public HarshenDimensionalFlatPlate() { super(Material.ROCK, BlockPressurePlate.Sensitivity.MOBS); setUnlocalizedName("harshen_dimensional_flat_plate"); setRegistryName("harshen_dimensional_flat_plate"); setHarvestLevel("pickaxe", 3); setHardness(3000.0f); setResistance(3000.0f); }
public static void addBush() { ShiftedSnowApi.addSimpleClassMapping(BlockBush.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockSign.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockAnvil.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockBush.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockPressurePlate.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockLever.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockRailBase.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockTripWire.class, EnumSnowType.MINUS_FULL); ShiftedSnowApi.addSimpleClassMapping(BlockTripWireHook.class, EnumSnowType.MINUS_FULL); }
public boolean hasPressureplate() { if(worldObj.getBlock(xCoord, yCoord + 1, zCoord) instanceof BlockPressurePlate) { return true; } return false; }
public static void loadBlocks() { expore = new BlockExp(); spell = new BlockSpell(BlockPressurePlate.Sensitivity.everything, Material.wood); GameRegistry.registerBlock(expore, ItemMagicalOresblock.class, "expore"); GameRegistry.registerBlock(spell, ItemSpellBlock.class, "spell"); }
public BlockSpell(BlockPressurePlate.Sensitivity sensitivity, Material par4Material) { super(Material.wood); this.sensitivity = sensitivity; setTickRandomly(true); float var5 = 0.0625F; setBlockBounds(var5, 0.0F, var5, 1.0F - var5, 0.03125F, 1.0F - var5); setCreativeTab(MagicalExperience.meBlocks); setHardness(0.5F); setStepSound(soundTypeWood); setBlockName("spell"); }
public BlockArtifactsPressurePlate(String name, Material material, BlockPressurePlate.Sensitivity mobType, boolean invis, boolean camo) { super(name, material); this.invisible = invis; this.camouflaged = camo; this.triggerMobType = mobType; setHardness(0.5F); setStepSound(mobType == BlockPressurePlate.Sensitivity.everything ? Block.soundTypeWood : Block.soundTypeStone); setCreativeTab(DragonArtifacts.tabGeneral); }
@Override //getPlateState protected int func_150065_e(World world, int x, int y, int z) { List list = null; if (this.triggerMobType == BlockPressurePlate.Sensitivity.everything) { list = world.getEntitiesWithinAABBExcludingEntity((Entity)null, this.func_150061_a/*getSensitiveAABB*/(x, y, z)); } if (this.triggerMobType == BlockPressurePlate.Sensitivity.mobs) { list = world.getEntitiesWithinAABB(EntityLivingBase.class, this.func_150061_a(x, y, z)); } if (this.triggerMobType == BlockPressurePlate.Sensitivity.players) { list = world.getEntitiesWithinAABB(EntityPlayer.class, this.func_150061_a(x, y, z)); } if (!list.isEmpty()) { Iterator iterator = list.iterator(); while (iterator.hasNext()) { Entity entity = (Entity)iterator.next(); if (!entity.doesEntityNotTriggerPressurePlate()) { return 15; } } } return 0; }
public BlockWallPlate(String textureName, Material material, BlockPressurePlate.Sensitivity triggerMob, boolean camo) { super(textureName, material); this.triggerMobType = triggerMob; this.camouflage = camo; setHardness(0.5F); setStepSound(triggerMob == BlockPressurePlate.Sensitivity.everything ? Block.soundTypeWood : Block.soundTypeStone); setCreativeTab(DragonArtifacts.tabGeneral); }
@Override //getPlateState protected int func_150065_e(World world, int x, int y, int z) { List list = null; int meta = world.getBlockMetadata(x, y, z); if (this.triggerMobType == BlockPressurePlate.Sensitivity.everything) { list = world.getEntitiesWithinAABBExcludingEntity((Entity)null, this.getMetaSensitiveAABB(x, y, z, meta)); } if (this.triggerMobType == BlockPressurePlate.Sensitivity.mobs) { list = world.getEntitiesWithinAABB(EntityLivingBase.class, this.getMetaSensitiveAABB(x, y, z, meta)); } if (this.triggerMobType == BlockPressurePlate.Sensitivity.players) { list = world.getEntitiesWithinAABB(EntityPlayer.class, this.getMetaSensitiveAABB(x, y, z, meta)); } if (!list.isEmpty()) { Iterator iterator = list.iterator(); while (iterator.hasNext()) { Entity entity = (Entity)iterator.next(); if (!entity.doesEntityNotTriggerPressurePlate()) { return 15; } } } return 0; }
private void testAlphaContent() { final Material customMovingMaterial = new Material(MapColor.brownColor); new SimpleMovingBlock(this, "0b", "0b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "0w", "0w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "1b", "1b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "1w", "1w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "2b", "2b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "2w", "2w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "3b", "3b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "3w", "3w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "4b", "4b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "4w", "4w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "5b", "5b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "5w", "5w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "6b", "6b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "6w", "6w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "7b", "7b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "7w", "7w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "8b", "8b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "8w", "8w (White)", customMovingMaterial, true); new SimpleMovingBlock(this, "9b", "9b (Black)", customMovingMaterial, true); new SimpleMovingBlock(this, "9w", "9w (White)", customMovingMaterial, true); new SimpleSword(this, "simple_blade", "Simple Blade", Item.ToolMaterial.EMERALD, true); new SimpleAxe(this, "simple_axe", "Simple Axe", Item.ToolMaterial.EMERALD, true); new SimplePickaxe(this, "simple_pickaxe", "Simple Pickaxe", Item.ToolMaterial.EMERALD, true); new SimpleSpade(this, "simple_shovel", "Simple Shovel", Item.ToolMaterial.EMERALD, true); final ItemArmor.ArmorMaterial customArmorMaterial = EnumHelper.addArmorMaterial("Custom", 100, new int[] {2, 3, 2, 2}, 15); new SimpleArmor(this, "simple_helmet", "Simple Helmet", customArmorMaterial, SimpleArmor.ArmorType.HEAD, true); new SimpleArmor(this, "simple_chestplate", "Simple Chestplate", customArmorMaterial, SimpleArmor.ArmorType.TORSO, true); new SimpleArmor(this, "simple_leggings", "Simple Leggings", customArmorMaterial, SimpleArmor.ArmorType.LEGS, true); new SimpleArmor(this, "simple_boots", "Simple Boots", customArmorMaterial, SimpleArmor.ArmorType.FEET, true); final Material customSlabMaterial = new Material(MapColor.blueColor); new SimpleSlab(this, "simple_slab", "Simple Slab", customSlabMaterial, true); final Material customBlockMaterial = new Material(MapColor.clayColor); final SimpleBlock block = new SimpleBlock(this, "simple_renderer", "Simple Renderer", customBlockMaterial, true); if (getGame().getSide().isClient()) { setupBlockRenderer(block); } final Material customFluidMaterial = new Material(MapColor.diamondColor); new SimpleBlockFluid(this, "simple_fluid", "Simple Fluid", customFluidMaterial, true); final Material customPressurePlate = new Material(MapColor.adobeColor); new SimplePressurePlate(this, "simple_plate", "Simple Plate", customPressurePlate, true, BlockPressurePlate.Sensitivity.everything); new SimpleFlower(this, "simple_flower", "Simple Flower", true); final Material customTrapDoor = new Material(MapColor.woodColor); new SimpleTrapDoor(this, "simple_trapdoor", "Simple Trapdoor", customTrapDoor, true); new SimpleBow(this, "simple_bow", "Simple Bow", true, 1); new SimpleCake(this, "simple_cake", "Simple Cake", Material.cake, true); new SimpleFlowerPot(this, "simple_flower_pot", "Simple Flower Pot", true); new SimpleLever(this, "simple_lever", "SimpleLever", true); new SimpleCactus(this, "simple_cactus", "Simple Cactus", true); }
@SuppressWarnings("rawtypes") private void setStateIfMobInteractsWithPlate(World par1World, int par2, int par3, int par4) { boolean var5 = par1World.getBlockMetadata(par2, par3, par4) == 1; boolean var6 = false; float var7 = 0.125F; List var8 = null; if (this.sensitivity == BlockPressurePlate.Sensitivity.everything) { var8 = par1World.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.getBoundingBox((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var7), (double)((float)(par2 + 1) - var7), (double)par3 + 0.25D, (double)((float)(par4 + 1) - var7))); } if (this.sensitivity == BlockPressurePlate.Sensitivity.mobs) { var8 = par1World.getEntitiesWithinAABB(EntityLiving.class, AxisAlignedBB.getBoundingBox((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var7), (double)((float)(par2 + 1) - var7), (double)par3 + 0.25D, (double)((float)(par4 + 1) - var7))); } if (this.sensitivity == BlockPressurePlate.Sensitivity.players) { var8 = par1World.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox((double)((float)par2 + var7), (double)par3, (double)((float)par4 + var7), (double)((float)(par2 + 1) - var7), (double)par3 + 0.25D, (double)((float)(par4 + 1) - var7))); } if (!var8.isEmpty()) { var6 = true; } if (var6 && !var5) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this); par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.3F, 0.6F); } if (!var6 && var5) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 0, 2); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this); par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this); par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.1D, (double)par4 + 0.5D, "random.click", 0.3F, 0.5F); } if (var6) { par1World.scheduleBlockUpdate(par2, par3, par4, this, this.tickRate(par1World)); } }