Java 类com.badlogic.gdx.utils.DelayedRemovalArray 实例源码

项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:ud406    文件:Level.java   
public Level() {
    viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE);

    gigaGal = new GigaGal(new Vector2(50, 50), this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(new Vector2(200, 200));

    gameOver = false;
    victory = false;
    score = 0;


}
项目:gdx-kiwi    文件:GdxArrays.java   
/** @param values will be appended to the array.
 * @return a new DelayedRemovalArray with the passed values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> newDelayedRemovalArray(final Iterable<? extends Type> values) {
    final DelayedRemovalArray<Type> array = new DelayedRemovalArray<Type>();
    for (final Type value : values) {
        array.add(value);
    }
    return array;
}
项目:gdx-lml    文件:GdxArrays.java   
/** @param values will be appended to the array.
 * @return a new DelayedRemovalArray with the passed values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> newDelayedRemovalArray(final Iterable<? extends Type> values) {
    final DelayedRemovalArray<Type> array = new DelayedRemovalArray<Type>();
    for (final Type value : values) {
        array.add(value);
    }
    return array;
}
项目:gdx-lml    文件:GdxArrays.java   
/** @param forClass class of stored elements.
 * @param values will be appended to the array.
 * @return a new typed DelayedRemovalArray with the passed values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> newDelayedRemovalArray(final Class<Type> forClass,
        final Iterable<? extends Type> values) {
    final DelayedRemovalArray<Type> array = new DelayedRemovalArray<Type>(forClass);
    for (final Type value : values) {
        array.add(value);
    }
    return array;
}
项目:ud406    文件:Level.java   
public Level(Viewport viewport) {
    this.viewport = viewport;

    gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();

    // TODO: Initialize the exit portal with its default location
    exitPortal = new ExitPortal(Constants.EXIT_PORTAL_DEFAULT_LOCATION);
}
项目:ud406    文件:Level.java   
public Level(Viewport viewport) {
    this.viewport = viewport;

    gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
    exitPortal = new ExitPortal(Constants.EXIT_PORTAL_DEFAULT_LOCATION);
}
项目:ud406    文件:Level.java   
public Level(Viewport viewport) {
    this.viewport = viewport;

    gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
}
项目:ud406    文件:Animations.java   
@Override
public void create() {
    batch = new SpriteBatch();
    viewport = new ExtendViewport(100, 100);

    // TODO: Set startTime using TimeUtils.nanoTime()
    startTime = TimeUtils.nanoTime();

    Array<TextureRegion> walkLoopTextures = new Array<TextureRegion>();

    // TODO: Add walk-1-right.png to walkLoopTextures
    walkLoopTextures.add(new TextureRegion(new Texture("walk-1-right.png")));

    // TODO: Add walk-2-right.png to walkLoopTextures
    walkLoopTextures.add(new TextureRegion(new Texture("walk-2-right.png")));

    // TODO: Add walk-3-right.png to walkLoopTextures
    walkLoopTextures.add(new TextureRegion(new Texture("walk-3-right.png")));

    // TODO: Initialize walkLoop with a new animation in LOOP_PINGPONG mode
    // Use WALK_LOOP_FRAME_DURATION
    walkLoop = new Animation(WALK_LOOP_FRAME_DURATION, walkLoopTextures, PlayMode.LOOP_PINGPONG);

    Array<TextureRegion> explosionTextures = new Array<TextureRegion>();
    explosionTextures.add(new TextureRegion(new Texture("explosion-large.png")));
    explosionTextures.add(new TextureRegion(new Texture("explosion-medium.png")));
    explosionTextures.add(new TextureRegion(new Texture("explosion-small.png")));
    explosion = new Animation(EXPLOSION_FRAME_DURATION, explosionTextures, PlayMode.NORMAL);
    explosions = new DelayedRemovalArray<OneShotAnimation>();

}
项目:ud406    文件:Level.java   
public Level(Viewport viewport) {
    this.viewport = viewport;

    gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();

    // TODO: Initialize the exit portal with its default location

}
项目:ud406    文件:Level.java   
public Level(Viewport viewport) {
    this.viewport = viewport;

    gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this);
    platforms = new Array<Platform>();
    enemies = new DelayedRemovalArray<Enemy>();
    bullets = new DelayedRemovalArray<Bullet>();
    explosions = new DelayedRemovalArray<Explosion>();
    powerups = new DelayedRemovalArray<Powerup>();
}
项目:gdx-cclibs    文件:DelayedRemovalArraySerializer.java   
@Override
protected DelayedRemovalArray create (boolean ordered, int capacity, Class type) {
    return new DelayedRemovalArray(ordered, capacity, type);
}
项目:ud406    文件:Level.java   
public DelayedRemovalArray<Enemy> getEnemies() {
    return enemies;
}
项目:ud406    文件:Level.java   
private void initializeDebugLevel() {

        gigaGal = new GigaGal(new Vector2(15, 40), this);

        platforms = new Array<Platform>();
        enemies = new DelayedRemovalArray<Enemy>();

        platforms.add(new Platform(15, 100, 30, 20));

        Platform enemyPlatform = new Platform(75, 90, 100, 65);
        enemies.add(new Enemy(enemyPlatform));

        platforms.add(enemyPlatform);
        platforms.add(new Platform(35, 55, 50, 20));
        platforms.add(new Platform(10, 20, 20, 9));

    }
项目:gdx-kiwi    文件:GdxArrays.java   
/** @param values will be appended to the array.
 * @return a new DelayedRemovalArray with the passed values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> newDelayedRemovalArray(final Type... values) {
    return new DelayedRemovalArray<Type>(values);
}
项目:gdx-kiwi    文件:GdxArrays.java   
/** @param array will be copied.
 * @return a new delayed removal array created with the passed array values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> toDelayedRemoval(final Array<? extends Type> array) {
    return new DelayedRemovalArray<Type>(array);
}
项目:ud405    文件:Icicles.java   
public void init() {
    icicleList = new DelayedRemovalArray<Icicle>(false, 100);

    // TODO: Set icicles dodged count to zero
    iciclesDodged = 0;
}
项目:ud406    文件:Level.java   
public DelayedRemovalArray<Enemy> getEnemies() {
    return enemies;
}
项目:ud405    文件:Icicles.java   
public void init() {
    icicleList = new DelayedRemovalArray<Icicle>(false, 100);
    iciclesDodged = 0;
}
项目:ud405    文件:Icicles.java   
public void init() {
    icicleList = new DelayedRemovalArray<Icicle>(false, Constants.INITIAL_ICICLES_ARRAY_CAPACITY);
    iciclesDodged = 0;
}
项目:ud405    文件:Icicles.java   
public void init() {
    // TODO: Initialize the DelayedRemovalArray
    icicleList = new DelayedRemovalArray<Icicle>(false, 100);
}
项目:ud406    文件:Level.java   
public DelayedRemovalArray<Enemy> getEnemies() {
    return enemies;
}
项目:ud405    文件:Icicles.java   
public void init() {
    icicleList = new DelayedRemovalArray<Icicle>(false, 100);
}
项目:ud405    文件:Icicles.java   
public void init() {
    icicleList = new DelayedRemovalArray<Icicle>(false, 100);
    iciclesDodged = 0;
}
项目:ud405    文件:Icicles.java   
public void init() {
    icicleList = new DelayedRemovalArray<Icicle>(false, 100);
    iciclesDodged = 0;
}
项目:gdx-lml    文件:GdxArrays.java   
/** @return a new, empty DelayedRemovalArray.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> newDelayedRemovalArray() {
    return new DelayedRemovalArray<Type>();
}
项目:gdx-lml    文件:GdxArrays.java   
/** @param values will be appended to the array.
 * @return a new DelayedRemovalArray with the passed values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> newDelayedRemovalArray(final Type... values) {
    return new DelayedRemovalArray<Type>(values);
}
项目:gdx-lml    文件:GdxArrays.java   
/** @param array will be copied.
 * @return a new delayed removal array created with the passed array values.
 * @param <Type> type of stored elements. */
public static <Type> DelayedRemovalArray<Type> toDelayedRemoval(final Array<? extends Type> array) {
    return new DelayedRemovalArray<Type>(array);
}
项目:ud406    文件:Level.java   
private void initializeDebugLevel() {

        gigaGal = new GigaGal(new Vector2(15, 40), this);

        platforms = new Array<Platform>();
        bullets = new DelayedRemovalArray<Bullet>();
        enemies = new DelayedRemovalArray<Enemy>();

        platforms.add(new Platform(15, 100, 30, 20));

        Platform enemyPlatform = new Platform(75, 90, 100, 65);
        enemies.add(new Enemy(enemyPlatform));

        platforms.add(enemyPlatform);
        platforms.add(new Platform(35, 55, 50, 20));
        platforms.add(new Platform(10, 20, 20, 9));

    }
项目:ud406    文件:Level.java   
private void initializeDebugLevel() {

        gigaGal = new GigaGal(new Vector2(15, 40), this);

        exitPortal = new ExitPortal(new Vector2(150, 150));

        platforms = new Array<Platform>();
        bullets = new DelayedRemovalArray<Bullet>();
        enemies = new DelayedRemovalArray<Enemy>();
        explosions = new DelayedRemovalArray<Explosion>();
        powerups = new DelayedRemovalArray<Powerup>();


        platforms.add(new Platform(15, 100, 30, 20));

        Platform enemyPlatform = new Platform(75, 90, 100, 65);

        enemies.add(new Enemy(enemyPlatform));

        platforms.add(enemyPlatform);
        platforms.add(new Platform(35, 55, 50, 20));
        platforms.add(new Platform(10, 20, 20, 9));

        powerups.add(new Powerup(new Vector2(20, 110)));
    }
项目:ud406    文件:Level.java   
private void initializeDebugLevel() {

        gigaGal = new GigaGal(new Vector2(15, 40), this);

        platforms = new Array<Platform>();
        enemies = new DelayedRemovalArray<Enemy>();

        platforms.add(new Platform(15, 100, 30, 20));

        Platform enemyPlatform = new Platform(75, 90, 100, 65);
        enemies.add(new Enemy(enemyPlatform));

        platforms.add(enemyPlatform);
        platforms.add(new Platform(35, 55, 50, 20));
        platforms.add(new Platform(10, 20, 20, 9));

    }
项目:ud406    文件:Level.java   
private void initializeDebugLevel() {

        gigaGal = new GigaGal(new Vector2(15, 40), this);

        platforms = new Array<Platform>();
        enemies = new DelayedRemovalArray<Enemy>();

        platforms.add(new Platform(15, 100, 30, 20));

        Platform enemyPlatform = new Platform(75, 90, 100, 65);
        enemies.add(new Enemy(enemyPlatform));

        platforms.add(enemyPlatform);
        platforms.add(new Platform(35, 55, 50, 20));
        platforms.add(new Platform(10, 20, 20, 9));

    }
项目:ud406    文件:Level.java   
public DelayedRemovalArray<Powerup> getPowerups() {
    return powerups;
}