Java 类com.badlogic.gdx.scenes.scene2d.actions.SequenceAction 实例源码

项目:cocos-ui-libgdx    文件:CCSpriteViewTest.java   
@Test
@NeedGL
public void shouldParseSpriteView() throws Exception {
    CocoStudioUIEditor editor = new CocoStudioUIEditor(
        Gdx.files.internal("animation/MainScene.json"), null, null, null, null);

    Group group = editor.createGroup();
    Image image = group.findActor("st_2");
    Array<Action> actions = image.getActions();
    assertThat(actions.size, is(1));
    RepeatAction repeatAction = (RepeatAction) actions.get(0);
    ParallelAction parallelAction = (ParallelAction) repeatAction.getAction();
    assertThat(parallelAction.getActions().size, is(3));
    assertThat(parallelAction.getActions(), (Matcher) everyItem(instanceOf(SequenceAction.class)));
    SequenceAction moveAction = (SequenceAction) parallelAction.getActions().get(0);
    SequenceAction scaleAction = (SequenceAction) parallelAction.getActions().get(1);
    assertThat(moveAction.getActions().size, is(4));
    assertThat(moveAction.getActions(), (Matcher) everyItem(instanceOf(MoveToAction.class)));
    assertThat(scaleAction.getActions().size, is(4));
    assertThat(scaleAction.getActions(), (Matcher) everyItem(instanceOf(ScaleToAction.class)));
}
项目:enklave    文件:ScreenExtensions.java   
private void addBackgroundExtension() {
    Image stobottom = new Image(new TextureRegion(manager.getAssetsExtension().getTexture(NameFiles.imageArrowBottom)));
    stobottom.setSize(Gdx.graphics.getWidth() * 0.1f, Gdx.graphics.getWidth() * 0.22f);
    stobottom.setPosition(Gdx.graphics.getWidth() / 2 - stobottom.getWidth() / 2, Gdx.graphics.getHeight() * 0.74f);
    Image selectroomtext = new Image(new TextureRegion(manager.getAssetsExtension().getTexture(NameFiles.txtSelectExtension)));
    selectroomtext.setSize(Gdx.graphics.getWidth() * 0.44f, Gdx.graphics.getHeight() * 0.12f);
    selectroomtext.setPosition(Gdx.graphics.getWidth() / 2 - selectroomtext.getWidth() / 2, Gdx.graphics.getHeight() * 0.815f);
    RepeatAction repeatActioan = new RepeatAction();
    MoveToAction fadedown = new MoveToAction();
    fadedown.setPosition(Gdx.graphics.getWidth() / 2 - stobottom.getWidth() / 2, Gdx.graphics.getHeight() * 0.71f);
    fadedown.setDuration(0.5f);
    MoveToAction fadeup = new MoveToAction();
    fadeup.setPosition(Gdx.graphics.getWidth() / 2 - stobottom.getWidth() / 2, Gdx.graphics.getHeight() * 0.74f);
    fadeup.setDuration(1f);
    repeatActioan.setAction(new SequenceAction(fadedown, fadeup));
    repeatActioan.setCount(RepeatAction.FOREVER);
    stobottom.addAction(repeatActioan);
    groupBtn = new Group();
    groupBtn.addActor(stobottom);
    groupBtn.addActor(selectroomtext);
}
项目:FlappySpinner    文件:MarketScreen.java   
public void setUpSkinImages() {
    skinImage = new Image(skins.get(position).getTextureRegion());
    skinImageRotation = new Image(skins.get(position).getTextureRegion());

    skinImage.setSize(3f, 3f);
    skinImage.setOrigin(skinImage.getWidth() / 2, skinImage.getHeight() / 2);
    skinImage.setPosition(Constants.WIDTH / 3 - skinImage.getWidth() / 2, Constants.HEIGHT / 2);

    skinImageRotation.setSize(3f, 3f);
    skinImageRotation.setOrigin(skinImageRotation.getWidth() / 2, skinImageRotation.getHeight() / 2);
    skinImageRotation.setPosition(Constants.WIDTH * 2 / 3 - skinImageRotation.getWidth() / 2, Constants.HEIGHT / 2);

    SequenceAction rotateAction = new SequenceAction();
    rotateAction.addAction(Actions.rotateBy(360, 0.5f, Interpolation.linear));
    RepeatAction infiniteLoop = new RepeatAction();
    infiniteLoop.setCount(RepeatAction.FOREVER);
    infiniteLoop.setAction(rotateAction);

    skinImageRotation.addAction(infiniteLoop);
    stage.addActor(skinImageRotation);
    stage.addActor(skinImage);
}
项目:skin-composer    文件:RootTable.java   
public void refreshStyleProperties(boolean preserveScroll) {
    if (stylePropertiesTable != null && stylePropertiesScrollPane != null) {
        float scrollY;
        if (preserveScroll) {
            scrollY = stylePropertiesScrollPane.getScrollY();
        } else {
            scrollY = 0;
        }

        stylePropertiesTable.clearChildren();
        addStyleProperties(stylePropertiesTable);

        if (preserveScroll) {
            validate();
            stylePropertiesScrollPane.setSmoothScrolling(false);
            stylePropertiesScrollPane.setScrollY(scrollY);
            stylePropertiesScrollPane.addAction(new SequenceAction(new DelayAction(.1f), new Action() {
                @Override
                public boolean act(float delta) {
                    stylePropertiesScrollPane.setSmoothScrolling(true);
                    return true;
                }
            }));
        }
    }
}
项目:Mario-Libgdx    文件:MysteryBlockCollisionHandler.java   
public void handle(TmxMap tileMap, TmxCell collidingCell, Stage stage) {

    AbstractBlock block = tileMap.getBlockAt(collidingCell.getX(), collidingCell.getY());       
    if (block!=null) {
        if (block.getBlocType()==BlockTypeEnum.MYSTERY_BLOCK_INVISIBLE) {               
            block.changeFrame();
        }
        float yWallBlock = block.getY();
        SequenceAction sequenceAction = new SequenceAction(
                new ChangeCellValueAction(tileMap, (int)block.getX(), (int)yWallBlock, TileIdConstants.INVISIBLE_BLOCK),
                ActionFacade.createMoveAction(block.getX(), yWallBlock + 0.4f, 0.08f),
                ActionFacade.createMoveAction(block.getX(), yWallBlock, 0.08f),
                new ReplaceWallAction(tileMap, block));
        block.addAction(sequenceAction);        
        // Add item 
        addItemFromBlock(tileMap, stage, block);
        // Check if one or several items were over the wall
        bumpElements(tileMap, collidingCell, stage);
    } else {
        Gdx.app.log("ERROR", "Block already taken in account");
    }

}
项目:DIamondFire    文件:Knight.java   
public void move(int x, int y) {
    float size = 32.0f;
    // Distance in pixels
    float dx = size * x;
    float dy = size * y;

    int destX = getPosX() + x;
    int destY = getPosY() + y;

    MoveByAction moveX = new MoveByAction();
    moveX.setAmountX(dx);
    moveX.setDuration(Math.abs(x) * 0.1f);

    MoveByAction moveY = new MoveByAction();
    moveY.setAmountY(dy);
    moveY.setDuration(Math.abs(y) * 0.1f);

    moveSeq = new SequenceAction(moveX, moveY);
    Speech.getInstance().speak("move " + this.name + " to " + getLetter(destY) + " " + (destX + 1));

    this.setPosition(destY, destX);
    this.addAction(moveSeq);

    moved = true;
    GameState.getInstance().addMove();
}
项目:Cardshifter    文件:DefaultZoneView.java   
@Override
public void zoomCard(final CardViewSmall cardView) {
    if (this.cardZoomedIn) {
        return;
    }
    final CardViewSmall cardViewCopy = new CardViewSmall(this.context, cardView.cardInfo, this, true);
    cardViewCopy.getActor().setPosition(Gdx.graphics.getWidth()/2.7f, Gdx.graphics.getHeight()/30);
    this.context.getStage().addActor(cardViewCopy.getActor());
    this.initialCardViewWidth = cardView.getActor().getWidth();
    this.initialCardViewHeight = cardView.getActor().getHeight();
    SequenceAction sequence = new SequenceAction();
    Runnable adjustForZoom = new Runnable() {
        @Override
        public void run() {
            cardViewCopy.zoom();
        }
    };
    sequence.addAction(Actions.sizeTo(Gdx.graphics.getWidth()/4, Gdx.graphics.getHeight()*0.9f, 0.2f));
    sequence.addAction(Actions.run(adjustForZoom));     
    cardViewCopy.getActor().addAction(sequence);
    this.cardZoomedIn = true;
}
项目:Cardshifter    文件:DeckBuilderScreen.java   
@Override
public void zoomCard(final CardViewSmall cardView) {
    if (this.cardZoomedIn) {
        return;
    }
    final CardViewSmall cardViewCopy = new CardViewSmall(this.context, cardView.cardInfo, this, true);
    cardViewCopy.setTargetable(TargetStatus.TARGETABLE, this);
    cardViewCopy.getActor().setPosition(this.screenWidth/2.7f, this.screenHeight/30);
    this.game.stage.addActor(cardViewCopy.getActor());
    this.initialCardViewWidth = cardView.getActor().getWidth();
    this.initialCardViewHeight = cardView.getActor().getHeight();
    SequenceAction sequence = new SequenceAction();
    Runnable adjustForZoom = new Runnable() {
        @Override
        public void run() {
            cardViewCopy.zoom();
        }
    };
    sequence.addAction(Actions.sizeTo(this.screenWidth/4, this.screenHeight*0.9f, 0.2f));
    sequence.addAction(Actions.run(adjustForZoom));     
    cardViewCopy.getActor().addAction(sequence);
    this.cardZoomedIn = true;
}
项目:conquest    文件:Troop.java   
private void createActions() {
    SequenceAction troopSequence = new SequenceAction();
    SequenceAction labelSequence = new SequenceAction();

    Vector2 centered = centered(path.get(0));
    setPosition(centered.x, centered.y);
    label.setPosition(centered.x, centered.y);

    for (int i = 0; i < path.getCount() - 1; i++) {
        Tile next = path.get(i + 1);
        centered = centered(next);

        troopSequence.addAction(Actions.rotateTo(angleToNext(i)));
        troopSequence.addAction(Actions.moveTo(centered.x, centered.y, speed(path.get(i), next), Interpolation.linear));
        labelSequence.addAction(Actions.moveTo(centered.x, centered.y, speed(path.get(i), next), Interpolation.linear));
    }

    troopSequence.addAction(Actions.run(() -> {
        Tile last = path.get(path.getCount() - 1);
        if (last.getOwner() == path.get(0).getOwner()) {
            last.adjustTroops(troops);
            Match.client.send(last);
        } else {
            new Battle(last, path.get(path.getCount() - 2), this);
        }
    }));
    troopSequence.addAction(Actions.removeActor());
    labelSequence.addAction(Actions.removeActor());

    addAction(troopSequence);
    label.addAction(labelSequence);
}
项目:Tower-Defense-Galaxy    文件:MessageWindow.java   
@Override
public void act(float delta) {
    super.act(delta);
    table.act(delta);
    switch (state) {
        case 0:
            if(!Gdx.input.isTouched())
                state++;
            break;
        case 1:
            if(Gdx.input.isTouched())
                state++;
            break;
        case 2:
            if(!Gdx.input.isTouched()) {
                AlphaAction action = new AlphaAction();
                action.setAlpha(0f);
                action.setDuration(0.3f);
                addAction(new SequenceAction(action, new RunnableAction() {
                    @Override
                    public void run() {
                        remove();
                    }
                }));
                state++;
            }
            break;
    }
}
项目:enklave    文件:TutorialDialog.java   
public Group createPuls(float x, float y){
    grPuls = new Group();
    Texture txt = managerAssets.getAssetsTutorial().getTexture(NameFiles.circlePulsTutorial);
    Image image = new Image(new TextureRegion(txt));
    Vector2 crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
    image.setSize(crop.x * 0.135f, crop.y * 0.135f);
    image.setPosition(x, y);
    grPuls.addActor(image);
    txt = managerAssets.getAssetsTutorial().getTexture(NameFiles.PulsCircleScalable);
    Image puls = new Image(new TextureRegion(txt));
    crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
    puls.setPosition(image.getRight() - image.getWidth() / 2, image.getTop() - image.getHeight() / 2);
    puls.setSize(1, 1);
    MoveToAction move = new MoveToAction();
    move.setDuration(1);
    move.setPosition(image.getRight() - image.getWidth() / 2 - crop.x*0.085f, image.getTop() - image.getHeight() / 2 - crop.y*0.085f);
    MoveToAction mo = new MoveToAction();
    mo.setDuration(0);
    mo.setPosition(image.getRight() - image.getWidth() / 2, image.getTop() - image.getHeight() / 2);
    ScaleToAction scale = new ScaleToAction();
    scale.setScale(WIDTH*0.17f);
    scale.setDuration(1);
    ScaleToAction sc = new ScaleToAction();
    sc.setDuration(0);
    sc.setScale(0);
    RepeatAction repeat = new RepeatAction();
    repeat.setCount(RepeatAction.FOREVER);
    repeat.setAction(new SequenceAction(scale, sc));
    puls.addAction(repeat);
    RepeatAction r = new RepeatAction();
    r.setCount(RepeatAction.FOREVER);
    r.setAction(new SequenceAction(move, mo));
    puls.addAction(r);
    grPuls.addActor(puls);
    return grPuls;
}
项目:enklave    文件:ScreenLoading.java   
public ScreenLoading(GameManager game) {
    gameManager = game;
    assets = ManagerAssets.getInstance();
    MoveToAction mred = new MoveToAction();
    mred.setPosition(Width , -Height);
    mred.setDuration(2f);
    MoveToAction mred1 = new MoveToAction();
    mred1.setPosition(-Width , Height);
    mred1.setDuration(0);
    translatered  = new RepeatAction();
    translatered.setCount(RepeatAction.FOREVER);
    translatered.setAction(new SequenceAction(new DelayAction(0.0f), mred,mred1, new DelayAction(4.0f)));
    MoveToAction mgreen = new MoveToAction();
    mgreen.setPosition(Width , -Height );
    mgreen.setDuration(2f);
    MoveToAction mgreen1 = new MoveToAction();
    mgreen1.setPosition(-Width , Height);
    mgreen1.setDuration(0);
    translategreen = new RepeatAction();
    translategreen.setCount(RepeatAction.FOREVER);
    translategreen.setAction(new SequenceAction(new DelayAction(2.0f), mgreen,mgreen1, new DelayAction(4.0f)));
    MoveToAction mblue = new MoveToAction();
    mblue.setPosition(Width , -Height);
    mblue.setDuration(2f);
    MoveToAction mblue1 = new MoveToAction();
    mblue1.setPosition(-Width , Height);
    mblue1.setDuration(0);
    translateblue = new RepeatAction();
    translateblue.setCount(RepeatAction.FOREVER);
    translateblue.setAction(new SequenceAction(new DelayAction(4.0f), mblue,mblue1,new DelayAction(4.0f)));
}
项目:FlappySpinner    文件:Spinner.java   
private void spinnerRotateAction() {
    SequenceAction rotateAction = new SequenceAction();
    rotateAction.addAction(Actions.rotateBy(360, 0.5f, Interpolation.linear));
    RepeatAction infiniteLoop = new RepeatAction();
    infiniteLoop.setCount(RepeatAction.FOREVER);
    infiniteLoop.setAction(rotateAction);
    this.addAction(infiniteLoop);
}
项目:FlappySpinner    文件:GameScreen.java   
public RepeatAction setOnStateImageAction(float duration) {
    SequenceAction sequenceAction = new SequenceAction();
    sequenceAction.addAction(Actions.scaleTo(1.3f, 1.3f, duration));
    sequenceAction.addAction(Actions.scaleTo(1f, 1f, duration));
    RepeatAction infiniteLoop = new RepeatAction();
    infiniteLoop.setCount(RepeatAction.FOREVER);
    infiniteLoop.setAction(sequenceAction);
    return infiniteLoop;
}
项目:cll1-gdx    文件:ScreenPoweredBy.java   
private Action getAlphaAction() {
    SequenceAction sa = Actions.sequence();
    sa.addAction(Actions.delay(1f));
    sa.addAction(Actions.alpha(1f, 4f));
    sa.addAction(Actions.delay(4f));
    sa.addAction(Actions.alpha(0f, 2f));
    sa.addAction(Actions.delay(1f));
    return sa;
}
项目:cll1-gdx    文件:ScreenPoweredBy.java   
private Action getVolumeAction(Music music) {
    SequenceAction sa = Actions.sequence();
    sa.addAction(Actions.delay(1f));
    sa.addAction(new MusicVolumeAction(music, .7f, 4f));
    sa.addAction(Actions.delay(4f));
    sa.addAction(new MusicVolumeAction(music, 0f, 2f));
    sa.addAction(Actions.delay(1f));
    if (onDone != null) {
        sa.addAction(Actions.run(onDone));
    }
    return sa;
}
项目:skin-composer    文件:DialogLoading.java   
@Override
public Dialog show(Stage stage) {
    Dialog dialog = super.show(stage);
    RunnableAction runnableAction = new RunnableAction();
    runnableAction.setRunnable(() -> {
        if (runnable != null) {
            runnable.run();
        }
        hide();
    });
    Action action = new SequenceAction(new DelayAction(.5f), runnableAction);
    addAction(action);

    return dialog;
}
项目:skin-composer    文件:MenuList.java   
public void hide() {
    //fade out and then remove
    clearActions();
    AlphaAction alphaAction = new AlphaAction();
    alphaAction.setAlpha(0.0f);
    alphaAction.setDuration(.3f);
    alphaAction.setInterpolation(Interpolation.fade);
    RemoveActorAction removeAction = new RemoveActorAction();
    removeAction.setActor(this);
    SequenceAction sequenceAction = new SequenceAction(alphaAction, removeAction);
    addAction(sequenceAction);
}
项目:QuickFlix    文件:BaseScene.java   
public void switchScreen(final Game game, final Screen newScreen, Stage stage){
    stage.getRoot().getColor().a = 1;
    SequenceAction sequenceAction = new SequenceAction();
    sequenceAction.addAction(fadeOut(0.5f));
    sequenceAction.addAction(run(new Runnable() {
        @Override
        public void run() {
            game.setScreen(newScreen);
        }
    }));
    stage.getRoot().addAction(sequenceAction);
}
项目:Mario-Libgdx    文件:Smoke.java   
@Override
public void addAppearAction() {     
    SequenceAction actions = new SequenceAction(
            ActionFacade.createMoveAction(getX() + move.x, getY(), 0.3f),               
            new DeleteItemAction(this));
    addAction(actions);
}
项目:Mario-Libgdx    文件:FireballExplosion.java   
@Override
public void addAppearAction() {
    SequenceAction actions = new SequenceAction(                
            ActionFacade.createMoveAction(getX(), getY(), 0.15f),
            new DeleteItemAction(this));
    addAction(actions);     
}
项目:Mario-Libgdx    文件:EjectedCoin.java   
@Override
public void addAppearAction() {
    SequenceAction actions = new SequenceAction(
            ActionFacade.createMoveAction(getX(), getY()+2, 0.2f),
            ActionFacade.createMoveAction(getX(), getY()+2, 0.25f),
            new DeleteItemAction(this));
    addAction(actions);

}
项目:Roguelike    文件:GameScreen.java   
public void clearContextMenu( boolean releaseLock )
{
    if (releaseLock)
    {
        lockContextMenu = false;
    }

    if ( lockContextMenu ) { return; }

    if (keyboardHelper != null)
    {
        keyboardHelper.clear();
        keyboardHelper = null;
    }

    if ( contextMenu != null )
    {
        contextMenu.addAction( new SequenceAction( Actions.fadeOut( 0.25f ), Actions.removeActor() ) );
        contextMenu = null;

        if (contextMenuQueue.size > 0)
        {
            ContextMenuData data = contextMenuQueue.removeIndex(0);
            displayContextMenu( data.content, true, data.keyboardHelper );
        }
    }
}
项目:Roguelike    文件:GameScreen.java   
public void displayContextMenu(Table content, boolean lock, ButtonKeyboardHelper keyboardHelper)
{
    if (lockContextMenu)
    {
        return;
    }

    lockContextMenu = lock;

    if ( !created )
    {
        create();
        created = true;
    }

    contextMenu = new Tooltip( content, skin, stage );
    contextMenu.setWidth( stage.getWidth() - ( abilityPanel.getWidth() + equipmentPanel.getWidth() + 40 ) );
    contextMenu.setHeight( stage.getHeight() - ( buttonsPanel.getHeight() + 40 ) );

    contextMenu.show( stage.getWidth() / 2 - contextMenu.getWidth() / 2 - 10, stage.getHeight() / 2 - contextMenu.getHeight() / 2 - 30, lock );

    ParallelAction parallelAction = new ParallelAction(
            new SequenceAction( Actions.alpha( 0 ), Actions.fadeIn( 0.25f ) ),
            new SequenceAction( Actions.scaleTo( 0, 0 ), Actions.scaleTo( 1, 1, 0.25f ) ) );

    contextMenu.addAction( new SequenceAction( parallelAction, Actions.removeAction( parallelAction ) ) );

    this.keyboardHelper = keyboardHelper;
}
项目:Roguelike    文件:GameScreen.java   
public void addTouchAction( float x, float y )
{
    if (skin == null)
    {
        return;
    }

    Widget widget = new Label("O", skin);
    widget.setColor( 0, 0, 0, 0 );
    widget.addAction( new SequenceAction( Actions.delay( 2 ), Actions.removeActor() ) );

    widget.setPosition( x - widget.getWidth()/2, y - widget.getHeight()/2 );
    stage.addActor( widget );
    widget.setVisible( true );
}
项目:Roguelike    文件:GameScreen.java   
public void addFullScreenMessage( String message )
{
    Label label = new Label( message, skin, "title" );
    label.setColor( Color.WHITE );

    int cx = 50;
    int cy = Global.Resolution[ 1 ] - 50;

    label.addAction( new SequenceAction( Actions.moveTo( cx + 25, cy, 2.5f ), Actions.removeActor() ) );
    label.setPosition( cx, cy );
    stage.addActor( label );
    label.setVisible( true );
}
项目:martianrun    文件:Tutorial.java   
public Tutorial(Rectangle bounds, String assetsId, String text) {
    this.bounds = bounds;
    this.text = text;
    textureRegion = AssetsManager.getTextureRegion(assetsId);
    SequenceAction sequenceAction = new SequenceAction();
    sequenceAction.addAction(Actions.delay(4f));
    sequenceAction.addAction(Actions.removeActor());
    addAction(sequenceAction);
    font = AssetsManager.getSmallestFont();
    setWidth(bounds.width);
    setHeight(bounds.height);
}
项目:HAW-SE2-projecthorse    文件:PuzzlePlayer.java   
/**
 * eine Hilfsmethode.
 * die das Sprechballonbild und die Label ein- und nach
 * kurzer Zeit wieder ausblendet
 */
private static void getActorSpeech() {
    float fade1 = 1;
    float fade2 = 2.5f;
    SequenceAction act1 = Actions.sequence(Actions.fadeIn(fade1),
            Actions.delay(2), Actions.fadeOut(fade2));
    SequenceAction act2 = Actions.sequence(Actions.fadeIn(fade1),
            Actions.delay(2), Actions.fadeOut(fade2));

    speechBalloon.addAction(act1);
    label.addAction(act2);

}
项目:HAW-SE2-projecthorse    文件:Branch.java   
@Override
protected SequenceAction generateActionSequenz() {
    Action minimize = Actions.scaleTo(0.01f, 0.01f, 0.0f);
    Action grow = Actions.scaleTo(1.1f, 1.1f, 0.25f);
    Action shrink = Actions.scaleTo(0.8f, 0.8f, 0.25f);
    Action normalize = Actions.scaleTo(1, 1, 0.25f);

    fallingtime = (((float) Math.random()) * 1.5f) + 2.5f;
    Action move = Actions.moveBy(0.0f, -1280.0f - (this.getHeight() * this.getScaleY()), fallingtime);

    return Actions.sequence(minimize, grow, shrink, normalize, move);

}
项目:HAW-SE2-projecthorse    文件:Entity.java   
/**
 * Fall-Animations/Bewegungs - Sequenz.
 * 
 * @return SequenceAction
 */
protected SequenceAction generateActionSequenz() {
    Action minimize = Actions.scaleTo(0.01f, 0.01f, 0.0f);
    Action grow = Actions.scaleTo(0.6f, 0.6f, 0.25f);
    Action shrink = Actions.scaleTo(0.4f, 0.4f, 0.25f);
    Action normalize = Actions.scaleTo(0.5f, 0.5f, 0.25f);
    fallingtime = (((float) Math.random()) * 1.5f) + 2.5f;
    Action move = Actions.moveBy(0.0f, -1360.0f, fallingtime); // Hard coded 1360 - should just fall threw the bottom. Hardcoded to save
    return Actions.sequence(minimize, grow, shrink, normalize, move);
}
项目:HAW-SE2-projecthorse    文件:Popup.java   
/**
 * Popup wird ausgeblendet und dispost.
 */
public final void fadeOut() {
    Action completeAction = new CompleteAction() {
        @Override
        public void done() {
            Popup.this.remove();
        }
    };
    content.addAction(new SequenceAction(Actions.fadeOut(fadeTime), completeAction));
}
项目:ead    文件:TextEditor.java   
@Override
public void hide(Runnable runnable) {
    colorPicker.setUpPickedColor();
    SequenceAction hideAction = getHideAction(runnable);
    hideAction.addAction(Actions.run(colorPicker.getReleaseResources()));
    addAction(hideAction);
}
项目:ead    文件:ImageEditor.java   
@Override
public void hide(Runnable runnable) {
    colorPicker.setUpPickedColor();
    SequenceAction hideAction = getHideAction(runnable);
    hideAction.addAction(Actions.run(colorPicker.getReleaseResources()));
    addAction(hideAction);
}
项目:ead    文件:BrushStrokesPicker.java   
@Override
public void hide(Runnable runnable) {
    colorPicker.setUpPickedColor();
    SequenceAction hideAction = getHideAction(runnable);
    hideAction.addAction(Actions.run(colorPicker.getReleaseResources()));
    addAction(hideAction);
}
项目:ead    文件:ContextMenu.java   
protected SequenceAction getHideAction(Runnable runnable) {
    SequenceAction preHide = Actions.sequence();
    for (Runnable r : hideRunnables) {
        preHide.addAction(Actions.run(r));
    }
    SequenceAction hide = Actions.sequence(Actions.parallel(Actions
            .fadeOut(FADE, Interpolation.fade), Actions.moveBy(0f,
            getHeight() * HIDE_OFFSET, FADE, Interpolation.exp5Out)));

    if (runnable != null) {
        hide.addAction(Actions.run(runnable));
    }
    preHide.addAction(hide);
    return preHide;
}
项目:ead    文件:GroupEditor.java   
/**
 * Sets the root group in its initial position, fitting the view
 */
public void fit(boolean animated) {
    if (animated) {
        sceneContainer.addAction(new SequenceAction(new ParallelAction(
                Actions.moveTo(0, 0, TIME, Interpolation.exp5Out), Actions
                        .scaleTo(fitZoom, fitZoom, TIME,
                                Interpolation.exp5Out)), Actions
                .run(containerUpdated)));
    } else {
        sceneContainer.setPosition(0.0f, 0.0f);
        sceneContainer.setScale(fitZoom, fitZoom);
        fireContainerUpdated();
    }
}
项目:ingress-indonesia-dev    文件:a.java   
public final void b(String paramString)
{
  this.a.a(false);
  ActionButton.b(this.a).setText(paramString);
  ActionButton.e(this.a).setText(paramString);
  if (ActionButton.b(this.a).getParent() == null)
  {
    ActionButton.a(this.a).remove();
    ActionButton.c(this.a).addActor(ActionButton.b(this.a));
    ActionButton.b(this.a).clearActions();
    SequenceAction localSequenceAction = Actions.sequence(new e(), new f(ActionButton.b(this.a)));
    ActionButton.b(this.a).addAction(Actions.sequence(localSequenceAction, Actions.forever(Actions.delay(3.0F, localSequenceAction))));
  }
}
项目:penguins-in-space    文件:BaseMenuView.java   
public void startAction(RunnableAction action) {
    table.addAction(new SequenceAction(getDefaultHideAnimation(), action));
}
项目:enklave    文件:ProgressBarEnergy.java   
public void Fadeout(){
    MoveToAction out = new MoveToAction();
    out.setPosition(0.0f, Gdx.graphics.getHeight() * 0.1f);
    out.setDuration(2f);
    gr.addAction(new SequenceAction(new DelayAction(7f), out));
}
项目:bobbybird    文件:MenuState.java   
private void showCharacterDialog() {
    Dialog dialog = new Dialog("", skin);

    Label label = new Label("Choose a character...", skin);
    dialog.getContentTable().add(label);

    dialog.getContentTable().row();
    Table table = new Table();
    ScrollPane scrollPane = new ScrollPane(table, skin);
    scrollPane.setFadeScrollBars(false);
    dialog.getContentTable().add(scrollPane).grow();

    final ButtonGroup<ImageTextButton> buttons = new ButtonGroup<ImageTextButton>();
    for (String name : getCore().getImagePacks().get(DATA_PATH + "/characters")) {
        Drawable drawable = new TextureRegionDrawable(getCore().getAtlas().findRegion(name));
        Image image = new Image(drawable);
        ImageTextButton imageTextButton = new ImageTextButton(name, skin, "list");
        imageTextButton.getImageCell().setActor(image);
        imageTextButton.getLabelCell().left().expandX();
        table.add(imageTextButton).growX();
        buttons.add(imageTextButton);

        table.row();
    }

    dialog.getContentTable().row();
    TextButton textButton = new TextButton("OK", skin);
    dialog.getContentTable().add(textButton);

    textButton.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            getCore().getAssetManager().get(Core.DATA_PATH + "/sfx/coin.wav", Sound.class).play();
            ((GameState)getCore().getStateManager().getState("game")).setSelectedCharacter(buttons.getChecked().getText().toString());

            Gdx.input.setInputProcessor(null);
            Action changeStateAction = new Action() {
                @Override
                public boolean act(float delta) {
                    getCore().getStateManager().loadState("game");
                    return true;
                }
            };
            root.addAction(new SequenceAction(new DelayAction(.5f), changeStateAction));
        }
    });

    dialog.show(stage);
    dialog.setSize(400.0f, 400.0f);
    dialog.setPosition(stage.getWidth() / 2.0f, stage.getHeight() / 2.0f, Align.center);
    stage.setScrollFocus(scrollPane);
}