我正在尝试在ActionListener中停止计时器。以下是我正在尝试执行的代码。我打算停止在actionPerformed方法内满足特定条件时创建的计时器。timer.stop()不起作用,编译器不允许我这样做。
任何帮助。建议,建议将非常有帮助。
public class ToggleAnnotationsAction extends IdentifiedMultiAction { //This status indicates if the Toggle action has been completed /** * Defines the toggling direction of a <code>ToggleAnnotationAction</code> instance. */ public static enum Direction {FORWARD, BACKWARD}; private Direction myDir; /** * Create an action with the direction presets given by the provided <code>Enum</code>. * * @param dir An <code>Enum</code> defined in this class which maps to the correct direction of toggling * @see behaviors.multiact.IdentifiedMultiAction#IdentifiedMultiAction(Enum) */ public ToggleAnnotationsAction(Direction dir) { super(dir); this.myDir = dir; } /** * Performs the toggling, moving the audio position to the next/previous annotation. * * Afterward sends an update to all <code>UpdatingActions<code>. * * Since the waveform display autonomously decides when to paint itself, this action may not result in an instant visual change. * * <p>Prints warnings if an appropriate Annotation could not be found, despite the action being enabled. * * @param e The <code>ActionEvent</code> provided by the trigger */ public void actionPerformed(ActionEvent e) { //Reset Status to 0 status =0; Annotation ann = findAnnotation(myDir, CurAudio.getMaster().framesToMillis(CurAudio.getAudioProgress())); if(ann == null) { System.err.println("It should not have been possible to call " + getClass().getName() + ". Could not find matching annotation"); } else { final long approxFrame = CurAudio.getMaster().millisToFrames(ann.getTime()); final long curFrame = CurAudio.getAudioProgress(); if(approxFrame < 0 || approxFrame > CurAudio.getMaster().durationInFrames() - 1) { GiveMessage.errorMessage("The annotation I am toggling to isn't in range.\nPlease check annotation file for errors."); return; } Timer timer = new Timer(10, new ActionListener() { private long panFrame = curFrame; private long endFrame = approxFrame; public void actionPerformed(ActionEvent evt) { if(myDir == Direction.FORWARD){ if (panFrame >= endFrame) { //How do i Stop my timer here ? return; } CurAudio.setAudioProgressWithoutUpdatingActions(panFrame); panFrame += 4000; } else if(myDir == Direction.BACKWARD){ if (panFrame <= endFrame) { // How do i Stop my timer here ? return; } CurAudio.setAudioProgressWithoutUpdatingActions(panFrame); panFrame -= 4000; } } } ); timer.start(); } MyFrame.getInstance().requestFocusInWindow(); } /** * A forward (backward) <code>ToggleAnnotationsAction</code> should be enabled only when audio is open, not playing, and when there is an annotation following (preceding) the current position. */ @Override public void update() { if(CurAudio.audioOpen()) { if(CurAudio.getPlayer().getStatus() == PrecisionPlayer.Status.PLAYING) { setEnabled(false); } else { double curTimeMillis = CurAudio.getMaster().framesToMillis(CurAudio.getAudioProgress()); if(findAnnotation(myDir, curTimeMillis) != null) { setEnabled(true); } else { setEnabled(false); } } } else { setEnabled(false); } } /** * Finds the next/previous <code>Annotation</code> relative to a certain audio position in milliseconds. * * @param dir The direction of movement * @param curTimeMillis The present time in milliseconds * * @return In principle, the <code>Annotation</code> after/before <code>curTimeMillis</code> */ private Annotation findAnnotation(Direction dir, double curTimeMillis) { Annotation[] anns = AnnotationDisplay.getAnnotationsInOrder(); if(myDir == Direction.FORWARD) { for(int i = 0; i < anns.length; i++) { if(anns[i].getTime() - curTimeMillis > 1) { return anns[i]; } } } else { for(int i = anns.length - 1; i >= 0; i--) { if(curTimeMillis - anns[i].getTime() > 1) { return anns[i]; } } } return null; }
}
在此先感谢克里希南
也可能:
final Timer timer = new Timer(10, null); timer.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { (as in the question, except that you can refer to timer here) } });
或者,使用事件对象获取源(并将其 强制转换为boo ):
final Timer timer = new Timer(10, new ActionListener() { public void actionPerformed(ActionEvent evt) { ((Timer)evt.getSource()).stop(); } });
或者,将计时器保留在实例变量中,您可以从处理程序中引用它,或者让处理程序在您的类上调用一个可以停止/启动它的方法。