protected BlockState createBlockState() { return this.isDouble() ? new BlockState(this, new IProperty[] {VARIANT}): new BlockState(this, new IProperty[] {HALF, VARIANT}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, HALF, SHAPE}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {CONTENTS, LEGACY_DATA}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, EYE}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {MOISTURE}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {NORTH, EAST, WEST, SOUTH}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {WET}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {AXIS}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {SNOWY}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, PART, OCCUPIED}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {VARIANT}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {POWERED, SUSPENDED, ATTACHED, DISARMED, NORTH, EAST, WEST, SOUTH}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {UP, NORTH, EAST, SOUTH, WEST}); }
public BlockState getBlockState() { return this.blockState; }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {VARIANT, CHECK_DECAY, DECAYABLE}); }
protected BlockState createBlockState() { return this.isDouble() ? new BlockState(this, new IProperty[] {SEAMLESS, VARIANT}): new BlockState(this, new IProperty[] {HALF, VARIANT}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {HALF, VARIANT, field_181084_N}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, DELAY, LOCKED}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {COLOR}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, TYPE, SHORT}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {UP, NORTH, EAST, WEST, SOUTH, VARIANT}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {TYPE}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, POWERED, ATTACHED, SUSPENDED}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[0]); }
private BlockStateHelper(BlockState blockStateIn) { this.blockstate = blockStateIn; }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {HAS_RECORD}); }
protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING, OPEN, HALF}); }