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初始化2D对象数组时,空指针异常[Java]

java

我正在尝试制作2D切片游戏,当制作包含切片的阵列时,我得到了NullPointerException,这是一些代码。抱歉,如果格式不正确,请第一时间

公共类世界{

//holds data for where to place images and rectangles
int[][] worldDat = new int[25][25]; 
//hold rectangles for checking interaction with player
Rectangle[][] blocks = new Rectangle[25][25];
//holds block's images to be painted
Image[][] blockImage = new Image[25][25];
//holds position to be pained on screen
int[][] location = new int[25][25];
//enumeration holding block's images and other things of the sort
EWorldBlocks eBlocks;

//sets all of the arrays listed above
public void setupAll(){

    for(int i = 0; i < 24; i++){

        for(int e = 0; e < 24; e++){                    
            blocks[i][e].setBounds(e * 20, i * 20, 20, 20);
            blocks[i][e].setLocation(e*20, i*20);

            if(worldDat[i][e] == 6){
                blockImage[i][e] = getRandomGrass();
            }else if(worldDat[i][e] == 0){
                blockImage[i][e] = null;
            }else{
            blockImage[i][e] = eBlocks.intToImage(worldDat[i][e]);
            }
        }
    }
}

//used to get a random block
private Image getRandomGrass()
{
    Random rand = new Random();

    int r = rand.nextInt(2);
    r++;

    return eBlocks.intToImage(r);
}


public World(int[][] worldDat) {
    this.worldDat = worldDat;
}

}

然后在本课程中被称为(我相信这是问题的一部分)

公共类worldDraw {

//ALSO if there is a better way to do this, do tell
levels levels = new levels();
static levels sLevels = new levels();
World level1;
static World sLevel1 = new World(sLevels.getLevel1());

//called in paint method for panel
public void draw(Graphics2D g2){
    sLevel1.setupAll();
    for(int i = 0; i < 24; i++){
        for(int e = 0; i < 24; i++){
            g2.drawImage(level1.blockImage[i][e], e*25, i*25, null);
        }
    }

}

//holds levels
public worldDraw() {        
    level1 = new World(levels.getLevel1());
}
}

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2020-11-26

共1个答案

小编典典

创建对象数组时,将创建引用数组,但未分配引用。在尝试使用它们之前,必须先执行此操作。认为它类似于创建鸡蛋纸箱。在先将鸡蛋装满纸箱之前,您不能使用任何鸡蛋。因此,例如您的blocks数组,首先需要将Rectangle对象分配给数组中的每个项目,然后才能对其调用方法。这通常在for循环中完成。例如,

for(int i = 0; i < 24; i++){
    for(int e = 0; e < 24; e++){       
        blocks[i][e] = new Rectangle(....); //...             
        blocks[i][e].setBounds(e * 20, i * 20, 20, 20);
        blocks[i][e].setLocation(e*20, i*20);
2020-11-26