小编典典

如何获取AVCaptureVideoPreviewLayer的UIImage而不是AVCapturePhotoOutput捕获

swift

我想将预览层“流式传输”到我的服务器,但是,我只希望发送特定的帧。基本上,我想拍摄AVCaptureVideoPreviewLayer的快照,将其缩放到28 * 28,将其转换为强度数组,然后将其发送到我的python后端处理其余部分的套接字层。

这里的问题是AVCapturePhotoOutput的捕获功能异常缓慢。我不能重复调用该函数。更不用说它总是使相机的快门声哈哈。

另一个问题是拍摄AVCaptureVideoPreviewLayer的快照确实很困难。使用UIGraphicsBeginImageContext几乎总是返回空白/清晰图像。

帮兄弟出去,谢谢!


阅读 512

收藏
2020-07-07

共1个答案

小编典典

基本上,应该使用AVCaptureVideoDataOutputSampleBufferDelegate而不是使用AVCaptureVideoPreviewLayer来捕获帧。这是示例:

import Foundation
import UIKit
import AVFoundation

protocol CaptureManagerDelegate: class {
    func processCapturedImage(image: UIImage)
}

class CaptureManager: NSObject {
    internal static let shared = CaptureManager()
    weak var delegate: CaptureManagerDelegate?
    var session: AVCaptureSession?

    override init() {
        super.init()
        session = AVCaptureSession()

        //setup input
        let device =  AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
        let input = try! AVCaptureDeviceInput(device: device)
        session?.addInput(input)

        //setup output
        let output = AVCaptureVideoDataOutput()
        output.videoSettings = [kCVPixelBufferPixelFormatTypeKey as AnyHashable: kCVPixelFormatType_32BGRA]
        output.setSampleBufferDelegate(self, queue: DispatchQueue.main)
        session?.addOutput(output)
    }

    func statSession() {
        session?.startRunning()
    }

    func stopSession() {
        session?.stopRunning()
    }

    func getImageFromSampleBuffer(sampleBuffer: CMSampleBuffer) ->UIImage? {
        guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else {
            return nil
        }
        CVPixelBufferLockBaseAddress(pixelBuffer, .readOnly)
        let baseAddress = CVPixelBufferGetBaseAddress(pixelBuffer)
        let width = CVPixelBufferGetWidth(pixelBuffer)
        let height = CVPixelBufferGetHeight(pixelBuffer)
        let bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer)
        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue)
        guard let context = CGContext(data: baseAddress, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) else {
            return nil
        }
        guard let cgImage = context.makeImage() else {
            return nil
        }
        let image = UIImage(cgImage: cgImage, scale: 1, orientation:.right)
        CVPixelBufferUnlockBaseAddress(pixelBuffer, .readOnly)
        return image
    }
}

extension CaptureManager: AVCaptureVideoDataOutputSampleBufferDelegate {
    func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
        guard let outputImage = getImageFromSampleBuffer(sampleBuffer: sampleBuffer) else {
            return
        }
        delegate?.processCapturedImage(image: outputImage)
    }
}

更新:
要处理图像,您应该在所需的任何其他类中实现CaptureManagerDelegate协议的processCapturedImage方法,例如:

import UIKit

class ViewController: UIViewController {
    @IBOutlet weak var imageView: UIImageView!
    override func viewDidLoad() {
        super.viewDidLoad()
        CaptureManager.shared.statSession()
        CaptureManager.shared.delegate = self
    }
}

extension ViewController: CaptureManagerDelegate {
    func processCapturedImage(image: UIImage) {
        self.imageView.image = image
    }
}
2020-07-07