public ObjectAnimator getDisappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1, kf2; float midwayPoint = 0.2f; int duration = 500; kf0 = Keyframe.ofFloat(0f, 1); kf1 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf2 = Keyframe.ofFloat(1f, mTransitionEndRadiusMultiplier); PropertyValuesHolder radiusDisappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2); kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fadeOut = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); ObjectAnimator disappearAnimator = ObjectAnimator.ofPropertyValuesHolder( this, radiusDisappear, fadeOut).setDuration(duration); disappearAnimator.addUpdateListener(mInvalidateUpdateListener); return disappearAnimator; }
public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) { Keyframe k0 = Keyframe.ofFloat(0f, 1f); Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio); Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio); Keyframe k3 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe("scaleX", k0, k1, k2, k3); PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe("scaleY", k0, k1, k2, k3); ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder( labelToAnimate, scaleX, scaleY); pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION); return pulseAnimator; }
/** * Render an animator to pulsate a view in place. * * @param labelToAnimate the view to pulsate. * @return The animator object. Use .start() to begin. */ public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) { Keyframe k0 = Keyframe.ofFloat(0f, 1f); Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio); Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio); Keyframe k3 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe(sPropertyScaleX, k0, k1, k2, k3); PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe(sPropertyScaleY, k0, k1, k2, k3); ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder(labelToAnimate, scaleX, scaleY); pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION); return pulseAnimator; }
public ObjectAnimator getDisappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1; kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fade = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); ObjectAnimator disappearAnimator = ObjectAnimator.ofPropertyValuesHolder(this, fade).setDuration(300); disappearAnimator.addUpdateListener(mInvalidateUpdateListener); return disappearAnimator; }
public ObjectAnimator getReappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1; kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fade = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); ObjectAnimator reappearAnimator = ObjectAnimator.ofPropertyValuesHolder(this, fade).setDuration(300); reappearAnimator.addUpdateListener(mInvalidateUpdateListener); return reappearAnimator; }
/** * Render an animator to pulsate a view in place. * @param labelToAnimate the view to pulsate. * @return The animator object. Use .start() to begin. */ public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) { Keyframe k0 = Keyframe.ofFloat(0f, 1f); Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio); Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio); Keyframe k3 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe("scaleX", k0, k1, k2, k3); PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe("scaleY", k0, k1, k2, k3); ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder(labelToAnimate, scaleX, scaleY); pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION); return pulseAnimator; }
/** * Render an animator to pulsate a view in place. * @param labelToAnimate the view to pulsate. * @return The animator object. Use .start() to begin. */ public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) { Keyframe k0 = Keyframe.ofFloat(0f, 1f); Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio); Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio); Keyframe k3 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe("scaleX", k0, k1, k2, k3); PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe("scaleY", k0, k1, k2, k3); ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(labelToAnimate) : labelToAnimate, scaleX, scaleY); pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION); return pulseAnimator; }
/** * Render an animator to pulsate a view in place. * * @param labelToAnimate * the view to pulsate. * @return The animator object. Use .start() to begin. */ public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) { Keyframe k0 = Keyframe.ofFloat(0f, 1f); Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio); Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio); Keyframe k3 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe("scaleX", k0, k1, k2, k3); PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe("scaleY", k0, k1, k2, k3); ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder(AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(labelToAnimate) : labelToAnimate, scaleX, scaleY); pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION); return pulseAnimator; }
public static ObjectAnimator getPulseAnimator(View labelToAnimate, float decreaseRatio, float increaseRatio) { Keyframe k0 = Keyframe.ofFloat(0f, 1f); Keyframe k1 = Keyframe.ofFloat(0.275f, decreaseRatio); Keyframe k2 = Keyframe.ofFloat(0.69f, increaseRatio); Keyframe k3 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder scaleX = PropertyValuesHolder.ofKeyframe("scaleX", k0, k1, k2, k3); PropertyValuesHolder scaleY = PropertyValuesHolder.ofKeyframe("scaleY", k0, k1, k2, k3); ObjectAnimator pulseAnimator = ObjectAnimator.ofPropertyValuesHolder(labelToAnimate, scaleX, scaleY); pulseAnimator.setDuration(PULSE_ANIMATOR_DURATION); return pulseAnimator; }
public ObjectAnimator getReappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1, kf2, kf3; float midwayPoint = 0.2f; int duration = 500; // The time points are half of what they would normally be, because this animation is // staggered against the disappear so they happen seamlessly. The reappear starts // halfway into the disappear. float delayMultiplier = 0.25f; float transitionDurationMultiplier = 1f; float totalDurationMultiplier = transitionDurationMultiplier + delayMultiplier; int totalDuration = (int) (duration * totalDurationMultiplier); float delayPoint = (delayMultiplier * duration) / totalDuration; midwayPoint = 1 - (midwayPoint * (1 - delayPoint)); kf0 = Keyframe.ofFloat(0f, mTransitionEndRadiusMultiplier); kf1 = Keyframe.ofFloat(delayPoint, mTransitionEndRadiusMultiplier); kf2 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf3 = Keyframe.ofFloat(1f, 1); PropertyValuesHolder radiusReappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2, kf3); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(delayPoint, 0f); kf2 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fadeIn = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1, kf2); ObjectAnimator reappearAnimator = ObjectAnimator.ofPropertyValuesHolder( this, radiusReappear, fadeIn).setDuration(totalDuration); reappearAnimator.addUpdateListener(mInvalidateUpdateListener); return reappearAnimator; }
public ObjectAnimator getDisappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1, kf2; float midwayPoint = 0.2f; int duration = 500; kf0 = Keyframe.ofFloat(0f, 1); kf1 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf2 = Keyframe.ofFloat(1f, mTransitionEndRadiusMultiplier); PropertyValuesHolder radiusDisappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2); kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fadeOut = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); ObjectAnimator disappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusDisappear, fadeOut).setDuration( duration); disappearAnimator.addUpdateListener(mInvalidateUpdateListener); return disappearAnimator; }
public ObjectAnimator getReappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1, kf2, kf3; float midwayPoint = 0.2f; int duration = 500; // The time points are half of what they would normally be, because this animation is // staggered against the disappear so they happen seamlessly. The reappear starts // halfway into the disappear. float delayMultiplier = 0.25f; float transitionDurationMultiplier = 1f; float totalDurationMultiplier = transitionDurationMultiplier + delayMultiplier; int totalDuration = (int) (duration * totalDurationMultiplier); float delayPoint = (delayMultiplier * duration) / totalDuration; midwayPoint = 1 - (midwayPoint * (1 - delayPoint)); kf0 = Keyframe.ofFloat(0f, mTransitionEndRadiusMultiplier); kf1 = Keyframe.ofFloat(delayPoint, mTransitionEndRadiusMultiplier); kf2 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf3 = Keyframe.ofFloat(1f, 1); PropertyValuesHolder radiusReappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2, kf3); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(delayPoint, 0f); kf2 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fadeIn = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1, kf2); ObjectAnimator reappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusReappear, fadeIn) .setDuration(totalDuration); reappearAnimator.addUpdateListener(mInvalidateUpdateListener); return reappearAnimator; }
public ObjectAnimator getReappearAnimator() { if (!mIsInitialized || !mDrawValuesReady) { Log.e(TAG, "RadialSelectorView was not ready for animation."); return null; } Keyframe kf0, kf1, kf2, kf3; float midwayPoint = 0.2f; int duration = 500; // The time points are half of what they would normally be, because this animation is // staggered against the disappear so they happen seamlessly. The reappear starts // halfway into the disappear. float delayMultiplier = 0.25f; float transitionDurationMultiplier = 1f; float totalDurationMultiplier = transitionDurationMultiplier + delayMultiplier; int totalDuration = (int) (duration * totalDurationMultiplier); float delayPoint = (delayMultiplier * duration) / totalDuration; midwayPoint = 1 - (midwayPoint * (1 - delayPoint)); kf0 = Keyframe.ofFloat(0f, mTransitionEndRadiusMultiplier); kf1 = Keyframe.ofFloat(delayPoint, mTransitionEndRadiusMultiplier); kf2 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf3 = Keyframe.ofFloat(1f, 1); PropertyValuesHolder radiusReappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2, kf3); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(delayPoint, 0f); kf2 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fadeIn = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1, kf2); ObjectAnimator reappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusReappear, fadeIn).setDuration( totalDuration); reappearAnimator.addUpdateListener(mInvalidateUpdateListener); return reappearAnimator; }
/** * Render the animations for appearing and disappearing. */ private void renderAnimations() { Keyframe kf0, kf1, kf2, kf3; float midwayPoint = 0.2f; int duration = 500; // Set up animator for disappearing. kf0 = Keyframe.ofFloat(0f, 1); kf1 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf2 = Keyframe.ofFloat(1f, mTransitionEndRadiusMultiplier); PropertyValuesHolder radiusDisappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2); kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fadeOut = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); mDisappearAnimator = ObjectAnimator.ofPropertyValuesHolder( this, radiusDisappear, fadeOut).setDuration(duration); mDisappearAnimator.addUpdateListener(mInvalidateUpdateListener); // Set up animator for reappearing. float delayMultiplier = 0.25f; float transitionDurationMultiplier = 1f; float totalDurationMultiplier = transitionDurationMultiplier + delayMultiplier; int totalDuration = (int) (duration * totalDurationMultiplier); float delayPoint = (delayMultiplier * duration) / totalDuration; midwayPoint = 1 - (midwayPoint * (1 - delayPoint)); kf0 = Keyframe.ofFloat(0f, mTransitionEndRadiusMultiplier); kf1 = Keyframe.ofFloat(delayPoint, mTransitionEndRadiusMultiplier); kf2 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf3 = Keyframe.ofFloat(1f, 1); PropertyValuesHolder radiusReappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2, kf3); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(delayPoint, 0f); kf2 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fadeIn = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1, kf2); mReappearAnimator = ObjectAnimator.ofPropertyValuesHolder( this, radiusReappear, fadeIn).setDuration(totalDuration); mReappearAnimator.addUpdateListener(mInvalidateUpdateListener); }
/** * Render the animations for appearing and disappearing. */ private void renderAnimations() { Keyframe kf0, kf1; // Set up animator for disappearing. kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0.8f); PropertyValuesHolder radius = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1); kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fade = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(1f, 70f); PropertyValuesHolder rotation = PropertyValuesHolder.ofKeyframe("rotation", kf0, kf1); mDisappearAnimator = ObjectAnimator.ofPropertyValuesHolder( this, radius, fade, rotation).setDuration(300); mDisappearAnimator.addUpdateListener(mInvalidateUpdateListener); // Set up animator for reappearing. kf0 = Keyframe.ofFloat(0f, 0.8f); kf1 = Keyframe.ofFloat(1f, 1f); radius = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(1f, 1f); fade = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); kf0 = Keyframe.ofFloat(0f, -70f); kf1 = Keyframe.ofFloat(1f, 0f); rotation = PropertyValuesHolder.ofKeyframe("rotation", kf0, kf1); mReappearAnimator = ObjectAnimator.ofPropertyValuesHolder( this, radius, fade, rotation).setDuration(300); mReappearAnimator.addUpdateListener(mInvalidateUpdateListener); }
/** * Render the animations for appearing and disappearing. */ private void renderAnimations() { Keyframe kf0, kf1, kf2, kf3; float midwayPoint = 0.2f; int duration = 500; // Set up animator for disappearing. kf0 = Keyframe.ofFloat(0f, 1); kf1 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf2 = Keyframe.ofFloat(1f, mTransitionEndRadiusMultiplier); PropertyValuesHolder radiusDisappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2); kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fadeOut = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); mDisappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusDisappear, fadeOut) .setDuration(duration); mDisappearAnimator.addUpdateListener(mInvalidateUpdateListener); // Set up animator for reappearing. float delayMultiplier = 0.25f; float transitionDurationMultiplier = 1f; float totalDurationMultiplier = transitionDurationMultiplier + delayMultiplier; int totalDuration = (int) (duration * totalDurationMultiplier); float delayPoint = (delayMultiplier * duration) / totalDuration; midwayPoint = 1 - (midwayPoint * (1 - delayPoint)); kf0 = Keyframe.ofFloat(0f, mTransitionEndRadiusMultiplier); kf1 = Keyframe.ofFloat(delayPoint, mTransitionEndRadiusMultiplier); kf2 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf3 = Keyframe.ofFloat(1f, 1); PropertyValuesHolder radiusReappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2, kf3); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(delayPoint, 0f); kf2 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fadeIn = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1, kf2); mReappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusReappear, fadeIn) .setDuration(totalDuration); mReappearAnimator.addUpdateListener(mInvalidateUpdateListener); }
/** * Render the animations for appearing and disappearing. */ private void renderAnimations() { Keyframe kf0, kf1, kf2, kf3; float midwayPoint = 0.2f; int duration = 500; // Set up animator for disappearing. kf0 = Keyframe.ofFloat(0f, 1); kf1 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf2 = Keyframe.ofFloat(1f, mTransitionEndRadiusMultiplier); PropertyValuesHolder radiusDisappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2); kf0 = Keyframe.ofFloat(0f, 1f); kf1 = Keyframe.ofFloat(1f, 0f); PropertyValuesHolder fadeOut = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1); mDisappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusDisappear, fadeOut).setDuration( duration); mDisappearAnimator.addUpdateListener(mInvalidateUpdateListener); // Set up animator for reappearing. float delayMultiplier = 0.25f; float transitionDurationMultiplier = 1f; float totalDurationMultiplier = transitionDurationMultiplier + delayMultiplier; int totalDuration = (int) (duration * totalDurationMultiplier); float delayPoint = (delayMultiplier * duration) / totalDuration; midwayPoint = 1 - (midwayPoint * (1 - delayPoint)); kf0 = Keyframe.ofFloat(0f, mTransitionEndRadiusMultiplier); kf1 = Keyframe.ofFloat(delayPoint, mTransitionEndRadiusMultiplier); kf2 = Keyframe.ofFloat(midwayPoint, mTransitionMidRadiusMultiplier); kf3 = Keyframe.ofFloat(1f, 1); PropertyValuesHolder radiusReappear = PropertyValuesHolder.ofKeyframe( "animationRadiusMultiplier", kf0, kf1, kf2, kf3); kf0 = Keyframe.ofFloat(0f, 0f); kf1 = Keyframe.ofFloat(delayPoint, 0f); kf2 = Keyframe.ofFloat(1f, 1f); PropertyValuesHolder fadeIn = PropertyValuesHolder.ofKeyframe("alpha", kf0, kf1, kf2); mReappearAnimator = ObjectAnimator.ofPropertyValuesHolder( AnimatorProxy.NEEDS_PROXY ? AnimatorProxy.wrap(this) : this, radiusReappear, fadeIn).setDuration( totalDuration); mReappearAnimator.addUpdateListener(mInvalidateUpdateListener); }