小编典典

尝试通过多点连接将音频从麦克风流传输到另一部电话

swift

我正在尝试通过Apples Multipeer
Connectivity框架将音频从麦克风流式传输到另一个iPhone。为了进行音频捕获和回放,我使用了AVAudioEngine。

我通过在输入上安装一个抽头来从麦克风接收数据,由此我得到了AVAudioPCMBuffer,然后将其转换为UInt8数组,然后将其流式传输到另一部电话。

但是,当我将数组转换回AVAudioPCMBuffer时,我得到了EXC_BAD_ACCESS异常,编译器指向将字节数组再次转换为AVAudioPCMBuffer的方法。

这是我要处理,转换和流式处理输入内容的代码:

input.installTap(onBus: 0, bufferSize: 2048, format: input.inputFormat(forBus: 0), block: {
                (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in

                let audioBuffer = self.typetobinary(buffer)
                stream.write(audioBuffer, maxLength: audioBuffer.count)
            })

我对将数据转换两种功能:

func binarytotype <T> (_ value: [UInt8], _: T.Type) -> T {
    return value.withUnsafeBufferPointer {
        UnsafeRawPointer($0.baseAddress!).load(as: T.self)
    }

}

func typetobinary<T>(_ value: T) -> [UInt8] {
    var data = [UInt8](repeating: 0, count: MemoryLayout<T>.size)
    data.withUnsafeMutableBufferPointer {
        UnsafeMutableRawPointer($0.baseAddress!).storeBytes(of: value, as: T.self)
    }
    return data
}

在接收端:

func session(_ session: MCSession, didReceive stream: InputStream, withName streamName: String, fromPeer peerID: MCPeerID) {
    if streamName == "voice" {

        stream.schedule(in: RunLoop.current, forMode: .defaultRunLoopMode)
        stream.open()

        var bytes = [UInt8](repeating: 0, count: 8)
        stream.read(&bytes, maxLength: bytes.count)

        let audioBuffer = self.binarytotype(bytes, AVAudioPCMBuffer.self) //Here is where the app crashes

        do {
            try engine.start()

            audioPlayer.scheduleBuffer(audioBuffer, completionHandler: nil)
            audioPlayer.play()
       }catch let error {
            print(error.localizedDescription)

        }
    }
}

问题是,我可以在来回传输字节数组(在同一部电话中)之前来回转换字节数组并从中播放声音,但不能在接收端创建AVAudioPCMBuffer。有谁知道为什么转换无法在接收端进行?这是正确的方法吗?

任何帮助,对此的想法/投入将不胜感激。


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2020-07-07

共1个答案

小编典典

您的AVAudioPCMBuffer序列化/反序列化是错误的。

Swift3的投放方式已发生很大变化,并且似乎需要比Swift2更多的复制。

您可以在[UInt8]和之间进行转换AVAudioPCMBuffer

注意 :此代码假定单浮点数据为44.1kHz。
您可能要更改它。

func copyAudioBufferBytes(_ audioBuffer: AVAudioPCMBuffer) -> [UInt8] {
    let srcLeft = audioBuffer.floatChannelData![0]
    let bytesPerFrame = audioBuffer.format.streamDescription.pointee.mBytesPerFrame
    let numBytes = Int(bytesPerFrame * audioBuffer.frameLength)

    // initialize bytes to 0 (how to avoid?)
    var audioByteArray = [UInt8](repeating: 0, count: numBytes)

    // copy data from buffer
    srcLeft.withMemoryRebound(to: UInt8.self, capacity: numBytes) { srcByteData in
        audioByteArray.withUnsafeMutableBufferPointer {
            $0.baseAddress!.initialize(from: srcByteData, count: numBytes)
        }
    }

    return audioByteArray
}

func bytesToAudioBuffer(_ buf: [UInt8]) -> AVAudioPCMBuffer {
    // format assumption! make this part of your protocol?
    let fmt = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 44100, channels: 1, interleaved: true)
    let frameLength = UInt32(buf.count) / fmt.streamDescription.pointee.mBytesPerFrame

    let audioBuffer = AVAudioPCMBuffer(pcmFormat: fmt, frameCapacity: frameLength)
    audioBuffer.frameLength = frameLength

    let dstLeft = audioBuffer.floatChannelData![0]
    // for stereo
    // let dstRight = audioBuffer.floatChannelData![1]

    buf.withUnsafeBufferPointer {
        let src = UnsafeRawPointer($0.baseAddress!).bindMemory(to: Float.self, capacity: Int(frameLength))
        dstLeft.initialize(from: src, count: Int(frameLength))
    }

    return audioBuffer
}
2020-07-07