Java 类net.minecraft.world.chunk.storage.IChunkLoader 实例源码

项目:ElConQore    文件:EQSaveHandler.java   
public File getSaveFile(ISaveHandler saveHandler, World world, String name, boolean backup) {
    File worldDir = new File(saveHandler.getWorldDirectoryName());
    IChunkLoader loader = saveHandler.getChunkLoader(world.provider);
    if((loader instanceof AnvilChunkLoader)) {
        worldDir = ((AnvilChunkLoader) loader).chunkSaveLocation;
    }
    File file = new File(worldDir, name + (backup ? ".bak" : ""));
    if(!file.exists()) {
        try {
            file.createNewFile();
        } catch(Exception e) {
            e.printStackTrace();
        }
    }
    return file;
}
项目:DecompiledMinecraft    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:DecompiledMinecraft    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:DecompiledMinecraft    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:DecompiledMinecraft    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:BaseClient    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:BaseClient    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:BaseClient    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:BaseClient    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.dummyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.chunkLoader = p_i1520_2_;
    this.serverChunkGenerator = p_i1520_3_;
}
项目:justenoughdimensions    文件:WorldFileUtils.java   
@Nullable
public static File getWorldDirectory(World world)
{
    IChunkProvider chunkProvider = world.getChunkProvider();

    if (chunkProvider instanceof ChunkProviderServer)
    {
        ChunkProviderServer chunkProviderServer = (ChunkProviderServer) chunkProvider;
        IChunkLoader chunkLoader = chunkProviderServer.chunkLoader;

        if (chunkLoader instanceof AnvilChunkLoader)
        {
            return ((AnvilChunkLoader) chunkLoader).chunkSaveLocation;
        }

        return null;
    }
    // If this method gets called before ChunkProviderServer has been set yet,
    // then we mimic the vanilla code in AnvilSaveHandler#getChunkLoader() to get the directory.
    else
    {
        File mainWorldDir = world.getSaveHandler().getWorldDirectory();
        String dimensionDir = world.provider.getSaveFolder();

        if (dimensionDir != null)
        {
            mainWorldDir = new File(mainWorldDir, dimensionDir);
            mainWorldDir.mkdirs();
        }

        return mainWorldDir;
    }
}
项目:Jiffy    文件:ChunkProviderServer.java   
public ChunkProviderServer(World world, IChunkLoader loader, IChunkProvider provider) {
    this.defaultEmptyChunk = new EmptyChunk(world, 0, 0);
    this.worldObj = world;
    this.currentChunkLoader = loader;
    this.currentChunkProvider = provider;

    // TODO: Do a static calc to speed things up if possible. Need
    // to find out if this assumption is safe.
    this.worryAboutSpawn = this.worldObj.provider.canRespawnHere()
            && DimensionManager.shouldLoadSpawn(this.worldObj.provider.dimensionId);
}
项目:Resilience-Client-Source    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader var1 = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, var1, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:Resilience-Client-Source    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider)
{
    this.defaultEmptyChunk = new EmptyChunk(par1WorldServer, 0, 0);
    this.worldObj = par1WorldServer;
    this.currentChunkLoader = par2IChunkLoader;
    this.currentChunkProvider = par3IChunkProvider;
}
项目:NeptuneMod    文件:MixinAnvilSaveHandler.java   
/**
 * @author jamierocks - 30th October 2016
 * @reason Use the Canary directory structure
 */
@Overwrite
public IChunkLoader getChunkLoader(WorldProvider provider) {
    if (provider instanceof WorldProviderHell) {
        return new AnvilChunkLoader(new File(this.getWorldDirectory(), this.getWorldDirectoryName() + "_" + DimensionType.NETHER.getName()));
    } else if (provider instanceof WorldProviderEnd) {
        return new AnvilChunkLoader(new File(this.getWorldDirectory(), this.getWorldDirectoryName() + "_" + DimensionType.END.getName()));
    } else {
        return new AnvilChunkLoader(new File(this.getWorldDirectory(), this.getWorldDirectoryName() + "_" + DimensionType.NORMAL.getName()));
    }
}
项目:Cauldron    文件:WorldServer.java   
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    // Cauldron start - if provider is vanilla, proceed to create a bukkit compatible chunk generator
    if (this.provider.getClass().toString().length() <= 3 || this.provider.getClass().toString().contains("net.minecraft"))
    {
        // CraftBukkit start
        org.bukkit.craftbukkit.generator.InternalChunkGenerator gen;

        if (this.generator != null)
        {
            gen = new org.bukkit.craftbukkit.generator.CustomChunkGenerator(this, this.getSeed(), this.generator);
        }
        else if (this.provider instanceof WorldProviderHell)
        {
            gen = new org.bukkit.craftbukkit.generator.NetherChunkGenerator(this, this.getSeed());
        }
        else if (this.provider instanceof WorldProviderEnd)
        {
            gen = new org.bukkit.craftbukkit.generator.SkyLandsChunkGenerator(this, this.getSeed());
        }
        else
        {
            gen = new org.bukkit.craftbukkit.generator.NormalChunkGenerator(this, this.getSeed());
        }
        this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, gen);
        // CraftBukkit end
    }
    else // custom provider, load normally for forge compatibility
    {
        this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    }
    // Cauldron end
    return this.theChunkProviderServer;
}
项目:Cauldron    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.initialTick = MinecraftServer.currentTick; // Cauldron keep track of when the loader was created
    this.defaultEmptyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.currentChunkLoader = p_i1520_2_;
    this.currentChunkProvider = p_i1520_3_;
}
项目:Cauldron    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer p_i1520_1_, IChunkLoader p_i1520_2_, IChunkProvider p_i1520_3_)
{
    this.defaultEmptyChunk = new EmptyChunk(p_i1520_1_, 0, 0);
    this.worldObj = p_i1520_1_;
    this.currentChunkLoader = p_i1520_2_;
    this.currentChunkProvider = p_i1520_3_;
}
项目:RuneCraftery    文件:AnvilSaveHandler.java   
public IChunkLoader func_75763_a(WorldProvider p_75763_1_) {
   File var2 = this.func_75765_b();
   File var3;
   if(p_75763_1_ instanceof WorldProviderHell) {
      var3 = new File(var2, "DIM-1");
      var3.mkdirs();
      return new AnvilChunkLoader(var3);
   } else if(p_75763_1_ instanceof WorldProviderEnd) {
      var3 = new File(var2, "DIM1");
      var3.mkdirs();
      return new AnvilChunkLoader(var3);
   } else {
      return new AnvilChunkLoader(var2);
   }
}
项目:RuneCraftery    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:RuneCraftery    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider)
{
    this.defaultEmptyChunk = new EmptyChunk(par1WorldServer, 0, 0);
    this.worldObj = par1WorldServer;
    this.currentChunkLoader = par2IChunkLoader;
    this.currentChunkProvider = par3IChunkProvider;
}
项目:BetterNutritionMod    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    this.theChunkProviderServer = new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
    return this.theChunkProviderServer;
}
项目:BetterNutritionMod    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider)
{
    this.defaultEmptyChunk = new EmptyChunk(par1WorldServer, 0, 0);
    this.worldObj = par1WorldServer;
    this.currentChunkLoader = par2IChunkLoader;
    this.currentChunkProvider = par3IChunkProvider;
}
项目:CustomOreGen    文件:ServerState.java   
private static boolean chunkIsSaved(World world, int chunkX, int chunkZ) {
    if (world.getChunkProvider() instanceof ChunkProviderServer) {
        IChunkLoader loader = ((ChunkProviderServer)world.getChunkProvider()).chunkLoader;
        if (loader instanceof AnvilChunkLoader) {
            //if (((AnvilChunkLoader) loader).chunkExists(world, chunkX, chunkZ))
            //  CustomOreGenBase.log.info("[" + chunkX + "," + chunkZ + "]: saved on disk");
            return ((AnvilChunkLoader) loader).chunkExists(world, chunkX, chunkZ);
        }
    }
    return false;
}
项目:DecompiledMinecraft    文件:SaveHandler.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    throw new RuntimeException("Old Chunk Storage is no longer supported.");
}
项目:DecompiledMinecraft    文件:SaveHandlerMP.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    return null;
}
项目:DecompiledMinecraft    文件:SaveHandler.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    throw new RuntimeException("Old Chunk Storage is no longer supported.");
}
项目:BaseClient    文件:SaveHandlerMP.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    return null;
}
项目:BaseClient    文件:SaveHandler.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    throw new RuntimeException("Old Chunk Storage is no longer supported.");
}
项目:BaseClient    文件:SaveHandlerMP.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    return null;
}
项目:BaseClient    文件:SaveHandler.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    throw new RuntimeException("Old Chunk Storage is no longer supported.");
}
项目:Backmemed    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    return new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
}
项目:Backmemed    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer worldObjIn, IChunkLoader chunkLoaderIn, IChunkGenerator chunkGeneratorIn)
{
    this.worldObj = worldObjIn;
    this.chunkLoader = chunkLoaderIn;
    this.chunkGenerator = chunkGeneratorIn;
}
项目:Backmemed    文件:SaveHandlerMP.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    return null;
}
项目:Backmemed    文件:SaveHandler.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    throw new RuntimeException("Old Chunk Storage is no longer supported.");
}
项目:CustomWorldGen    文件:WorldServer.java   
/**
 * Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider?
 */
protected IChunkProvider createChunkProvider()
{
    IChunkLoader ichunkloader = this.saveHandler.getChunkLoader(this.provider);
    return new ChunkProviderServer(this, ichunkloader, this.provider.createChunkGenerator());
}
项目:CustomWorldGen    文件:ChunkProviderServer.java   
public ChunkProviderServer(WorldServer worldObjIn, IChunkLoader chunkLoaderIn, IChunkGenerator chunkGeneratorIn)
{
    this.worldObj = worldObjIn;
    this.chunkLoader = chunkLoaderIn;
    this.chunkGenerator = chunkGeneratorIn;
}
项目:CustomWorldGen    文件:SaveHandlerMP.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    return null;
}
项目:CustomWorldGen    文件:SaveHandler.java   
/**
 * initializes and returns the chunk loader for the specified world provider
 */
public IChunkLoader getChunkLoader(WorldProvider provider)
{
    throw new RuntimeException("Old Chunk Storage is no longer supported.");
}
项目:ExtraUtilities    文件:FakeWorld.java   
public IChunkLoader getChunkLoader(final WorldProvider var1) {
    return null;
}
项目:BlockSystems    文件:BlockSystemSaveHandler.java   
@Override
public IChunkLoader getChunkLoader(WorldProvider provider) {
    return null;
}