protected BlockPattern getWitherBasePattern() { if (this.witherBasePattern == null) { this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build(); } return this.witherBasePattern; }
protected BlockPattern getWitherPattern() { if (this.witherPattern == null) { this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build(); } return this.witherPattern; }
protected BlockPattern getGolemBasePattern() { if (this.golemBasePattern == null) { this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build(); } return this.golemBasePattern; }
protected BlockPattern getGolemPattern() { if (this.golemPattern == null) { this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(IS_PUMPKIN)).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build(); } return this.golemPattern; }
protected BlockPattern getWitherBasePattern() { if (this.witherBasePattern == null) { this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.func_189886_a(Material.AIR))).build(); } return this.witherBasePattern; }
protected BlockPattern getWitherPattern() { if (this.witherPattern == null) { this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.func_189886_a(Material.AIR))).build(); } return this.witherPattern; }
protected BlockPattern getGolemBasePattern() { if (this.golemBasePattern == null) { this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.func_189886_a(Material.AIR))).build(); } return this.golemBasePattern; }
protected BlockPattern getGolemPattern() { if (this.golemPattern == null) { this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(IS_PUMPKIN)).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.func_189886_a(Material.AIR))).build(); } return this.golemPattern; }