@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {ROTATION}); }
public BlockStateContainer getStateContainer() { return this.stateContainer; }
@Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, VARIANT, COOKED); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, LOG_AXIS); }
@Override protected BlockStateContainer createBlockState () { return new BlockStateContainer(this, VARIANT); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {VARIANT}); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, DELAY, LOCKED}); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING, STATETYPE); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, field_190963_a}); }
@Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState(this, new IProperty[0], new IUnlistedProperty[] { UP, DOWN, NORTH, SOUTH, EAST, WEST, COLOR }); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, VARIANT); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {HAS_RECORD}); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {TYPE}); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {NORTH, EAST, SOUTH, WEST, UP, DOWN}); }
public Predicate<IBlockState> getPredicate(BlockStateContainer state) { return this.condition.getPredicate(state); }
@Override public BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING, ACTIVE); }
public void setStateContainer(BlockStateContainer stateContainerIn) { this.stateContainer = stateContainerIn; }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, BlockPneumaticCraft.DOWN, BlockPneumaticCraft.NORTH, BlockPneumaticCraft.SOUTH, BlockPneumaticCraft.WEST, BlockPneumaticCraft.EAST); }
@Override protected BlockStateContainer createBlockState() { return isRotatable() ? new ExtendedBlockState(this, new IProperty[] { ROTATION } , new IUnlistedProperty[] { CAMO_STATE }) : new ExtendedBlockState(this, new IProperty[] { } , new IUnlistedProperty[] { CAMO_STATE }); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {LEVEL}); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, BlockPneumaticCraft.UP, BlockPneumaticCraft.NORTH, BlockPneumaticCraft.SOUTH, BlockPneumaticCraft.WEST, BlockPneumaticCraft.EAST); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, OPEN, HALF}); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {AGE, NORTH, EAST, SOUTH, WEST, UPPER}); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); }
@Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState(this, Arrays.copyOf(BlockPressureTube.CONNECTION_PROPERTIES_3, BlockPressureTube.CONNECTION_PROPERTIES_3.length), new IUnlistedProperty[] { CAMO_STATE }); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, State.POWER); }
@Override public BlockStateContainer createBlockState(Block block) { return new BlockStateContainer(block, BlockDirectional.FACING); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, State.GLYPH); }
protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING, OPEN, POWERED, IN_WALL}); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, TEXTURE_INDEX_ROCK, TEXTURE_INDEX_PLANT); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, properties); }
@Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { ACTIVE }); }