Java 类net.minecraft.entity.monster.EntityPolarBear 实例源码

项目:Backmemed    文件:ModelPolarBear.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    float f = ageInTicks - (float)entityIn.ticksExisted;
    float f1 = ((EntityPolarBear)entityIn).getStandingAnimationScale(f);
    f1 = f1 * f1;
    float f2 = 1.0F - f1;
    this.body.rotateAngleX = ((float)Math.PI / 2F) - f1 * (float)Math.PI * 0.35F;
    this.body.rotationPointY = 9.0F * f2 + 11.0F * f1;
    this.leg3.rotationPointY = 14.0F * f2 + -6.0F * f1;
    this.leg3.rotationPointZ = -8.0F * f2 + -4.0F * f1;
    this.leg3.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
    this.leg4.rotationPointY = this.leg3.rotationPointY;
    this.leg4.rotationPointZ = this.leg3.rotationPointZ;
    this.leg4.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
    this.head.rotationPointY = 10.0F * f2 + -12.0F * f1;
    this.head.rotationPointZ = -16.0F * f2 + -3.0F * f1;
    this.head.rotateAngleX += f1 * (float)Math.PI * 0.15F;
}
项目:CustomWorldGen    文件:ModelPolarBear.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    float f = ageInTicks - (float)entityIn.ticksExisted;
    float f1 = ((EntityPolarBear)entityIn).getStandingAnimationScale(f);
    f1 = f1 * f1;
    float f2 = 1.0F - f1;
    this.body.rotateAngleX = ((float)Math.PI / 2F) - f1 * (float)Math.PI * 0.35F;
    this.body.rotationPointY = 9.0F * f2 + 11.0F * f1;
    this.leg3.rotationPointY = 14.0F * f2 + -6.0F * f1;
    this.leg3.rotationPointZ = -8.0F * f2 + -4.0F * f1;
    this.leg3.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
    this.leg4.rotationPointY = this.leg3.rotationPointY;
    this.leg4.rotationPointZ = this.leg3.rotationPointZ;
    this.leg4.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
    this.head.rotationPointY = 10.0F * f2 + -12.0F * f1;
    this.head.rotationPointZ = -16.0F * f2 + -3.0F * f1;
    this.head.rotateAngleX += f1 * (float)Math.PI * 0.15F;
}
项目:Possessed    文件:PolarBearHandler.java   
@Override
public void onUpdate(PossessivePlayer possessivePlayer, EntityPlayer player) {
    EntityPolarBear possessing = (EntityPolarBear) possessivePlayer.getPossessing();
    if (!player.worldObj.isRemote) {
        NBTTagCompound data = this.getData(player);
        short attackTimer = data.getShort("AttackTimer");
        if (attackTimer > 0) {
            possessing.setStanding(true);
            data.setShort("AttackTimer", (short) (attackTimer - 1));
        } else {
            if (player.isSwingInProgress) {
                data.setShort("AttackTimer", (short) 15);
            }
            possessing.setStanding(false);
        }
    }
}
项目:CrystalMod    文件:EntityTamedPolarBear.java   
public static void convertToTamed(World world, EntityPolarBear polarBear, EntityPlayer player){
    EntityTamedPolarBear tamedBear = new EntityTamedPolarBear(world);
    tamedBear.copyLocationAndAnglesFrom(polarBear);
    world.removeEntity(polarBear);
    tamedBear.setNoAI(polarBear.isAIDisabled());
    if (polarBear.hasCustomName())
    {
        tamedBear.setCustomNameTag(polarBear.getCustomNameTag());
        tamedBear.setAlwaysRenderNameTag(polarBear.getAlwaysRenderNameTag());
    }

    world.spawnEntity(tamedBear);

    tamedBear.setTamed(true);
    tamedBear.navigator.clearPathEntity();
    tamedBear.setAttackTarget((EntityLivingBase)null);
    tamedBear.aiSit.setSitting(true);
    tamedBear.setOwnerId(player.getUniqueID());
    tamedBear.playTameEffect(true);
    tamedBear.world.setEntityState(tamedBear, (byte)7);
}
项目:ExpandedRailsMod    文件:ModelPolarBear.java   
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
    float f = ageInTicks - (float)entityIn.ticksExisted;
    float f1 = ((EntityPolarBear)entityIn).func_189795_r(f);
    f1 = f1 * f1;
    float f2 = 1.0F - f1;
    this.body.rotateAngleX = ((float)Math.PI / 2F) - f1 * (float)Math.PI * 0.35F;
    this.body.rotationPointY = 9.0F * f2 + 11.0F * f1;
    this.leg3.rotationPointY = 14.0F * f2 + -6.0F * f1;
    this.leg3.rotationPointZ = -8.0F * f2 + -4.0F * f1;
    this.leg3.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
    this.leg4.rotationPointY = this.leg3.rotationPointY;
    this.leg4.rotationPointZ = this.leg3.rotationPointZ;
    this.leg4.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
    this.head.rotationPointY = 10.0F * f2 + -12.0F * f1;
    this.head.rotationPointZ = -16.0F * f2 + -3.0F * f1;
    this.head.rotateAngleX += f1 * (float)Math.PI * 0.15F;
}
项目:Backmemed    文件:BiomeSnow.java   
public BiomeSnow(boolean superIcyIn, Biome.BiomeProperties properties)
{
    super(properties);
    this.superIcy = superIcyIn;

    if (superIcyIn)
    {
        this.topBlock = Blocks.SNOW.getDefaultState();
    }

    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityRabbit.class, 10, 2, 3));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPolarBear.class, 1, 1, 2));
    Iterator<Biome.SpawnListEntry> iterator = this.spawnableMonsterList.iterator();

    while (iterator.hasNext())
    {
        Biome.SpawnListEntry biome$spawnlistentry = (Biome.SpawnListEntry)iterator.next();

        if (biome$spawnlistentry.entityClass == EntitySkeleton.class)
        {
            iterator.remove();
        }
    }

    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 20, 4, 4));
    this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityStray.class, 80, 4, 4));
}
项目:CustomWorldGen    文件:BiomeSnow.java   
public BiomeSnow(boolean superIcyIn, Biome.BiomeProperties properties)
{
    super(properties);
    this.superIcy = superIcyIn;

    if (superIcyIn)
    {
        this.topBlock = Blocks.SNOW.getDefaultState();
    }

    this.spawnableCreatureList.clear();
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityRabbit.class, 10, 2, 3));
    this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPolarBear.class, 1, 1, 2));
}
项目:Waddles    文件:EntityAdeliePenguin.java   
@Override
protected void initEntityAI() {
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIExtinguishFire());
    this.tasks.addTask(2, new EntityAIPanic(this, 1.5D));
    this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(4, new EntityAIAvoidEntity<>(this, EntityPolarBear.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(5, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityAdeliePenguin.class, 6.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
}
项目:DynamicSurroundings    文件:BattleScanner.java   
private boolean isApplicableType(final Entity e) {
    if (e instanceof EntityLiving) {
        if (e instanceof IMob)
            return true;
        if (e instanceof EntityPlayer)
            return true;
        if (e instanceof EntityGolem)
            return true;
        if (e instanceof EntityPolarBear)
            return true;
    }
    return false;
}
项目:Backmemed    文件:ModelAdapterPolarBear.java   
public ModelAdapterPolarBear()
{
    super(EntityPolarBear.class, "polar_bear", 0.7F);
}
项目:Backmemed    文件:RenderPolarBear.java   
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityPolarBear entity)
{
    return POLAR_BEAR_TEXTURE;
}
项目:Backmemed    文件:RenderPolarBear.java   
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityPolarBear entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:Backmemed    文件:RenderPolarBear.java   
/**
 * Allows the render to do state modifications necessary before the model is rendered.
 */
protected void preRenderCallback(EntityPolarBear entitylivingbaseIn, float partialTickTime)
{
    GlStateManager.scale(1.2F, 1.2F, 1.2F);
    super.preRenderCallback(entitylivingbaseIn, partialTickTime);
}
项目:CustomWorldGen    文件:RenderManager.java   
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
项目:CustomWorldGen    文件:RenderPolarBear.java   
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityPolarBear entity)
{
    return POLAR_BEAR_TEXTURE;
}
项目:CustomWorldGen    文件:RenderPolarBear.java   
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityPolarBear entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:CustomWorldGen    文件:RenderPolarBear.java   
/**
 * Allows the render to do state modifications necessary before the model is rendered.
 */
protected void preRenderCallback(EntityPolarBear entitylivingbaseIn, float partialTickTime)
{
    GlStateManager.scale(1.2F, 1.2F, 1.2F);
    super.preRenderCallback(entitylivingbaseIn, partialTickTime);
}
项目:Possessed    文件:PolarBearHandler.java   
@Override
public Class<? extends EntityLivingBase> getEntityClass() {
    return EntityPolarBear.class;
}
项目:CrystalMod    文件:EventHandler.java   
@SubscribeEvent
public void onEntityLivingInteract(EntityInteract event)
{
    if(event.getTarget() == null)return;

    EntityPlayer player = event.getEntityPlayer();
    ItemStack held = event.getItemStack();
    Entity entity = event.getTarget();
    if(entity instanceof AbstractHorse){
      AbstractHorse horse = (AbstractHorse)entity;
      if(HorseAccessories.handleHorseInteract(player, held, event.getHand(), horse)){
          event.setCanceled(true);
      }
    }
    if(entity instanceof EntityWolf){
        if(WolfAccessories.handleWolfInteract(player, held, event.getHand(), (EntityWolf)entity)){
            event.setCanceled(true);
        }
    }
    if(entity instanceof EntityPolarBear){
        EntityPolarBear bear = (EntityPolarBear)entity;
        if(ItemStackTools.isValid(held)){
            if(held.getItem() == ModItems.miscFood && held.getMetadata() == FoodType.WHITE_FISH_RAW.getMetadata()){
                if (!player.capabilities.isCreativeMode)
                {
                    held.shrink(1);
                }
                if (!player.getEntityWorld().isRemote){
                    if (EntityUtil.rand.nextInt(3) == 0 && !net.minecraftforge.event.ForgeEventFactory.onAnimalTame(bear, player))
                    {
                        EntityTamedPolarBear.convertToTamed(player.getEntityWorld(), bear, player);
                    }   
                }
                event.setCanceled(true);
            }
        }
    }
    if(entity instanceof EntityShulkerBullet){
        if(ItemStackTools.isValid(held)){
            if(held.getItem() == Item.getItemFromBlock(ModBlocks.jar)){
                NBTTagCompound nbt = new NBTTagCompound();
                if(held.hasTagCompound() && held.getTagCompound().hasKey(BlockJar.TILE_NBT_STACK)){
                    nbt = ItemNBTHelper.getCompound(held).getCompoundTag(BlockJar.TILE_NBT_STACK);
                }
                if((!nbt.hasKey("IsShulker") || !nbt.getBoolean("IsShulker")) && (!nbt.hasKey("Count") || nbt.getInteger("Count") <=0)){
                    nbt.setBoolean("IsShulker", true);
                    if(ItemStackTools.getStackSize(held) == 1){
                        ItemNBTHelper.getCompound(held).setTag(BlockJar.TILE_NBT_STACK, nbt);
                    } else {
                        ItemStack newStack = ItemUtil.copy(held, 1);
                        ItemNBTHelper.getCompound(newStack).setTag(BlockJar.TILE_NBT_STACK, nbt);
                        player.setHeldItem(event.getHand(), ItemUtil.consumeItem(held));
                        if(!player.inventory.addItemStackToInventory(newStack)){
                            ItemUtil.dropFromPlayer(player, newStack, false);
                        }
                    }
                    entity.setDead();
                }
            }
        }
    }
}
项目:Nuclear-Foundation    文件:MethodUtil.java   
public static boolean isColdMob(EntityLivingBase e){
    if(e instanceof EntitySnowman||e instanceof EntityPolarBear||(e instanceof EntitySkeleton&&((EntitySkeleton)e).getSkeletonType()==SkeletonType.STRAY)||isEndMob(e)){
        return true;
    }
    return false;
}
项目:ExpandedRailsMod    文件:RenderManager.java   
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
项目:ExpandedRailsMod    文件:RenderPolarBear.java   
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityPolarBear entity)
{
    return field_190090_a;
}
项目:ExpandedRailsMod    文件:RenderPolarBear.java   
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityPolarBear entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
项目:ExpandedRailsMod    文件:RenderPolarBear.java   
/**
 * Allows the render to do state modifications necessary before the model is rendered.
 */
protected void preRenderCallback(EntityPolarBear entitylivingbaseIn, float partialTickTime)
{
    GlStateManager.scale(1.2F, 1.2F, 1.2F);
    super.preRenderCallback(entitylivingbaseIn, partialTickTime);
}
项目:Hats    文件:HelperPolarBear.java   
@Override
public Class helperForClass() 
{
    return EntityPolarBear.class;
}