Java 类net.minecraft.client.renderer.vertex.DefaultVertexFormats 实例源码

项目:BaseClient    文件:GuiStats.java   
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:Backmemed    文件:DebugRendererPathfinding.java   
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);

    for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
    {
        PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);

        if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
        {
            float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
            int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
            int k = j >> 16 & 255;
            int l = j >> 8 & 255;
            int i1 = j & 255;
            vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
        }
    }

    tessellator.draw();
}
项目:CustomWorldGen    文件:GuiFlatPresets.java   
private void blitSlotIcon(int p_148171_1_, int p_148171_2_, int p_148171_3_, int p_148171_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:CustomWorldGen    文件:DebugRendererPathfinding.java   
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);

    for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
    {
        PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);

        if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
        {
            float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
            int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
            int k = j >> 16 & 255;
            int l = j >> 8 & 255;
            int i1 = j & 255;
            vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
        }
    }

    tessellator.draw();
}
项目:pnc-repressurized    文件:ProgWidget.java   
@Override
public void render() {
    FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
    int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
    int height = getHeight() + (hasStepOutput() ? 10 : 0);
    Pair<Double, Double> maxUV = getMaxUV();
    double u = maxUV.getLeft();
    double v = maxUV.getRight();
    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    wr.pos(0, 0, 0).tex(0, 0).endVertex();
    wr.pos(0, height, 0).tex(0, v).endVertex();
    wr.pos(width, height, 0).tex(u, v).endVertex();
    wr.pos(width, 0, 0).tex(u, 0).endVertex();
    Tessellator.getInstance().draw();
}
项目:DecompiledMinecraft    文件:GuiCreateFlatWorld.java   
private void func_148224_c(int p_148224_1_, int p_148224_2_, int p_148224_3_, int p_148224_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:BaseClient    文件:GuiScreen.java   
/**
 * Draws the background (i is always 0 as of 1.2.2)
 */
public void drawBackground(int tint)
{
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
    tessellator.draw();
}
项目:Backmemed    文件:SlotAlt.java   
public void drawTexturedModalRectZ(final float i, final float y, final int k, final int i1, final int j1, final int k1, final float zLevel) {
        float f = 0.015625F;
        float f1 = 0.03125F;
        Tessellator tesselator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tesselator.getBuffer();
        vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
/*
        tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + k1, zLevel, (k + 0) * f, (i1 + k1) * f1);
        tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + k1, zLevel, (k + j1) * f, (i1 + k1) * f1);
        tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + 0, zLevel, (k + j1) * f, (i1 + 0) * f1);
        tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + 0, zLevel, (k + 0) * f, (i1 + 0) * f1);
        */

        vertexbuffer.pos(i + 0, y + k1, zLevel);
        vertexbuffer.pos(i + j1, y + k1, zLevel);
        vertexbuffer.pos(i + j1, y + 0, zLevel);
        vertexbuffer.pos(i + 0, y + 0, zLevel);

        tesselator.draw();
    }
项目:Backmemed    文件:GuiStats.java   
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:DecompiledMinecraft    文件:RenderChunk.java   
public RenderChunk(World worldIn, RenderGlobal renderGlobalIn, BlockPos blockPosIn, int indexIn)
{
    this.world = worldIn;
    this.renderGlobal = renderGlobalIn;
    this.index = indexIn;

    if (!blockPosIn.equals(this.getPosition()))
    {
        this.setPosition(blockPosIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
        {
            this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
项目:Machines-and-Stuff    文件:RenderUtils.java   
public static void drawLine(double x, double y, double x2, double y2, float red, float green, float blue, float lineWidth, float fadeSpeed) {
    int count = FMLClientHandler.instance().getClient().player.ticksExisted;
    float alpha = fadeSpeed + MathHelper.sin((float) (count + x)) * 0.3F + 0.3F;

    Tessellator tess = Tessellator.getInstance();
    VertexBuffer buff = tess.getBuffer();

    GL11.glPushMatrix();
    GL11.glLineWidth(lineWidth);
    GL11.glDisable(3553);
    GL11.glBlendFunc(770, 771);
    buff.begin(3, DefaultVertexFormats.POSITION_COLOR);
    buff.pos(x, y, 0).color(red, green, blue, alpha).endVertex();
    buff.pos(x2, y2, 0).color(red, green, blue, alpha).endVertex();
    tess.draw();

    GL11.glBlendFunc(770, 771);
    GL11.glDisable(32826);
    GL11.glDisable(3042);
    GL11.glEnable(3553);
    GL11.glPopMatrix();
}
项目:DecompiledMinecraft    文件:GuiFlatPresets.java   
private void func_148171_c(int p_148171_1_, int p_148171_2_, int p_148171_3_, int p_148171_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 18), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148171_1_ + 18), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 18) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_148171_1_ + 0), (double)(p_148171_2_ + 0), (double)GuiFlatPresets.this.zLevel).tex((double)((float)(p_148171_3_ + 0) * 0.0078125F), (double)((float)(p_148171_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:DecompiledMinecraft    文件:GuiStats.java   
/**
 * Draws a sprite from assets/textures/gui/container/stats_icons.png
 */
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(statIcons);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    worldrenderer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
项目:ForgeHax    文件:SurfaceHelper.java   
public static void drawOutlinedRect(int x, int y, int w, int h, int color, float width) {
    float r = (float)(color >> 16 & 255) / 255.0F;
    float g = (float)(color >> 8 & 255) / 255.0F;
    float b = (float)(color & 255) / 255.0F;
    float a = (float)(color >> 24 & 255) / 255.0F;
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder BufferBuilder = tessellator.getBuffer();

    GlStateManager.enableBlend();
    GlStateManager.disableTexture2D();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.color(r, g, b, a);

    GL11.glLineWidth(width);

    BufferBuilder.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
    BufferBuilder.pos((double)x, (double)y, 0.0D).endVertex();
    BufferBuilder.pos((double)x, (double)y + h, 0.0D).endVertex();
    BufferBuilder.pos((double)x + w, (double)y + h, 0.0D).endVertex();
    BufferBuilder.pos((double)x + w, (double)y, 0.0D).endVertex();
    tessellator.draw();

    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
}
项目:BaseClient    文件:RenderChunk.java   
public RenderChunk(World worldIn, RenderGlobal renderGlobalIn, BlockPos blockPosIn, int indexIn)
{
    this.world = worldIn;
    this.renderGlobal = renderGlobalIn;
    this.index = indexIn;

    if (!blockPosIn.equals(this.getPosition()))
    {
        this.setPosition(blockPosIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (int i = 0; i < EnumWorldBlockLayer.values().length; ++i)
        {
            this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
        }
    }
}
项目:Clef    文件:Instrument.java   
@Override
public void loadTexture(IResourceManager resourceManager) throws IOException
{
    TextureUtil.uploadTextureImageAllocate(this.getGlTextureId(), image, false, false);

    ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();
    tasi = new TextureAtlasSpriteBufferedImage(this.rl, this.image);
    tasi.load(Minecraft.getMinecraft().getResourceManager(), rl);
    builder.addAll(ItemLayerModel.getQuadsForSprite(0, tasi, DefaultVertexFormats.ITEM, Optional.empty()));
    quads = builder.build();
}
项目:Lector    文件:RenderHelper.java   
public static void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height, int totw, int toth) {
    float f = 1.0f/totw;
    float f1 = 1.0f/toth;
    double zLevel = 50;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((x + 0), (y + height), zLevel).tex(((textureX + 0) *  f), ((textureY + height) * f1)).endVertex();
    vertexbuffer.pos((x + width), (y + height), zLevel).tex(((textureX + width) * f), ((textureY + height) * f1)).endVertex();
    vertexbuffer.pos((x + width), (y + 0), zLevel).tex(((textureX + width) * f), ((textureY + 0) * f1)).endVertex();
    vertexbuffer.pos((x + 0), (y + 0), zLevel).tex(((textureX + 0) * f), ((textureY + 0) * f1)).endVertex();
    tessellator.draw();
}
项目:CustomWorldGen    文件:RenderGlobal.java   
public static void drawBoundingBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
    drawBoundingBox(vertexbuffer, minX, minY, minZ, maxX, maxY, maxZ, red, green, blue, alpha);
    tessellator.draw();
}
项目:BaseClient    文件:Gui.java   
/**
 * Draws a scaled, textured, tiled modal rect at z = 0. This method isn't used anywhere in vanilla code.
 */
public static void drawScaledCustomSizeModalRect(int x, int y, float u, float v, int uWidth, int vHeight, int width, int height, float tileWidth, float tileHeight)
{
    float f = 1.0F / tileWidth;
    float f1 = 1.0F / tileHeight;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + (float)uWidth) * f), (double)((v + (float)vHeight) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + (float)uWidth) * f), (double)(v * f1)).endVertex();
    worldrenderer.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
    tessellator.draw();
}
项目:FundamentalChemistry    文件:ClientEventHandler.java   
public static void drawModalRectWithCustomSizedTexture(int x, int y, float u, float v, int width, int height, float textureWidth, float textureHeight, float z)
{
    float f = 1.0F / textureWidth;
    float f1 = 1.0F / textureHeight;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)x, (double)(y + height), z).tex((double)(u * f), (double)((v + (float)height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), z).tex((double)((u + (float)width) * f), (double)((v + (float)height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)y, z).tex((double)((u + (float)width) * f), (double)(v * f1)).endVertex();
    worldrenderer.pos((double)x, (double)y, z).tex((double)(u * f), (double)(v * f1)).endVertex();
    tessellator.draw();
}
项目:Wurst-MC-1.12    文件:PasswordField.java   
/**
 * Draws the current selection and a vertical line cursor in the text box.
 */
private void drawCursorVertical(int startX, int startY, int endX, int endY)
{
    if(startX < endX)
    {
        int i = startX;
        startX = endX;
        endX = i;
    }

    if(startY < endY)
    {
        int j = startY;
        startY = endY;
        endY = j;
    }

    if(endX > xPosition + width)
        endX = xPosition + width;

    if(startX > xPosition + width)
        startX = xPosition + width;

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();
    GlStateManager.color(0.0F, 0.0F, 255.0F, 255.0F);
    GlStateManager.disableTexture2D();
    GlStateManager.enableColorLogic();
    GlStateManager.colorLogicOp(GlStateManager.LogicOp.OR_REVERSE);
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
    bufferbuilder.pos(startX, endY, 0.0D).endVertex();
    bufferbuilder.pos(endX, endY, 0.0D).endVertex();
    bufferbuilder.pos(endX, startY, 0.0D).endVertex();
    bufferbuilder.pos(startX, startY, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.disableColorLogic();
    GlStateManager.enableTexture2D();
}
项目:pnc-repressurized    文件:SemiBlockRendererLogistics.java   
private static void renderOffsetAABB(AxisAlignedBB aabb, double x, double y, double z) {
    BufferBuilder wr = Tessellator.getInstance().getBuffer();
    wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_NORMAL);
    wr.setTranslation(x, y, z);

    wr.pos(aabb.minX, aabb.maxY, aabb.minZ).normal(0, 0, -1).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.minZ).normal(0, 0, -1).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.minZ).normal(0, 0, -1).endVertex();
    wr.pos(aabb.minX, aabb.minY, aabb.minZ).normal(0, 0, -1).endVertex();

    wr.pos(aabb.minX, aabb.minY, aabb.maxZ).normal(0, 0, 1).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.maxZ).normal(0, 0, 1).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.maxZ).normal(0, 0, 1).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.maxZ).normal(0, 0, 1).endVertex();

    wr.pos(aabb.minX, aabb.minY, aabb.minZ).normal(0, -1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.minZ).normal(0, -1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.maxZ).normal(0, -1, 0).endVertex();
    wr.pos(aabb.minX, aabb.minY, aabb.maxZ).normal(0, -1, 0).endVertex();

    wr.pos(aabb.minX, aabb.maxY, aabb.maxZ).normal(0, 1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.maxZ).normal(0, 1, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.minZ).normal(0, 1, 0).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.minZ).normal(0, 1, 0).endVertex();

    wr.pos(aabb.minX, aabb.minY, aabb.maxZ).normal(-1, 0, 0).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.maxZ).normal(-1, 0, 0).endVertex();
    wr.pos(aabb.minX, aabb.maxY, aabb.minZ).normal(-1, 0, 0).endVertex();
    wr.pos(aabb.minX, aabb.minY, aabb.minZ).normal(-1, 0, 0).endVertex();

    wr.pos(aabb.maxX, aabb.minY, aabb.minZ).normal(1, 0, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.minZ).normal(1, 0, 0).endVertex();
    wr.pos(aabb.maxX, aabb.maxY, aabb.maxZ).normal(1, 0, 0).endVertex();
    wr.pos(aabb.maxX, aabb.minY, aabb.maxZ).normal(1, 0, 0).endVertex();
    wr.setTranslation(0.0D, 0.0D, 0.0D);
    Tessellator.getInstance().draw();
}
项目:DecompiledMinecraft    文件:GuiMainMenu.java   
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
项目:Backmemed    文件:RenderItem.java   
/**
 * Draw with the WorldRenderer
 */
private void draw(VertexBuffer renderer, int x, int y, int width, int height, int red, int green, int blue, int alpha)
{
    renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    renderer.pos((double)(x + 0), (double)(y + 0), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double)(x + 0), (double)(y + height), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double)(x + width), (double)(y + height), 0.0D).color(red, green, blue, alpha).endVertex();
    renderer.pos((double)(x + width), (double)(y + 0), 0.0D).color(red, green, blue, alpha).endVertex();
    Tessellator.getInstance().draw();
}
项目:Device-Mod-Apps    文件:SwingWrapper.java   
private static void drawRectWithFullTexture(double x, double y, int width, int height) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buffer = tessellator.getBuffer();
    buffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    buffer.pos(x, y + height, 0).tex(0, 1).endVertex();
    buffer.pos(x + width, y + height, 0).tex(1, 1).endVertex();
    buffer.pos(x + width, y, 0).tex(1, 0).endVertex();
    buffer.pos(x, y, 0).tex(0, 0).endVertex();
    tessellator.draw();
}
项目:BaseClient    文件:GuiMainMenu.java   
/**
 * Rotate and blurs the skybox view in the main menu
 */
private void rotateAndBlurSkybox(float p_73968_1_)
{
    this.mc.getTextureManager().bindTexture(this.backgroundTexture);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.colorMask(true, true, true, false);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    GlStateManager.disableAlpha();
    int i = 3;

    for (int j = 0; j < i; ++j)
    {
        float f = 1.0F / (float)(j + 1);
        int k = this.width;
        int l = this.height;
        float f1 = (float)(j - i / 2) / 256.0F;
        worldrenderer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
        worldrenderer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableAlpha();
    GlStateManager.colorMask(true, true, true, true);
}
项目:HeroUtils    文件:TextureTabIconRenderer.java   
@Override
@SideOnly(Side.CLIENT)
public void render() {
    Minecraft.getMinecraft().getTextureManager().bindTexture(location);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, Minecraft.getMinecraft().getTextureManager().getTexture(location).getGlTextureId());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(0, 16, 0).tex(0, 1).endVertex();
    r.pos(16, 16, 0).tex(1, 1).endVertex();
    r.pos(16, 0, 0).tex(1, 0).endVertex();
    r.pos(0, 0, 0).tex(0, 0).endVertex();
    t.draw();
}
项目:DecompiledMinecraft    文件:GuiIngame.java   
private void func_180474_b(float p_180474_1_, ScaledResolution p_180474_2_)
{
    if (p_180474_1_ < 1.0F)
    {
        p_180474_1_ = p_180474_1_ * p_180474_1_;
        p_180474_1_ = p_180474_1_ * p_180474_1_;
        p_180474_1_ = p_180474_1_ * 0.8F + 0.2F;
    }

    GlStateManager.disableAlpha();
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(1.0F, 1.0F, 1.0F, p_180474_1_);
    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    TextureAtlasSprite textureatlassprite = this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(Blocks.portal.getDefaultState());
    float f = textureatlassprite.getMinU();
    float f1 = textureatlassprite.getMinV();
    float f2 = textureatlassprite.getMaxU();
    float f3 = textureatlassprite.getMaxV();
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos(0.0D, (double)p_180474_2_.getScaledHeight(), -90.0D).tex((double)f, (double)f3).endVertex();
    worldrenderer.pos((double)p_180474_2_.getScaledWidth(), (double)p_180474_2_.getScaledHeight(), -90.0D).tex((double)f2, (double)f3).endVertex();
    worldrenderer.pos((double)p_180474_2_.getScaledWidth(), 0.0D, -90.0D).tex((double)f2, (double)f1).endVertex();
    worldrenderer.pos(0.0D, 0.0D, -90.0D).tex((double)f, (double)f1).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
项目:HeroUtils    文件:RackMountableRenderEvent.java   
/**
 * Utility method for rendering an atlas texture as the front-side overlay
 * over a specified horizontal area.
 *
 * @param texture the atlas texture to use to render the overlay.
 * @param u0      the lower end of the vertical area to render at.
 * @param u1      the upper end of the vertical area to render at.
 */
public void renderOverlayFromAtlas(final ResourceLocation texture, final float u0, final float u1) {
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    final TextureAtlasSprite icon = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(texture.toString());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(u0, v1, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v1, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v1 * 16)).endVertex();
    r.pos(u1, v0, 0).tex(icon.getInterpolatedU(u1 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    r.pos(u0, v0, 0).tex(icon.getInterpolatedU(u0 * 16), icon.getInterpolatedV(v0 * 16)).endVertex();
    t.draw();
}
项目:BaseClient    文件:TexturedQuad.java   
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
public void draw(WorldRenderer renderer, float scale)
{
    Vec3 vec3 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3 vec31 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3 vec32 = vec31.crossProduct(vec3).normalize();
    float f = (float)vec32.xCoord;
    float f1 = (float)vec32.yCoord;
    float f2 = (float)vec32.zCoord;

    if (this.invertNormal)
    {
        f = -f;
        f1 = -f1;
        f2 = -f2;
    }

    if (Config.isShaders())
    {
        renderer.begin(7, SVertexFormat.defVertexFormatTextured);
    }
    else
    {
        renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
    }

    for (int i = 0; i < 4; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
    }

    Tessellator.getInstance().draw();
}
项目:BaseClient    文件:TexturedQuad.java   
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
public void draw(WorldRenderer renderer, float scale)
{
    Vec3 vec3 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3 vec31 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3 vec32 = vec31.crossProduct(vec3).normalize();
    float f = (float)vec32.xCoord;
    float f1 = (float)vec32.yCoord;
    float f2 = (float)vec32.zCoord;

    if (this.invertNormal)
    {
        f = -f;
        f1 = -f1;
        f2 = -f2;
    }

    renderer.begin(7, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);

    for (int i = 0; i < 4; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.xCoord * (double)scale, positiontexturevertex.vector3D.yCoord * (double)scale, positiontexturevertex.vector3D.zCoord * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).normal(f, f1, f2).endVertex();
    }

    Tessellator.getInstance().draw();
}
项目:Zombe-Modpack    文件:Minecraft.java   
/**
 * Draw with the WorldRenderer
 */
public void draw(int posX, int posY, int texU, int texV, int width, int height, int red, int green, int blue, int alpha)
{
    VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    float f = 0.00390625F;
    float f1 = 0.00390625F;
    vertexbuffer.pos((double)posX, (double)(posY + height), 0.0D).tex((double)((float)texU * 0.00390625F), (double)((float)(texV + height) * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    vertexbuffer.pos((double)(posX + width), (double)(posY + height), 0.0D).tex((double)((float)(texU + width) * 0.00390625F), (double)((float)(texV + height) * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    vertexbuffer.pos((double)(posX + width), (double)posY, 0.0D).tex((double)((float)(texU + width) * 0.00390625F), (double)((float)texV * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    vertexbuffer.pos((double)posX, (double)posY, 0.0D).tex((double)((float)texU * 0.00390625F), (double)((float)texV * 0.00390625F)).color(red, green, blue, alpha).endVertex();
    Tessellator.getInstance().draw();
}
项目:Bewitchment    文件:TileRenderCauldron.java   
private void renderWater(ResourceLocation loc) {
    final TextureAtlasSprite sprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(loc.toString());
    final Tessellator tessellator = Tessellator.getInstance();
    tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    tessellator.getBuffer().pos(0, 16, 0).tex(sprite.getMinU(), sprite.getMaxV()).endVertex();
    tessellator.getBuffer().pos(16, 16, 0).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex();
    tessellator.getBuffer().pos(16, 0, 0).tex(sprite.getMaxU(), sprite.getMinV()).endVertex();
    tessellator.getBuffer().pos(0, 0, 0).tex(sprite.getMinU(), sprite.getMinV()).endVertex();
    tessellator.draw();
}
项目:harshencastle    文件:HarshenClientUtils.java   
public static void drawTexture(int x, int y, float u, float v, float uWidth, float vHeight, int width, int height, float tileWidth, float tileHeight)
{
    float f = 1.0F / tileWidth;
       float f1 = 1.0F / tileHeight;
       Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
       bufferbuilder.pos((double)x, (double)(y + height), 0.0D).tex((double)(u * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)(y + height), 0.0D).tex((double)((u + uWidth) * f), (double)((v + vHeight) * f1)).endVertex();
       bufferbuilder.pos((double)(x + width), (double)y, 0.0D).tex((double)((u + uWidth) * f), (double)(v * f1)).endVertex();
       bufferbuilder.pos((double)x, (double)y, 0.0D).tex((double)(u * f), (double)(v * f1)).endVertex();
       tessellator.draw();
}
项目:harshencastle    文件:HarshenClientUtils.java   
public static void renderGhostBlock(IBlockState state, BlockPos position, Color color, boolean noDepth, float partialTicks)
{
    if(!(state.getBlock() instanceof BlockLiquid) && !(state.getBlock() instanceof BlockFluidBase))
    {
        renderGhostModel(Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(state), position, color, noDepth, partialTicks);
        return;
    }
    GlStateManager.enableBlend();
       GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_DST_COLOR);
    BufferBuilder vb;
    if(noDepth)
    {
           GlStateManager.depthFunc(519);
        vb = prepRenderBlockDepth(partialTicks, true);
    }
    else
        vb = prepRender(partialTicks, true);
       vb.begin(7, DefaultVertexFormats.BLOCK);
       World world = Minecraft.getMinecraft().world;
       Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlock(state, position.add(0, noDepth ? 500 : 0, 0), world, vb);
       for(int i = 0; i < vb.getVertexCount(); i++)
        vb.putColorMultiplier(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, i);
       vb.color(1, 1, 1, 0.1f);
       postRender();
       GlStateManager.disableBlend();
       GlStateManager.depthFunc(515);
}
项目:Pangu    文件:RenderUtils.java   
/**
 * Render Block with {@link Tessellator} and {@link BlockRendererDispatcher}
 */
public static void renderBlock(IBlockState state, BlockPos pos) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder BufferBuilder = tessellator.getBuffer();
    BufferBuilder.begin(GL_QUADS, DefaultVertexFormats.BLOCK);
    BlockRendererDispatcher dispatcher = minecraft.getBlockRendererDispatcher();
    dispatcher.renderBlock(state, pos, minecraft.world, BufferBuilder);
    tessellator.draw();
}
项目:DecompiledMinecraft    文件:GuiSlot.java   
/**
 * Overlays the background to hide scrolled items
 */
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    worldrenderer.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    tessellator.draw();
}
项目:harshencastle    文件:HarshenClientUtils.java   
public static IBakedModel getModel(ResourceLocation resourceLocation) 
{
    IBakedModel bakedModel;
    IModel model;
    try {
        model = ModelLoaderRegistry.getModel(resourceLocation);
    } catch (Exception e) {
         throw new RuntimeException(e);
    }
    bakedModel = model.bake(TRSRTransformation.identity(), DefaultVertexFormats.BLOCK,
            location -> Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(location.toString()));
    return bakedModel;
}
项目:ObsidianSuite    文件:GuiContainerChooseItem.java   
private void drawCustomGui(double x, double y, double width, double height, double zLevel)
{
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    Tessellator tessellator = Tessellator.getInstance();
       BufferBuilder bufferbuilder = tessellator.getBuffer();
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
       bufferbuilder.begin(7, DefaultVertexFormats.POSITION);
       bufferbuilder.pos(x + 0, y + height, zLevel).endVertex();
       bufferbuilder.pos(x + width, y + height, zLevel).endVertex();
       bufferbuilder.pos(x + width, y + 0, zLevel).endVertex();
       bufferbuilder.pos(x + 0, y + 0, zLevel).endVertex();
       tessellator.draw();
}
项目:BaseClient    文件:GuiSlot.java   
/**
 * Overlays the background to hide scrolled items
 */
protected void overlayBackground(int startY, int endY, int startAlpha, int endAlpha)
{
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(Gui.optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
    worldrenderer.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    worldrenderer.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
    tessellator.draw();
}