Java 类com.badlogic.gdx.utils.Align 实例源码

项目:Mindustry    文件:BlockConfigFragment.java   
public void showConfig(Tile tile){
    configTile = tile;

    table.clear();
    tile.block().buildTable(tile, table);
    table.pack();
    table.setTransform(true);
    table.actions(Actions.scaleTo(0f, 1f), Actions.visible(true),
            Actions.scaleTo(1f, 1f, 0.07f, Interpolation.pow3Out));

    table.update(()->{
        table.setOrigin(Align.center);
        Vector2 pos = Graphics.screen(tile.worldx() + tile.block().getPlaceOffset().x, tile.worldy() + tile.block().getPlaceOffset().y);
        table.setPosition(pos.x, pos.y, Align.center);
        if(configTile == null || configTile.block() == Blocks.air){
            hideConfig();
        }
    });
}
项目:libgdx_ui_editor    文件:MainPanel.java   
private void initPreView(int[] nines) {
    previewTable.clear();
    previewWidget = new PreviewWidget();
    previewWidget.setHeight(205);
    previewTable.add(previewWidget).width(200).height(205).top();
    previewTable.row();
    previewWidget.update(texture, nines);

    VisLabel label = new VisLabel("Note: after saving, your \n scene will reload to \n apply changes.");
    label.setAlignment(Align.center);
    previewTable.add(label).pad(10).fillY().expandY();
    previewTable.row();

    saveBtn = new VisTextButton("apply and save");
    previewTable.add(saveBtn).pad(5);
    previewTable.row();

}
项目:drc-sim-client    文件:StageLoad.java   
/**
 * Loading stage
 * @param doLoad should resources be loaded? It acts as a splash screen otherwise.
 */
public StageLoad(boolean doLoad) {
    this.doLoad = doLoad;
    // Create icon
    icon = new Image(new Texture("image/icon-512.png"));
    int size = Gdx.graphics.getHeight();
    if (Gdx.graphics.getHeight() > Gdx.graphics.getWidth())
        size = Gdx.graphics.getWidth();
    icon.setSize(size, size);
    icon.setPosition(Gdx.graphics.getWidth() / 2 - size / 2,
            Gdx.graphics.getHeight() / 2 - icon.getHeight() / 2);
    addActor(icon);
    // Loading Text
    Label.LabelStyle loadingStyle = new Label.LabelStyle();
    loadingStyle.font = new BitmapFont(Gdx.files.internal("font/collvetica.fnt"));
    loadingStyle.font.getData().setScale(Gdx.graphics.getHeight() * 2 / 720);
    loading = new Label("DRC Sim", loadingStyle);
    loading.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight() * .2f);
    loading.setAlignment(Align.center);
    addActor(loading);
}
项目:school-game    文件:Credits.java   
/**
 * Zeigt die Credits an.
 *
 * @param camera  die aktuelle Kamera
 * @param deltaTime die vergangene Zeit seit dem letztem Frame
 */
@Override
public void render(OrthographicCamera camera, float deltaTime) {
    batch.setProjectionMatrix(camera.combined);
    batch.begin();

    fontLayout.setText(font, "ESC", Color.DARK_GRAY, 50, Align.left, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2 + 5, camera.viewportHeight / 2 - 10);

    int y = (int) camera.viewportHeight / 2 - 35 + (int)offset;

    for (CreditLine line: creditLines) {

        fontLayout.setText(font, line.getLine(), line.getColor(), camera.viewportWidth, Align.center, false);
        font.draw(batch, fontLayout, -camera.viewportWidth / 2, y);
        y -= FONT_HEIGHT;
    }

    batch.end();
}
项目:conquest    文件:Troop.java   
public Troop(int troops, GraphPath<Tile> path) {
    this.troops = troops;
    this.path = new DefaultGraphPath<>();

    for (Tile tile : path) {
        this.path.add(tile);
    }

    texture = Assets.TROOP;
    setSize(texture.getRegionWidth(), texture.getRegionHeight());

    label = new ConquestLabel(this.troops, getX(), getY(), getWidth(), getHeight());

    setOrigin(Align.center);
    createActions();
}
项目:Hexpert    文件:BuildingScoreDialog.java   
public BuildingScoreDialog(Hexpert hexpert, Skin skin) {
    super(hexpert, skin, false);

    getContentTable().defaults().pad(15);
    Label.LabelStyle lblStyle = skin.get("bigger", Label.LabelStyle.class);
    Label lblExplaination = new Label(hexpert.i18NBundle.get("tut_score"), skin);
    lblExplaination.setWrap(true);
    lblExplaination.setAlignment(Align.center);
    getContentTable().add(lblExplaination).colspan(8).width(8*160);
    lblExplaination.setWrap(true);
    getContentTable().row();

    for (int i = 1; i < BuildingType.values().length; i++) {
        BuildingType buildingType = BuildingType.values()[i];
        Image image = new Image(new TextureRegion((Texture)
                hexpert.assetManager.get(SPRITE_FOLDER + buildingType.name().toLowerCase() + "_min.png")));

        getContentTable().add(image).width(160).height(160);
        Label lblScore = new Label(Integer.toString(buildingType.getScore()), lblStyle);
        lblScore.setAlignment(Align.center);
        getContentTable().add(lblScore).expand();
        if (i % 4 == 0)
            getContentTable().row();
    }
}
项目:TH902    文件:ImageGroupRenderer.java   
public void _init(Drawable[] textures, int depth, Vector2[] bias) {
    if (bias != null && bias.length != textures.length)
        throw new IllegalArgumentException();
    group = new Group();
    images = new Image[textures.length];
    for (int i=0; i<textures.length; i++) {
        Drawable texture = textures[i];
        Image image = new Image(texture);
        images[i] = image;
        image.setBounds(0, 0, texture.getMinWidth(), texture.getMinHeight());
        if (bias != null)
            image.setPosition(bias[i].x, bias[i].y, Align.center);
        else
            image.setPosition(0, 0, Align.center);
        group.addActor(image);
    }
    mDepth = depth;
    biases = bias;
}
项目:Tower-Defense-Galaxy    文件:MessageWindow.java   
public MessageWindow(String message, BitmapFont font, float width, float height) {
    setTouchable(Touchable.enabled);
    setBounds(width / 2 - width / 4, height / 2 - height / 10, width / 2, height / 5);
    texture = new Texture("theme/basic/ui/Window.png");
    this.message = message;
    table = new Table();
    table.setSize(getWidth(), getHeight());
    table.align(Align.center | Align.top);
    table.setPosition(getX(), getY());
    Label label = new Label(message, new Label.LabelStyle(font, Color.BLACK));
    label.setWrap(true);
    label.setFontScale(0.7f);
    Label label2 = new Label("Tap to continue", new Label.LabelStyle(font, Color.BLACK));
    label2.setFontScale(0.6f);
    table.add(label).width(getWidth());
    table.row();
    table.add(label2).width(getWidth()).expandY();
    table.pad(0, 30, 0, 30);
}
项目:Cubes_2    文件:SingleplayerSaveDeleteMenu.java   
public SingleplayerSaveDeleteMenu(final Save save) {
    title = new Label(Localization.get("menu.singleplayer.delete.title"),
            skin.get("title", Label.LabelStyle.class));
    text = new Label(Localization.get("menu.singleplayer.delete.text", save.name), skin);
    delete = new TextButton(Localization.get("menu.singleplayer.delete.delete", save.name), skin);
    back = MenuTools.getBackButton(this);

    text.setAlignment(Align.center);

    delete.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeEvent event, Actor actor) {
            ClientSaveManager.deleteSave(save);
            Menu prev = MenuManager.getPrevious(SingleplayerSaveDeleteMenu.this);
            if (!(prev instanceof SingleplayerSavesMenu))
                return;
            ((SingleplayerSavesMenu) prev).updateSavesList();
            Adapter.setMenu(prev);
        }
    });

    stage.addActor(title);
    stage.addActor(text);
    stage.addActor(delete);
    stage.addActor(back);
}
项目:Hexpert    文件:ActionDialog.java   
public ActionDialog(Label text, Action action, I18NBundle bundle, Skin skin, Hexpert hexpert) {
    super(hexpert, skin);
    this.action = action;

    getBackground().setMinWidth(1000);
    getBackground().setMinHeight(400);
    text.setWrap(true);
    text.setAlignment(Align.center);

    getContentTable().add(text).width(getBackground().getMinWidth()).expandX();

    getButtonTable().defaults().width(200).height(120).pad(15);

    TextButton textButtonYes = new TextButton(bundle.get("yes"), skin);
    getButtonTable().add(textButtonYes);
    setObject(textButtonYes, 1);
    TextButton textButtonNo = new TextButton(bundle.get("no"), skin);
    getButtonTable().add(textButtonNo);
    setObject(textButtonNo, null);
}
项目:Hexpert    文件:TileEffectDialog.java   
public TileEffectDialog(Hexpert hexpert, Skin skin) {
    super(hexpert, skin, false);
    getContentTable().defaults().pad(15);

    for(int i = 0; i < TileType.values().length; i++)
    {
        TileType tileType = TileType.values()[i];
        Image tileImage = new Image(new TextureRegion((Texture) hexpert.assetManager.get(SPRITE_FOLDER + tileType.name().toLowerCase() + "_tile.png")));
        getContentTable().add(tileImage).width(96).height(96);

        Label lblDesc = new Label(hexpert.i18NBundle.get(tileType.name().toLowerCase() + "_effect"), skin);
        lblDesc.setAlignment(Align.center);
        getContentTable().add(lblDesc);
        getContentTable().row();
    }
}
项目:Cubes    文件:SingleplayerSaveDeleteMenu.java   
public SingleplayerSaveDeleteMenu(final Save save) {
  title = new Label(Localization.get("menu.singleplayer.delete.title"), skin.get("title", Label.LabelStyle.class));
  text = new Label(Localization.get("menu.singleplayer.delete.text", save.name), skin);
  delete = new TextButton(Localization.get("menu.singleplayer.delete.delete", save.name), skin);
  back = MenuTools.getBackButton(this);

  text.setAlignment(Align.center);

  delete.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      ClientSaveManager.deleteSave(save);
      Menu prev = MenuManager.getPrevious(SingleplayerSaveDeleteMenu.this);
      if (!(prev instanceof SingleplayerSavesMenu)) return;
      ((SingleplayerSavesMenu) prev).updateSavesList();
      Adapter.setMenu(prev);
    }
  });

  stage.addActor(title);
  stage.addActor(text);
  stage.addActor(delete);
  stage.addActor(back);
}
项目:Klooni1010    文件:Band.java   
public Band(final Klooni game, final GameLayout layout, final BaseScorer scorer) {
    this.scorer = scorer;
    bandTexture = Theme.getBlankTexture();

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = game.skin.getFont("font");

    scoreLabel = new Label("", labelStyle);
    scoreLabel.setAlignment(Align.center);
    infoLabel = new Label("pause menu", labelStyle);
    infoLabel.setAlignment(Align.center);

    scoreBounds = new Rectangle();
    infoBounds = new Rectangle();
    layout.update(this);
}
项目:Klooni1010    文件:ShareScoreScreen.java   
ShareScoreScreen(final Klooni game, final Screen lastScreen,
                 final int score, final boolean timeMode) {
    this.game = game;
    this.lastScreen = lastScreen;

    this.score = score;
    this.timeMode = timeMode;

    final Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = game.skin.getFont("font_small");

    infoLabel = new Label("Generating image...", labelStyle);
    infoLabel.setColor(Klooni.theme.textColor);
    infoLabel.setAlignment(Align.center);
    infoLabel.layout();
    infoLabel.setPosition(
            (Gdx.graphics.getWidth() - infoLabel.getWidth()) * 0.5f,
            (Gdx.graphics.getHeight() - infoLabel.getHeight()) * 0.5f);

    spriteBatch = new SpriteBatch();
}
项目:MMORPG_Prototype    文件:ContainerDialog.java   
public ContainerDialog(CharacterItemDataPacket[] itemsToShow, int gold, String title,
        ActorManipulator linkedContainer, PacketsSender packetsSender, long containerId,
        ItemPositionSupplier userInventoryTakeItemPositionSupplier)
{
    super(title, linkedContainer, containerId);

    int numberOfItems = itemsToShow.length;

    addFieldRow(itemsToShow, packetsSender, numberOfItems, 0, userInventoryTakeItemPositionSupplier);
    for (int i = ROW_LENGTH; i < numberOfItems; i += ROW_LENGTH)
    {
        this.row();
        addFieldRow(itemsToShow, packetsSender, numberOfItems, i, userInventoryTakeItemPositionSupplier);
    }
    this.row();

    goldLabel = new StringValueLabel<>("Gold: ", Settings.DEFAULT_SKIN, gold);
    this.getButtonTable().add(goldLabel).align(Align.right);
    Button takeGoldButton = ButtonCreator.createTextButton("Take",
            () -> packetsSender.send(PacketsMaker.makeTakingGoldFromContainerPacket(containerId)));

    this.getButtonTable().add(takeGoldButton).align(Align.bottomRight);
    setWidth(ROW_LENGTH * BUTTON_SIZE + 50);
    setHeight(120);
}
项目:MMORPG_Prototype    文件:ShopBuyingDialog.java   
public ShopBuyingDialog(ShopItem item, UserInterface linkedInterface, PacketsSender packetsSender, long shopId)
{
    super(DialogUtils.humanReadableFromItemIdentifier(item.getItem().getIdentifier()), linkedInterface.getDialogs(),
            item.getItem().getId());
    this.item = item;
    totalPrice = new StringValueLabel<>("Total: ", getSkin(), item.getPrice());
    Texture texture = item.getItem().getTexture();
    Image image = new Image(texture);
    Table upperContainer = new Table();
    upperContainer.add(image).width(32).height(32).padRight(43);
    upperContainer.add(numberOfItemsField).width(40).align(Align.right);
    this.getContentTable().add(upperContainer).align(Align.left);
    this.getContentTable().row();
    this.getContentTable().add(totalPrice);
    this.getContentTable().row();
    Button buyButton = ButtonCreator.createTextButton("Buy", () -> tryToBuyAction(packetsSender, shopId, linkedInterface));
    this.getContentTable().add(buyButton);
    pack();
    DialogUtils.centerPosition(this);
}
项目:school-game    文件:CreateGameSlot.java   
/**
 * Zeigt den Namenswahl Bilschirm an
 *
 * @param camera  die aktuelle Kamera
 * @param deltaTime die vergangene Zeit seit dem letztem Frame
 */
public void renderName(OrthographicCamera camera, float deltaTime)
{
    strokeTimer += deltaTime;

    if (strokeTimer > 0.6f)
    {
        strokeTimer = 0f;
        stateSwitch = !stateSwitch;
        playerNameStroke = String.format("%s%s", playerName, stateSwitch ? " " : "|");
    }

    fontLayout.setText(font, localeBundle.get("name_eingeben"), Color.WHITE, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, camera.viewportHeight / 2 - 120);

    fontLayout.setText(font, playerNameStroke, Color.ROYAL, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, 30);

    fontLayout.setText(smallFont, localeBundle.get("enter_bestaetigen"), Color.WHITE, camera.viewportWidth, Align.center, false);
    smallFont.draw(batch, fontLayout, -camera.viewportWidth / 2, -camera.viewportHeight / 2 + 70);
}
项目:Cubes    文件:ServerSetupMenu.java   
public ServerSetupMenu(final Save save) {
  super();
  title = new Label(Localization.get("menu.server.title"), skin.get("title", Label.LabelStyle.class));
  saveLabel = new Label(Localization.get("menu.server.save", save.name), skin);
  saveLabel.setAlignment(Align.center);
  port = new TextField("", skin);
  port.setMessageText(Localization.get("menu.server.port", Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)));
  port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
  start = new TextButton(Localization.get("menu.server.start"), skin);
  back = MenuTools.getBackButton(this);

  start.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      int p = port.getText().isEmpty() ? Settings.getIntegerSettingValue(Settings.NETWORKING_PORT) : Integer.parseInt(port.getText());
      Adapter.setMenu(new ServerRunningMenu(save, p));
    }
  });

  stage.addActor(title);
  stage.addActor(saveLabel);
  stage.addActor(port);
  stage.addActor(start);
  stage.addActor(back);
}
项目:ExamensArbeteTD    文件:LoseStage.java   
private void initLoseStage() {

    setViewport(new ScreenViewport(getCamera()));
    getViewport().update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    getViewport().apply(true);

    Label youLoseLbl = new Label("You lost" , Assets._skin , "fontVeraBd24" ,"white");
    playAgainBtn = new TextButton("Play Again", Assets._skin , "menu");
    mainMenuBtn = new TextButton("Main Menu", Assets._skin ,  "menu");
    Table container = new Table(Assets._skin);
    youLoseLbl.setColor(Color.RED);
    container.add(youLoseLbl).spaceBottom(100).row();
    container.add(playAgainBtn).align(Align.left).spaceBottom(20).row();
    container.add(mainMenuBtn).align(Align.left);
    container.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    container.setFillParent(true);
    addActor(container);
}
项目:ExamensArbeteTD    文件:WinStage.java   
private void initWinStage() {
    setViewport(new ScreenViewport(getCamera()));
    getViewport().update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    getViewport().apply(true);

    Label youWinLabel = new Label("You Won!" , Assets._skin , "fontVeraBd24" , "white");
    playAgainBtn = new TextButton("Play Again", Assets._skin , "menu");
    mainMenuBtn = new TextButton("Main Menu", Assets._skin , "menu");
    Table container = new Table(Assets._skin);
    youWinLabel.setColor(Color.GREEN);
    container.add(youWinLabel).spaceBottom(100).row();
    container.add(playAgainBtn).align(Align.left).spaceBottom(20).row();
    container.add(mainMenuBtn).align(Align.left);
    container.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    container.setFillParent(true);
    addActor(container);
}
项目:ExamensArbeteTD    文件:LeftSection.java   
public LeftSection(Skin skin) {
    this.setSkin(skin);

       Table moneyStatPanel = new StatPanel(skin);
       Image coin = new Image(skin , "coin");
       moneyLabel = new Label("",skin , "fontHemi20" , "white");
       moneyStatPanel.add(coin).pad(5).align(Align.left).expand().size(23 , 21);
       moneyStatPanel.add(moneyLabel).align(Align.right).pad(5 , 5 , 5 ,10).expand();
       this.add(moneyStatPanel).align(Align.right).size(120 , 30).spaceBottom(2).row();
       Table grayPanel = new GrayPanel(skin);
       _laserTowerIcon = new Image(skin , "laser-tower-icon");
       _plastmaTowerIcon = new Image(skin , "plastma-tower-icon");
       _missleTurretIcon = new Image(skin,"missile-tower-icon");

       _laserTowerTooltipTable = new LaserTowerTooltipTable(skin, TowerType.BASIC_LASER_TURRET);
       _plastmaTowerTooltipTable = new PlastmaTowerTooltipTable(skin, TowerType.PLASTMA_TOWER);
       _missileTowerTooltipTable = new MissileTowerTooltipTable(skin, TowerType.MISSILE_TURRET);

       _laserTowerIcon.addListener(_laserTowerTooltipTable.getTooltip());
       _plastmaTowerIcon.addListener(_plastmaTowerTooltipTable.getTooltip());
       _missleTurretIcon.addListener(_missileTowerTooltipTable.getTooltip());
       grayPanel.add(_laserTowerIcon).size(32,32).pad(10).align(Align.topLeft);
       grayPanel.add(_plastmaTowerIcon).size(32,32).pad(10).align(Align.topLeft);
       grayPanel.add(_missleTurretIcon).size(32, 32).pad(10).align(Align.topLeft).expand(32,32);
       this.add(grayPanel).expand();
}
项目:ExamensArbeteTD    文件:PauseWindow.java   
public PauseWindow(String title, Skin skin) {
    super(title, skin);
       this.setVisible(false);
       primaryMenu = new Table(skin);
       settingsPanel = new SettingsPanel(skin);
       _okButton  = new TextButton("OK" , skin , "menu");
       settingsPanel.add(_okButton);
       _resumeButton = new TextButton("Resume",Assets._skin , "menu");
       _mainMenuButton = new TextButton("Main Menu",Assets._skin , "menu");
       _settingsButton = new TextButton("Settings",Assets._skin , "menu");

       primaryMenu.add(_resumeButton).padBottom(20f).row();
       primaryMenu.add(_settingsButton).padBottom(20f).row();
       primaryMenu.add(_mainMenuButton);
       this.add(primaryMenu).align(Align.center).fill();
}
项目:alquran-alkarem    文件:TextActor.java   
public TextActor(String string,Color color,float targetwidth,TextAlign align,float scaleXY ,float x ,float y) {
    // TODO Auto-generated constructor stub
    font = book.base_font; 
    text_string = string ;
    xpos = x; 
    ypos = y; 
    width = targetwidth ;
     text_color = (color==null?Color.BLACK:color) ;
     this.align = align;
     scale = scaleXY;
    font.getData().setScale(scaleXY);
    //font.setColor(Color.BLUE);
    best_score_text_layout = new GlyphLayout(
            font,
            text_string,
            text_color,
            width,
            this.align == TextAlign.align_cinter?Align.center:(this.align==TextAlign.align_right?Align.right:Align.left),
                    true);

}
项目:KyperBox    文件:GameObject.java   
public void init(MapProperties properties) {
    setOrigin(Align.center);
    this.properties = properties;
    bounds = new Rectangle(0, 0, getWidth(), getHeight());
    ret_bounds = new Rectangle(bounds);
    if (getChildren().size > 0)
        for (int i = 0; i < getChildren().size; i++) {
            GameObject child = (GameObject) getChildren().get(i);
            child.setGameLayer(layer);
            init(properties);
        }
    for (int i = 0; i < controllers.size; i++) {
        controllers.get(i).init(this);
    }

}
项目:Toast-LibGDX    文件:Toast.java   
/**
 * Displays toast<br/>
 * Must be called at the end of {@link Game#render()}<br/>
 * @param delta {@link Graphics#getDeltaTime()}
 * @return activeness of the toast (true while being displayed, false otherwise)
 */
public boolean render(float delta) {
    timeToLive -= delta;

    if (timeToLive < 0) {
        return false;
    }

    renderer.begin(ShapeRenderer.ShapeType.Filled);
    renderer.circle(positionX, positionY + toastHeight / 2, toastHeight / 2);
    renderer.rect(positionX, positionY, toastWidth, toastHeight);
    renderer.circle(positionX + toastWidth, positionY + toastHeight / 2, toastHeight / 2);
    renderer.end();

    spriteBatch.begin();

    if (timeToLive > 0 && opacity > 0.15) {
        if (timeToLive < fadingDuration) {
            opacity = timeToLive / fadingDuration;
        }

        font.setColor(fontColor.r, fontColor.g, fontColor.b, fontColor.a * opacity);
        font.draw(spriteBatch, msg, fontX, fontY, fontWidth, Align.center, true);
    }

    spriteBatch.end();

    return true;
}
项目:Mindustry    文件:FloatingDialog.java   
public FloatingDialog(String title){
    super(title, "dialog");
    setFillParent(true);
    title().setAlignment(Align.center);
    getTitleTable().row();
    getTitleTable().addImage("white", Colors.get("accent"))
    .growX().height(3f).pad(4f);
}
项目:Cubes    文件:SplashMenu.java   
@Override
public void resize(float width, float height) {
  super.resize(width, height);
  logo.setSize(width, height / 6);
  MenuTools.center(logo);
  text.setSize(text.getPrefWidth(), text.getPrefHeight());
  text.setPosition((width / 2) - (text.getWidth() / 2), 2);
  text.setAlignment(Align.center);
}
项目:libgdx_ui_editor    文件:MainWindow.java   
@Override
public void align(AlignEvent alignEvent) {
    if (selectedGroup.getAllActor().size > 1) {
        Actor tmp = selectedGroup.getAllActor().first();
        Vector2 tmpVec = new Vector2();
        tmp.localToStageCoordinates(tmpVec);
        for (Actor actor : selectedGroup.getAllActor()) {
            if (actor.equals(tmp)) continue;
            Vector2 vector2 = new Vector2(tmpVec);
            actor.getParent().stageToLocalCoordinates(vector2);
            switch (alignEvent.align) {
                case Align.left:
                    actor.setPosition(vector2.x, actor.getY());
                    break;
                case Align.right:
                    actor.setPosition(vector2.x + tmp.getWidth(), actor.getY() + actor.getHeight() / 2, Align.right);
                    break;
                case Align.center:
                    actor.setPosition(vector2.x + tmp.getWidth() / 2, actor.getY(Align.center), Align.center);
                    break;
                case Config.centerH:
                    actor.setPosition(actor.getX(Align.center), vector2.y + tmp.getHeight() / 2, Align.center);
                    break;
                case Align.bottom:
                    actor.setPosition(actor.getX(), vector2.y);
                    break;
                case Align.top:
                    actor.setPosition(actor.getX(), vector2.y + tmp.getHeight(), Align.topLeft);
                    break;
            }
        }
    }
}
项目:school-game    文件:CreateGameSlot.java   
/**
 * Zeigt den Bildschirm an, der dem Wizard-Schritt entspricht.
 *
 * @param camera  die aktuelle Kamera
 * @param deltaTime die vergangene Zeit seit dem letztem Frame
 */
@Override
public void render(OrthographicCamera camera, float deltaTime) {
    batch.setProjectionMatrix(camera.combined);
    batch.begin();

    fontLayout.setText(smallFont, localeBundle.get("esc_abbrechen"), Color.LIGHT_GRAY, 50, Align.left, false);
    smallFont.draw(batch, fontLayout, -camera.viewportWidth / 2 + 5, camera.viewportHeight / 2 - 10);

    fontLayout.setText(font, localeBundle.get("erstellen"), Color.CORAL, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, camera.viewportHeight / 2 - 50);

    switch (setupStep)
    {
        case STEP_1_NAME:
            renderName(camera, deltaTime);
            break;
        case STEP_2_GENDER:
            renderGender(camera);
            break;
        case STEP_3_TUTORIAL:
            renderTutorial(camera);
            break;
        case STEP_4_START:
            renderStart(camera);
            break;
    }

    batch.end();
}
项目:Catan    文件:CatanWindow.java   
private void init() {
    // Make the window around 3/4 of the screen
    setSize(width, height);

    // Position window in the middle
    setPosition(Gdx.graphics.getWidth() / 2 - getWidth() / 2, Gdx.graphics.getHeight() / 2 - getHeight() / 2);

    // Center title
    getTitleLabel().setAlignment(Align.center);

    // Create the close button
    if (getTitleLabel().getText().length != 0) {
        closeButton = new TextButton("X", getSkin());
        closeButton.setSize(20, 20);
        closeButton.addListener(new ChangeListener() {
            @Override
            public void changed(ChangeEvent event, Actor actor) {
                closeButton.setChecked(false);
                close();
            }
        });
        getTitleTable().addActor(closeButton);
        closeButton.setPosition(getWidth() - closeButton.getWidth() - 5, 0);
    }

    getTitleTable().getCells().get(0).expandY().fillY();

    setMovable(false);
    setModal(true);

    row();
}
项目:Hexpert    文件:LockedTutDialog.java   
public LockedTutDialog(Hexpert hexpert, Skin skin) {
    super(hexpert, skin, false);
    I18NBundle i18n = hexpert.i18NBundle;
    Label lblContent = new Label(i18n.get("lck_diag"), skin);
    lblContent.setAlignment(Align.center);
    lblContent.setWrap(true);
    getContentTable().defaults().pad(25);
    getContentTable().add(lblContent).width(800);
}
项目:NoRiskNoFun    文件:LobbyScene.java   
private void initializePlayerNameLabels() {

        playerNameLabels = new ArrayList<>(sceneData.getGameData().getMaxNumPlayers());
        for (int i = 0; i < sceneData.getGameData().getMaxNumPlayers(); i++) {
            LabelSceneObject label = new LabelSceneObject(sceneData.createLabel(Texts.WAITING_LABEL_TEXT, Assets.FONT_36PX_BLACK_NO_BORDER));
            label.setBackgroundColor(Color.DARK_GRAY);
            label.setTextAlignment(Align.center);
            playerNameLabels.add(label);
            addSceneObject(label);
        }
    }
项目:conquest    文件:Troop.java   
private float angleToNext(int index) {
    Tile current = path.get(index);
    Tile next = path.get(index + 1);
    float dX = current.getX(Align.center) - next.getX(Align.center);
    float dY = current.getY(Align.center) - next.getY(Align.center);
    return MathUtils.atan2(dY, dX) * MathUtils.radDeg;
}
项目:conquest    文件:Hud.java   
public Hud() {
    stage = new Stage();

    background = Color.valueOf("#626262");
    timer.setAlignment(Align.bottom, Align.center);

    stage.addActor(timer);
}
项目:conquest    文件:NumberField.java   
NumberField(String text, Skin skin) {
    super(text, skin);
    setSize(115, 40);
    setPosition(Gdx.graphics.getWidth() / 3 - getWidth() / 2, Gdx.graphics.getHeight() / 2 + getHeight() / 4);
    setAlignment(Align.center);
    setTextFieldFilter(new TextFieldFilter.DigitsOnlyFilter());
}
项目:Cubes    文件:SplashMenu.java   
public SplashMenu() {
  logo = new Image(new TextureRegionDrawable(Assets.getTextureRegion("core:logo.png")), Scaling.fillY, Align.center);
  text = new Label("Loading " + Branding.DEBUG, new Label.LabelStyle(Fonts.smallHUD, Color.WHITE));

  stage.addActor(logo);
  stage.addActor(text);
}
项目:miniventure    文件:TextParticle.java   
@Override
protected void drawSprite(SpriteBatch batch, float x, float y) {
    BitmapFont font = GameCore.getFont();
    font.setColor(shadow);
    font.draw(batch, text, x-1, y+1, 0, Align.center, false);
    font.setColor(main);
    font.draw(batch, text, x, y, 0, Align.center, false);
}
项目:miniventure    文件:MainMenuScreen.java   
@Override
public void render(float delta) {

    if(rendered) {
        game.setScreen(new GameScreen());
        dispose();
        return;
    }

    Gdx.gl.glClearColor(0, 0, 0.2f, 1); // these are floats from 0 to 1.
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    camera.update();

    batch.setProjectionMatrix(camera.combined); // tells the batch to use the camera's coordinate system.
    batch.begin();

    if(clicked) {
        font.draw(batch, "Loading...", camera.viewportWidth / 2, camera.viewportHeight / 2, 0, Align.center, false);
        rendered = true;
    } else {
        font.draw(batch, "Welcome to Miniventure! You're playing Version " + GameCore.VERSION, 100, 200);
        font.draw(batch, "Use the arrow keys or the mouse to move, the C key to attack, and the V key to", 100, 150);
        font.draw(batch, "interact with things and place items.", 100, 130);
        font.draw(batch, "Use the Q and E keys to cycle through your inventory.", 100, 80);
        font.draw(batch, "Click anywhere, or press space, to begin.", 100, 30);
    }
    batch.end();

    if (Gdx.input.isTouched() || Gdx.input.isKeyJustPressed(Input.Keys.SPACE))
        clicked = true;
}
项目:TH902    文件:EnemySpellInfoSystem.java   
public static void activate(Entity boss) {
    central = boss;
    final Transform cTransform = central.GetComponent(Transform.class);
    final BossHP bossHP = central.GetComponent(BossHP.class);

    spellName = Entity.Create();
    spellName.AddComponent(new Transform(new Vector2(546, 700)));
    final TextRenderer nameRenderer = new TextRenderer(bossHP.spellNames[bossHP.current]);
    nameRenderer.labelAlign = Align.topRight;
    nameRenderer.lineAlign = Align.right;
    spellName.AddComponent(nameRenderer);
    spellName.AddComponent(new LambdaComponent(() -> {
        nameRenderer.setText(bossHP.spellNames[bossHP.current] == null ? "" : bossHP.spellNames[bossHP.current]);
    }, 0, 4));

    lifeGauge = Entity.Create();
    lifeGauge.AddComponent(new Transform(cTransform.position));
    final CircularProgressRenderer circularProgressRenderer = new CircularProgressRenderer();
    final ImageRenderer outerCircle = new ImageRenderer(ResourceManager.textures.get("bloodGaugeOuter"), -1);
    lifeGauge.AddComponent(outerCircle);
    lifeGauge.AddComponent(circularProgressRenderer);
    lifeGauge.AddComponent(new LambdaComponent(() -> {
        circularProgressRenderer.progress.toBack();
        outerCircle.image.toBack();
        circularProgressRenderer.progress.setPercent(bossHP.hp / (float) bossHP.maxhp);
    }, 1));

    timeleft = Entity.Create();
    timeleft.AddComponent(new Transform(new Vector2(285, 660)));
    final TextRenderer timeRenderer = new TextRenderer(bossHP.spellNames[bossHP.current]);
    timeRenderer.labelAlign = Align.center;
    timeRenderer.lineAlign = Align.center;
    timeleft.AddComponent(timeRenderer);
    timeleft.AddComponent(new LambdaComponent(() -> {
        timeRenderer.setText(String.format("%.2f", (bossHP.time[bossHP.current] - bossHP.timer) / 60f));
    }, 1));
    mIsActive = true;
}
项目:Climatar    文件:TitleView.java   
@Override
public void layout(float x, float y, float width, float height) {
    buttonsTable.pack();
    buttonsTable.invalidate();
    buttonsTable.validate();
    buttonsTable.layout();

    titleLabel.setFontScale(getTitleScale());
    titleLabel.setSize(width, height/8);
    titleLabel.setPosition(width / 2f, 2 * height / 3, Align.center);
}