Java 类org.lwjgl.opengl.OpenGLException 实例源码

项目:myrobotlab    文件:Renderer.java   
public void render(Entity entity, StaticShader shader) {
  TexturedModel model = entity.getModel();
  RawModel rawModel = model.getRawModel();
  try {
    GL30.glBindVertexArray(rawModel.getVaoID());
    GL20.glEnableVertexAttribArray(0);
    GL20.glEnableVertexAttribArray(1);

    Matrix4f transformationMatrix = Maths.createTransformationMatrix(entity.getPosition(), entity.getRotX(), entity.getRotY(), entity.getRotZ(), entity.getScale());

    shader.loadTransformationMatrix(transformationMatrix);

    GL13.glActiveTexture(GL13.GL_TEXTURE0);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getID());
    GL11.glDrawElements(GL11.GL_TRIANGLES, rawModel.getVertexCount(), GL11.GL_UNSIGNED_INT, 0);
    GL20.glDisableVertexAttribArray(0);
    GL20.glDisableVertexAttribArray(1);
    GL30.glBindVertexArray(0);
  } catch (OpenGLException e) {
    // TODO: figure out what the heck is going on sometimes.. we miss the
    // texture.
    // it seems to become null or isn't bound?!
    // log.error("OPEN GL EXCEPTION");
    e.printStackTrace();
  }
}
项目:OpenModsLib    文件:ShaderProgramBuilder.java   
private static int createShader(ResourceLocation source, int type) {
    int shader = 0;
    try {
        shader = ShaderHelper.methods().glCreateShader(type);
        if (shader == 0) throw new OpenGLException("Error creating shader object");

        ShaderHelper.methods().glShaderSource(shader, readShaderSource(source));
        ShaderHelper.methods().glCompileShader(shader);
        if (ShaderHelper.methods().glGetShaderi(shader, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE) throw new OpenGLException("Shader compile error: " + ShaderHelper.methods().getShaderLogInfo(shader));

        return shader;
    } catch (Throwable t) {
        ShaderHelper.methods().glDeleteShader(shader);
        throw t;
    }
}
项目:OpenGL-Bullet-engine    文件:AbstractUniform.java   
protected void checkError(){
    try{
        GLUtil.checkError();
    }catch(Throwable e){
        id=glGetUniformLocation(shader.program, name);
        String realName=glGetActiveUniform(shader.program, id, 128);
        if(realName.isEmpty()){
            throw new OpenGLException("Non existant uniform "+name, e);
        }else if(!realName.equals(name)){
            LogUtil.printlnEr("correct name:", realName, "false name:", name);
            throw e;
        }
        onErrorSolve();
    }
}
项目:OpenGL-Bullet-engine    文件:GLUtil.java   
public static void checkError(boolean willThrow){
    if(!RUN_GL_ERROR_CHECK) return;

    int err=glGetError();
    if(err!=GL_NO_ERROR){
        OpenGLException e=new OpenGLException(err);
        if(willThrow) throw e;
        e.printStackTrace();
    }
}
项目:PhET    文件:LwjglOffscreenBuffer.java   
protected boolean checkGLError(){
    try {
        Util.checkGLError();
    } catch (OpenGLException ex){
        listener.handleError("An OpenGL error has occured!", ex);
    }
    // NOTE: Always return true since this is used in an "assert" statement
    return true;
}
项目:PhET    文件:LwjglAbstractDisplay.java   
protected boolean checkGLError(){
    try {
        Util.checkGLError();
    } catch (OpenGLException ex){
        listener.handleError("An OpenGL error has occured!", ex);
    }
    // NOTE: Always return true since this is used in an "assert" statement
    return true;
}
项目:geoxygene    文件:GLTools.java   
/**
 * check GL errors. Log an error if one occurred
 */
public static boolean glCheckError() {
    try {
        Util.checkGLError();
        return true;
    } catch (OpenGLException e) {
        logger.error("GL error [" + e.getClass().getSimpleName() + "] "
                + e.getMessage());
        return false;
    }
}
项目:geoxygene    文件:GLTools.java   
/**
 * check GL errors. Log an error if one occurred
 * 
 * @return true if no error
 */
public static boolean glCheckError(String msg) {
    try {
        Util.checkGLError();
        return true;
    } catch (OpenGLException e) {
        logger.error(msg + " GL error [" + e.getClass().getSimpleName()
                + "] " + e.getMessage());
        Thread.dumpStack();
        return false;
    }
}
项目:Wicken    文件:RenderSystem.java   
public static void update() {
    drawBillboards();
    render2D.draw();

    for (int i = 0; i < 10; i++) {
        try {
            org.lwjgl.opengl.Util.checkGLError();
            break;
        } catch (OpenGLException e) {
            logger.warn("OpenGL Error: " + e.getMessage());
        }
    }
}
项目:OpenGL-Worlds    文件:PortalRenderer.java   
private void setupFramebuffer() {
    if(portalFbo != 0) {
        glDeleteFramebuffers(portalFbo);
        glDeleteTextures(portalTexture);
        glDeleteRenderbuffers(depthStencilBuf);
    }

    portalFbo = glGenFramebuffers();
    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, portalFbo);

    portalTexture = glGenTextures();
    glBindTexture(GL_TEXTURE_2D, portalTexture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, RenderUtils.getWidth(), RenderUtils.getHeight(), 0, GL_RGB, GL_FLOAT, (ByteBuffer)null);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, portalTexture, 0);
    glBindTexture(GL_TEXTURE_2D, 0);

    depthStencilBuf = glGenRenderbuffers();
    glBindRenderbuffer(GL_RENDERBUFFER, depthStencilBuf);
    glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, RenderUtils.getWidth(), RenderUtils.getHeight());
    glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilBuf);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);

    IntBuffer drawBuffers = BufferUtils.createIntBuffer(1).put(GL_COLOR_ATTACHMENT0);
    drawBuffers.flip();
    glDrawBuffers(drawBuffers);

    int fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
    if(fboStatus != GL_FRAMEBUFFER_COMPLETE) {
        throw new OpenGLException("FBO not complete, status: " + fboStatus);
    }

    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
项目:veya    文件:Program.java   
private static void checkValidation(final int programID) {
    final int error = GL20.glGetProgrami(programID, GL20.GL_VALIDATE_STATUS);
    if (error == GL11.GL_FALSE) {
        throw new OpenGLException(GL20.glGetProgramInfoLog(programID, GL20.glGetProgrami(programID, GL20.GL_INFO_LOG_LENGTH)));
    } else {
        System.out.println("Shader Validation OK");
    }
}
项目:veya    文件:Program.java   
private static void checkCompilation(final int shaderID) {
    final int error = GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS);
    if (error == GL11.GL_FALSE) {
        throw new OpenGLException(GL20.glGetShaderInfoLog(shaderID, GL20.glGetShaderi(shaderID, GL20.GL_INFO_LOG_LENGTH)));
    } else {
        System.out.println("Shader Compilation OK");
    }
}
项目:veya    文件:Program.java   
private static void checkLinkage(final int programID) {
    final int error = GL20.glGetProgrami(programID, GL20.GL_LINK_STATUS);
    if (error == GL11.GL_FALSE) {
        throw new OpenGLException(GL20.glGetProgramInfoLog(programID, GL20.glGetProgrami(programID, GL20.GL_INFO_LOG_LENGTH)));
    } else {
        System.out.println("Shader Linkage OK");
    }
}
项目:OpenModsLib    文件:ShaderProgramBuilder.java   
private static String readShaderSource(ResourceLocation source) {
    try {
        final InputStream is = Minecraft.getMinecraft().getResourceManager().getResource(source).getInputStream();
        final Iterator<String> lines = IOUtils.lineIterator(is, StandardCharsets.UTF_8);
        final StringBuilder out = new StringBuilder();
        Joiner.on('\n').appendTo(out, lines);
        return out.toString();
    } catch (IOException e) {
        throw new OpenGLException("Failed to read resource " + source, e);
    }

}
项目:MikuMikuStudio    文件:LwjglOffscreenBuffer.java   
protected boolean checkGLError(){
    try {
        Util.checkGLError();
    } catch (OpenGLException ex){
        listener.handleError("An OpenGL error has occured!", ex);
    }
    // NOTE: Always return true since this is used in an "assert" statement
    return true;
}
项目:MikuMikuStudio    文件:LwjglAbstractDisplay.java   
protected boolean checkGLError(){
    try {
        Util.checkGLError();
    } catch (OpenGLException ex){
        listener.handleError("An OpenGL error has occured!", ex);
    }
    // NOTE: Always return true since this is used in an "assert" statement
    return true;
}
项目:OpenGL-Bullet-engine    文件:Shader.java   
public void load(){
    delete();

    loader.setShader(this);

    loadShader(loader.getVertex(), GL_VERTEX_SHADER, ".vs", id->vertex=id);
    loadShader(loader.getGeometry(), GL_GEOMETRY_SHADER, ".gs", id->geometry=id);
    loadShader(loader.getFragment(), GL_FRAGMENT_SHADER, ".fs", id->fragment=id);
    glCtx(()->{

        if(fragment<0) throw new OpenGLException("Could not load shader: "+name+" (vs="+vertex+", gs="+geometry+", fs="+fragment+")");

        modules.forEach(module->{
            if(module instanceof ShaderModule.Global) modulesGlobal.add((ShaderModule.Global)module);
            if(module instanceof ShaderModule.Instance) modulesInstance.add((ShaderModule.Instance)module);
            if(module instanceof ShaderModule.ModelMdl) modulesModelUniforms.add((ShaderModule.ModelMdl)module);
        });

        program=glCreateProgram();

        GLUtil.attachShader(program, vertex);
        GLUtil.attachShader(program, geometry);
        GLUtil.attachShader(program, fragment);

        bindAttributes();

        modules.forEach(ShaderModule::bindAttributes);

        glLinkProgram(program);
        glValidateProgram(program);
        HashMap<Integer,String> uniforms=new HashMap<>();
        GLUtil.getAllUniforms(program, uniforms);

        uniformNames=new String[uniforms.size()];
        uniforms.forEach((id, name)->{
            uniformNames[id]=name;
        });

        setUpUniforms();
        modules.forEach(ShaderModule::setUpUniforms);

        loaded=true;

        LogUtil.println("Loaded shader:", name);
    });
}
项目:LWJGL-OpenGL-Utils    文件:Utils.java   
public static void checkGLError(String event) {
    int error;
    if(ENABLE_ERROR_CHECKING && (error = glGetError()) != GL_NO_ERROR)
        throw new OpenGLException("OpenGL Error during " + event + ": " + gluErrorString(error));
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureArrayVBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().arrayBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Array Buffer Object is enabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureArrayVBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().arrayBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Array Buffer Object is disabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that element array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureElementVBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().elementArrayBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Element Array Buffer Object is enabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that element array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureElementVBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().elementArrayBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Element Array Buffer Object is disabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that pixel pack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensurePackPBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelPackBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Pixel Pack Buffer Object is enabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that pixel pack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensurePackPBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelPackBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Pixel Pack Buffer Object is disabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that pixel unpack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureUnpackPBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelUnpackBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Pixel Unpack Buffer Object is enabled");
}
项目:Wolf_game    文件:GLChecks.java   
/** Helper method to ensure that pixel unpack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureUnpackPBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelUnpackBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Pixel Unpack Buffer Object is disabled");
}
项目:OpenGL-Worlds    文件:WorldRenderer.java   
private void setupDeferredFBO() {
    if(deferredFBO != 0) {
        glDeleteFramebuffers(deferredFBO);

        IntBuffer texs = BufferUtils.createIntBuffer(4).put(cameraPositionsTexture).put(normalsTexture).put(texCoordsTexture).put(depthTexture);
        texs.flip();
        glDeleteTextures(texs);
    }

    deferredFBO = glGenFramebuffers();
    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, deferredFBO);

    cameraPositionsTexture = glGenTextures();
    glBindTexture(GL_TEXTURE_2D, cameraPositionsTexture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, RenderUtils.getWidth(), RenderUtils.getHeight(), 0, GL_RGB, GL_FLOAT, (ByteBuffer)null);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cameraPositionsTexture, 0);

    normalsTexture = glGenTextures();
    glBindTexture(GL_TEXTURE_2D, normalsTexture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, RenderUtils.getWidth(), RenderUtils.getHeight(), 0, GL_RGB, GL_FLOAT, (ByteBuffer)null);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, normalsTexture, 0);

    texCoordsTexture = glGenTextures();
    glBindTexture(GL_TEXTURE_2D, texCoordsTexture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, RenderUtils.getWidth(), RenderUtils.getHeight(), 0, GL_RG, GL_FLOAT, (ByteBuffer)null);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, texCoordsTexture, 0);

    depthTexture = glGenTextures();
    glBindTexture(GL_TEXTURE_2D, depthTexture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, RenderUtils.getWidth(), RenderUtils.getHeight(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, (ByteBuffer)null);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);

    glBindTexture(GL_TEXTURE_2D, 0);

    IntBuffer drawBuffers = BufferUtils.createIntBuffer(3).put(new int[] {
            GL_COLOR_ATTACHMENT0,
            GL_COLOR_ATTACHMENT1,
            GL_COLOR_ATTACHMENT2,
            });
    drawBuffers.flip();
    glDrawBuffers(drawBuffers);

    int fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
    if(fboStatus != GL_FRAMEBUFFER_COMPLETE) {
        throw new OpenGLException("FBO not complete, status: " + fboStatus);
    }

    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);

    deferredProgram.begin();
    glUniform1i(deferredProgram.getUniformLocation("cubeTexture"), CUBE_TEXTURE_BINDING);
    glUniform1i(deferredProgram.getUniformLocation("cameraPositions"), CAMERA_POSITIONS_TEXTURE_BINDING);
    glUniform1i(deferredProgram.getUniformLocation("normals"), NORMALS_TEXTURE_BINDING);
    glUniform1i(deferredProgram.getUniformLocation("texCoords"), TEX_COORDS_TEXTURE_BINDING);
    glUniform1i(deferredProgram.getUniformLocation("depth"), DEPTH_TEXTURE_BINDING);
    deferredProgram.end();
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureArrayVBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().arrayBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Array Buffer Object is enabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureArrayVBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().arrayBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Array Buffer Object is disabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that element array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureElementVBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().elementArrayBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Element Array Buffer Object is enabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that element array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureElementVBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().elementArrayBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Element Array Buffer Object is disabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that pixel pack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensurePackPBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelPackBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Pixel Pack Buffer Object is enabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that pixel pack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensurePackPBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelPackBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Pixel Pack Buffer Object is disabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that pixel unpack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureUnpackPBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelUnpackBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Pixel Unpack Buffer Object is enabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that pixel unpack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureUnpackPBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelUnpackBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Pixel Unpack Buffer Object is disabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureArrayVBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().arrayBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Array Buffer Object is enabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureArrayVBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().arrayBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Array Buffer Object is disabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that element array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureElementVBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().elementArrayBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Element Array Buffer Object is enabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that element array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureElementVBOenabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().elementArrayBuffer == 0 )
        throw new OpenGLException("Cannot use offsets when Element Array Buffer Object is disabled");
}
项目:GPVM    文件:GLChecks.java   
/** Helper method to ensure that pixel pack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensurePackPBOdisabled() {
    if ( LWJGLUtil.CHECKS && StateTracker.getTracker().pixelPackBuffer != 0 )
        throw new OpenGLException("Cannot use Buffers when Pixel Pack Buffer Object is enabled");
}