Java 类com.badlogic.gdx.utils.Base64Coder 实例源码

项目:gdx-gamesvcs    文件:GameCircleClient.java   
public Boolean saveGameStateSync(String id, byte[] gameState, long progressValue,
                                 ISaveGameStateResponseListener listener) {
    if (!isSessionActive() || !whisperSyncEnabled)
        return false;

    GameDataMap gameDataMap = AmazonGamesClient.getWhispersyncClient().getGameData();

    SyncableString savedData = gameDataMap.getLatestString(id);
    SyncableNumber savedProgress = gameDataMap.getLatestNumber(id + "progress");

    if (!savedProgress.isSet() || savedProgress.asLong() <= progressValue) {
        savedData.set(new String(Base64Coder.encode(gameState)));
        savedProgress.set(progressValue);
        if (listener != null)
            listener.onGameStateSaved(true, null);
        return true;
    } else {
        Gdx.app.error(GameCircleClient.GS_CLIENT_ID, "Progress of saved game state higher than current one. Did " +
                "not save.");
        if (listener != null)
            listener.onGameStateSaved(true, null);
        return false;
    }
}
项目:Mindustry    文件:KryoServer.java   
@Override
public void onMessage(WebSocket conn, String message) {
    try {
        KryoConnection k = getBySocket(conn);
        if (k == null) return;

        if(message.equals("_ping_")){
            conn.send(connections.size() + "|" + Vars.player.name);
            connections.remove(k);
        }else {
            if (debug) UCore.log("Got message: " + message);

            byte[] out = Base64Coder.decode(message);
            if (debug) UCore.log("Decoded: " + Arrays.toString(out));
            ByteBuffer buffer = ByteBuffer.wrap(out);
            Object o = serializer.read(buffer);
            Net.handleServerReceived(o, k.id);
        }
    }catch (Exception e){
        UCore.log("Error reading message!");
        e.printStackTrace();
    }
}
项目:Mindustry    文件:SaveIO.java   
public static void saveToSlot(int slot){
    if(Vars.gwt){
        ByteArrayOutputStream stream = new ByteArrayOutputStream();
        write(stream);
        Settings.putString("save-"+slot+"-data", new String(Base64Coder.encode(stream.toByteArray())));
        Settings.save();
    }else{
        FileHandle file = fileFor(slot);
        boolean exists = file.exists();
        if(exists) file.moveTo(file.sibling(file.name() + "-backup." + file.extension()));
        try {
            write(fileFor(slot));
        }catch (Exception e){
            if(exists) file.sibling(file.name() + "-backup." + file.extension()).moveTo(file);
            throw new RuntimeException(e);
        }
    }
}
项目:sokobug    文件:PlayerProgressManager.java   
public boolean hasOlderVersionSavingSystem() {
    String codedKey = Base64Coder.encodeString("currentLevel");
    String stringUncodedValue = Base64Coder.decodeString(pref.getString(codedKey));

    String codedKey2 = Base64Coder.encodeString("chapter1");
    String stringUncodedValue2 = Base64Coder.decodeString(pref.getString(codedKey2));

    if (stringUncodedValue.compareTo("") == 0) {
        return false;
    } else {
        if (stringUncodedValue2.compareTo("") == 0) {
            return true;
        } else {
            return false;
        }
    }
}
项目:sokobug    文件:PlayerProgressManager.java   
private void loadLevelsStatus() {
    if (hasOlderVersionSavingSystem()) {
        loadOlderVersionChapter1();
    }

    for (int i = 0; i < PlayerProgress.NUMBER_OF_CHAPTERS; i++) {
        String codedKey = Base64Coder.encodeString("chapter" + (i + 1));
        String stringUncodedValue = Base64Coder.decodeString(pref.getString(codedKey));
        if (stringUncodedValue.compareTo("") == 0) {
            saveLevelsStatus();
            break;
        } else {
            String stringLevelsStatus[] = stringUncodedValue.split(" ");
            int levelsStatus[] = new int[stringLevelsStatus.length];
            for (int j = 0; j < stringLevelsStatus.length; j++) {
                levelsStatus[j] = Integer.valueOf(stringLevelsStatus[j]);
            }
            playerProgress.setLevelsStatus(levelsStatus, i + 1);
        }
    }
}
项目:FruitCatcher    文件:HighScoreManager.java   
@SuppressWarnings("unchecked")
private void retrieveHighScores() {
    FileHandle highScoresFile = Gdx.files.local(SCORES_DATA_FILE);
    if( highScoresFile.exists() ) {
        Json json = new Json();
        try {
            String encScoresStr = highScoresFile.readString();
            String scoresStr = Base64Coder.decodeString( encScoresStr );
            highScores = json.fromJson(ArrayList.class, HighScore.class, scoresStr);
            return;
           } catch( Exception e ) {
               Gdx.app.error( HighScoreManager.class.getName(), 
                    "Unable to parse high scores data file", e );
           }
    }
    highScores = new ArrayList<HighScore>();
    String playerName = textResources.getDefaultPlayerName();
    for(int i=0;i<HIGH_SCORES_COUNT;i++){
        highScores.add(new HighScore(playerName, 50 - 10*i, false));
    }
}
项目:gdx-tilemap3d    文件:TilePrefabSaver.java   
public static void save(TilePrefab prefab, String outputFilename) {
    if (prefab == null)
        throw new IllegalArgumentException();

    JsonTilePrefab jsonPrefab = new JsonTilePrefab();
    jsonPrefab.width = prefab.getWidth();
    jsonPrefab.height = prefab.getHeight();
    jsonPrefab.depth = prefab.getDepth();

    byte[] dataBytes = new byte[prefab.getData().length * TileDataSerializer.TILE_SIZE_BYTES];
    ByteBuffer buffer = ByteBuffer.wrap(dataBytes);

    TileDataSerializer.serialize(prefab, buffer);
    jsonPrefab.data = new String(Base64Coder.encode(dataBytes));

    Json json = new Json();
    String output = json.prettyPrint(jsonPrefab);
    FileHandle outputFile = Gdx.files.local(outputFilename);
    outputFile.writeString(output, false);
}
项目:Gensokyo_LibGdx    文件:ProfileManager.java   
protected void persist(Profile profile)
{
    // create the handle for profile data file
    FileHandle profileDataFile = Gdx.files.local(PROFILE_DATA_FILE);
    Gdx.app.log(GensokyoGame.LOG, "Persisting profile in: " + profileDataFile.path());

    Json json = new Json();

    // convert profile to text
    String profileAsText = json.toJson(profile);

    // encode the text
    if (!GensokyoGame.DEV)
    {
        profileAsText = Base64Coder.encodeString(profileAsText);
    }

    // write the profile data file
    profileDataFile.writeString(profileAsText, false);
}
项目:gdx-gamesvcs    文件:GameCircleClient.java   
protected boolean loadGameStateSync(String fileId, ILoadGameStateResponseListener listener) {
    if (!isSessionActive() || !whisperSyncEnabled) {
        listener.gsGameStateLoaded(null);
        return false;
    }

    // wait some time to get data loaded from cloud
    int maxWaitTime = 5000;
    if (!loadedFromCloud)
        Gdx.app.log(GameCircleClient.GS_CLIENT_ID, "Waiting for cloud data to get synced...");

    while (!loadedFromCloud && maxWaitTime > 0) {
        SystemClock.sleep(100);
        maxWaitTime -= 100;
    }

    GameDataMap gameDataMap = AmazonGamesClient.getWhispersyncClient().getGameData();
    SyncableString savedData = gameDataMap.getLatestString(fileId);
    if (!savedData.isSet()) {
        Gdx.app.log(GameCircleClient.GS_CLIENT_ID, "No data in whispersync for " + fileId);
        listener.gsGameStateLoaded(null);
        return false;
    } else {
        Gdx.app.log(GameCircleClient.GS_CLIENT_ID, "Loaded " + fileId + "from whispersync successfully.");
        listener.gsGameStateLoaded(Base64Coder.decode(savedData.getValue()));
        return true;
    }
}
项目:Mindustry    文件:JavaWebsocketClient.java   
@Override
public void send(Object object, SendMode mode) {
    if(!(object instanceof Packet)) throw new RuntimeException("All sent objects must be packets!");
    Packet p = (Packet)object;
    buffer.position(0);
    buffer.put(Registrator.getID(object.getClass()));
    p.write(buffer);
    int pos = buffer.position();
    buffer.position(0);
    byte[] out = new byte[pos];
    buffer.get(out);
    String string = new String(Base64Coder.encode(out));
    if(debug) UCore.log("Sending string: " + string);
    socket.send(string);
}
项目:Mindustry    文件:KryoServer.java   
@Override
public void send(Object object, SendMode mode){
    if(socket != null){
        try {
            synchronized (buffer) {
                buffer.position(0);
                if(debug) UCore.log("Sending object with ID " + Registrator.getID(object.getClass()));
                serializer.write(buffer, object);
                int pos = buffer.position();
                buffer.position(0);
                byte[] out = new byte[pos];
                buffer.get(out);
                String string = new String(Base64Coder.encode(out));
                if(debug) UCore.log("Sending string: " + string);
                socket.send(string);
            }
        }catch (Exception e){
            e.printStackTrace();
            connections.remove(this);
        }
    }else if (connection != null) {
        if (mode == SendMode.tcp) {
            connection.sendTCP(object);
        } else {
            connection.sendUDP(object);
        }
    }
}
项目:Mindustry    文件:WebsocketClient.java   
@Override
public void send(Object object, SendMode mode) {
    if(!(object instanceof Packet)) throw new RuntimeException("All sent objects must be packets!");
    Packet p = (Packet)object;
    buffer.position(0);
    buffer.put(Registrator.getID(object.getClass()));
    p.write(buffer);
    int pos = buffer.position();
    buffer.position(0);
    byte[] out = new byte[pos];
    buffer.get(out);
    String string = new String(Base64Coder.encode(out));
    socket.send(string);
}
项目:Mindustry    文件:SaveIO.java   
public static void loadFromSlot(int slot){
    if(Vars.gwt){
        String string = Settings.getString("save-"+slot+"-data");
        ByteArrayInputStream stream = new ByteArrayInputStream(Base64Coder.decode(string));
        load(stream);
    }else{
        load(fileFor(slot));
    }
}
项目:Mindustry    文件:SaveIO.java   
public static DataInputStream readSlotMeta(int slot){
    if(Vars.gwt){
        String string = Settings.getString("save-"+slot+"-data");
        byte[] bytes = Base64Coder.decode(string);
        return new DataInputStream(new ByteArrayInputStream(bytes));
    }else{
        return new DataInputStream(fileFor(slot).read());
    }
}
项目:gdx-fireapp    文件:ImageHelper.java   
/**
 * Creates texture region from byte[].
 * <p>
 * GWT platform requires additional step (as far as i know) to deal with Pixmap. It is need to load Image element
 * and wait until it is loaded.
 *
 * @param bytes    Image byte[] representation, not null
 * @param consumer Consumer where you should deal with region, not null
 */
public static void createTextureFromBytes(byte[] bytes, final Consumer<TextureRegion> consumer)
{
    String base64 = "data:image/png;base64," + new String(Base64Coder.encode(bytes));
    final Image image = new Image();
    image.setVisible(false);
    image.addLoadHandler(new LoadHandler()
    {
        @Override
        public void onLoad(LoadEvent event)
        {
            ImageElement imageElement = image.getElement().cast();
            Pixmap pixmap = new Pixmap(imageElement);
            Gdx.app.log("ImageHelper", "pixmap: " + pixmap.getWidth() + "/" + pixmap.getHeight());
            final int orgWidth = pixmap.getWidth();
            final int orgHeight = pixmap.getHeight();
            int width = MathUtils.nextPowerOfTwo(orgWidth);
            int height = MathUtils.nextPowerOfTwo(orgHeight);
            final Pixmap potPixmap = new Pixmap(width, height, pixmap.getFormat());
            potPixmap.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight());
            pixmap.dispose();
            TextureRegion region = new TextureRegion(new Texture(potPixmap), 0, 0, orgWidth, orgHeight);
            potPixmap.dispose();
            RootPanel.get().remove(image);
            consumer.accept(region);
        }
    });
    image.setUrl(base64);
    RootPanel.get().add(image);
}
项目:gdx-fireapp    文件:Storage.java   
/**
 * {@inheritDoc}
 */
@Override
public void upload(final byte[] data, final String path, final UploadCallback callback)
{
    ScriptRunner.firebaseScript(new ScriptRunner.ScriptStorageAction(bucketUrl())
    {
        @Override
        public void run()
        {
            StorageJS.upload(scriptBucketUrl, path, new String(Base64Coder.encode(data)), callback);
        }
    });
}
项目:Entitas-Java    文件:ProfileManagerGDX.java   
@Override
public void persist(P profile) {
    FileHandle profileDataFile = Gdx.files.local(preferencesManager.PROFILE_DATA_FILE);
    Json json = new Json();
    String profileAsText = json.toJson(profile);

    profileAsText = Base64Coder.encodeString(profileAsText);
    profileDataFile.writeString(profileAsText, false);
}
项目:NerdShooter    文件:NetworkHandle.java   
public static String encrypt(String input, String key){
    byte[] crypted = null;
    try{
        SecretKeySpec skey = new SecretKeySpec(key.getBytes(), "AES");
        Cipher cipher = Cipher.getInstance("AES/ECB/PKCS5Padding");
        cipher.init(Cipher.ENCRYPT_MODE, skey);
        crypted = cipher.doFinal(input.getBytes());
    }catch(Exception e){
        System.out.println(e.toString());
    }
    return new String(Base64Coder.encode(crypted));
}
项目:NerdShooter    文件:NetworkHandle.java   
public static String decrypt(String input, String key){
    System.out.println(input);
    byte[] output = null;
    try{
        SecretKeySpec skey = new SecretKeySpec(key.getBytes(), "AES");
        Cipher cipher = Cipher.getInstance("AES/ECB/PKCS5Padding");
        cipher.init(Cipher.DECRYPT_MODE, skey);
        output = cipher.doFinal(Base64Coder.decode(input.replace("\\", "")));
    } catch(Exception e){
        System.out.println(e.toString());
    }
    return new String(output);
}
项目:gdx-lml    文件:Base64Serializer.java   
@Override
public String serializeAsString(final Object object) {
    final String serialized = serializer.serializeAsString(object);
    try {
        return Base64Coder.encodeString(serialized, useUrlSafeEncoding);
    } catch (final Exception exception) {
        throw new SerializationException("Unable to encode data into BASE64: " + serialized, exception);
    }
}
项目:gdx-lml    文件:Base64Serializer.java   
@Override
public Object deserialize(final String data) {
    String decoded;
    try {
        decoded = Base64Coder.decodeString(data, useUrlSafeEncoding);
    } catch (final Exception exception) {
        throw new SerializationException("Unable to decode data from BASE64: " + data, exception);
    }
    return serializer.deserialize(decoded);
}
项目:sokobug    文件:PlayerProgressManager.java   
private void loadOlderVersionChapter1() {
    int currentLevel;

    // loadCurrentLevel
    String codedKey = Base64Coder.encodeString("currentLevel");
    String stringUncodedValue = Base64Coder.decodeString(pref.getString(codedKey));
    currentLevel = Integer.valueOf(stringUncodedValue);

    int chapter1LevelsStatus[] = new int[PlayerProgress.NUMBER_OF_LEVELS];

    // loadSkippedLevels
    String codedKey2 = Base64Coder.encodeString("skippedLevels");
    String stringUncodedValue2 = Base64Coder.decodeString(pref.getString(codedKey2));
    boolean noSkippedLevels = stringUncodedValue2.compareTo("") == 0;
    String stringSkippedLevels[] = stringUncodedValue2.split(" ");

    for (int i = 0; i < chapter1LevelsStatus.length; i++) {
        boolean found = false;
        if (!noSkippedLevels) {
            for (int j = 0; j < stringSkippedLevels.length; j++) {
                if ((i + 1) == Integer.valueOf(stringSkippedLevels[j])) {
                    chapter1LevelsStatus[i] = PlayerProgress.LevelType.SKIPPED_LEVEL.ordinal();
                    found = true;
                }
            }
        }

        if (!found) {
            if (i + 1 <= currentLevel) {
                chapter1LevelsStatus[i] = PlayerProgress.LevelType.OPENED_LEVEL.ordinal();
            } else {
                chapter1LevelsStatus[i] = PlayerProgress.LevelType.LOCKED_LEVEL.ordinal();
            }
        }
    }

    playerProgress.setLevelsStatus(chapter1LevelsStatus, 1);
    savePlayerProgress();
}
项目:sokobug    文件:PlayerProgressManager.java   
private void saveLevelsStatus() {
    for (int i = 0; i < PlayerProgress.NUMBER_OF_CHAPTERS; i++) {
        StringBuilder stringBuilder = new StringBuilder();
        for (Integer levelStatus : playerProgress.getLevelsStatus(i + 1)) {
            stringBuilder.append(String.valueOf(levelStatus)).append(" ");
        }
        if (stringBuilder.length() != 0) {
            stringBuilder.deleteCharAt(stringBuilder.length() - 1);
        }
        pref.putString(Base64Coder.encodeString("chapter" + (i + 1)),
                Base64Coder.encodeString(stringBuilder.toString()));
    }
    pref.flush();
}
项目:FruitCatcher    文件:HighScoreManager.java   
private void persist() {
    FileHandle highScoresFile = Gdx.files.local(SCORES_DATA_FILE);

       Json json = new Json();
       String scoresStr = json.toJson(highScores);
       String encScoresStr = Base64Coder.encodeString(scoresStr);
       highScoresFile.writeString(encScoresStr, false);     
}
项目:0Bit-Engine    文件:SaveManager.java   
/**
 * Loads an Object of type T from a previously saved file
 * @param type type of the Object to load
 * @param localPath local path to the file
 * @param encoded whether the file is encoded
 * @return the loaded Object of type T
 */
public <T> T load(Class<T> type, String localPath, boolean encoded) {
    FileHandle file = Gdx.files.internal(localPath);
    if (encoded) {
        return json.fromJson(type, Base64Coder.decodeString(file.readString()));
    }
    return json.fromJson(type, file.readString());
}
项目:0Bit-Engine    文件:KeyMapper.java   
/**
 * Saves a key or controller map to a json file with optional Base64 encoding.
 * @param path Path to output file.
 * @param controller Whether to save the controller map.
 * @param encoded Whether to encode the file.
 */
public void saveMap(String path, boolean controller, boolean encoded) {
    FileHandle file = new FileHandle(path);
    String output = json.prettyPrint((controller)? controllerMap : keyMap);
    if (encoded) output = Base64Coder.encodeString(output);
    file.writeString(output, false);
    System.out.println("Map saved to " + path);
}
项目:0Bit-Engine    文件:KeyMapper.java   
/**
 * Loads a key or controller map from a previously saved file.
 * @param path Path to map file.
 * @param controller Whether to load a controller map.
 * @param encoded Whether the file is encoded.
 */
@SuppressWarnings("unchecked")
public void loadMap(String path, boolean controller, boolean encoded) {
    FileHandle file = new FileHandle(path);
    Map<String, Float> map = json.fromJson(HashMap.class, (encoded)? Base64Coder.decodeString(file.readString()) : file.readString());
    ((controller) ? controllerMap : keyMap).clear();
    ((controller) ? controllerMap : keyMap).putAll(map);
}
项目:legend-of-waffles    文件:StageServices.java   
private void processLayerDataXML(final Element layerNode, final int width, final int height)
        throws IOException {
    final String data = layerNode.getChildNodes().item(1).getTextContent().trim();
    final byte[] decodedBytes = Base64Coder.decode(data);
    final GZIPInputStream stream = new GZIPInputStream(new ByteArrayInputStream(decodedBytes));
    final int[] _tileData = new int[width * height];
    int pos = 0;
    while (pos < (width * height)) {
        int tileNum = stream.read();      tileNum |= (stream.read() << 8);
        tileNum |= (stream.read() << 16); tileNum |= (stream.read() << 24);
        _tileData[pos++] = tileNum - 1;
    }
    _stageFactory.generate().setTileData(_tileData);
}
项目:DreamsLibGdx    文件:ProfileManager.java   
protected void persist(Profile profile) {

        FileHandle profileDataFile = Gdx.files.local(Constants.PROFILE_DATA_FILE);
        Gdx.app.log(Constants.LOG, "Persisting profile in: " + profileDataFile.path());
        Json json = new Json();
        String profileAsText = json.toJson(profile);

        if (!DreamsGame.DEBUG) {
            profileAsText = Base64Coder.encodeString(profileAsText);
        }
        profileDataFile.writeString(profileAsText, false);
    }
项目:gdx-gamesvcs    文件:GameJoltClient.java   
@Override
public void saveGameState(String fileId, byte[] gameState, long progressValue,
                          final ISaveGameStateResponseListener listener) {
    if (!isSessionActive()) {
        if (listener != null)
            listener.onGameStateSaved(false, "NOT_CONNECTED");
        return;
    }

    //TODO progressValue is saved for future use, but should be checked before overwriting existing values

    Net.HttpRequest http = buildStoreDataRequest(fileId, false,
            Long.toString(progressValue) + "\n" + new String(Base64Coder.encode(gameState)));

    Gdx.net.sendHttpRequest(http, new Net.HttpResponseListener() {
        @Override
        public void handleHttpResponse(Net.HttpResponse httpResponse) {
            String json = httpResponse.getResultAsString();
            boolean success = parseSuccessFromResponse(json);

            if (!success)
                Gdx.app.error(GAMESERVICE_ID, "Error saving gamestate: " + json);

            if (listener != null)
                listener.onGameStateSaved(success, null);
        }

        @Override
        public void failed(Throwable t) {
            Gdx.app.error(GAMESERVICE_ID, "Error saving gamestate", t);
            if (listener != null)
                listener.onGameStateSaved(false, null);
        }

        @Override
        public void cancelled() {
            Gdx.app.error(GAMESERVICE_ID, "Error saving gamestate: Cancelled");
            if (listener != null)
                listener.onGameStateSaved(false, null);
        }
    });
}
项目:gdx-gamesvcs    文件:GameJoltClient.java   
@Override
public void loadGameState(String fileId, final ILoadGameStateResponseListener listener) {
    if (!isSessionActive()) {
        listener.gsGameStateLoaded(null);
        return;
    }

    Net.HttpRequest http = buildLoadDataRequest(fileId, false);

    Gdx.net.sendHttpRequest(http, new Net.HttpResponseListener() {
        @Override
        public void handleHttpResponse(Net.HttpResponse httpResponse) {
            String response = httpResponse.getResultAsString();

            if (response == null || !response.startsWith("SUCCESS")) {
                // just log, no error because loading a nonexistant gamestate fails but is no error
                Gdx.app.log(GAMESERVICE_ID, "Gamestate load failed: " + response);
                listener.gsGameStateLoaded(null);
            } else {
                // indexOf is twice to cut first two lines. First one is success message,
                // second one is progressValue
                byte[] gs = Base64Coder.decode(response.substring(
                        response.indexOf('\n', response.indexOf('\n') + 1) + 1));
                listener.gsGameStateLoaded(gs);
            }
        }

        @Override
        public void failed(Throwable t) {
            Gdx.app.error(GAMESERVICE_ID, "Gamestate load failed", t);
            listener.gsGameStateLoaded(null);
        }

        @Override
        public void cancelled() {
            Gdx.app.error(GAMESERVICE_ID, "Gamestate load cancelled");

            listener.gsGameStateLoaded(null);
        }
    });
}
项目:Mindustry    文件:JavaWebsocketClient.java   
@Override
public void connect(String ip, int port) throws IOException {
    try {
        URI i = new URI("ws://" + ip + ":" + Vars.webPort);
        UCore.log("Connecting: " + i);
        socket = new WebSocketClient(i, new Draft_6455(), null, 5000) {
            Thread thread;

            @Override
            public void connect() {
                if(thread != null )
                    throw new IllegalStateException( "WebSocketClient objects are not reuseable" );
                thread = new Thread(this);
                thread.setDaemon(true);
                thread.start();
            }

            @Override
            public void onOpen(ServerHandshake handshakedata) {
                UCore.log("Connected!");
                Connect connect = new Connect();
                Net.handleClientReceived(connect);
            }

            @Override
            public void onMessage(String message) {
                if(debug) UCore.log("Got message: " + message);
                try {
                    byte[] bytes = Base64Coder.decode(message);
                    ByteBuffer buffer = ByteBuffer.wrap(bytes);
                    byte id = buffer.get();
                    if (id == -2) {
                        //this is a framework message... do nothing yet?
                    } else {
                        Class<?> type = Registrator.getByID(id);
                        if(debug) UCore.log("Got class ID: " + type);
                        Packet packet = (Packet) ClassReflection.newInstance(type);
                        packet.read(buffer);
                        Net.handleClientReceived(packet);
                    }
                } catch (Exception e) {
                    e.printStackTrace();
                    //throw new RuntimeException(e);
                }
            }

            @Override
            public void onClose(int code, String reason, boolean remote) {
                if(debug) UCore.log("Closed.");
                Disconnect disconnect = new Disconnect();
                Net.handleClientReceived(disconnect);
            }

            @Override
            public void onError(Exception ex) {
                onClose(0, null, true);
                ex.printStackTrace();
            }
        };
        socket.connect();
    }catch (URISyntaxException e){
        throw new IOException(e);
    }
}
项目:EarthInvadersGDX    文件:Game.java   
public static void save() {
    Json json = new Json();
    saveFile.writeString(Base64Coder.encodeString(json.prettyPrint(currentDescriptor)), false);
}
项目:EarthInvadersGDX    文件:Game.java   
public static void load() {
    Json json = new Json();
    currentDescriptor = json.fromJson(SaveFileDescriptor.class, Base64Coder.decodeString(saveFile.readString()));
}
项目:libGdx-xiyou    文件:DataUtils.java   
/**
 * Base64Coder解密获取单个数据
 */
public String getDataFromDecode(String key) {
    String result = Base64Coder.decodeString(mPreferences.getString(key));
    return result;
}
项目:libGdx-xiyou    文件:DataUtils.java   
/**
 * Base64Coder加密保存单个数据
 */
public void saveDataToEncode(String key, String content) {
    String result = Base64Coder.encodeString(content);
    mPreferences.putString(key, result);
    mPreferences.flush();
}
项目:M-M    文件:ControlsPreference.java   
@Override
@SuppressWarnings("unchecked")
protected Array<ControlsData> convert(final String rawPreference) {
    return json.fromJson(Array.class, ControlsData.class, Base64Coder.decodeString(rawPreference));
}
项目:M-M    文件:ControlsPreference.java   
@Override
protected String serialize(final Array<ControlsData> preference) {
    return Base64Coder.encodeString(json.toJson(preference, Array.class, ControlsData.class));
}
项目:gdx-texture-packer-gui    文件:Base64StringEncryptor.java   
@Override
public String encrypt(String value) {
    return Base64Coder.encodeString(value);
}
项目:gdx-texture-packer-gui    文件:Base64StringEncryptor.java   
@Override
public String decrypt(String value) {
    return Base64Coder.decodeString(value);
}