Java 类net.minecraft.entity.ai.EntityAILookAtVillager 实例源码

项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:Backmemed    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:CustomWorldGen    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:Resilience-Client-Source    文件:EntityIronGolem.java   
public EntityIronGolem(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:ExpandedRailsMod    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:NausicaaMod    文件:EntityRobot.java   
public EntityRobot(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:Cauldron    文件:EntityIronGolem.java   
public EntityIronGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:Cauldron    文件:EntityIronGolem.java   
public EntityIronGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:RuneCraftery    文件:EntityIronGolem.java   
public EntityIronGolem(World p_i1694_1_) {
   super(p_i1694_1_);
   this.func_70105_a(1.4F, 2.9F);
   this.func_70661_as().func_75491_a(true);
   this.field_70714_bg.func_75776_a(1, new EntityAIAttackOnCollide(this, 1.0D, true));
   this.field_70714_bg.func_75776_a(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
   this.field_70714_bg.func_75776_a(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
   this.field_70714_bg.func_75776_a(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
   this.field_70714_bg.func_75776_a(5, new EntityAILookAtVillager(this));
   this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 0.6D));
   this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
   this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this));
   this.field_70715_bh.func_75776_a(1, new EntityAIDefendVillage(this));
   this.field_70715_bh.func_75776_a(2, new EntityAIHurtByTarget(this, false));
   this.field_70715_bh.func_75776_a(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.field_82192_a));
}
项目:RuneCraftery    文件:EntityIronGolem.java   
public EntityIronGolem(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:BetterNutritionMod    文件:EntityIronGolem.java   
public EntityIronGolem(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:minecraftmod-golemworld    文件:EntityNetherrackGolem.java   
public EntityNetherrackGolem(World world) {
    super(world);
    this.tasks.taskEntries.clear();
    this.tasks.addTask(1, new EntityAIArrowAttack(this, this.getAIMoveSpeed(), 60, 64));
    this.tasks.addTask(2, new EntityAIMoveThroughVillage(this, .9d, true));
    this.tasks.addTask(3, new EntityAILookAtVillager(this));
    this.tasks.addTask(4, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
}
项目:NeptuneMod    文件:NeptuneAIFactory.java   
@Override
public AILookAtVillager newAILookAtVillager(IronGolem golem) {
    return (AILookAtVillager) new EntityAILookAtVillager((EntityIronGolem) golem);
}
项目:CustomAI    文件:EntityAIVanillaWorker.java   
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
    if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
        return false;
    else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
        return false;
    else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
        return false;
    else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
        return false;
    else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
        return false;
    else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
        return false;
    else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
        return false;
    else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
        return false;
    else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
        return false;
    else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
        return false;
    return true;
}