如果我为桌面启动它,它运行得很好,但是为我的Android导出后,它在我启动该应用程序后立即崩溃。
所以我的问题…:
它适用于台式机而不适用于我的Android有什么问题?
public class Player implements Serializable{ /** * */ private static final long serialVersionUID = -7913517465400462738L; Vector2 position; private static final int col = 4; private static final int row = 4; private Animation animation; private Texture playerTexture; private TextureRegion[] frames; private TextureRegion currentFrame; private float stateTime; private int x,y, deltaX, deltaY; public Player(Vector2 position){ this.position = position; playerTexture = new Texture(Gdx.files.internal("Charackter/charackter_sprite.png")); TextureRegion[][] temp = TextureRegion.split(playerTexture, playerTexture.getWidth() / col, playerTexture.getHeight() / row); frames = new TextureRegion[col* row]; int index = 0; for(int i = 0; i < row; i++){ for(int j = 0; j < col; j++){ frames[index++] = temp[i][j]; } } animation = new Animation(1, frames); stateTime = 0; currentFrame = animation.getKeyFrame(0); deltaX = Gdx.graphics.getWidth(); deltaY = Gdx.graphics.getHeight(); } public void update(){ if(stateTime < 4){ stateTime += Gdx.graphics.getDeltaTime(); } else{ stateTime = 0; } if (Gdx.input.isTouched()) { x = Gdx.input.getX(); y = Gdx.input.getY(); if(x < deltaX * 50 / 100 && y > deltaY * 35 / 100 && y < deltaY * 65 / 100){ position.x -= 1; currentFrame = animation.getKeyFrame(4 + stateTime); } if(x > deltaX * 50 / 100 && y > deltaY * 35 / 100 && y < deltaY * 65 / 100){ position.x += 1; currentFrame = animation.getKeyFrame(8 + stateTime); } if(y < deltaY * 35 / 100 ){ position.y += 1; currentFrame = animation.getKeyFrame(12 + stateTime); } if(y > deltaY * 65 / 100 ){ position.y -= 1; currentFrame = animation.getKeyFrame(0 + stateTime); } } } public Vector2 getPosition() { return position; } public void setPosition(Vector2 position) { this.position = position; } public TextureRegion getCurrentFrame() { return currentFrame; } }
。
public class PlayScreen implements Screen { private SpriteBatch batch; private Vector2 position; private Game game; private Player player; private Texture bild; public PlayScreen(Game game){ this.game = game; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); player.update(); batch.begin(); batch.draw(player.getCurrentFrame(), player.getPosition().x, player.getPosition().y); batch.end(); } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void show() { batch = new SpriteBatch(); position = new Vector2(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); player = new Player(position); bild = new Texture("spongebob.png"); } @Override public void hide() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void dispose() { batch.dispose(); } }
Logcat
11-25 11:25:20.990: D/dalvikvm(862): Trying to load lib /data/app-lib/com.mygdx.game.android-2/libgdx.so 0xb1caad50 11-25 11:25:21.040: D/dalvikvm(862): Added shared lib /data/app-lib/com.mygdx.game.android-2/libgdx.so 0xb1caad50 11-25 11:25:21.040: D/dalvikvm(862): No JNI_OnLoad found in /data/app-lib/com.mygdx.game.android-2/libgdx.so 0xb1caad50, skipping init 11-25 11:25:21.100: D/AndroidRuntime(862): Shutting down VM 11-25 11:25:21.100: W/dalvikvm(862): threadid=1: thread exiting with uncaught exception (group=0xb1a73d70) 11-25 11:25:21.110: E/AndroidRuntime(862): FATAL EXCEPTION: main 11-25 11:25:21.110: E/AndroidRuntime(862): Process: com.mygdx.game.android, PID: 862 11-25 11:25:21.110: E/AndroidRuntime(862): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.mygdx.game.android/com.mygdx.game.android.AndroidLauncher}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2197) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2258) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.access$800(ActivityThread.java:138) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1209) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.os.Handler.dispatchMessage(Handler.java:102) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.os.Looper.loop(Looper.java:136) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.main(ActivityThread.java:5026) 11-25 11:25:21.110: E/AndroidRuntime(862): at java.lang.reflect.Method.invokeNative(Native Method) 11-25 11:25:21.110: E/AndroidRuntime(862): at java.lang.reflect.Method.invoke(Method.java:515) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:777) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602) 11-25 11:25:21.110: E/AndroidRuntime(862): at dalvik.system.NativeStart.main(Native Method) 11-25 11:25:21.110: E/AndroidRuntime(862): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0 11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:122) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:102) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:95) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:133) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:99) 11-25 11:25:21.110: E/AndroidRuntime(862): at com.mygdx.game.android.AndroidLauncher.onCreate(AndroidLauncher.java:14) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.Activity.performCreate(Activity.java:5242) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087) 11-25 11:25:21.110: E/AndroidRuntime(862): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2161) 11-25 11:25:21.110: E/AndroidRuntime(862): ... 11 more
我是Java的新手,所以我希望它是正确的部分:x
有一些人例外,logcat说:
GdxRuntimeException: Libgdx requires OpenGL ES 2.0
这是由于您的模拟器未将gpu用于图形处理,最好的解决方案是使用手机来测试您的应用程序 由于某些原因(可能是opengl不能出错),以下错误的解决方案也可能会帮助您
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: xxx.xxx
如果只有在Windows下可以在Android上进行实验时才遇到此错误,则可能是因为其中一项资产与您在代码中使用的名称不完全匹配。Unix区分大小写,因此image.jpg与Image.jpg不同。因此,请检查您所需要的每项资产,以确保名称匹配!