Java 类net.minecraft.block.BlockBeacon 实例源码

项目:Resilience-Client-Source    文件:RenderBlocks.java   
public boolean renderBlockBeacon(BlockBeacon p_147797_1_, int p_147797_2_, int p_147797_3_, int p_147797_4_)
{
    float var5 = 0.1875F;
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.glass));
    this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.renderAllFaces = true;
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.obsidian));
    this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)var5, 0.875D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    IIcon iconBeacon = this.getBlockIcon(Blocks.beacon);

    if (Config.isConnectedTextures())
    {
        iconBeacon = ConnectedTextures.getConnectedTexture(this.blockAccess, p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_, -1, iconBeacon);
    }

    this.setOverrideBlockTexture(iconBeacon);
    this.setRenderBounds(0.1875D, (double)var5, 0.1875D, 0.8125D, 0.875D, 0.8125D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.renderAllFaces = false;
    this.clearOverrideBlockTexture();
    return true;
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockBeacon(BlockBeacon p_147797_1_, int p_147797_2_, int p_147797_3_, int p_147797_4_)
{
    float f = 0.1875F;
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.glass));
    this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.renderAllFaces = true;
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.obsidian));
    this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.beacon));
    this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.renderAllFaces = false;
    this.clearOverrideBlockTexture();
    return true;
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockBeacon(BlockBeacon p_147797_1_, int p_147797_2_, int p_147797_3_, int p_147797_4_)
{
    float f = 0.1875F;
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.glass));
    this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.renderAllFaces = true;
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.obsidian));
    this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.setOverrideBlockTexture(this.getBlockIcon(Blocks.beacon));
    this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
    this.renderStandardBlock(p_147797_1_, p_147797_2_, p_147797_3_, p_147797_4_);
    this.renderAllFaces = false;
    this.clearOverrideBlockTexture();
    return true;
}
项目:RuneCraftery    文件:RenderBlocks.java   
public boolean func_82778_a(BlockBeacon p_82778_1_, int p_82778_2_, int p_82778_3_, int p_82778_4_) {
   float var5 = 0.1875F;
   this.func_82774_a(this.func_94175_b(Block.field_71946_M));
   this.func_83020_a(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
   this.func_78570_q(p_82778_1_, p_82778_2_, p_82778_3_, p_82778_4_);
   this.field_78661_f = true;
   this.func_82774_a(this.func_94175_b(Block.field_72089_ap));
   this.func_83020_a(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)var5, 0.875D);
   this.func_78570_q(p_82778_1_, p_82778_2_, p_82778_3_, p_82778_4_);
   this.func_82774_a(this.func_94175_b(Block.field_82518_cd));
   this.func_83020_a(0.1875D, (double)var5, 0.1875D, 0.8125D, 0.875D, 0.8125D);
   this.func_78570_q(p_82778_1_, p_82778_2_, p_82778_3_, p_82778_4_);
   this.field_78661_f = false;
   this.func_78595_a();
   return true;
}
项目:RuneCraftery    文件:RenderBlocks.java   
/**
 * Renders beacon block
 */
public boolean renderBlockBeacon(BlockBeacon par1BlockBeacon, int par2, int par3, int par4)
{
    float f = 0.1875F;
    this.setOverrideBlockTexture(this.getBlockIcon(Block.glass));
    this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
    this.renderAllFaces = true;
    this.setOverrideBlockTexture(this.getBlockIcon(Block.obsidian));
    this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
    this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
    this.setOverrideBlockTexture(this.getBlockIcon(Block.beacon));
    this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
    this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
    this.renderAllFaces = false;
    this.clearOverrideBlockTexture();
    return true;
}
项目:BetterNutritionMod    文件:RenderBlocks.java   
/**
 * Renders beacon block
 */
public boolean renderBlockBeacon(BlockBeacon par1BlockBeacon, int par2, int par3, int par4)
{
    float f = 0.1875F;
    this.setOverrideBlockTexture(this.getBlockIcon(Block.glass));
    this.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
    this.renderAllFaces = true;
    this.setOverrideBlockTexture(this.getBlockIcon(Block.obsidian));
    this.setRenderBounds(0.125D, 0.0062500000931322575D, 0.125D, 0.875D, (double)f, 0.875D);
    this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
    this.setOverrideBlockTexture(this.getBlockIcon(Block.beacon));
    this.setRenderBounds(0.1875D, (double)f, 0.1875D, 0.8125D, 0.875D, 0.8125D);
    this.renderStandardBlock(par1BlockBeacon, par2, par3, par4);
    this.renderAllFaces = false;
    this.clearOverrideBlockTexture();
    return true;
}
项目:RuneCraftery    文件:RenderBlocks.java   
public boolean func_78612_b(Block p_78612_1_, int p_78612_2_, int p_78612_3_, int p_78612_4_) {
   int var5 = p_78612_1_.func_71857_b();
   if(var5 == -1) {
      return false;
   } else {
      p_78612_1_.func_71902_a(this.field_78669_a, p_78612_2_, p_78612_3_, p_78612_4_);
      this.func_83018_a(p_78612_1_);
      return var5 == 0?this.func_78570_q(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 4?this.func_78621_p(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 31?this.func_78581_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 1?this.func_78620_l(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 2?this.func_78572_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 20?this.func_78598_k(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 11?this.func_78582_a((BlockFence)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 39?this.func_96445_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 5?this.func_78589_i(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 13?this.func_78584_s(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 9?this.func_78586_a((BlockRailBase)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 19?this.func_78603_m(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 23?this.func_78566_o(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 6?this.func_78614_n(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 3?this.func_78590_h((BlockFire)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 8?this.func_78576_j(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 7?this.func_78601_u(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 10?this.func_78565_t((BlockStairs)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 27?this.func_78618_a((BlockDragonEgg)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 32?this.func_82779_a((BlockWall)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 12?this.func_78594_e(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 29?this.func_78577_f(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 30?this.func_78619_g(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 14?this.func_78574_w(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 15?this.func_78610_x((BlockRedstoneRepeater)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 36?this.func_94176_a((BlockRedstoneLogic)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 37?this.func_94171_a((BlockComparator)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 16?this.func_78593_b(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, false):(var5 == 17?this.func_78608_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, true):(var5 == 18?this.func_78592_a((BlockPane)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 21?this.func_78580_a((BlockFenceGate)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 24?this.func_78615_a((BlockCauldron)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 33?this.func_82780_a((BlockFlowerPot)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 35?this.func_82775_a((BlockAnvil)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 25?this.func_78585_a((BlockBrewingStand)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 26?this.func_78567_v((BlockEndPortalFrame)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 28?this.func_78616_a((BlockCocoa)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 34?this.func_82778_a((BlockBeacon)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 38?this.func_94172_a((BlockHopper)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):false))))))))))))))))))))))))))))))))))))));
   }
}
项目:ThermionicsWorld    文件:BlockNorfairite.java   
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
    if (!worldIn.isRemote) {
        BlockBeacon.updateColorAsync(worldIn, pos);
    }
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
    int l = p_147805_1_.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
        this.setRenderBoundsFromBlock(p_147805_1_);

        switch (l)
        {
        //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
        case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
        case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
        case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
        default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
        }
    }
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
    int l = p_147805_1_.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
        this.setRenderBoundsFromBlock(p_147805_1_);

        switch (l)
        {
        //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
        case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
        case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
        case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
        default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
        }
    }
}
项目:RuneCraftery    文件:RenderBlocks.java   
/**
 * Renders the block at the given coordinates using the block's rendering type
 */
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
    int l = par1Block.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
        this.setRenderBoundsFromBlock(par1Block);

        switch (l)
        {
            //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
            case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
            case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
            case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
            case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
            case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
            case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
            case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
            case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
            case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
            case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
            case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
            case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
            case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
            case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
            case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
            case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
            case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
            case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
            case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
            case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
            case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
            case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
            case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
            case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
            case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
            case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
            case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
            case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
            case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
            case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
            case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
            case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
            case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
            case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
            case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
            case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
            case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
            case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
            case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
            default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
        }
    }
}
项目:BetterNutritionMod    文件:RenderBlocks.java   
/**
 * Renders the block at the given coordinates using the block's rendering type
 */
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
    int l = par1Block.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
        this.setRenderBoundsFromBlock(par1Block);

        switch (l)
        {
            //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
            case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
            case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
            case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
            case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
            case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
            case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
            case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
            case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
            case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
            case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
            case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
            case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
            case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
            case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
            case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
            case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
            case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
            case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
            case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
            case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
            case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
            case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
            case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
            case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
            case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
            case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
            case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
            case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
            case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
            case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
            case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
            case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
            case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
            case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
            case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
            case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
            case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
            case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
            case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
            default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
        }
    }
}