小编典典

JLayer-暂停并恢复歌曲

java

我注意到,有很多主题是有关使用暂停/恢复MP3的JLayer,因此为了帮助所有人,我专门为此设计了整个课堂!请参阅下面的答案。

注意:这是供我个人使用的,因此它可能不如某些人希望的那样健壮。但是由于其简单性,进行简单的修改并不难。


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2020-11-01

共1个答案

小编典典

播放器的一个非常简单的实现,实际上是暂停播放。它通过使用单独的线程播放流并告诉播放器线程是否/何时暂停和继续工作来工作。

public class PausablePlayer {

    private final static int NOTSTARTED = 0;
    private final static int PLAYING = 1;
    private final static int PAUSED = 2;
    private final static int FINISHED = 3;

    // the player actually doing all the work
    private final Player player;

    // locking object used to communicate with player thread
    private final Object playerLock = new Object();

    // status variable what player thread is doing/supposed to do
    private int playerStatus = NOTSTARTED;

    public PausablePlayer(final InputStream inputStream) throws JavaLayerException {
        this.player = new Player(inputStream);
    }

    public PausablePlayer(final InputStream inputStream, final AudioDevice audioDevice) throws JavaLayerException {
        this.player = new Player(inputStream, audioDevice);
    }

    /**
     * Starts playback (resumes if paused)
     */
    public void play() throws JavaLayerException {
        synchronized (playerLock) {
            switch (playerStatus) {
                case NOTSTARTED:
                    final Runnable r = new Runnable() {
                        public void run() {
                            playInternal();
                        }
                    };
                    final Thread t = new Thread(r);
                    t.setDaemon(true);
                    t.setPriority(Thread.MAX_PRIORITY);
                    playerStatus = PLAYING;
                    t.start();
                    break;
                case PAUSED:
                    resume();
                    break;
                default:
                    break;
            }
        }
    }

    /**
     * Pauses playback. Returns true if new state is PAUSED.
     */
    public boolean pause() {
        synchronized (playerLock) {
            if (playerStatus == PLAYING) {
                playerStatus = PAUSED;
            }
            return playerStatus == PAUSED;
        }
    }

    /**
     * Resumes playback. Returns true if the new state is PLAYING.
     */
    public boolean resume() {
        synchronized (playerLock) {
            if (playerStatus == PAUSED) {
                playerStatus = PLAYING;
                playerLock.notifyAll();
            }
            return playerStatus == PLAYING;
        }
    }

    /**
     * Stops playback. If not playing, does nothing
     */
    public void stop() {
        synchronized (playerLock) {
            playerStatus = FINISHED;
            playerLock.notifyAll();
        }
    }

    private void playInternal() {
        while (playerStatus != FINISHED) {
            try {
                if (!player.play(1)) {
                    break;
                }
            } catch (final JavaLayerException e) {
                break;
            }
            // check if paused or terminated
            synchronized (playerLock) {
                while (playerStatus == PAUSED) {
                    try {
                        playerLock.wait();
                    } catch (final InterruptedException e) {
                        // terminate player
                        break;
                    }
                }
            }
        }
        close();
    }

    /**
     * Closes the player, regardless of current state.
     */
    public void close() {
        synchronized (playerLock) {
            playerStatus = FINISHED;
        }
        try {
            player.close();
        } catch (final Exception e) {
            // ignore, we are terminating anyway
        }
    }

    // demo how to use
    public static void main(String[] argv) {
        try {
            FileInputStream input = new FileInputStream("myfile.mp3"); 
            PausablePlayer player = new PausablePlayer(input);

            // start playing
            player.play();

            // after 5 secs, pause
            Thread.sleep(5000);
            player.pause();

            // after 5 secs, resume
            Thread.sleep(5000);
            player.resume();
        } catch (final Exception e) {
            throw new RuntimeException(e);
        }
    }

}
2020-11-01