Java 类net.minecraft.world.storage.loot.RandomValueRange 实例源码

项目:pnc-repressurized    文件:EventHandlerPneumaticCraft.java   
@SubscribeEvent
public void onLootTableLoad(LootTableLoadEvent event) {
    if (ConfigHandler.general.enableDungeonLoot) {
        String prefix = "minecraft:chests/";
        String name = event.getName().toString();
        if (name.startsWith(prefix)) {
            String file = name.substring(name.indexOf(prefix) + prefix.length());
            switch (file) {
                case "abandoned_mineshaft":
                case "desert_pyramid":
                case "jungle_temple":
                case "simple_dungeon":
                case "spawn_bonus_chest":
                case "stronghold_corridor":
                case "village_blacksmith":
                    LootEntry entry = new LootEntryTable(RL("inject/simple_dungeon_loot"), 1, 0,  new LootCondition[0], "pneumaticcraft_inject_entry");
                    LootPool pool = new LootPool(new LootEntry[]{entry}, new LootCondition[0], new RandomValueRange(1), new RandomValueRange(0, 1), "pneumaticcraft_inject_pool");
                    event.getTable().addPool(pool);
                    break;
                default:
                    break;
            }
        }
    }
}
项目:FirstAid    文件:EventHandler.java   
@SubscribeEvent
public static void onLootTableLoad(LootTableLoadEvent event) {
    ResourceLocation tableName = event.getName();
    LootPool pool = null;
    int bandage = 0, plaster = 0, morphine = 0;
    if (tableName.equals(LootTableList.CHESTS_SPAWN_BONUS_CHEST)) {
        pool = event.getTable().getPool("main");
        bandage = 8;
        plaster = 16;
        morphine = 4;
    } else if (tableName.equals(LootTableList.CHESTS_STRONGHOLD_CORRIDOR) || tableName.equals(LootTableList.CHESTS_STRONGHOLD_CROSSING) || tableName.equals(LootTableList.CHESTS_ABANDONED_MINESHAFT)) {
        pool = event.getTable().getPool("main");
        bandage = 20;
        plaster = 24;
        morphine = 8;
    }

    if (pool != null) {
        pool.addEntry(new LootEntryItem(FirstAidItems.BANDAGE, bandage, 0, new SetCount[]{new SetCount(new LootCondition[0], new RandomValueRange(1, 3))}, new LootCondition[0], FirstAid.MODID + "bandage"));
        pool.addEntry(new LootEntryItem(FirstAidItems.PLASTER, plaster, 0, new SetCount[]{new SetCount(new LootCondition[0], new RandomValueRange(1, 5))}, new LootCondition[0], FirstAid.MODID + "plaster"));
        pool.addEntry(new LootEntryItem(FirstAidItems.MORPHINE, morphine, 0, new SetCount[]{new SetCount(new LootCondition[0], new RandomValueRange(1, 2))}, new LootCondition[0], FirstAid.MODID + "morphine"));
    }
}
项目:Backmemed    文件:EntityHasScore.java   
public boolean testCondition(Random rand, LootContext context)
{
    Entity entity = context.getEntity(this.target);

    if (entity == null)
    {
        return false;
    }
    else
    {
        Scoreboard scoreboard = entity.world.getScoreboard();

        for (Entry<String, RandomValueRange> entry : this.scores.entrySet())
        {
            if (!this.entityScoreMatch(entity, scoreboard, (String)entry.getKey(), (RandomValueRange)entry.getValue()))
            {
                return false;
            }
        }

        return true;
    }
}
项目:CustomWorldGen    文件:EntityHasScore.java   
public boolean testCondition(Random rand, LootContext context)
{
    Entity entity = context.getEntity(this.target);

    if (entity == null)
    {
        return false;
    }
    else
    {
        Scoreboard scoreboard = entity.worldObj.getScoreboard();

        for (Entry<String, RandomValueRange> entry : this.scores.entrySet())
        {
            if (!this.entityScoreMatch(entity, scoreboard, (String)entry.getKey(), (RandomValueRange)entry.getValue()))
            {
                return false;
            }
        }

        return true;
    }
}
项目:Gravestone-mod-Extended    文件:EntityBoneFishHook.java   
protected List<ItemStack> getToxicWaterCatch(Set<BiomeDictionary.Type> biomeTypesList) {
    List<ItemStack> tempList = new ArrayList<>();
    int chance = this.rand.nextInt(100) + Math.round(luck);

    if (chance < 50) {
        tempList.add(new ItemStack(Items.BONE));
        tempList.add(new ItemStack(Items.ROTTEN_FLESH));
        tempList.add(new ItemStack(Items.SPIDER_EYE));
        tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.GREEN_JELLYFISH.ordinal()));
        tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.BONE_FISH.ordinal()));
    } else if (chance < 80) {
        tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.SPOOKYFIN.ordinal()));
    } else if (chance < 95) {
        tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.CURSED_KOI.ordinal()));
    } else {
        if (chance < 98) {
            tempList.add(new ItemStack(Blocks.SKULL, 1, 0)); // SKELETON
            tempList.add(new ItemStack(Blocks.SKULL, 1, 2)); // ZOMBIE
        } else {
            EnchantmentHelper.addRandomEnchantment(rand, new ItemStack(GSItem.ENCHANTED_SKULL, 1, 0), new RandomValueRange(30, 40).generateInt(rand), true);
        }
    }
    return tempList;
}
项目:Cyclic    文件:LootTableModule.java   
@SubscribeEvent
public void onLootTableLoad(LootTableLoadEvent event) {
  LootPool main = event.getTable().getPool(LOOTPOOLNAME);
  if (main == null) {
    //create my own.  EX: mobs that have no drops (bats) also have empty loot table, so i have to inject an entry in the table before I fill it
    event.getTable().addPool(new LootPool(new LootEntry[0], new LootCondition[0], new RandomValueRange(1F, 2F), new RandomValueRange(1F, 1F), LOOTPOOLNAME));
    main = event.getTable().getPool(LOOTPOOLNAME);
    if (main == null) {
      ModCyclic.logger.error("could not insert Loot Pool for table :" + event.getName().toString());
      return;
    }
  }
  if (enableChestLoot) {
    onLootChestTableLoad(main, event);
  }
}
项目:Loot-Slash-Conquer    文件:EventLoadLootTable.java   
private static void addPool(LootTable table)
{
    LootEntry common = new LootEntryTable(new ResourceLocation("lootslashconquer:chests/common_chest"), 60, 1, new LootCondition[0], "common");
    LootEntry uncommon = new LootEntryTable(new ResourceLocation("lootslashconquer:chests/uncommon_chest"), 25, 1, new LootCondition[0], "uncommon");
    LootEntry rare = new LootEntryTable(new ResourceLocation("lootslashconquer:chests/rare_chest"), 10, 1, new LootCondition[0], "rare");
    LootEntry legendary = new LootEntryTable(new ResourceLocation("lootslashconquer:chests/legendary_chest"), 5, 1, new LootCondition[0], "legendary");
    LootEntry exotic = new LootEntryTable(new ResourceLocation("lootslashconquer:chests/exotic_chest"), 2, 1, new LootCondition[0], "exotic");

    LootPool pool = new LootPool(new LootEntry[] { common, uncommon, rare, legendary, exotic }, new LootCondition[0], new RandomValueRange(0, 1), new RandomValueRange(0), "loot");

    table.addPool(pool);
}
项目:Randores2    文件:RandoresLoot.java   
@SubscribeEvent
public void addTables(LootTableLoadEvent event){
    String name = event.getName().toString();
    if(Randores.getConfigObj().getModules().isDungeonLoot()) {
        if (is(name, chests)) {
            event.getTable().addPool(new LootPool(new LootEntry[] {new RandoresLootEntry(1, 2, true, 10, 20, new LootCondition[0], "randores_flexible_loot_entry")}, new LootCondition[0], new RandomValueRange(1), new RandomValueRange(0, 1), "randores_flexible_pool"));
        } else if (name.contains("end_city_treasure")) {
            event.getTable().addPool(new LootPool(new LootEntry[] {new RandoresLootEntry(1, 5, true, 20, 50, new LootCondition[0], "randores_flexible_loot_entry")}, new LootCondition[0], new RandomValueRange(1), new RandomValueRange(0, 1), "randores_flexible_pool"));
        } else if (name.contains("spawn_bonus_chest")) {
            event.getTable().addPool(new LootPool(new LootEntry[] {new RandoresLootEntry(1, 1, false, 0, 0, new LootCondition[0], "randores_flexible_loot_entry")}, new LootCondition[0], new RandomValueRange(1), new RandomValueRange(0, 1), "randores_flexible_pool"));
        }
    }
}
项目:Backmemed    文件:EntityHasScore.java   
protected boolean entityScoreMatch(Entity entityIn, Scoreboard scoreboardIn, String objectiveStr, RandomValueRange rand)
{
    ScoreObjective scoreobjective = scoreboardIn.getObjective(objectiveStr);

    if (scoreobjective == null)
    {
        return false;
    }
    else
    {
        String s = entityIn instanceof EntityPlayerMP ? entityIn.getName() : entityIn.getCachedUniqueIdString();
        return !scoreboardIn.entityHasObjective(s, scoreobjective) ? false : rand.isInRange(scoreboardIn.getOrCreateScore(s, scoreobjective).getScorePoints());
    }
}
项目:Backmemed    文件:EntityHasScore.java   
public void serialize(JsonObject json, EntityHasScore value, JsonSerializationContext context)
{
    JsonObject jsonobject = new JsonObject();

    for (Entry<String, RandomValueRange> entry : value.scores.entrySet())
    {
        jsonobject.add((String)entry.getKey(), context.serialize(entry.getValue()));
    }

    json.add("scores", jsonobject);
    json.add("entity", context.serialize(value.target));
}
项目:Backmemed    文件:EntityHasScore.java   
public EntityHasScore deserialize(JsonObject json, JsonDeserializationContext context)
{
    Set<Entry<String, JsonElement>> set = JsonUtils.getJsonObject(json, "scores").entrySet();
    Map<String, RandomValueRange> map = Maps.<String, RandomValueRange>newLinkedHashMap();

    for (Entry<String, JsonElement> entry : set)
    {
        map.put(entry.getKey(), JsonUtils.deserializeClass((JsonElement)entry.getValue(), "score", context, RandomValueRange.class));
    }

    return new EntityHasScore(map, (LootContext.EntityTarget)JsonUtils.deserializeClass(json, "entity", context, LootContext.EntityTarget.class));
}
项目:Backmemed    文件:SetAttributes.java   
private Modifier(String modifName, String attrName, int operationIn, RandomValueRange randomAmount, EntityEquipmentSlot[] slotsIn, @Nullable UUID uuidIn)
{
    this.modifierName = modifName;
    this.attributeName = attrName;
    this.operation = operationIn;
    this.amount = randomAmount;
    this.uuid = uuidIn;
    this.slots = slotsIn;
}
项目:CustomWorldGen    文件:EntityHasScore.java   
protected boolean entityScoreMatch(Entity entityIn, Scoreboard scoreboardIn, String objectiveStr, RandomValueRange rand)
{
    ScoreObjective scoreobjective = scoreboardIn.getObjective(objectiveStr);

    if (scoreobjective == null)
    {
        return false;
    }
    else
    {
        String s = entityIn instanceof EntityPlayerMP ? entityIn.getName() : entityIn.getCachedUniqueIdString();
        return !scoreboardIn.entityHasObjective(s, scoreobjective) ? false : rand.isInRange(scoreboardIn.getOrCreateScore(s, scoreobjective).getScorePoints());
    }
}
项目:CustomWorldGen    文件:EntityHasScore.java   
public void serialize(JsonObject json, EntityHasScore value, JsonSerializationContext context)
{
    JsonObject jsonobject = new JsonObject();

    for (Entry<String, RandomValueRange> entry : value.scores.entrySet())
    {
        jsonobject.add((String)entry.getKey(), context.serialize(entry.getValue()));
    }

    json.add("scores", jsonobject);
    json.add("entity", context.serialize(value.target));
}
项目:CustomWorldGen    文件:EntityHasScore.java   
public EntityHasScore deserialize(JsonObject json, JsonDeserializationContext context)
{
    Set<Entry<String, JsonElement>> set = JsonUtils.getJsonObject(json, "scores").entrySet();
    Map<String, RandomValueRange> map = Maps.<String, RandomValueRange>newLinkedHashMap();

    for (Entry<String, JsonElement> entry : set)
    {
        map.put(entry.getKey(), JsonUtils.deserializeClass((JsonElement)entry.getValue(), "score", context, RandomValueRange.class));
    }

    return new EntityHasScore(map, (LootContext.EntityTarget)JsonUtils.deserializeClass(json, "entity", context, LootContext.EntityTarget.class));
}
项目:CustomWorldGen    文件:SetAttributes.java   
private Modifier(String modifName, String attrName, int operationIn, RandomValueRange randomAmount, EntityEquipmentSlot[] slotsIn, @Nullable UUID uuidIn)
{
    this.modifierName = modifName;
    this.attributeName = attrName;
    this.operation = operationIn;
    this.amount = randomAmount;
    this.uuid = uuidIn;
    this.slots = slotsIn;
}
项目:NemesisSystem    文件:LootHandler.java   
@SubscribeEvent
public void lootTableLoad(final LootTableLoadEvent event) {
    if (NemesisConfig.DISCOVERY_ENABLED && isLootTarget(event)) {

        // TODO improve roll settings

        String name = LOOT_TABLE.toString();
        LootEntry entry = new LootEntryTable(LOOT_TABLE, 1, 0, new LootCondition[0], name);

        RandomValueRange rolls = new RandomValueRange(0, 1);
        LootPool pool = new LootPool(new LootEntry[] { entry }, new LootCondition[0], rolls, rolls, name);
        event.getTable().addPool(pool);
    }
}
项目:runesofwizardry-classics    文件:LootUtils.java   
/**
 * Converts a LootTable to a list of possible drops, only looks for Item and metadata.
 * @param table the loot table to get items from
 * @return a LinkedList of the stacks in the loot table
 */
public static List<ItemStack> tableToItemStacks(LootTable table){
    List<ItemStack> stacks = new LinkedList<>();
    for(LootPool p:getPools(table)){
        for(LootEntry entry:getEntries(p)){
            if(entry instanceof LootEntryItem){
                LootEntryItem ei = (LootEntryItem)entry;
                Item item = getItem(ei);
                LootFunction[] functs = getFunctions(ei);
                boolean metaSet = false;
                for(LootFunction func:functs){
                    if(func instanceof SetMetadata){
                        metaSet=true;
                        RandomValueRange range = (RandomValueRange)ReflectionHelper.getPrivateValue(SetMetadata.class, (SetMetadata)func, "metaRange","field_186573_b");
                        int meta = MathHelper.floor(range.getMin());
                        stacks.add(new ItemStack(item,1,meta));
                    }
                }
                if(!metaSet)stacks.add(new ItemStack(item));
            }
            /* won't bother with this case for now
            else if(entry instanceof LootEntryTable){
                //restart with that table
                ResourceLocation location = (ResourceLocation) ReflectionHelper.getPrivateValue(LootEntryTable.class, (LootEntryTable)entry, "table","field_186371_a");
            }
            */
        }
    }
    return stacks;
}
项目:Gravestone-mod-Extended    文件:EntityObsidianFishHook.java   
@Override
protected List<ItemStack> getLavaCatch(Set<BiomeDictionary.Type> biomeTypesList) {
    List<ItemStack> tempList = new ArrayList<>();

    int chance = this.rand.nextInt(100) + Math.round(luck);
    if (!biomeTypesList.contains(BiomeDictionary.Type.NETHER)) {
        if (chance < 80) {
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.OBSIDIFISH.ordinal()));
        } else if (chance < 95) {
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.MAGMA_JELLYFISH.ordinal()));
        } else {
            if (chance < 98) {
                tempList.add(new ItemStack(Blocks.SKULL, 1, 1)); //WITHER SKULL
            } else {
                EnchantmentHelper.addRandomEnchantment(rand, new ItemStack(GSItem.ENCHANTED_SKULL, 1, 1), new RandomValueRange(40, 50).generateInt(rand), true);
            }
        }
    } else {
        if (chance < 40) {
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.NETHER_SALMON.ordinal()));
        } else if (chance < 80) {
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.MAGMA_JELLYFISH.ordinal()));
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.QUARTZ_COD.ordinal()));
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.WITHERED_CRUCIAN.ordinal()));
        } else if (chance < 95) {
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.FLAREFIN_KOI.ordinal()));
            tempList.add(new ItemStack(GSItem.FISH, 1, ItemFish.EnumFishType.BLAZE_COD.ordinal()));
        } else {
            if (chance < 98) {
                tempList.add(new ItemStack(Blocks.SKULL, 1, 1)); //WITHER SKULL
            } else {
                EnchantmentHelper.addRandomEnchantment(rand, new ItemStack(GSItem.ENCHANTED_SKULL, 1, 1), new RandomValueRange(40, 50).generateInt(rand), true);
            }
        }
    }
    return tempList;
}
项目:Loot-Tables    文件:LootTablesMod.java   
@SubscribeEvent
public void onLootTablesLoaded (LootTableLoadEvent event) {

    // Checks to see if the loot table being loaded is the basic dungeon chest.
    if (event.getName().equals(LootTableList.CHESTS_SIMPLE_DUNGEON)) {

        // Gets pool2 from the loot table. This pool is where common loot like zombie flesh
        // bones and string goes.
        final LootPool pool2 = event.getTable().getPool("pool2");

        // Makes sure the pool has not been deleted.
        if (pool2 != null) {

            // Adds cookies to the loot pool. Has a weight of 10 and spawns in stacks of 1
            // to 5.
            pool2.addEntry(new LootEntryItem(Items.COOKIE, 10, 0, new LootFunction[] { new SetCount(new LootCondition[0], new RandomValueRange(1, 5)) }, new LootCondition[0], "tutorial:cookie"));

            // Adds Lime Green Dye to the loot pool. Has a weight of 10.
            pool2.addEntry(new LootEntryItem(Items.DYE, 10, 0, new LootFunction[] { new SetDamage(new LootCondition[0], new RandomValueRange(10, 10)) }, new LootCondition[0], "tutorial:dyes"));
        }
    }

    // Checks to see if the loot table being loaded is for the mob we are looking for
    if (event.getName().equals(LootTableList.ENTITIES_PIG)) {

        // Gets main from the loot table. This pool is where the basic drops like porkchop are.
        final LootPool main = event.getTable().getPool("main");

        // Makes sure that the main pool actually exists. It can be deleted by other mods.
        if (main != null) {

            // Adds a carrot to the pool. Carrots will now drop just as often as pork chops.
            main.addEntry(new LootEntryItem(Items.CARROT, 1, 0, new LootFunction[0], new LootCondition[0], "tutorial:carrot"));

            // Adds an apple to the loot pool. This entry is only used if the pig was killed by a player.
            main.addEntry(new LootEntryItem(Items.APPLE, 1, 0, new LootFunction[0], new LootCondition[] { new KilledByPlayer(false)}, "tutorial:player"));
        }
    }
}
项目:Dark-Utilities    文件:FeatureEnchantedRing.java   
@SubscribeEvent
public void onLootTableLoad (LootTableLoadEvent event) {

    if (allowDungeonLoot && event.getName().equals(LootTableList.CHESTS_NETHER_BRIDGE)) {

        final LootPool main = event.getTable().getPool("main");

        if (main != null) {
            main.addEntry(new LootEntryItem(itemRing, weight, 0, new LootFunction[] { new SetDamage(new LootCondition[0], new RandomValueRange(0, ItemRing.varients.length - 1)) }, new LootCondition[0], "darkutils:nether_rings"));
        }
    }
}
项目:Allomancy    文件:CommonEventHandler.java   
@SubscribeEvent
public void onLootTableLoad(LootTableLoadEvent event) {
    String name = event.getName().toString();
    if (name.startsWith("minecraft:chests/simple_dungeon") || name.startsWith("minecraft:chests/desert_pyramid") || name.startsWith("minecraft:chests/jungle_temple")) {
        event.getTable().addPool(new LootPool(new LootEntry[] { new LootEntryTable(new ResourceLocation(Allomancy.MODID, "inject/lerasium"), 1, 0, new LootCondition[0], "allomancy_inject_entry") }, new LootCondition[0], new RandomValueRange(1),
                new RandomValueRange(0, 1), "allomancy_inject_pool"));
    }
}
项目:Randores2    文件:RandoresLootEntry.java   
protected RandoresLootEntry(int weightIn, int qualityIn, boolean doEnchant, int minLevel, int maxLevel, LootCondition[] conditionsIn, String entryName) {
    super(weightIn, qualityIn, conditionsIn, entryName);
    if (doEnchant) {
        this.enchantFunc = new EnchantWithLevels(new LootCondition[0], new RandomValueRange(minLevel, maxLevel), true);
    }
}
项目:Backmemed    文件:EntityHasScore.java   
public EntityHasScore(Map<String, RandomValueRange> scoreIn, LootContext.EntityTarget targetIn)
{
    this.scores = scoreIn;
    this.target = targetIn;
}
项目:Backmemed    文件:SetAttributes.java   
public static SetAttributes.Modifier deserialize(JsonObject jsonObj, JsonDeserializationContext context)
{
    String s = JsonUtils.getString(jsonObj, "name");
    String s1 = JsonUtils.getString(jsonObj, "attribute");
    int i = getOperationFromInt(JsonUtils.getString(jsonObj, "operation"));
    RandomValueRange randomvaluerange = (RandomValueRange)JsonUtils.deserializeClass(jsonObj, "amount", context, RandomValueRange.class);
    UUID uuid = null;
    EntityEquipmentSlot[] aentityequipmentslot;

    if (JsonUtils.isString(jsonObj, "slot"))
    {
        aentityequipmentslot = new EntityEquipmentSlot[] {EntityEquipmentSlot.fromString(JsonUtils.getString(jsonObj, "slot"))};
    }
    else
    {
        if (!JsonUtils.isJsonArray(jsonObj, "slot"))
        {
            throw new JsonSyntaxException("Invalid or missing attribute modifier slot; must be either string or array of strings.");
        }

        JsonArray jsonarray = JsonUtils.getJsonArray(jsonObj, "slot");
        aentityequipmentslot = new EntityEquipmentSlot[jsonarray.size()];
        int j = 0;

        for (JsonElement jsonelement : jsonarray)
        {
            aentityequipmentslot[j++] = EntityEquipmentSlot.fromString(JsonUtils.getString(jsonelement, "slot"));
        }

        if (aentityequipmentslot.length == 0)
        {
            throw new JsonSyntaxException("Invalid attribute modifier slot; must contain at least one entry.");
        }
    }

    if (jsonObj.has("id"))
    {
        String s2 = JsonUtils.getString(jsonObj, "id");

        try
        {
            uuid = UUID.fromString(s2);
        }
        catch (IllegalArgumentException var12)
        {
            throw new JsonSyntaxException("Invalid attribute modifier id \'" + s2 + "\' (must be UUID format, with dashes)");
        }
    }

    return new SetAttributes.Modifier(s, s1, i, randomvaluerange, aentityequipmentslot, uuid);
}
项目:Backmemed    文件:EnchantWithLevels.java   
public EnchantWithLevels(LootCondition[] conditionsIn, RandomValueRange randomRange, boolean p_i46627_3_)
{
    super(conditionsIn);
    this.randomLevel = randomRange;
    this.isTreasure = p_i46627_3_;
}
项目:Backmemed    文件:EnchantWithLevels.java   
public EnchantWithLevels deserialize(JsonObject object, JsonDeserializationContext deserializationContext, LootCondition[] conditionsIn)
{
    RandomValueRange randomvaluerange = (RandomValueRange)JsonUtils.deserializeClass(object, "levels", deserializationContext, RandomValueRange.class);
    boolean flag = JsonUtils.getBoolean(object, "treasure", false);
    return new EnchantWithLevels(conditionsIn, randomvaluerange, flag);
}
项目:Backmemed    文件:SetCount.java   
public SetCount(LootCondition[] conditionsIn, RandomValueRange countRangeIn)
{
    super(conditionsIn);
    this.countRange = countRangeIn;
}
项目:Backmemed    文件:SetCount.java   
public SetCount deserialize(JsonObject object, JsonDeserializationContext deserializationContext, LootCondition[] conditionsIn)
{
    return new SetCount(conditionsIn, (RandomValueRange)JsonUtils.deserializeClass(object, "count", deserializationContext, RandomValueRange.class));
}
项目:Backmemed    文件:SetMetadata.java   
public SetMetadata(LootCondition[] conditionsIn, RandomValueRange metaRangeIn)
{
    super(conditionsIn);
    this.metaRange = metaRangeIn;
}
项目:Backmemed    文件:SetMetadata.java   
public SetMetadata deserialize(JsonObject object, JsonDeserializationContext deserializationContext, LootCondition[] conditionsIn)
{
    return new SetMetadata(conditionsIn, (RandomValueRange)JsonUtils.deserializeClass(object, "data", deserializationContext, RandomValueRange.class));
}
项目:Backmemed    文件:LootingEnchantBonus.java   
public LootingEnchantBonus(LootCondition[] p_i47145_1_, RandomValueRange p_i47145_2_, int p_i47145_3_)
{
    super(p_i47145_1_);
    this.count = p_i47145_2_;
    this.limit = p_i47145_3_;
}
项目:Backmemed    文件:LootingEnchantBonus.java   
public LootingEnchantBonus deserialize(JsonObject object, JsonDeserializationContext deserializationContext, LootCondition[] conditionsIn)
{
    int i = JsonUtils.getInt(object, "limit", 0);
    return new LootingEnchantBonus(conditionsIn, (RandomValueRange)JsonUtils.deserializeClass(object, "count", deserializationContext, RandomValueRange.class), i);
}
项目:Backmemed    文件:SetDamage.java   
public SetDamage(LootCondition[] conditionsIn, RandomValueRange damageRangeIn)
{
    super(conditionsIn);
    this.damageRange = damageRangeIn;
}
项目:Backmemed    文件:SetDamage.java   
public SetDamage deserialize(JsonObject object, JsonDeserializationContext deserializationContext, LootCondition[] conditionsIn)
{
    return new SetDamage(conditionsIn, (RandomValueRange)JsonUtils.deserializeClass(object, "damage", deserializationContext, RandomValueRange.class));
}
项目:Mods    文件:RandomWeaponFunction.java   
public RandomWeaponFunction(LootCondition[] conditionsIn, RandomValueRange range, float valve) {
    super(conditionsIn);
    this.upgradeRange=range;
    this.valveWepChance=valve;
}
项目:Mods    文件:RandomWeaponFunction.java   
@Override
public RandomWeaponFunction deserialize(JsonObject object, JsonDeserializationContext deserializationContext,
        LootCondition[] conditionsIn) {
    return new RandomWeaponFunction(conditionsIn, (RandomValueRange)JsonUtils.deserializeClass(object, "upgrade_range", deserializationContext, RandomValueRange.class),
            object.get("valve_chance").getAsFloat());
}
项目:Mods    文件:TF2EventsCommon.java   
public static LootPool getLootPool(ResourceLocation res){
    return new LootPool(new LootEntry[]{new LootEntryTable(res, 1, 0, new LootCondition[0], "combined")},
            new LootCondition[0], new RandomValueRange(1), new RandomValueRange(0), "combined");
}
项目:BetterBeginningsReborn    文件:LootUtil.java   
public static SetCount createCountFunction(float min,float max, LootCondition... conditionsIn)
   {
return new SetCount(conditionsIn, new RandomValueRange(min, max));
   }
项目:BetterBeginningsReborn    文件:LootUtil.java   
public static LootingEnchantBonus createLootingFunc(float min, float max, int limit, LootCondition... conditionsIn)
   {
return new LootingEnchantBonus(conditionsIn, new RandomValueRange(min, max), limit);
   }