我下面有一个自定义窗口小部件,它制作了Switch并读取其状态(是/否)
Switch
然后将其添加到我的主应用程序小部件(父级)中,如何使父级知道开关的值!
import 'package:flutter/material.dart'; class Switchy extends StatefulWidget{ Switchy({Key key}) : super(key: key); @override State<StatefulWidget> createState() => new _SwitchyState(); } class _SwitchyState extends State<Switchy> { var myvalue = true; void onchange(bool value) { setState(() { this.myvalue = value; // I need the parent to receive this one! print('value is: $value'); }); } @override Widget build(BuildContext context) { return new Card( child: new Container( child: new Row( mainAxisAlignment: MainAxisAlignment.end, children: <Widget>[ new Text("Enable/Disable the app in the background", textAlign: TextAlign.left, textDirection: TextDirection.ltr,), new Switch(value: myvalue, onChanged: (bool value) => onchange(value)), ], ), ), ); } }
在main.dart(父)文件中,我从以下内容开始:
main.dart
import 'widgets.dart'; import 'package:flutter/material.dart'; void main() => runApp(new MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return new MaterialApp( title: 'Flutter Demo', theme: new ThemeData( primarySwatch: Colors.deepOrange, ), home: new MyHomePage(title: 'My App settup'), ); } } class MyHomePage extends StatefulWidget { MyHomePage({Key key, this.title}) : super(key: key); final String title; @override _MyHomePageState createState() => new _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { Widget e = new Switchy(); //... }
第一种可能性是将回调传递给您的孩子,第二种可能性是将of模式用于有状态的小部件。见下文。
of
import 'package:flutter/material.dart'; class MyStatefulWidget extends StatefulWidget { @override State<StatefulWidget> createState() => new MyStatefulWidgetState(); static MyStatefulWidgetState of(BuildContext context) { final MyStatefulWidgetState navigator = context.ancestorStateOfType(const TypeMatcher<MyStatefulWidgetState>()); assert(() { if (navigator == null) { throw new FlutterError( 'MyStatefulWidgetState operation requested with a context that does ' 'not include a MyStatefulWidget.'); } return true; }()); return navigator; } } class MyStatefulWidgetState extends State<MyStatefulWidget> { String _string = "Not set yet"; set string(String value) => setState(() => _string = value); @override Widget build(BuildContext context) { return new Column( children: <Widget>[ new Text(_string), new MyChildClass(callback: (val) => setState(() => _string = val)) ], ); } } typedef void StringCallback(String val); class MyChildClass extends StatelessWidget { final StringCallback callback; MyChildClass({this.callback}); @override Widget build(BuildContext context) { return new Column( children: <Widget>[ new FlatButton( onPressed: () { callback("String from method 1"); }, child: new Text("Method 1"), ), new FlatButton( onPressed: () { MyStatefulWidget.of(context).string = "String from method 2"; }, child: new Text("Method 2"), ) ], ); } } void main() => runApp( new MaterialApp( builder: (context, child) => new SafeArea(child: new Material(color: Colors.white, child: child)), home: new MyStatefulWidget(), ), );
也可以使用InheritedWidget而不是StatefulWidget。如果您希望在父级窗口小部件的数据更改并且父级不是直接父级的情况下重建子级窗口小部件时,这特别有用。请参阅继承的小部件文档