Java 类net.minecraft.world.ColorizerFoliage 实例源码

项目:DecompiledMinecraft    文件:BlockOldLeaf.java   
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == this)
    {
        BlockPlanks.EnumType blockplanks$enumtype = (BlockPlanks.EnumType)iblockstate.getValue(VARIANT);

        if (blockplanks$enumtype == BlockPlanks.EnumType.SPRUCE)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }

        if (blockplanks$enumtype == BlockPlanks.EnumType.BIRCH)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
    }

    return super.colorMultiplier(worldIn, pos, renderPass);
}
项目:BaseClient    文件:BlockOldLeaf.java   
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == this)
    {
        BlockPlanks.EnumType blockplanks$enumtype = (BlockPlanks.EnumType)iblockstate.getValue(VARIANT);

        if (blockplanks$enumtype == BlockPlanks.EnumType.SPRUCE)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }

        if (blockplanks$enumtype == BlockPlanks.EnumType.BIRCH)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
    }

    return super.colorMultiplier(worldIn, pos, renderPass);
}
项目:BaseClient    文件:BlockOldLeaf.java   
public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (iblockstate.getBlock() == this)
    {
        BlockPlanks.EnumType blockplanks$enumtype = (BlockPlanks.EnumType)iblockstate.getValue(VARIANT);

        if (blockplanks$enumtype == BlockPlanks.EnumType.SPRUCE)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }

        if (blockplanks$enumtype == BlockPlanks.EnumType.BIRCH)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
    }

    return super.colorMultiplier(worldIn, pos, renderPass);
}
项目:customstuff4    文件:ClientProxy.java   
@Override
public void setBlockBiomeTint(Block block, IntFunction<BlockTint> tintTypeForSubtype)
{
    if (!(block instanceof CSBlock))
        return;

    BlockColors blockColors = Minecraft.getMinecraft().getBlockColors();
    CSBlock csBlock = (CSBlock) block;
    blockColors.registerBlockColorHandler(
            (state, worldIn, pos, tintIndex) -> {
                if (worldIn == null || pos == null)
                    return ColorizerFoliage.getFoliageColorBasic();

                return tintTypeForSubtype.apply(csBlock.getSubtype(state)).getMultiplier(worldIn, pos);

                /*if (tintType == BiomeTintType.FOLIAGE)
                    return BiomeColorHelper.getFoliageColorAtPos(worldIn, pos);
                if (tintType == BiomeTintType.GRASS)
                    return BiomeColorHelper.getGrassColorAtPos(worldIn, pos);
                if (tintType == BiomeTintType.WATER)
                    return BiomeColorHelper.getWaterColorAtPos(worldIn, pos);

                return -1;*/
            }, block);
}
项目:Toms-Mod    文件:BlockColourGen.java   
private static void genBiomeColours(BlockColours bc) {
    // generate array of foliage, grass, and water colour multipliers
    // for each biome.

    for (Object oBiome : Biome.REGISTRY) {
        Biome biome = (Biome) oBiome;

        if (biome != null) {
            double temp = MathHelper.clamp(biome.getTemperature(), 0.0F, 1.0F);
            double rain = MathHelper.clamp(biome.getRainfall(), 0.0F, 1.0F);
            int grasscolor = ColorizerGrass.getGrassColor(temp, rain);
            int foliagecolor = ColorizerFoliage.getFoliageColor(temp, rain);
            int watercolor = biome.getWaterColorMultiplier();

            bc.setBiomeData(biome.getBiomeName(), watercolor & 0xffffff, grasscolor & 0xffffff, foliagecolor & 0xffffff);
        }
    }
}
项目:NaturalTrees    文件:ClientProxy.java   
@Override
public void init()
{

    Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler(
            new IBlockColor()
            {
                public int colorMultiplier(IBlockState state, IBlockAccess world, BlockPos pos, int tintIndex)
                {
                    if (world != null && pos != null)
                        return BiomeColorHelper.getFoliageColorAtPos(world, pos);
                    else
                        return ColorizerFoliage.getFoliageColorBasic();
                }
            }, NaturalTrees.branchOak, NaturalTrees.branchBirch,
            NaturalTrees.branchSpruce, NaturalTrees.branchJungle,
            NaturalTrees.branchDarkOak, NaturalTrees.branchAcacia);
}
项目:RuneCraftery    文件:BlockLeaves.java   
@SideOnly(Side.CLIENT)
public int func_71920_b(IBlockAccess p_71920_1_, int p_71920_2_, int p_71920_3_, int p_71920_4_) {
   int var5 = p_71920_1_.func_72805_g(p_71920_2_, p_71920_3_, p_71920_4_);
   if((var5 & 3) == 1) {
      return ColorizerFoliage.func_77466_a();
   } else if((var5 & 3) == 2) {
      return ColorizerFoliage.func_77469_b();
   } else {
      int var6 = 0;
      int var7 = 0;
      int var8 = 0;

      for(int var9 = -1; var9 <= 1; ++var9) {
         for(int var10 = -1; var10 <= 1; ++var10) {
            int var11 = p_71920_1_.func_72807_a(p_71920_2_ + var10, p_71920_4_ + var9).func_76726_l();
            var6 += (var11 & 16711680) >> 16;
            var7 += (var11 & '\uff00') >> 8;
            var8 += var11 & 255;
         }
      }

      return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255;
   }
}
项目:DecompiledMinecraft    文件:BlockOldLeaf.java   
public int getRenderColor(IBlockState state)
{
    if (state.getBlock() != this)
    {
        return super.getRenderColor(state);
    }
    else
    {
        BlockPlanks.EnumType blockplanks$enumtype = (BlockPlanks.EnumType)state.getValue(VARIANT);
        return blockplanks$enumtype == BlockPlanks.EnumType.SPRUCE ? ColorizerFoliage.getFoliageColorPine() : (blockplanks$enumtype == BlockPlanks.EnumType.BIRCH ? ColorizerFoliage.getFoliageColorBirch() : super.getRenderColor(state));
    }
}
项目:DecompiledMinecraft    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager resourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(resourceManager, LOC_FOLIAGE_PNG));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:BaseClient    文件:BlockOldLeaf.java   
public int getRenderColor(IBlockState state)
{
    if (state.getBlock() != this)
    {
        return super.getRenderColor(state);
    }
    else
    {
        BlockPlanks.EnumType blockplanks$enumtype = (BlockPlanks.EnumType)state.getValue(VARIANT);
        return blockplanks$enumtype == BlockPlanks.EnumType.SPRUCE ? ColorizerFoliage.getFoliageColorPine() : (blockplanks$enumtype == BlockPlanks.EnumType.BIRCH ? ColorizerFoliage.getFoliageColorBirch() : super.getRenderColor(state));
    }
}
项目:BaseClient    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager resourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(resourceManager, LOC_FOLIAGE_PNG));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:BaseClient    文件:BlockOldLeaf.java   
public int getRenderColor(IBlockState state)
{
    if (state.getBlock() != this)
    {
        return super.getRenderColor(state);
    }
    else
    {
        BlockPlanks.EnumType blockplanks$enumtype = (BlockPlanks.EnumType)state.getValue(VARIANT);
        return blockplanks$enumtype == BlockPlanks.EnumType.SPRUCE ? ColorizerFoliage.getFoliageColorPine() : (blockplanks$enumtype == BlockPlanks.EnumType.BIRCH ? ColorizerFoliage.getFoliageColorBirch() : super.getRenderColor(state));
    }
}
项目:BaseClient    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager resourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(resourceManager, LOC_FOLIAGE_PNG));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:Backmemed    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager resourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(resourceManager, LOC_FOLIAGE_PNG));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:CustomWorldGen    文件:Biome.java   
@SideOnly(Side.CLIENT)
public int getFoliageColorAtPos(BlockPos pos)
{
    double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(pos), 0.0F, 1.0F);
    double d1 = (double)MathHelper.clamp_float(this.getRainfall(), 0.0F, 1.0F);
    return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
}
项目:CustomWorldGen    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager resourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(resourceManager, LOC_FOLIAGE_PNG));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:NaturalTrees    文件:BlockBranch.java   
@SideOnly(Side.CLIENT)
public int getRenderColor(IBlockState state)
{
    switch (variant)
    {
        case BIRCH:
            return ColorizerFoliage.getFoliageColorBirch();
        case SPRUCE:
            return ColorizerFoliage.getFoliageColorPine();
    }
    return ColorizerFoliage.getFoliageColorBasic();
}
项目:Resilience-Client-Source    文件:BiomeGenBase.java   
/**
 * Provides the basic foliage color based on the biome temperature and rainfall
 */
public int getBiomeFoliageColor(int p_150571_1_, int p_150571_2_, int p_150571_3_)
{
    double var4 = (double)MathHelper.clamp_float(this.getFloatTemperature(p_150571_1_, p_150571_2_, p_150571_3_), 0.0F, 1.0F);
    double var6 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    return ColorizerFoliage.getFoliageColor(var4, var6);
}
项目:Resilience-Client-Source    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager par1ResourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(par1ResourceManager, field_130079_a));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:MineFantasy    文件:BlockLeavesMF.java   
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
    double d0 = 0.5D;
    double d1 = 1.0D;
    return ColorizerFoliage.getFoliageColor(d0, d1);
}
项目:MineFantasy    文件:BlockLeavesMF.java   
@SideOnly(Side.CLIENT)

    /**
     * Returns the color this block should be rendered. Used by leaves.
     */
    public int getRenderColor(int meta)
    {
        return (meta & 3) == 1 ? ColorizerFoliage.getFoliageColorBasic() : ((meta & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
    }
项目:MineFantasy    文件:BlockLeavesMF.java   
@SideOnly(Side.CLIENT)

    /**
     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
     * when first determining what to render.
     */
    public int colorMultiplier(IBlockAccess world, int x, int y, int z)
    {
        int l = world.getBlockMetadata(x, y, z);

        if ((l & 3) == 1)
        {
            return ColorizerFoliage.getFoliageColorPine();
        }
        else if ((l & 3) == 2)
        {
            return ColorizerFoliage.getFoliageColorBirch();
        }
        else
        {
            int i1 = 0;
            int j1 = 0;
            int k1 = 0;

            for (int l1 = -1; l1 <= 1; ++l1)
            {
                for (int i2 = -1; i2 <= 1; ++i2)
                {
                    int j2 = world.getBiomeGenForCoords(x + i2, z + l1).getBiomeFoliageColor();
                    i1 += (j2 & 16711680) >> 16;
                    j1 += (j2 & 65280) >> 8;
                    k1 += j2 & 255;
                }
            }

            return (i1 / 9 & 255) << 16 | (j1 / 9 & 255) << 8 | k1 / 9 & 255;
        }
    }
项目:FantasyCraft-Mod    文件:BlockFCraftLeaves.java   
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
    double d0 = 0.5D;
    double d1 = 1.0D;
    return ColorizerFoliage.getFoliageColor(d0, d1);
}
项目:FantasyCraft-Mod    文件:BlockFCraftLeaves.java   
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
    int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

    if ((l & 3) == 1)
    {
        return ColorizerFoliage.getFoliageColorPine();
    }
    else if ((l & 3) == 2)
    {
        return ColorizerFoliage.getFoliageColorBirch();
    }
    else
    {
        int i1 = 0;
        int j1 = 0;
        int k1 = 0;

        for (int l1 = -1; l1 <= 1; ++l1)
        {
            for (int i2 = -1; i2 <= 1; ++i2)
            {
                int j2 = par1IBlockAccess.getBiomeGenForCoords(par2 + i2, par4 + l1).getBiomeFoliageColor();
                i1 += (j2 & 16711680) >> 16;
                j1 += (j2 & 65280) >> 8;
                k1 += j2 & 255;
            }
        }

        return (i1 / 9 & 255) << 16 | (j1 / 9 & 255) << 8 | k1 / 9 & 255;
    }
}
项目:ExpandedRailsMod    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager resourceManager)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(resourceManager, LOC_FOLIAGE_PNG));
    }
    catch (IOException var3)
    {
        ;
    }
}
项目:Cauldron    文件:BiomeGenBase.java   
@SideOnly(Side.CLIENT)
public int getBiomeFoliageColor(int p_150571_1_, int p_150571_2_, int p_150571_3_)
{
    double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(p_150571_1_, p_150571_2_, p_150571_3_), 0.0F, 1.0F);
    double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
}
项目:Cauldron    文件:BlockLeaves.java   
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
    double d0 = 0.5D;
    double d1 = 1.0D;
    return ColorizerFoliage.getFoliageColor(d0, d1);
}
项目:Cauldron    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager p_110549_1_)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(p_110549_1_, field_130079_a));
    }
    catch (IOException ioexception)
    {
        ;
    }
}
项目:Cauldron    文件:BiomeGenBase.java   
@SideOnly(Side.CLIENT)
public int getBiomeFoliageColor(int p_150571_1_, int p_150571_2_, int p_150571_3_)
{
    double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(p_150571_1_, p_150571_2_, p_150571_3_), 0.0F, 1.0F);
    double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
    return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
}
项目:Cauldron    文件:BlockLeaves.java   
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
    double d0 = 0.5D;
    double d1 = 1.0D;
    return ColorizerFoliage.getFoliageColor(d0, d1);
}
项目:Cauldron    文件:FoliageColorReloadListener.java   
public void onResourceManagerReload(IResourceManager p_110549_1_)
{
    try
    {
        ColorizerFoliage.setFoliageBiomeColorizer(TextureUtil.readImageData(p_110549_1_, field_130079_a));
    }
    catch (IOException ioexception)
    {
        ;
    }
}
项目:projectzulu1.7.10-pre-1.3a    文件:BlockPalmTreeLeaves.java   
@Override
@SideOnly(Side.CLIENT)
public int getBlockColor() {
    double var1 = 0.5D;
    double var3 = 1.0D;
    return ColorizerFoliage.getFoliageColor(var1, var3);
}
项目:MysticalTrinkets    文件:BlockInfusedOakLeaves.java   
@Override
@SideOnly(Side.CLIENT)
public int getBlockColor() {
    double d0 = 0.5D;
    double d1 = 1.0D;
    return ColorizerFoliage.getFoliageColor(d0, d1);
}
项目:MysticalTrinkets    文件:BlockInfusedOakLeaves.java   
@Override
@SideOnly(Side.CLIENT)
/**
 * Returns the color this block should be rendered. Used by leaves.
 */
public int getRenderColor(int par1) {
    return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
}
项目:MysticalTrinkets    文件:BlockInfusedOakLeaves.java   
@Override
@SideOnly(Side.CLIENT)
/**
 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
 * when first determining what to render.
 */
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {
    int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

    if ((l & 3) == 1) {
        return ColorizerFoliage.getFoliageColorPine();
    } else if ((l & 3) == 2) {
        return ColorizerFoliage.getFoliageColorBirch();
    } else {
        int i1 = 0;
        int j1 = 0;
        int k1 = 0;

        for (int l1 = -1; l1 <= 1; ++l1) {
            for (int i2 = -1; i2 <= 1; ++i2) {
                int j2 = par1IBlockAccess.getBiomeGenForCoords(par2 + i2, par4 + l1).getBiomeFoliageColor(j1, l1, i1);
                i1 += (j2 & 16711680) >> 16;
                j1 += (j2 & 65280) >> 8;
                k1 += j2 & 255;
            }
        }

        return (i1 / 9 & 255) << 16 | (j1 / 9 & 255) << 8 | k1 / 9 & 255;
    }
}
项目:RuneCraftery    文件:FoliageColorReloadListener.java   
public void func_110549_a(ResourceManager p_110549_1_) {
   try {
      ColorizerFoliage.func_77467_a(TextureUtil.func_110986_a(p_110549_1_, field_130079_a));
   } catch (IOException var3) {
      ;
   }

}
项目:RuneCraftery    文件:BiomeGenBase.java   
@SideOnly(Side.CLIENT)

    /**
     * Provides the basic foliage color based on the biome temperature and rainfall
     */
    public int getBiomeFoliageColor()
    {
        double d0 = (double)MathHelper.clamp_float(this.getFloatTemperature(), 0.0F, 1.0F);
        double d1 = (double)MathHelper.clamp_float(this.getFloatRainfall(), 0.0F, 1.0F);
        return getModdedBiomeFoliageColor(ColorizerFoliage.getFoliageColor(d0, d1));
    }
项目:RuneCraftery    文件:BiomeGenSwamp.java   
@SideOnly(Side.CLIENT)

    /**
     * Provides the basic foliage color based on the biome temperature and rainfall
     */
    public int getBiomeFoliageColor()
    {
        double d0 = (double)this.getFloatTemperature();
        double d1 = (double)this.getFloatRainfall();
        return ((ColorizerFoliage.getFoliageColor(d0, d1) & 16711422) + 5115470) / 2;
    }
项目:RuneCraftery    文件:BlockVine.java   
@SideOnly(Side.CLIENT)

    /**
     * Returns the color this block should be rendered. Used by leaves.
     */
    public int getRenderColor(int par1)
    {
        return ColorizerFoliage.getFoliageColorBasic();
    }
项目:RuneCraftery    文件:BlockLeaves.java   
@SideOnly(Side.CLIENT)
public int getBlockColor()
{
    double d0 = 0.5D;
    double d1 = 1.0D;
    return ColorizerFoliage.getFoliageColor(d0, d1);
}