/** * Create a weld joint between this actor and some other actor, to force the actors to stick * together. * * @param other The actor that will be fused to this actor * @param otherX The X coordinate (relative to center) where joint fuses to the other actor * @param otherY The Y coordinate (relative to center) where joint fuses to the other actor * @param localX The X coordinate (relative to center) where joint fuses to this actor * @param localY The Y coordinate (relative to center) where joint fuses to this actor * @param angle The angle between the actors */ public void setWeldJoint(WorldActor other, float otherX, float otherY, float localX, float localY, float angle) { WeldJointDef w = new WeldJointDef(); w.bodyA = mBody; w.bodyB = other.mBody; w.localAnchorA.set(localX, localY); w.localAnchorB.set(otherX, otherY); w.referenceAngle = angle; w.collideConnected = false; mExplicitWeldJoint = (WeldJoint) mScene.mWorld.createJoint(w); }
/** * When a hero collides with a "sticky" obstacle, this figures out what to do * * @param sticky The sticky actor... it should always be an obstacle for now * @param other The other actor... it should always be a hero for now * @param contact A description of the contact event */ private void handleSticky(final WorldActor sticky, final WorldActor other, Contact contact) { // don't create a joint if we've already got one if (other.mDJoint != null) return; // don't create a joint if we're supposed to wait if (System.currentTimeMillis() < other.mStickyDelay) return; // go sticky obstacles... only do something if we're hitting the // obstacle from the correct direction if ((sticky.mIsSticky[0] && other.getYPosition() >= sticky.getYPosition() + sticky.mSize.y) || (sticky.mIsSticky[1] && other.getXPosition() + other.mSize.x <= sticky.getXPosition()) || (sticky.mIsSticky[3] && other.getXPosition() >= sticky.getXPosition() + sticky.mSize.x) || (sticky.mIsSticky[2] && other.getYPosition() + other.mSize.y <= sticky.getYPosition())) { // create distance and weld joints... somehow, the combination is needed to get this to // work. Note that this function runs during the box2d step, so we need to make the // joint in a callback that runs later final Vector2 v = contact.getWorldManifold().getPoints()[0]; mOneTimeEvents.add(new LolAction() { @Override public void go() { other.mBody.setLinearVelocity(0, 0); DistanceJointDef d = new DistanceJointDef(); d.initialize(sticky.mBody, other.mBody, v, v); d.collideConnected = true; other.mDJoint = (DistanceJoint) mWorld.createJoint(d); WeldJointDef w = new WeldJointDef(); w.initialize(sticky.mBody, other.mBody, v); w.collideConnected = true; other.mWJoint = (WeldJoint) mWorld.createJoint(w); } }); } }
@Override public WeldJoint getJoint(){return (WeldJoint)joint;}
private long createProperJoint(JointDef paramJointDef) { if (paramJointDef.type == JointDef.JointType.DistanceJoint) { DistanceJointDef localDistanceJointDef = (DistanceJointDef)paramJointDef; return jniCreateDistanceJoint(this.addr, localDistanceJointDef.bodyA.addr, localDistanceJointDef.bodyB.addr, localDistanceJointDef.collideConnected, localDistanceJointDef.localAnchorA.x, localDistanceJointDef.localAnchorA.y, localDistanceJointDef.localAnchorB.x, localDistanceJointDef.localAnchorB.y, localDistanceJointDef.length, localDistanceJointDef.frequencyHz, localDistanceJointDef.dampingRatio); } if (paramJointDef.type == JointDef.JointType.FrictionJoint) { FrictionJointDef localFrictionJointDef = (FrictionJointDef)paramJointDef; return jniCreateFrictionJoint(this.addr, localFrictionJointDef.bodyA.addr, localFrictionJointDef.bodyB.addr, localFrictionJointDef.collideConnected, localFrictionJointDef.localAnchorA.x, localFrictionJointDef.localAnchorA.y, localFrictionJointDef.localAnchorB.x, localFrictionJointDef.localAnchorB.y, localFrictionJointDef.maxForce, localFrictionJointDef.maxTorque); } if (paramJointDef.type == JointDef.JointType.GearJoint) { GearJointDef localGearJointDef = (GearJointDef)paramJointDef; return jniCreateGearJoint(this.addr, localGearJointDef.bodyA.addr, localGearJointDef.bodyB.addr, localGearJointDef.collideConnected, localGearJointDef.joint1.addr, localGearJointDef.joint2.addr, localGearJointDef.ratio); } if (paramJointDef.type == JointDef.JointType.MouseJoint) { MouseJointDef localMouseJointDef = (MouseJointDef)paramJointDef; return jniCreateMouseJoint(this.addr, localMouseJointDef.bodyA.addr, localMouseJointDef.bodyB.addr, localMouseJointDef.collideConnected, localMouseJointDef.target.x, localMouseJointDef.target.y, localMouseJointDef.maxForce, localMouseJointDef.frequencyHz, localMouseJointDef.dampingRatio); } if (paramJointDef.type == JointDef.JointType.PrismaticJoint) { PrismaticJointDef localPrismaticJointDef = (PrismaticJointDef)paramJointDef; return jniCreatePrismaticJoint(this.addr, localPrismaticJointDef.bodyA.addr, localPrismaticJointDef.bodyB.addr, localPrismaticJointDef.collideConnected, localPrismaticJointDef.localAnchorA.x, localPrismaticJointDef.localAnchorA.y, localPrismaticJointDef.localAnchorB.x, localPrismaticJointDef.localAnchorB.y, localPrismaticJointDef.localAxisA.x, localPrismaticJointDef.localAxisA.y, localPrismaticJointDef.referenceAngle, localPrismaticJointDef.enableLimit, localPrismaticJointDef.lowerTranslation, localPrismaticJointDef.upperTranslation, localPrismaticJointDef.enableMotor, localPrismaticJointDef.maxMotorForce, localPrismaticJointDef.motorSpeed); } if (paramJointDef.type == JointDef.JointType.PulleyJoint) { PulleyJointDef localPulleyJointDef = (PulleyJointDef)paramJointDef; return jniCreatePulleyJoint(this.addr, localPulleyJointDef.bodyA.addr, localPulleyJointDef.bodyB.addr, localPulleyJointDef.collideConnected, localPulleyJointDef.groundAnchorA.x, localPulleyJointDef.groundAnchorA.y, localPulleyJointDef.groundAnchorB.x, localPulleyJointDef.groundAnchorB.y, localPulleyJointDef.localAnchorA.x, localPulleyJointDef.localAnchorA.y, localPulleyJointDef.localAnchorB.x, localPulleyJointDef.localAnchorB.y, localPulleyJointDef.lengthA, localPulleyJointDef.lengthB, localPulleyJointDef.ratio); } if (paramJointDef.type == JointDef.JointType.RevoluteJoint) { RevoluteJointDef localRevoluteJointDef = (RevoluteJointDef)paramJointDef; return jniCreateRevoluteJoint(this.addr, localRevoluteJointDef.bodyA.addr, localRevoluteJointDef.bodyB.addr, localRevoluteJointDef.collideConnected, localRevoluteJointDef.localAnchorA.x, localRevoluteJointDef.localAnchorA.y, localRevoluteJointDef.localAnchorB.x, localRevoluteJointDef.localAnchorB.y, localRevoluteJointDef.referenceAngle, localRevoluteJointDef.enableLimit, localRevoluteJointDef.lowerAngle, localRevoluteJointDef.upperAngle, localRevoluteJointDef.enableMotor, localRevoluteJointDef.motorSpeed, localRevoluteJointDef.maxMotorTorque); } if (paramJointDef.type == JointDef.JointType.WeldJoint) { WeldJointDef localWeldJointDef = (WeldJointDef)paramJointDef; return jniCreateWeldJoint(this.addr, localWeldJointDef.bodyA.addr, localWeldJointDef.bodyB.addr, localWeldJointDef.collideConnected, localWeldJointDef.localAnchorA.x, localWeldJointDef.localAnchorA.y, localWeldJointDef.localAnchorB.x, localWeldJointDef.localAnchorB.y, localWeldJointDef.referenceAngle); } if (paramJointDef.type == JointDef.JointType.RopeJoint) { RopeJointDef localRopeJointDef = (RopeJointDef)paramJointDef; return jniCreateRopeJoint(this.addr, localRopeJointDef.bodyA.addr, localRopeJointDef.bodyB.addr, localRopeJointDef.collideConnected, localRopeJointDef.localAnchorA.x, localRopeJointDef.localAnchorA.y, localRopeJointDef.localAnchorB.x, localRopeJointDef.localAnchorB.y, localRopeJointDef.maxLength); } if (paramJointDef.type == JointDef.JointType.WheelJoint) { WheelJointDef localWheelJointDef = (WheelJointDef)paramJointDef; return jniCreateWheelJoint(this.addr, localWheelJointDef.bodyA.addr, localWheelJointDef.bodyB.addr, localWheelJointDef.collideConnected, localWheelJointDef.localAnchorA.x, localWheelJointDef.localAnchorA.y, localWheelJointDef.localAnchorB.x, localWheelJointDef.localAnchorB.y, localWheelJointDef.localAxisA.x, localWheelJointDef.localAxisA.y, localWheelJointDef.enableMotor, localWheelJointDef.maxMotorTorque, localWheelJointDef.motorSpeed, localWheelJointDef.frequencyHz, localWheelJointDef.dampingRatio); } return 0L; }