Java 类com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton 实例源码

项目:Topicos2015-2    文件:MenuScreen.java   
private void initButtons() {
    buttonTexture = new Texture("buttons/button.png");
    downButtonTexture = new Texture("buttons/button-down.png");

    ImageTextButton.ImageTextButtonStyle style = new ImageTextButton.ImageTextButtonStyle();
    style.font = buttonFont;
    style.up = new SpriteDrawable(new Sprite(buttonTexture));
    style.down = new SpriteDrawable(new Sprite(downButtonTexture));

    startButton = new ImageTextButton("  Iniciar  ", style);
    stage.addActor(startButton);

    startButton.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            // Evento do botão
            game.setScreen(new GameScreen(game));
        }
    });
}
项目:HAW-SE2-projecthorse    文件:ButtonLarge.java   
/**
 * Erstellt einen ImageTextButtonStyle anhand eines Button Stils.
 * 
 * @param color
 *            Der Button Stil
 * @return Das ImageTextButtonStyle Objekt
 */
private static ImageTextButtonStyle getImageButtonStyle(
        final ButtonColor color) {

    Drawable drawable = new TextureRegionDrawable(
            AssetManager.getTextureRegion("ui", color.getFileName()));

    ImageTextButtonStyle imageButtonStyle = new ImageTextButton.ImageTextButtonStyle();
    imageButtonStyle.down = drawable;
    imageButtonStyle.up = drawable;

    imageButtonStyle.font = AssetManager.getTextFont(color.getFontSize());
    imageButtonStyle.fontColor = color.getFontColor();

    return imageButtonStyle;
}
项目:HAW-SE2-projecthorse    文件:City.java   
/**
 * Fügt einen neuen Button für ein Spiel hinzu.
 * 
 * @param gameObject
 *            Spiel Infos.
 */
private void addGameButton(final GameObject gameObject) {

    ImageTextButton imgTextButton = new ButtonLarge(gameObject.getGameTitle(), ButtonColor.LIGHT_BROWN);

    imgTextButton.addListener(new ChangeListener() {
        public void changed(final ChangeEvent event, final Actor actor) {
            Gdx.app.log("DEBUG", "Spiel " + gameObject.getGameTitle() + " soll gestartet werden");
            GameManagerFactory.getInstance().navigateToLevel(gameObject.getLevelID());

        }
    });
    verticalGroup.addActor(imgTextButton);

    imgTextButton.setPosition(this.width / 2 - imgTextButton.getWidth() / 2, lastButtonY);
    lastButtonY = (int) (lastButtonY - imgTextButton.getHeight());
    stage.addActor(imgTextButton);
    imgTextButton.toFront();
}
项目:HAW-SE2-projecthorse    文件:SplashScreen.java   
/**
 * Erzeugt den LadeButtonText.
 */
private void createButton() {
    Drawable drawable = new TextureRegionDrawable((new TextureRegion(new Texture(
            Gdx.files.internal("splashscreen/buttonBackground.png")))));
    FreeTypeFontGenerator gen = new FreeTypeFontGenerator(
            Gdx.files.internal("fonts/textfont/Grundschrift-Bold.ttf"));
    FreeTypeFontParameter frontPara = new FreeTypeFontParameter();
    frontPara.size = 40;

    BitmapFont b = gen.generateFont(frontPara);
    gen.dispose();
    ImageTextButtonStyle imageButtonStyle = new ImageTextButton.ImageTextButtonStyle();
    imageButtonStyle.down = drawable;
    imageButtonStyle.up = drawable;
    imageButtonStyle.font = b;

    imageButtonStyle.fontColor = Color.valueOf("877E6A");

    textContent = new ImageTextButton("Lade... : ", imageButtonStyle);

}
项目:GDefence    文件:UserPanel.java   
public UserPanel(int x, int y, int width, int height) {
        super(x, y, width, height);



        userlevelButton = new ImageTextButton("" + GDefence.getInstance().user.getLevel(), GDefence.getInstance().assetLoader.getUserLevelSkin());
        //userlevelButton.getLabel().setFontScale(1.5f);
        int userLevelSize[] = {width/4, width/4};
        //userlevelButton.setSize(userLevelSize[0], userLevelSize[1]);
        //userlevelButton.setPosition();
//        userlevelButton.addListener(new InputListener() {
//                                        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
//                                            return true;
//                                        }
//                                    }
//        );


        int expBarSize[] = {width, height - userLevelSize[1]};
        ExpBar bar = new ExpBar(expBarSize[0], expBarSize[1]);

        //add(new GoldPanel(mainClass)).width(width/6*2).height(height);
        add(userlevelButton).width(userLevelSize[0]).height(userLevelSize[1]).row();
        add(bar);

        //System.out.println(getY());

    }
项目:gdx-lml    文件:TextButtonImageLmlAttribute.java   
@Override
public void process(final LmlParser parser, final LmlTag tag, final ImageTextButton actor,
        final String rawAttributeData) {
    final ImageTextButtonStyle style = new ImageTextButtonStyle(actor.getStyle());
    style.imageUp = parser.getData().getDefaultSkin().getDrawable(parser.parseString(rawAttributeData, actor));
    actor.setStyle(style);
}
项目:gdx-lml    文件:ImageTextButtonLmlTag.java   
@Override
protected void handlePlainTextLine(final String plainTextLine) {
    final ImageTextButton button = (ImageTextButton) getActor();
    final String textToAppend = getParser().parseString(plainTextLine, getActor());
    if (Strings.isEmpty(button.getText())) {
        button.setText(textToAppend);
    } else {
        if (LmlUtilities.isMultiline(button)) {
            button.setText(button.getText().toString() + '\n' + textToAppend);
        } else {
            button.setText(button.getText().toString() + textToAppend);
        }
    }
}
项目:HAW-SE2-projecthorse    文件:PuzzleManager.java   
/**
 * erstelle drei Buttons(vor, zurück und ok) setze jeweils die Größe und die
 * Position fest. srufe die Methode addListener(...) auf füge alle drei in
 * die erste Stage
 * 
 */
private void createButtons() {
    ButtonSmall buttonNext = new ButtonSmall(ButtonType.RIGHT);
    ButtonSmall buttonPrev = new ButtonSmall(ButtonType.LEFT);

    Drawable buttonImg = new TextureRegionDrawable(
            AssetManager.getTextureRegion("ui", "panel_brown"));
    this.buttonOk = new ButtonOwnTextImage("OK",

    new ImageTextButton.ImageTextButtonStyle(
            new TextButton.TextButtonStyle(buttonImg, buttonImg, buttonImg,
                    AssetManager.getTextFont(FontSize.FORTY))));

    buttonOk.setHeight(80);
    buttonOk.setWidth(300);

    buttonNext.setPosition(width - buttonNext.getWidth() - 5, height / 2);
    buttonPrev.setPosition(5, height / 2);

    buttonOk.setPosition(myXPos + myWidth / 2 - buttonOk.getWidth() / 2,
            myYPos + myHeight + 5);
    blinc(buttonOk);
    buttonNext.setName("next");
    buttonPrev.setName("prev");
    buttonPrev.setName("ok");

    addListener(buttonNext, buttonOk, buttonPrev);

    firststage.addActor(buttonNext);
    firststage.addActor(buttonPrev);
    firststage.addActor(buttonOk);
}
项目:HAW-SE2-projecthorse    文件:MainMenu.java   
/**
 * Erstellt die Buttons.
 */
private void initButtons() {
    buttonsSpiel = new ImageTextButton[3];
    Map<Integer, String> games = SaveGameManager.getSaveGameList();
    Iterator<Integer> gamesIterator = games.keySet().iterator();
    ImageTextButton buttonSpiel;
    String buttonText;
    int gameID = 0;

    for (int i = 0; i < 3; i++) {
        if (gamesIterator.hasNext()) {
            gameID = gamesIterator.next();
            buttonText = games.get(gameID);
        } else {
            gameID = (games.containsKey(i)) ? 2 * i : i;
            buttonText = "Neue Spielerin";
        }

        buttonSpiel = new ButtonLarge(buttonText, ButtonLarge.ButtonColor.LIGHT_BROWN);
        table.addActor(buttonSpiel);
        buttonSpiel.toFront();
        addButtonSpielListener(buttonSpiel, gameID);
        buttonsSpiel[i] = buttonSpiel;
    }

    // der Credits-Button
    buttonCredits = new ButtonLarge("Credits", ButtonLarge.ButtonColor.LIGHT_BROWN);
    table.addActor(buttonCredits);
    buttonCredits.toFront();

}
项目:bobbybird    文件:MenuState.java   
private void showCharacterDialog() {
    Dialog dialog = new Dialog("", skin);

    Label label = new Label("Choose a character...", skin);
    dialog.getContentTable().add(label);

    dialog.getContentTable().row();
    Table table = new Table();
    ScrollPane scrollPane = new ScrollPane(table, skin);
    scrollPane.setFadeScrollBars(false);
    dialog.getContentTable().add(scrollPane).grow();

    final ButtonGroup<ImageTextButton> buttons = new ButtonGroup<ImageTextButton>();
    for (String name : getCore().getImagePacks().get(DATA_PATH + "/characters")) {
        Drawable drawable = new TextureRegionDrawable(getCore().getAtlas().findRegion(name));
        Image image = new Image(drawable);
        ImageTextButton imageTextButton = new ImageTextButton(name, skin, "list");
        imageTextButton.getImageCell().setActor(image);
        imageTextButton.getLabelCell().left().expandX();
        table.add(imageTextButton).growX();
        buttons.add(imageTextButton);

        table.row();
    }

    dialog.getContentTable().row();
    TextButton textButton = new TextButton("OK", skin);
    dialog.getContentTable().add(textButton);

    textButton.addListener(new ChangeListener() {
        @Override
        public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            getCore().getAssetManager().get(Core.DATA_PATH + "/sfx/coin.wav", Sound.class).play();
            ((GameState)getCore().getStateManager().getState("game")).setSelectedCharacter(buttons.getChecked().getText().toString());

            Gdx.input.setInputProcessor(null);
            Action changeStateAction = new Action() {
                @Override
                public boolean act(float delta) {
                    getCore().getStateManager().loadState("game");
                    return true;
                }
            };
            root.addAction(new SequenceAction(new DelayAction(.5f), changeStateAction));
        }
    });

    dialog.show(stage);
    dialog.setSize(400.0f, 400.0f);
    dialog.setPosition(stage.getWidth() / 2.0f, stage.getHeight() / 2.0f, Align.center);
    stage.setScrollFocus(scrollPane);
}
项目:skin-composer    文件:StyleData.java   
public void resetProperties() {
    properties.clear();

    if (clazz.equals(Button.class)) {
        newStyleProperties(ButtonStyle.class);
    } else if (clazz.equals(CheckBox.class)) {
        newStyleProperties(CheckBoxStyle.class);
        properties.get("checkboxOn").optional = false;
        properties.get("checkboxOff").optional = false;
        properties.get("font").optional = false;
    } else if (clazz.equals(ImageButton.class)) {
        newStyleProperties(ImageButtonStyle.class);
    } else if (clazz.equals(ImageTextButton.class)) {
        newStyleProperties(ImageTextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(Label.class)) {
        newStyleProperties(LabelStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(List.class)) {
        newStyleProperties(ListStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColorSelected").optional = false;
        properties.get("fontColorUnselected").optional = false;
        properties.get("selection").optional = false;
    } else if (clazz.equals(ProgressBar.class)) {
        newStyleProperties(ProgressBarStyle.class);

        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(ScrollPane.class)) {
        newStyleProperties(ScrollPaneStyle.class);
    } else if (clazz.equals(SelectBox.class)) {
        newStyleProperties(SelectBoxStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
        properties.get("scrollStyle").optional = false;
        properties.get("scrollStyle").value = "default";
        properties.get("listStyle").optional = false;
        properties.get("listStyle").value = "default";
    } else if (clazz.equals(Slider.class)) {
        newStyleProperties(SliderStyle.class);

        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(SplitPane.class)) {
        newStyleProperties(SplitPaneStyle.class);
        properties.get("handle").optional = false;
    } else if (clazz.equals(TextButton.class)) {
        newStyleProperties(TextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(TextField.class)) {
        newStyleProperties(TextFieldStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
    } else if (clazz.equals(TextTooltip.class)) {
        newStyleProperties(TextTooltipStyle.class);
        properties.get("label").optional = false;
        properties.get("label").value = "default";
    } else if (clazz.equals(Touchpad.class)) {
        newStyleProperties(TouchpadStyle.class);
    } else if (clazz.equals(Tree.class)) {
        newStyleProperties(TreeStyle.class);
        properties.get("plus").optional = false;
        properties.get("minus").optional = false;
    } else if (clazz.equals(Window.class)) {
        newStyleProperties(WindowStyle.class);
        properties.get("titleFont").optional = false;
    }
}
项目:gdx-lml    文件:TextButtonImageLmlAttribute.java   
@Override
public Class<ImageTextButton> getHandledType() {
    return ImageTextButton.class;
}
项目:gdx-lml    文件:ImageTextButtonLmlTag.java   
@Override
protected Actor getNewInstanceOfActor(final LmlActorBuilder builder) {
    final TextLmlActorBuilder textBuilder = (TextLmlActorBuilder) builder;
    return new ImageTextButton(textBuilder.getText(), getSkin(builder), builder.getStyleName());
}
项目:gdx-lml    文件:ImageTextButtonLmlTag.java   
@Override
protected Actor[] getComponentActors(final Actor actor) {
    final ImageTextButton button = (ImageTextButton) actor;
    return new Actor[] { button.getImage(), button.getLabel() };
}
项目:HAW-SE2-projecthorse    文件:SettingsPopup.java   
/**
 * Diese Methode erzeugt einen Button.
 * 
 * @param label
 *            Button Text
 * @param inputListener
 *            {@link ChangeListener} um auf den Button Klick zu reagieren
 * @return button
 */
private ImageTextButton createButton(final String label, final ChangeListener inputListener) {
    ImageTextButton btn = new ButtonLarge(label, inputListener);
    btn.addListener(inputListener);
    this.addActor(btn);
    return btn;
}
项目:HAW-SE2-projecthorse    文件:GamePausePopup.java   
/**
 * Diese Methode erzeugt einen Button.
 * 
 * @param label
 *            Button Text
 * @param inputListener
 *            {@link ChangeListener} um auf den Button Klick zu reagieren
 * @return button
 */
private ImageTextButton createButton(final String label, final ChangeListener inputListener) {
    ImageTextButton btn = new ButtonLarge(label, inputListener);
    btn.addListener(inputListener);
    this.addActor(btn);
    return btn;
}
项目:HAW-SE2-projecthorse    文件:Popup.java   
/**
 * Diese Methode ermöglicht das erstellen ein Standart Button. Dieses Button
 * wird zurückgegeben und kann weiter Verändert werden. Es wird z.b. ein
 * Standart Image gesetzt.
 * 
 * @param text
 *            Button Text
 * @return {@link ImageTextButton}
 */
protected ImageTextButton createButton(final String text) {
    return new ButtonLarge(text);
}
项目:HAW-SE2-projecthorse    文件:MainMenu.java   
/**
 * Fügt einen Listener zu dem Button.
 * 
 * @param button
 *            .
 * @param saveGameID
 *            .
 */
private void addButtonSpielListener(final ImageTextButton button, final int saveGameID) {
    button.addListener(new SavegameButtonListener(saveGameID, overlay));
}