我的代码导致了意外的重新渲染。
function App() { const [isOn, setIsOn] = useState(false) const [timer, setTimer] = useState(0) console.log('re-rendered', timer) useEffect(() => { let interval if (isOn) { interval = setInterval(() => setTimer(timer + 1), 1000) } return () => clearInterval(interval) }, [isOn]) return ( <div> {timer} {!isOn && ( <button type="button" onClick={() => setIsOn(true)}> Start </button> )} {isOn && ( <button type="button" onClick={() => setIsOn(false)}> Stop </button> )} </div> ); }
请注意第4行上的console.log。我期望以下内容被注销:
重新渲染0
重新渲染1
第一个日志用于初始渲染。当通过按钮单击更改“ isOn”状态时,第二个日志用于重新渲染。第三个日志是setInterval调用setTimer时,因此它再次被重新渲染。这是我实际上得到的:
我不知道为什么还有第四个日志。这是它的REPL的链接:
https://codesandbox.io/s/kx393n58r7
***请澄清一下,我知道解决方案是使用setTimer(timer => timer + 1),但是我想知道为什么上面的代码会导致第四个渲染。
该函数具有大量的功能,这些功能在您调用由返回的setter时发生的事情useState都dispatchAction在ReactFiberHooks.js中(当前从1009行开始)。
useState
dispatchAction
当前,检查状态是否已更改的代码块(如果尚未更改,则可能跳过重新渲染)被以下条件包围:
if ( fiber.expirationTime === NoWork && (alternate === null || alternate.expirationTime === NoWork) ) {
我对此的假设是,在第二次setTimer调用后,此条件评估为false 。为了验证这一点,我复制了开发CDN React文件,并向该dispatchAction函数添加了一些控制台日志:
setTimer
function dispatchAction(fiber, queue, action) { !(numberOfReRenders < RE_RENDER_LIMIT) ? invariant(false, 'Too many re-renders. React limits the number of renders to prevent an infinite loop.') : void 0; { !(arguments.length <= 3) ? warning$1(false, "State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().') : void 0; } console.log("dispatchAction1"); var alternate = fiber.alternate; if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) { // This is a render phase update. Stash it in a lazily-created map of // queue -> linked list of updates. After this render pass, we'll restart // and apply the stashed updates on top of the work-in-progress hook. didScheduleRenderPhaseUpdate = true; var update = { expirationTime: renderExpirationTime, action: action, eagerReducer: null, eagerState: null, next: null }; if (renderPhaseUpdates === null) { renderPhaseUpdates = new Map(); } var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue); if (firstRenderPhaseUpdate === undefined) { renderPhaseUpdates.set(queue, update); } else { // Append the update to the end of the list. var lastRenderPhaseUpdate = firstRenderPhaseUpdate; while (lastRenderPhaseUpdate.next !== null) { lastRenderPhaseUpdate = lastRenderPhaseUpdate.next; } lastRenderPhaseUpdate.next = update; } } else { flushPassiveEffects(); console.log("dispatchAction2"); var currentTime = requestCurrentTime(); var _expirationTime = computeExpirationForFiber(currentTime, fiber); var _update2 = { expirationTime: _expirationTime, action: action, eagerReducer: null, eagerState: null, next: null }; // Append the update to the end of the list. var _last = queue.last; if (_last === null) { // This is the first update. Create a circular list. _update2.next = _update2; } else { var first = _last.next; if (first !== null) { // Still circular. _update2.next = first; } _last.next = _update2; } queue.last = _update2; console.log("expiration: " + fiber.expirationTime); if (alternate) { console.log("alternate expiration: " + alternate.expirationTime); } if (fiber.expirationTime === NoWork && (alternate === null || alternate.expirationTime === NoWork)) { console.log("dispatchAction3"); // The queue is currently empty, which means we can eagerly compute the // next state before entering the render phase. If the new state is the // same as the current state, we may be able to bail out entirely. var _eagerReducer = queue.eagerReducer; if (_eagerReducer !== null) { var prevDispatcher = void 0; { prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; } try { var currentState = queue.eagerState; var _eagerState = _eagerReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute // it, on the update object. If the reducer hasn't changed by the // time we enter the render phase, then the eager state can be used // without calling the reducer again. _update2.eagerReducer = _eagerReducer; _update2.eagerState = _eagerState; if (is(_eagerState, currentState)) { // Fast path. We can bail out without scheduling React to re-render. // It's still possible that we'll need to rebase this update later, // if the component re-renders for a different reason and by that // time the reducer has changed. return; } } catch (error) { // Suppress the error. It will throw again in the render phase. } finally { { ReactCurrentDispatcher$1.current = prevDispatcher; } } } } { if (shouldWarnForUnbatchedSetState === true) { warnIfNotCurrentlyBatchingInDev(fiber); } } scheduleWork(fiber, _expirationTime); } }
这是控制台输出,为清晰起见还带有一些其他注释:
re-rendered 0 // initial render dispatchAction1 // setIsOn dispatchAction2 expiration: 0 dispatchAction3 re-rendered 0 dispatchAction1 // first call to setTimer dispatchAction2 expiration: 1073741823 alternate expiration: 0 re-rendered 1 dispatchAction1 // second call to setTimer dispatchAction2 expiration: 0 alternate expiration: 1073741823 re-rendered 1 dispatchAction1 // third and subsequent calls to setTimer all look like this dispatchAction2 expiration: 0 alternate expiration: 0 dispatchAction3
NoWork值为零。您可以看到fiber.expirationTimeafter 的第一个日志setTimer具有非零值。在第二个setTimer调用的日志中,该日志fiber.expirationTime已移至alternate.expirationTime仍阻止状态比较,因此重新呈现将是无条件的。之后,fiber和alternate到期时间均为0(NoWork),然后进行状态比较并避免重新渲染。
NoWork
fiber.expirationTime
alternate.expirationTime
fiber
alternate
对React Fiber Architecture的描述是尝试了解的目的的一个很好的起点expirationTime。
expirationTime
用于理解它的源代码中最相关的部分是:
我相信到期时间主要与并发模式有关,并发模式默认情况下尚未启用。到期时间表示React将尽早强制提交工作的时间点。在该时间点之前,React可以选择批量更新。某些更新(例如,来自用户交互的更新)的到期时间非常短(高优先级),而其他更新(例如,提取完成后的来自异步代码的更新)的到期时间则更长(低优先级)。由setTimer内触发的更新setInterval回调将属于低优先级类别,并且有可能被分批处理(如果启用了并发模式)。由于有可能该工作已被批处理或可能被丢弃,因此如果先前的更新具有,React将无条件地将重新渲染排队(即使自上次更新以来状态不变)expirationTime。
setInterval
您可以在这里看到我的答案,以了解更多有关通过React代码找到实现此dispatchAction功能的方法的知识。
对于其他想要自己挖掘的人,这是一个带有我的React修改版的CodeSandbox:
react文件是这些文件的修改后的副本:
https://unpkg.com/react@16/umd/react.development.js https://unpkg.com/react-dom@16/umd/react-dom.development.js