Java 类net.minecraft.entity.ai.EntityAIMoveTowardsRestriction 实例源码

项目:DecompiledMinecraft    文件:EntityVillager.java   
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
项目:DecompiledMinecraft    文件:EntityGuardian.java   
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:DecompiledMinecraft    文件:EntityVillager.java   
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
项目:DecompiledMinecraft    文件:EntityGuardian.java   
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityVillager.java   
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
项目:BaseClient    文件:EntityGuardian.java   
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityVillager.java   
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
项目:BaseClient    文件:EntityGuardian.java   
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:Backmemed    文件:EntityVillager.java   
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
项目:Backmemed    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:CustomWorldGen    文件:EntityVillager.java   
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
项目:CustomWorldGen    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityJenGolem.java   
public EntityJenGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    //this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    //this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityFred2_0.java   
public EntityFred2_0(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityCandyMan.java   
public EntityCandyMan(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("�2The Candy Man");
    addRandomArmor();
    DungeonHooks.addDungeonMob("�2The Candy Man", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityNinjaMaster.java   
public EntityNinjaMaster(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    //this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F));

    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityPat.java   
public EntityPat(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("FuriousDestroyer");

    addRandomArmor();
    DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityCaptianCookie.java   
public EntityCaptianCookie(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));

    this.hasCustomNameTag();
    this.setCustomNameTag("Captian Cookie");
    addRandomArmor();
    DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityJen.java   
public EntityJen(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("SuperGirlyGamer");
    addRandomArmor();
    DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityPatGolem.java   
public EntityPatGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    //this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    //this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityClown.java   
public EntityClown(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityCandyPopper.java   
public EntityCandyPopper(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityBellie.java   
public EntityBellie(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));

    this.hasCustomNameTag();
    //this.setCustomNameTag("Captian Cookie");
    addRandomArmor();
    //DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntitySpookyPat.java   
public EntitySpookyPat(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("FuriousDestroyer");

    addRandomArmor();
    DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityGhost.java   
public EntityGhost(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntitySpookyJen.java   
public EntitySpookyJen(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("SuperGirlyGamer");
    addRandomArmor();
    DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityGingerBreadMan.java   
public EntityGingerBreadMan(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("GingerBreadMan");

    addRandomArmor();
    DungeonHooks.addDungeonMob("GingerBreadMan", 180);
}
项目:LightningCraft    文件:EntityDemonSoldier.java   
/** make the demon */
public EntityDemonSoldier(World world) {
    super(world);

    // reset entity state
    this.isTough = false;

    // chance to be really mean
    if(this.rand.nextDouble() <= 0.01) {
        this.isTough = true;
    }

    // hostile AI
    this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
       this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.setSize(0.6F, 1.8F);

       // hell mob
       this.isImmuneToFire = true;
}
项目:FiveNightsAtFreddysUniverseMod    文件:EntityEndo.java   
public EntityEndo(World world) {
        super(world);
        this.setSize(0.9F, 2.5F);

        this.getNavigator().setBreakDoors(true);
        this.tasks.addTask(0, new EntityAISwimming(this));
//        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
//        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
//        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
//        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));

    }
项目:piggalot-mod    文件:GGPMobNPC.java   
public GGPMobNPC(World par1World, String customName) {
    super(par1World);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
       this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
    this.setCustomNameTag(customName);

}
项目:mo-zombies    文件:EntityZombieDwarf.java   
public EntityZombieDwarf(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.45D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.45D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.45D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.45D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.45D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityNetherZombie.java   
public EntityNetherZombie(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.23D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.23D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.23D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.23D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.23D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
       this.isImmuneToFire = true;
}
项目:mo-zombies    文件:EntityZombiePa.java   
public EntityZombiePa(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.50D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.50D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.50D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.50D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.50D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieNotch.java   
public EntityZombieNotch(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.15D, false));
       this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityZombieHerobrine.class, 0.15D, true));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.15D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.15D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.15D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.15D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombieHerobrine.class, 0, false));
       this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieKing.java   
public EntityZombieKing(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.20D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.20D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.20D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.20D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.20D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieHerobrine.java   
public EntityZombieHerobrine(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.00D, false));
       this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityZombieNotch.class, 1.00D, true));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.00D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.00D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.00D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 1.00D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombieNotch.class, 0, false));
       this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
       this.isImmuneToFire = true;
}