public RenderArmorStand(RenderManager manager) { super(manager, new ModelArmorStand(), 0.0F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelArmorStandArmor(0.5F); this.modelArmor = new ModelArmorStandArmor(1.0F); } }; this.addLayer(layerbipedarmor); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerElytra(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderGuard(RenderManager renderManagerIn) { super(renderManagerIn, new ModelGuard(), 0.5F); LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0); defaultModel = (ModelGuard) mainModel; addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { modelLeggings = new ModelZombie(0.5F, true); modelArmor = new ModelZombie(1.0F, true); } }; addLayer(layerbipedarmor); // addLayer(new LayerCape(this)); this.defaultLayers = Lists.newArrayList(this.layerRenderers); }
public RenderTrumpetSkeleton(RenderManager renderManager) { super(renderManager, new ModelTrumpetSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelTrumpetSkeleton(0.5F, true); this.modelArmor = new ModelTrumpetSkeleton(1.0F, true); } }); }
public RenderPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }); }
public RenderZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0); this.field_82434_o = this.modelBipedMain; this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); this.field_177122_o = Lists.newArrayList(this.layerRenderers); if (layerrenderer instanceof LayerCustomHead) { this.removeLayer(layerrenderer); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } this.removeLayer(layerbipedarmor); this.addLayer(new LayerVillagerArmor(this)); this.field_177121_n = Lists.newArrayList(this.layerRenderers); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelSkeleton(0.5F, true); this.field_177186_d = new ModelSkeleton(1.0F, true); } }); }
public ArmorStandRenderer(RenderManager p_i46195_1_) { super(p_i46195_1_, new ModelArmorStand(), 0.0F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelArmorStandArmor(0.5F); this.field_177186_d = new ModelArmorStandArmor(1.0F); } }; this.addLayer(layerbipedarmor); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn) { super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn); this.scale = scaleIn; this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }); }
public RenderPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerDeadmau5Head(this)); this.addLayer(new LayerCape(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); }
public RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_) { super(p_i47206_1_, new ModelZombie(), 0.5F * p_i47206_2_); this.scale = p_i47206_2_; this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerDeadmau5Head(this)); this.addLayer(new LayerCape(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); }
public RenderArmorStand(RenderManager manager) { super(manager, new ModelArmorStand(), 0.0F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelArmorStandArmor(0.5F); this.modelArmor = new ModelArmorStandArmor(1.0F); } }; this.addLayer(layerbipedarmor); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0); this.defaultModel = this.modelBipedMain; this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); this.defaultLayers = Lists.newArrayList(this.layerRenderers); if (layerrenderer instanceof LayerCustomHead) { this.removeLayer(layerrenderer); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } this.removeLayer(layerbipedarmor); this.addLayer(new LayerVillagerArmor(this)); this.villagerLayers = Lists.newArrayList(this.layerRenderers); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); this.addLayer(new LayerSkeletonType(this)); }
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn) { super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn); this.scale = scaleIn; this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderBabySkeleton(RenderManager renderManagerIn, ModelBabySkeleton modelBipedIn) { super(renderManagerIn, modelBipedIn, 0.5F); this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead)); this.addLayer(new LayerElytra(this)); this.addLayer(new LayerBabyHeldItem(this)); this.addLayer(new LayerSkinsuit(this, new ModelBabySkeleton(0.0F, true, true, 2))); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = new ModelBabySkeleton(0.5F, true, false, 1); this.modelArmor = new ModelBabySkeleton(1.0F, true, false, 1); } }); }
public RenderSkeletonWarrior(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeletonWarrior(), 0.5F); this.addLayer(new LayerSkinsuit(this, new ModelSkeletonWarrior(0.0F, true, true, 2))); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = new ModelSkeletonWarrior(0.5F, true, false, 1); this.modelArmor = new ModelSkeletonWarrior(1.0F, true, false, 1); } }); }
public RenderConvertedSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelConvertedSkeleton(), 0.5F); this.addLayer(new LayerSkinsuit(this, new ModelConvertedSkeleton(0.0F, true, true, 2))); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = new ModelConvertedSkeleton(0.5F, true, false, 1); this.modelArmor = new ModelConvertedSkeleton(1.0F, true, false, 1); } }); }
public RenderMinionBase(RenderManager renderManagerIn) { super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerBackItem(this)); }
public RenderCrystalPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderKnight(RenderManager renderManagerIn) { super(renderManagerIn, new ModelKnight(), 0.5F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelKnight(0.5F, true); this.modelArmor = new ModelKnight(1.0F, true); } }; addLayer(layerbipedarmor); addLayer(new LayerHeldItem(this)); }
public RenderSummonZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSummonZombie(), 0.5F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); }
@Override protected void addLayers() { super.addLayers(); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = getPony().getArmor().modelArmor; this.modelArmor = getPony().getArmor().modelArmorChestplate; } }); }