小编典典

需要帮助,为用户功能添加困难选项

java

快速的问题,我已经开发了3种不同深度的AI。

当前,要选择要与之对抗的AI,必须进入一个名为Main.java的java文件,并将其更改为所需的任何一个。更改的行是:

chessGame.setPlayer(Piece.COLOR_BLACK, ai3);//Here A.I is assigned

我想允许用户在游戏开始时有一个选择,以选择希望通过界面获得帮助的AI,我在想像JOptionpane这样的东西可能会起作用。

(我只是不确定如何为AI选择做一个)

当前的AI

ai1 ai2 ai3

package chess;
import chess.ai.SimpleAiPlayerHandler;

import chess.gui.ChessGui;
import chess.logic.ChessGame;
import chess.logic.Piece;


public class Main {

    public static void main(String[] args) {

        // Creating the Game 
        ChessGame chessGame = new ChessGame();

        // Creating the Human Player 
        //Human Player is the Object chessGui
        ChessGui chessGui = new ChessGui(chessGame);
        //Creating the A.I's
        SimpleAiPlayerHandler ai1 = new SimpleAiPlayerHandler(chessGame);//Super Dumb
        SimpleAiPlayerHandler ai2 = new SimpleAiPlayerHandler(chessGame);//Dumb
        SimpleAiPlayerHandler ai3 = new SimpleAiPlayerHandler(chessGame);//Not So Dumb

        // Set strength of AI, how far they can see ahead 
        ai1.maxDepth = 1;
        ai1.maxDepth = 2;
        ai3.maxDepth = 3;

        //Assign the Human to White 
        chessGame.setPlayer(Piece.COLOR_WHITE, chessGui);
        //Assign the not so dumb A.I to black 
        chessGame.setPlayer(Piece.COLOR_BLACK, ai3);

        // in the end we start the game
        new Thread(chessGame).start();
    }

}

谢谢你的帮助。


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2020-11-26

共1个答案

小编典典

您可能应该使用JComboBox允许用户在3个可用选项中进行选择。如果使用此JComboBox制作启动JFrame,则可以随后创建您的主游戏框架并将其值传递给JComboBox。

例如,您可以让JComboBox提供困难设置Easy,Medium和Hard的选项。在JButton上使用动作侦听器,从JComboBox获取选定的值,并将其转换为适合于minimax算法的int值。也就是说,通过1代表轻松,2代表中等,3代表艰苦。

接下来,更改您的ai类,以便将maxDepth放入构造函数中。然后,当实例化ai时,只需为其提供从前一帧传递来的值,就可以在正确的难度设置下创建所需的唯一ai。

编辑:

看来您设法完成了类似的工作,这真是太好了!为了对您有所帮助,我在下面提供了一个简短的示例,说明了如何进行此操作。请注意,我还对它进行了设置,以使您的SimpleAiPlayerHandler构造函数也采用一个int值来实例化maxDepth变量。您需要添加它。由于它使用的是我没有的类,因此我无法对其进行编译。但是,如果其他任何人需要做类似的事情,只需除去DifficultyListener中的所有内容,除了print语句和JComboBox遇到的困难的行,您就会发现它可以正常工作(并进行编译)。

import javax.swing.*;
import java.awt.event.*;

public class ChessSplash extends JFrame {
    private final JComboBox<Difficulty> difficultySetting;

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                ChessSplash gui = new ChessSplash();
                gui.setVisible(true);
            }
        });
    }

    public enum Difficulty {
        EASY(1, "Easy"), MEDIUM(2, "Medium"), HARD(3, "Hard");

        private final int intValue;
        private final String stringValue;

        private Difficulty(int intValue, String stringValue) {
            this.intValue = intValue;
            this.stringValue = stringValue;
        }

        @Override
        public String toString() {
            return stringValue;
        }
    };

    public ChessSplash() {
        super("Chess Game");
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        difficultySetting = new JComboBox<>(Difficulty.values());
        JButton startButton = new JButton("Start Game");
        startButton.addActionListener(new DifficultyListener());
        JPanel mainPanel = new JPanel();
        add(mainPanel);
        mainPanel.add(difficultySetting);
        mainPanel.add(startButton);
        pack();
    }

    private class DifficultyListener implements ActionListener {
        @Override
        public void actionPerformed(ActionEvent e) {
            //Declare AI
            SimpleAiPlayerHandler ai;

            //Declare and Instantiate Chess Game
            ChessGame chessGame = new ChessGame();

            //Human Player is the Object chessGui
            ChessGui chessGui = new ChessGui(chessGame);
            //Assign Human Player to White
            chessGame.setPlayer(Piece.COLOR_WHITE, chessGui);

            //Get the selected difficulty setting
            Difficulty difficulty = (Difficulty)difficultySetting.getSelectedItem();

            //Instantiate Computer AI pass it the maxDepth for use in the constructor
            ai = new SimpleAiPlayerHandler(difficulty.intValue, chessGame);
            //Assign Computer Player to Black
            chessGame.setPlayer(Piece.COLOR_BLACK, ai);
            //Demonstrate the enum combobox works
            System.out.println(difficulty.intValue);

            //Dispose of the splash JFrame
            ChessSplash.this.dispose();

            //Start your game thread (I would probably do something to move this
            //onto the EDT if you're doing this is swing personally
            new Thread(chessGame).start();
        }
    }
}
2020-11-26