.setPositionAndRotation(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, world.rand.nextFloat() * 360, 0);
                if (living.getCanSpawnHere()) {
                    world.spawnEntity(living);
                }
            }
        }
    }
}
项目:PneumaticCraft    文件:HackableHandler.java   
public static void addDefaultEntries(){
    PneumaticRegistry.getInstance().addHackable(Blocks.tnt, HackableTNT.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.mob_spawner, HackableMobSpawner.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.lever, HackableLever.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.stone_button, HackableButton.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.wooden_button, HackableButton.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.wooden_door, HackableDoor.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.tripwire_hook, HackableTripwire.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.dispenser, HackableDispenser.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.dropper, HackableDispenser.class);
    PneumaticRegistry.getInstance().addHackable(Blockss.securityStation, HackableSecurityStation.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.monster_egg, HackableTripwire.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.noteblock, HackableNoteblock.class);
    PneumaticRegistry.getInstance().addHackable(Blocks.jukebox, HackableJukebox.class);

    PneumaticRegistry.getInstance().addHackable(EntityCreeper.class, HackableCreeper.class);
    PneumaticRegistry.getInstance().addHackable(EntityTameable.class, HackableTameable.class);
    PneumaticRegistry.getInstance().addHackable(EntityCow.class, HackableCow.class);
    PneumaticRegistry.getInstance().addHackable(EntityCaveSpider.class, HackableCaveSpider.class);
    PneumaticRegistry.getInstance().addHackable(EntityBlaze.class, HackableBlaze.class);
    PneumaticRegistry.getInstance().addHackable(EntityGhast.class, HackableGhast.class);
    PneumaticRegistry.getInstance().addHackable(EntityWitch.class, HackableWitch.class);
    PneumaticRegistry.getInstance().addHackable(EntityLiving.class, HackableLivingDisarm.class);
    PneumaticRegistry.getInstance().addHackable(EntityEnderman.class, HackableEnderman.class);
    PneumaticRegistry.getInstance().addHackable(EntityBat.class, HackableBat.class);
}
项目:pnc-repressurized    文件:HackableHandler.java   
public static void addDefaultEntries() {
    IPneumaticHelmetRegistry manager = PneumaticRegistry.getInstance().getHelmetRegistry();
    manager.addHackable(Blocks.TNT, HackableTNT.class);
    manager.addHackable(Blocks.MOB_SPAWNER, HackableMobSpawner.class);
    manager.addHackable(Blocks.LEVER, HackableLever.class);
    manager.addHackable(Blocks.STONE_BUTTON, HackableButton.class);
    manager.addHackable(Blocks.WOODEN_BUTTON, HackableButton.class);
    manager.addHackable(Blocks.OAK_DOOR, HackableDoor.class);
    manager.addHackable(Blocks.SPRUCE_DOOR, HackableDoor.class);
    manager.addHackable(Blocks.BIRCH_DOOR, HackableDoor.class);
    manager.addHackable(Blocks.JUNGLE_DOOR, HackableDoor.class);
    manager.addHackable(Blocks.ACACIA_DOOR, HackableDoor.class);
    manager.addHackable(Blocks.DARK_OAK_DOOR, HackableDoor.class);
    manager.addHackable(Blocks.TRIPWIRE_HOOK, HackableTripwire.class);
    manager.addHackable(Blocks.DISPENSER, HackableDispenser.class);
    manager.addHackable(Blocks.DROPPER, HackableDispenser.class);
    manager.addHackable(Blockss.SECURITY_STATION, HackableSecurityStation.class);
    manager.addHackable(Blocks.MONSTER_EGG, HackableSilverfish.class);
    manager.addHackable(Blocks.NOTEBLOCK, HackableNoteblock.class);
    manager.addHackable(Blocks.JUKEBOX, HackableJukebox.class);

    manager.addHackable(EntityCreeper.class, HackableCreeper.class);
    manager.addHackable(EntityTameable.class, HackableTameable.class);
    manager.addHackable(EntityCow.class, HackableCow.class);
    manager.addHackable(EntityCaveSpider.class, HackableCaveSpider.class);
    manager.addHackable(EntityBlaze.class, HackableBlaze.class);
    manager.addHackable(EntityGhast.class, HackableGhast.class);
    manager.addHackable(EntityWitch.class, HackableWitch.class);
    manager.addHackable(EntityLiving.class, HackableLivingDisarm.class);
    manager.addHackable(EntityEnderman.class, HackableEnderman.class);
    manager.addHackable(EntityBat.class, HackableBat.class);
}
项目:ClientAPI    文件:EntityFilters.java   
/**
 * Checks if the specified entity is a passive
 *
 * @param e The entity
 * @return Whether or not the entity is a passive
 */
public static boolean isPassive(Entity e) {
    if (e instanceof EntityPigZombie)
        return !isAngry((EntityPigZombie) e);

    if (e instanceof EntityIronGolem)
        return !isAngry((EntityIronGolem) e);

    if (e instanceof EntityPolarBear)
        return !isAngry((EntityPolarBear) e);

    if (e instanceof EntityAnimal)
        return true;

    if (e instanceof EntitySquid)
        return true;

    if (e instanceof EntityBat)
        return true;

    if (e instanceof EntityVillager)
        return true;

    if (e instanceof EntitySnowman)
        return true;

    return false;
}
项目:DecompiledMinecraft    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:DecompiledMinecraft    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:DecompiledMinecraft    文件:RenderBat.java   
protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (!bat.getIsBatHanging())
    {
        GlStateManager.translate(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
    }
    else
    {
        GlStateManager.translate(0.0F, -0.1F, 0.0F);
    }

    super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
}
项目:DecompiledMinecraft    文件:ModelBat.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
{
    if (((EntityBat)entityIn).getIsBatHanging())
    {
        float f = (180F / (float)Math.PI);
        this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleY = (float)Math.PI - p_78087_4_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleZ = (float)Math.PI;
        this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
        this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
        this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
        this.batBody.rotateAngleX = (float)Math.PI;
        this.batRightWing.rotateAngleX = -0.15707964F;
        this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
        this.batOuterRightWing.rotateAngleY = -1.7278761F;
        this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
    }
    else
    {
        float f1 = (180F / (float)Math.PI);
        this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleZ = 0.0F;
        this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78087_3_ * 0.1F) * 0.15F;
        this.batBody.rotateAngleY = 0.0F;
        this.batRightWing.rotateAngleY = MathHelper.cos(p_78087_3_ * 1.3F) * (float)Math.PI * 0.25F;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
        this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
    }
}
项目:BaseClient    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:BaseClient    文件:RenderBat.java   
protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (!bat.getIsBatHanging())
    {
        GlStateManager.translate(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
    }
    else
    {
        GlStateManager.translate(0.0F, -0.1F, 0.0F);
    }

    super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
}
项目:BaseClient    文件:ModelBat.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
{
    if (((EntityBat)entityIn).getIsBatHanging())
    {
        float f = (180F / (float)Math.PI);
        this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleY = (float)Math.PI - p_78087_4_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleZ = (float)Math.PI;
        this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
        this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
        this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
        this.batBody.rotateAngleX = (float)Math.PI;
        this.batRightWing.rotateAngleX = -0.15707964F;
        this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
        this.batOuterRightWing.rotateAngleY = -1.7278761F;
        this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
    }
    else
    {
        float f1 = (180F / (float)Math.PI);
        this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleZ = 0.0F;
        this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78087_3_ * 0.1F) * 0.15F;
        this.batBody.rotateAngleY = 0.0F;
        this.batRightWing.rotateAngleY = MathHelper.cos(p_78087_3_ * 1.3F) * (float)Math.PI * 0.25F;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
        this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
    }
}
项目:BaseClient    文件:BiomeGenBase.java   
protected BiomeGenBase(int id)
{
    this.minHeight = height_Default.rootHeight;
    this.maxHeight = height_Default.variation;
    this.temperature = 0.5F;
    this.rainfall = 0.5F;
    this.waterColorMultiplier = 16777215;
    this.spawnableMonsterList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableWaterCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.spawnableCaveCreatureList = Lists.<BiomeGenBase.SpawnListEntry>newArrayList();
    this.enableRain = true;
    this.worldGeneratorTrees = new WorldGenTrees(false);
    this.worldGeneratorBigTree = new WorldGenBigTree(false);
    this.worldGeneratorSwamp = new WorldGenSwamp();
    this.biomeID = id;
    biomeList[id] = this;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityRabbit.class, 10, 3, 3));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:BaseClient    文件:RenderBat.java   
protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (!bat.getIsBatHanging())
    {
        GlStateManager.translate(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
    }
    else
    {
        GlStateManager.translate(0.0F, -0.1F, 0.0F);
    }

    super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
}
项目:BaseClient    文件:ModelBat.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
{
    if (((EntityBat)entityIn).getIsBatHanging())
    {
        float f = (180F / (float)Math.PI);
        this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleY = (float)Math.PI - p_78087_4_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleZ = (float)Math.PI;
        this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
        this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
        this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
        this.batBody.rotateAngleX = (float)Math.PI;
        this.batRightWing.rotateAngleX = -0.15707964F;
        this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
        this.batOuterRightWing.rotateAngleY = -1.7278761F;
        this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
    }
    else
    {
        float f1 = (180F / (float)Math.PI);
        this.batHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
        this.batHead.rotateAngleZ = 0.0F;
        this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78087_3_ * 0.1F) * 0.15F;
        this.batBody.rotateAngleY = 0.0F;
        this.batRightWing.rotateAngleY = MathHelper.cos(p_78087_3_ * 1.3F) * (float)Math.PI * 0.25F;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
        this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
    }
}
项目:Backmemed    文件:Biome.java   
protected Biome(Biome.BiomeProperties properties)
{
    this.biomeName = properties.biomeName;
    this.baseHeight = properties.baseHeight;
    this.heightVariation = properties.heightVariation;
    this.temperature = properties.temperature;
    this.rainfall = properties.rainfall;
    this.waterColor = properties.waterColor;
    this.enableSnow = properties.enableSnow;
    this.enableRain = properties.enableRain;
    this.baseBiomeRegName = properties.baseBiomeRegName;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityZombie.class, 95, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityZombieVillager.class, 5, 1, 1));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new Biome.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new Biome.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
项目:Backmemed    文件:RenderBat.java   
protected void rotateCorpse(EntityBat entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (entityLiving.getIsBatHanging())
    {
        GlStateManager.translate(0.0F, -0.1F, 0.0F);
    }
    else
    {
        GlStateManager.translate(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
    }

    super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
}
项目:Backmemed    文件:ModelBat.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    if (((EntityBat)entityIn).getIsBatHanging())
    {
        this.batHead.rotateAngleX = headPitch * 0.017453292F;
        this.batHead.rotateAngleY = (float)Math.PI - netHeadYaw * 0.017453292F;
        this.batHead.rotateAngleZ = (float)Math.PI;
        this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
        this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
        this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
        this.batBody.rotateAngleX = (float)Math.PI;
        this.batRightWing.rotateAngleX = -0.15707964F;
        this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
        this.batOuterRightWing.rotateAngleY = -1.7278761F;
        this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
    }
    else
    {
        this.batHead.rotateAngleX = headPitch * 0.017453292F;
        this.batHead.rotateAngleY = netHeadYaw * 0.017453292F;
        this.batHead.rotateAngleZ = 0.0F;
        this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(ageInTicks * 0.1F) * 0.15F;
        this.batBody.rotateAngleY = 0.0F;
        this.batRightWing.rotateAngleY = MathHelper.cos(ageInTicks * 1.3F) * (float)Math.PI * 0.25F;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
        this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
    }
}
项目:CustomWorldGen    文件:Biome.java   
public Biome(Biome.BiomeProperties properties)
{
    this.biomeName = properties.biomeName;
    this.baseHeight = properties.baseHeight;
    this.heightVariation = properties.heightVariation;
    this.temperature = properties.temperature;
    this.rainfall = properties.rainfall;
    this.waterColor = properties.waterColor;
    this.enableSnow = properties.enableSnow;
    this.enableRain = properties.enableRain;
    this.baseBiomeRegName = properties.baseBiomeRegName;
    this.theBiomeDecorator = this.createBiomeDecorator();
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntitySheep.class, 12, 4, 4));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPig.class, 10, 4, 4));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityChicken.class, 10, 4, 4));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityCow.class, 8, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySpider.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityZombie.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityCreeper.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySlime.class, 100, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityEnderman.class, 10, 1, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityWitch.class, 5, 1, 1));
    this.spawnableWaterCreatureList.add(new Biome.SpawnListEntry(EntitySquid.class, 10, 4, 4));
    this.spawnableCaveCreatureList.add(new Biome.SpawnListEntry(EntityBat.class, 10, 8, 8));
    this.addDefaultFlowers();
}
项目:CustomWorldGen    文件:RenderBat.java   
protected void rotateCorpse(EntityBat entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    if (entityLiving.getIsBatHanging())
    {
        GlStateManager.translate(0.0F, -0.1F, 0.0F);
    }
    else
    {
        GlStateManager.translate(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
    }

    super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
}
项目:CustomWorldGen    文件:ModelBat.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    if (((EntityBat)entityIn).getIsBatHanging())
    {
        this.batHead.rotateAngleX = headPitch * 0.017453292F;
        this.batHead.rotateAngleY = (float)Math.PI - netHeadYaw * 0.017453292F;
        this.batHead.rotateAngleZ = (float)Math.PI;
        this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
        this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
        this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
        this.batBody.rotateAngleX = (float)Math.PI;
        this.batRightWing.rotateAngleX = -0.15707964F;
        this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
        this.batOuterRightWing.rotateAngleY = -1.7278761F;
        this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
    }
    else
    {
        this.batHead.rotateAngleX = headPitch * 0.017453292F;
        this.batHead.rotateAngleY = netHeadYaw * 0.017453292F;
        this.batHead.rotateAngleZ = 0.0F;
        this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
        this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(ageInTicks * 0.1F) * 0.15F;
        this.batBody.rotateAngleY = 0.0F;
        this.batRightWing.rotateAngleY = MathHelper.cos(ageInTicks * 1.3F) * (float)Math.PI * 0.25F;
        this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
        this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
        this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
    }
}
项目:Possessed    文件:PossessHandler.java   
public static void onPreInit() {
    PossessHandler.registerHandler(new BlazeHandler());
    PossessHandler.registerHandler(new ChickenHandler());
    PossessHandler.registerHandler(new CreeperHandler());
    PossessHandler.registerHandler(new DragonHandler());
    PossessHandler.registerHandler(new EndermanHandler());
    PossessHandler.registerHandler(new FlyingHandler(EntityFlying.class, new ResourceLocation(Possessed.MODID, "flying")));
    PossessHandler.registerHandler(new FlyingHandler(EntityBat.class, new ResourceLocation(Possessed.MODID, "bat_flying")));
    PossessHandler.registerHandler(new FlyingHandler(EntityBlaze.class, new ResourceLocation(Possessed.MODID, "blaze_flying")));
    PossessHandler.registerHandler(new GhastHandler());
    PossessHandler.registerHandler(new GrassEatHandler(EntityCow.class, new ResourceLocation(Possessed.MODID, "cow_grass")));
    PossessHandler.registerHandler(new GrassEatHandler(EntityChicken.class, new ResourceLocation(Possessed.MODID, "chicken_grass")));
    PossessHandler.registerHandler(new GrassEatHandler(EntityPig.class, new ResourceLocation(Possessed.MODID, "pig_grass")));
    PossessHandler.registerHandler(new GrassEatHandler(EntityHorse.class, new ResourceLocation(Possessed.MODID, "horse_grass")));
    PossessHandler.registerHandler(new GuardianHandler());
    PossessHandler.registerHandler(new IronGolemHandler());
    PossessHandler.registerHandler(new OcelotHandler());
    PossessHandler.registerHandler(new PolarBearHandler());
    PossessHandler.registerHandler(new RabbitHandler());
    PossessHandler.registerHandler(new SheepHandler());
    PossessHandler.registerHandler(new ShulkerHandler());
    PossessHandler.registerHandler(new SkeletonHandler());
    PossessHandler.registerHandler(new SlimeHandler());
    PossessHandler.registerHandler(new SnowmanHandler());
    PossessHandler.registerHandler(new SpiderHandler());
    PossessHandler.registerHandler(new SquidHandler());
    PossessHandler.registerHandler(new WaterMobHandler());
    PossessHandler.registerHandler(new WitherHandler());
    PossessHandler.registerHandler(new ZombieHandler());
}
项目:Rival-Rebels-Mod    文件:EntityRhodes.java   
private Entity findTarget()
{
    Iterator iter = worldObj.loadedEntityList.iterator();
    Entity target = null;
    double priority = 0;
    while(iter.hasNext())
    {
        Entity e = (Entity) iter.next();
        if (e != this && !e.isDead && (!(e instanceof EntityLivingBase) || ((EntityLivingBase)e).getHealth()>0) && (!(e instanceof EntityRhodes) || (RivalRebels.rhodesFF && (RivalRebels.rhodesCC || ((EntityRhodes)e).colorType != colorType))) &&
            !( e instanceof EntityThrowable
            || e instanceof EntityInanimate
            || e instanceof EntityItem
            || e instanceof EntityAnimal
            || e instanceof EntityVillager
            || e instanceof EntityBat
            || e instanceof EntitySquid
            || e instanceof EntityBoat
            || e instanceof EntityMinecart))
        {
            double prio = getPriority(e)-getDistanceToEntity(e);
            if (prio > priority)
            {
                target = e;
                priority = prio;
            }
        }
    }
    return target;
}
项目:Alchemy    文件:ItemHeadForestBat.java   
@Hook("biomesoplenty.common.item.ItemJarEmpty#func_111207_a")
public static Hook.Result itemInteractionForEntity(ItemJarEmpty empty, ItemStack stack, EntityPlayer player, EntityLivingBase target,
        EnumHand hand) {
    if (Always.isServer() && target.getClass() == EntityBat.class) {
        target.setDead();
        stack.setCount(stack.getCount() - 1);
        ItemStack batJar = new ItemStack(BOPItems.jar_filled, 1, FOREST_BAT.ordinal());
        EntityItem batJarEntity = new EntityItem(player.world, player.posX, player.posY, player.posZ, batJar);
        player.world.spawnEntity(batJarEntity);
        if (!(player instanceof FakePlayer))
            batJarEntity.onCollideWithPlayer(player);
        return Hook.Result.TRUE;
    }
    return Hook.Result.VOID;
}
项目:Alchemy    文件:ItemHeadForestBat.java   
public static void releaseBat(ItemStack stack, World world, EntityPlayer player, Vec3d releasePoint) {
    EntityBat bat = new EntityBat(world);                   
    bat.setLocationAndAngles(releasePoint.x, releasePoint.y, releasePoint.z,
            MathHelper.wrapDegrees(world.rand.nextFloat() * 360.0F), 0.0F);
    world.spawnEntity(bat);
    bat.playLivingSound();
    if (stack.hasDisplayName())
        bat.setCustomNameTag(stack.getDisplayName());
}