public RenderArmorStand(RenderManager manager) { super(manager, new ModelArmorStand(), 0.0F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelArmorStandArmor(0.5F); this.modelArmor = new ModelArmorStandArmor(1.0F); } }; this.addLayer(layerbipedarmor); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerElytra(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderVindicator(RenderManager p_i47189_1_) { super(p_i47189_1_, new ModelVindicator(0.0F), 0.5F); this.addLayer(new LayerHeldItem(this) { public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (((EntityVindicator)entitylivingbaseIn).func_190639_o()) { super.doRenderLayer(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale); } } protected void func_191361_a(EnumHandSide p_191361_1_) { ((ModelIllager)this.livingEntityRenderer.getMainModel()).func_191216_a(p_191361_1_).postRender(0.0625F); } }); }
public RenderGuard(RenderManager renderManagerIn) { super(renderManagerIn, new ModelGuard(), 0.5F); LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0); defaultModel = (ModelGuard) mainModel; addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { modelLeggings = new ModelZombie(0.5F, true); modelArmor = new ModelZombie(1.0F, true); } }; addLayer(layerbipedarmor); // addLayer(new LayerCape(this)); this.defaultLayers = Lists.newArrayList(this.layerRenderers); }
public RenderTrumpetSkeleton(RenderManager renderManager) { super(renderManager, new ModelTrumpetSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelTrumpetSkeleton(0.5F, true); this.modelArmor = new ModelTrumpetSkeleton(1.0F, true); } }); }
public RenderPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }); }
public RenderZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0); this.field_82434_o = this.modelBipedMain; this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); this.field_177122_o = Lists.newArrayList(this.layerRenderers); if (layerrenderer instanceof LayerCustomHead) { this.removeLayer(layerrenderer); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } this.removeLayer(layerbipedarmor); this.addLayer(new LayerVillagerArmor(this)); this.field_177121_n = Lists.newArrayList(this.layerRenderers); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelSkeleton(0.5F, true); this.field_177186_d = new ModelSkeleton(1.0F, true); } }); }
public ArmorStandRenderer(RenderManager p_i46195_1_) { super(p_i46195_1_, new ModelArmorStand(), 0.0F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelArmorStandArmor(0.5F); this.field_177186_d = new ModelArmorStandArmor(1.0F); } }; this.addLayer(layerbipedarmor); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn) { super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn); this.scale = scaleIn; this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }); }
public RenderPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerDeadmau5Head(this)); this.addLayer(new LayerCape(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); }
public RenderGiantZombie(RenderManager p_i47206_1_, float p_i47206_2_) { super(p_i47206_1_, new ModelZombie(), 0.5F * p_i47206_2_); this.scale = p_i47206_2_; this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderPlayer(RenderManager renderManager, boolean useSmallArms) { super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F); this.smallArms = useSmallArms; this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerDeadmau5Head(this)); this.addLayer(new LayerCape(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); }
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize) { super(renderManagerIn, modelBipedIn, shadowSize); this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead)); this.addLayer(new LayerElytra(this)); this.addLayer(new LayerHeldItem(this)); }
public RenderArmorStand(RenderManager manager) { super(manager, new ModelArmorStand(), 0.0F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelArmorStandArmor(0.5F); this.modelArmor = new ModelArmorStandArmor(1.0F); } }; this.addLayer(layerbipedarmor); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); }
public RenderPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0); this.defaultModel = this.modelBipedMain; this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }; this.addLayer(layerbipedarmor); this.defaultLayers = Lists.newArrayList(this.layerRenderers); if (layerrenderer instanceof LayerCustomHead) { this.removeLayer(layerrenderer); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } this.removeLayer(layerbipedarmor); this.addLayer(new LayerVillagerArmor(this)); this.villagerLayers = Lists.newArrayList(this.layerRenderers); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); this.addLayer(new LayerSkeletonType(this)); }
public RenderGiantZombie(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn, float scaleIn) { super(renderManagerIn, modelBaseIn, shadowSizeIn * scaleIn); this.scale = scaleIn; this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderMinionBase(RenderManager renderManagerIn) { super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerBackItem(this)); }
public RenderCrystalPigZombie(RenderManager renderManagerIn) { super(renderManagerIn, new ModelZombie(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(1.0F, true); } }); }
public RenderKnight(RenderManager renderManagerIn) { super(renderManagerIn, new ModelKnight(), 0.5F); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelKnight(0.5F, true); this.modelArmor = new ModelKnight(1.0F, true); } }; addLayer(layerbipedarmor); addLayer(new LayerHeldItem(this)); }
public CorpseRenderer(RenderManager renderManagerIn) { super(renderManagerIn, new ModelPlayer(0.0F, true), 0.5F); thinArmsModel = (ModelPlayer)this.mainModel; thickArmsModel = new ModelPlayer(0.0F, false); // this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); RenderPlayer k; RenderPigZombie j; }
public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) { super(renderManager, model, 0.5F); this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerArrow(this)); this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead)); this.addLayer(new LayerElytra(this)); this.blendProfile = Profile.PLAYER_SKIN; }