public static void renderItemFP(ItemRenderer itemRenderer, float par1, boolean renderTranslucent) { GlStateManager.depthMask(true); if (renderTranslucent) { GlStateManager.depthFunc(519); GL11.glPushMatrix(); IntBuffer intbuffer = Shaders.activeDrawBuffers; Shaders.setDrawBuffers(Shaders.drawBuffersNone); Shaders.renderItemKeepDepthMask = true; itemRenderer.renderItemInFirstPerson(par1); Shaders.renderItemKeepDepthMask = false; Shaders.setDrawBuffers(intbuffer); GL11.glPopMatrix(); } GlStateManager.depthFunc(515); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); itemRenderer.renderItemInFirstPerson(par1); }
public static void setItemRendererEquippProgress(float From0To1, boolean isSmooth) { ItemRenderer IR = Minecraft.getMinecraft().entityRenderer.itemRenderer; if (IR != null) try { if (!isSmooth) { if (prevEquippedProgress == null) prevEquippedProgress = ItemRenderer.class.getDeclaredField( "prevEquippedProgress"); prevEquippedProgress.setAccessible(true); prevEquippedProgress.setFloat(IR, From0To1); } if (equippedProgress == null) equippedProgress = ItemRenderer.class.getDeclaredField("equippedProgress"); equippedProgress.setAccessible(true); equippedProgress.setFloat(IR, From0To1); } catch (Exception e) { e.printStackTrace(); } }
private static void renderItemIn2D(Tessellator tess, float minU, float minV, float maxU, float maxV, int scaleX, int scaleY, float negZLevel, boolean isGlowing) { if( isGlowing ) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LIGHT0); GL11.glDisable(GL11.GL_LIGHT1); GL11.glDisable(GL11.GL_COLOR_MATERIAL); float prevLGTX = OpenGlHelper.lastBrightnessX; float prevLGTY = OpenGlHelper.lastBrightnessY; char bright = 0x000F0; int brightX = bright % 65536; int brightY = bright / 65536; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, brightX / 1.0F, brightY / 1.0F); ItemRenderer.renderItemIn2D(tess, minU, minV, maxU, maxV, scaleX, scaleY, negZLevel); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, prevLGTX, prevLGTY); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_LIGHT0); GL11.glEnable(GL11.GL_LIGHT1); GL11.glEnable(GL11.GL_COLOR_MATERIAL); } else { ItemRenderer.renderItemIn2D(tess, minU, minV, maxU, maxV, scaleX, scaleY, negZLevel); } }
private RenderBlocks getRenderBlocks() { RenderBlocks renderBlocksInstance; try { Field field = ItemRenderer.class.getDeclaredFields()[ 4 ]; field.setAccessible( true ); renderBlocksInstance = ( RenderBlocks ) field.get( RenderManager.instance.itemRenderer ); } catch ( Exception exception ) { exception.printStackTrace(); return null; } return renderBlocksInstance; }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { // ====================== Render item texture ====================== FluidStack fluidStack = FluidContainerRegistry.getFluidForFilledItem(item); int color = fluidStack.getFluid().getColor(); IIcon fluidIcon = item.getIconIndex(); IIcon bucketIcon = Items.bucket.getIconIndex(new ItemStack(Items.bucket)); if(type == ItemRenderType.INVENTORY) { GL11.glEnable(GL11.GL_ALPHA_TEST); RenderItem.getInstance().renderIcon(0, 0, bucketIcon, 16, 16); GL11.glColor3ub((byte)((color >>> 16) & 0xFF), (byte)((color >>> 8) & 0xFF), (byte)(color & 0xFF)); RenderItem.getInstance().renderIcon(0, 0, fluidIcon, 16, 16); GL11.glColor3f(1f, 1f, 1f); } else { ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)bucketIcon).getMinU(), ((IIcon)bucketIcon).getMinV(), ((IIcon)bucketIcon).getMaxU(), ((IIcon)bucketIcon).getMaxV(), ((IIcon)bucketIcon).getIconWidth(), ((IIcon)bucketIcon).getIconHeight(), 0.1f); GL11.glColor3ub((byte)((color >>> 16) & 0xFF), (byte)((color >>> 8) & 0xFF), (byte)(color & 0xFF)); ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)fluidIcon).getMinU(), ((IIcon)fluidIcon).getMinV(), ((IIcon)fluidIcon).getMaxU(), ((IIcon)fluidIcon).getMaxV(), ((IIcon)fluidIcon).getIconWidth(), ((IIcon)fluidIcon).getIconHeight(), 0.1f); GL11.glColor3f(1f, 1f, 1f); } }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { IIcon icon = item.getIconIndex(); GL11.glPushMatrix(); if(type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(1.3f, .3f, 0); GL11.glRotated(210, 0, 0, 1); GL11.glRotated(180, 1, 0, 0); ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)icon).getMinU(), ((IIcon)icon).getMinV(), ((IIcon)icon).getMaxU(), ((IIcon)icon).getMaxV(), ((IIcon)icon).getIconWidth(), ((IIcon)icon).getIconHeight(), 0.1f); } else if(type == ItemRenderType.EQUIPPED) { GL11.glTranslatef(0.7f, 1.3f, 0); GL11.glRotated(-70, 0, 0, 1); GL11.glRotated(180, 1, 0, 0); ItemRenderer.renderItemIn2D(Tessellator.instance, ((IIcon)icon).getMinU(), ((IIcon)icon).getMinV(), ((IIcon)icon).getMaxU(), ((IIcon)icon).getMaxV(), ((IIcon)icon).getIconWidth(), ((IIcon)icon).getIconHeight(), 0.1f); } GL11.glPopMatrix(); }
public static void renderCore(EntityGolemBase golem, AdditionalGolemCore core) { GL11.glPushMatrix(); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0875F, -0.96F, 0.15F + (golem.getGolemDecoration().contains("P") ? 0.03F : 0.0F)); GL11.glScaled(0.175D, 0.175D, 0.175D); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); ItemStack coreItem = core.getItem(); IIcon icon = coreItem.getItem().getIcon(coreItem, 0); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMinU(); float f4 = icon.getMaxV(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f3, f4, icon.getIconWidth(), icon.getIconHeight(), 0.2F); GL11.glPopMatrix(); }
private void renderDoor(TileEntityFurnaceMF tile, int x, int y, int w, int h, int tw, int th) { Minecraft mc = Minecraft.getMinecraft(); float f = 0.01F / (float)tw; float f1 = 0.01F / (float)th; float x1 = (float)x / (float)tw + f; float x2 = (float)(x + w) / tw - f; float y1 = (float)y / th + f1; float y2 = (float)(y + h) / th - f1; Tessellator image = Tessellator.instance; float xPos = 0.5F; float yPos = 0.0F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, pixel(0.5F)); float var13 = 1F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F); }
private void renderDoorHeater(TileEntityFurnaceMF tile, int x, int y, int w, int h, int tw, int th) { Minecraft mc = Minecraft.getMinecraft(); float f = 0.01F / (float)tw; float f1 = 0.01F / (float)th; float x1 = (float)x / (float)tw + f; float x2 = (float)(x + w) / tw - f; float y1 = (float)y / th + f1; float y2 = (float)(y + h) / th - f1; Tessellator image = Tessellator.instance; float xPos = 0.5F; float yPos = 1.0F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, pixel(0.5F)); float var13 = 1F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F); }
private void renderRack(TileEntityOven tile, int x, int y, int w, int h, int tw, int th) { Minecraft mc = Minecraft.getMinecraft(); float f = 0.01F / (float) tw; float f1 = 0.01F / (float) th; float x1 = (float) x / (float) tw + f; float x2 = (float) (x + w) / tw - f; float y1 = (float) y / th + f1; float y2 = (float) (y + h) / th - f1; Tessellator image = Tessellator.instance; float xPos = 0.5F; float yPos = 0.0F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, pixel(0.5F)); float var13 = 1F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F); }
private void renderHatch(TileEntityOven tile, int x, int y, int w, int h, int tw, int th) { Minecraft mc = Minecraft.getMinecraft(); float f = 0.01F / (float) tw; float f1 = 0.01F / (float) th; float x1 = (float) x / (float) tw + f; float x2 = (float) (x + w) / tw - f; float y1 = (float) y / th + f1; float y2 = (float) (y + h) / th - f1; Tessellator image = Tessellator.instance; float xPos = 0.5F; float yPos = 1.0F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, pixel(0.5F)); float var13 = 1F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F); }
private void renderWheel(TileEntityTripHammer tile, int x, int y, int w, int h, int tw, int th) { Minecraft mc = Minecraft.getMinecraft(); float f = 0.01F / (float)tw; float f1 = 0.01F / (float)th; float x1 = (float)x / (float)tw + f; float x2 = (float)(x + w) / tw - f; float y1 = (float)y / th + f1; float y2 = (float)(y + h) / th - f1; Tessellator image = Tessellator.instance; float xPos = 0.5F; float yPos = 0.5F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, pixel(0.5F)); float var13 = 1F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F); }
private void renderWheel(TileEntitySpinningWheel tile, int x, int y, int w, int h, int tw, int th) { Minecraft mc = Minecraft.getMinecraft(); float f = 0.01F / (float)tw; float f1 = 0.01F / (float)th; float x1 = (float)x / (float)tw + f; float x2 = (float)(x + w) / tw - f; float y1 = (float)y / th + f1; float y2 = (float)(y + h) / th - f1; Tessellator image = Tessellator.instance; float xPos = 0.5F; float yPos = 0.5F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, pixel(0.5F)); float var13 = 1F; GL11.glScalef(var13, var13, var13); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, tw, th, 0.0625F); }
public void render3D(ItemStack item) { glPushMatrix(); IIcon icon = item.getItem().getIcon(item, 0); if (icon == null) return; Tessellator tess = Tessellator.instance; float uv1 = icon.getMinU(); float uv2 = icon.getMaxU(); float uv3 = icon.getMinV(); float uv4 = icon.getMaxV(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1f, 1f, 1f, 0.5f); ItemRenderer.renderItemIn2D(tess, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), 0.0625F); glColor4f(1f, 1f, 1f, 1f); glDisable(GL_BLEND); glPopMatrix(); }
@Override public void renderExtras(EntityPlayer player, boolean post) { if (!post) { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationItemsTexture); if (player.isSneaking()) { GL11.glRotatef(28.64789F, 1.0F, 0.0F, 0.0F); } boolean armor = player.getCurrentArmor(1) != null; GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.25F, -0.85F, armor ? 0.2F : 0.28F); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glColor3f(1.0F, 1.0F, 1.0F); int light = 0xF000F0; int lightmapX = light % 0x10000; int lightmapY = light / 0x10000; OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY); IIcon icon = toRender.getIconIndex(); ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 1.0F / 16.0F); GL11.glPopMatrix(); } }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { EntityClientPlayerMP player = ((EntityClientPlayerMP) data[1]); float scopeMult = Math.min((FarragoMod.scopeTicks+ClientProxy.timer.renderPartialTicks)/5f, 1.0f); GL11.glTranslatef(1.0f, 0f, 0f); GL11.glRotatef(180F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(180F, 0.0f, 0.0f, 1.0f); if (FarragoMod.scoped) { if (player.isUsingItem()) { GL11.glTranslatef(0f, scopeMult*-0.5f, scopeMult*0.4f); GL11.glRotatef(5F, 0.0f, scopeMult, 0.0f); GL11.glRotatef(10F, scopeMult, 0.0f, 0.0f); } else { GL11.glTranslatef(0f, 0f, scopeMult); GL11.glRotatef(-2F, scopeMult, scopeMult, 0.0f); } } IIcon icon = item.getItem().getIcon(item, 0, player, player.getItemInUse(), player.getItemInUseCount()); ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMinU(), icon.getMinV(), icon.getMaxU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625f); }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { float mult = 1; if (type == ItemRenderType.INVENTORY) { mult = 16; } if (Minecraft.getMinecraft().thePlayer != null) { rand.setSeed((int)((Minecraft.getMinecraft().thePlayer.ticksExisted+ClientProxy.timer.renderPartialTicks)*100)*item.hashCode()); } IIcon icon = item.getIconIndex(); for (int i = 0; i < rand.nextInt(80)+30; i++) { GL11.glPushMatrix(); GL11.glScalef(mult*rand.nextFloat(), mult*rand.nextFloat(), 0); GL11.glTranslatef((mult*((rand.nextFloat()*4)-2)), (mult*((rand.nextFloat()*4)-2)), (mult*((rand.nextFloat()*4)-2))); ItemRenderer.renderItemIn2D(Tessellator.instance, rand.nextFloat(), rand.nextFloat(), rand.nextFloat(), rand.nextFloat(), icon.getIconWidth(), icon.getIconHeight(), rand.nextFloat()); GL11.glPopMatrix(); } }
/** * Add scrolling support for equip animation on offhand * @param itemRenderer * @param mc */ public static void updateEquippedItem(ItemRenderer itemRenderer, Minecraft mc) { IOffhandRender offhandRender = (IOffhandRender)itemRenderer; //offhandRender.setPrevEquippedProgress(offhandRender.getEquippedProgress()); if (mc.player.isRowingBoat() || !BattlegearUtils.isPlayerInBattlemode(mc.player)) return; EntityPlayer var1 = mc.player; ItemStack var2 = var1.getHeldItemOffhand(); if (offhandRender.getItemToRender().isEmpty() || var2.isEmpty()) return; int slot = var1.inventory.currentItem + InventoryPlayerBattle.WEAPON_SETS; boolean reequip = offhandRender.getItemToRender().getItem().shouldCauseReequipAnimation(offhandRender.getItemToRender(), var2, offhandRender.getEquippedItemSlot() != slot); if(reequip) { offhandRender.setEquippedProgress(offhandRender.getPrevEquippedProgress()); float increment = MathHelper.clamp(-offhandRender.getEquippedProgress(), -PROGRESS_INCREMENT_LIMIT, PROGRESS_INCREMENT_LIMIT); offhandRender.setEquippedProgress(offhandRender.getEquippedProgress() + increment); } if (offhandRender.getEquippedProgress() < 0.1F) { offhandRender.setItemToRender(var2); offhandRender.setEquippedItemSlot(slot); } }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); FMLClientHandler.instance().getClient().renderEngine .bindTexture("/gui/items.png"); Icon icon = item.getItem().getIcon(item, 0); Tessellator tessellator = Tessellator.instance; float f = icon.getMinU(); float f1 = icon.getMaxU(); float f2 = icon.getMinV(); float f3 = icon.getMaxV(); float f4 = 0.0F; float f5 = 0.3F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-f4, -f5, 0.0F); float f6 = 1.5F; GL11.glScalef(f6, f6, f6); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); ItemRenderer.renderItemIn2D(tessellator, f1, f2, f, f3, icon.getSheetWidth(), icon.getSheetHeight(), 0.0625F); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); }
@SideOnly(Side.CLIENT) private void suppressSwitchAnimation() { Minecraft mc = Minecraft.getMinecraft(); ItemRenderer renderer = mc.entityRenderer.itemRenderer; renderer.updateEquippedItem(); renderer.equippedProgressMainHand = 1; renderer.prevEquippedProgressMainHand = 1; }
@Inject(method = "renderItemInFirstPerson(Lnet/minecraft/client/entity/AbstractClientPlayer;FFLnet/minecraft/util/EnumHand;FLnet/minecraft/item/ItemStack;F)V", at = @At("HEAD"), cancellable = true) private void renderItemInFirstPerson(AbstractClientPlayer p_187457_1_, float p_187457_2_, float p_187457_3_, EnumHand p_187457_4_, float p_187457_5_, ItemStack p_187457_6_, float p_187457_7_, CallbackInfo ci) { ItemRenderEvent event = new ItemRenderEvent((ItemRenderer) (Object) this, p_187457_2_, p_187457_4_, p_187457_5_, p_187457_6_, p_187457_7_); ClientAPI.EVENT_BUS.post(event); if (event.isCancelled()) ci.cancel(); }
public ItemRenderEvent(ItemRenderer itemRenderer, float partialTicks, EnumHand hand, float swingProgress, ItemStack stack, float rechargeProgress) { this.itemRenderer = itemRenderer; this.partialTicks = partialTicks; this.hand = hand; this.swingProgress = swingProgress; this.stack = stack; this.rechargeProgress = rechargeProgress; this.handSide = hand == EnumHand.MAIN_HAND ? mc.player.getPrimaryHand() : mc.player.getPrimaryHand().opposite(); }
@SubscribeEvent public static void onRenderHand(RenderSpecificHandEvent ev) { EntityPlayer player = Minecraft.getMinecraft().player; if (!player.isSneaking() && ev.getItemStack().getItem() instanceof ItemParchment) { float f = player.getSwingProgress(ev.getPartialTicks()); float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * ev.getPartialTicks(); ItemRenderer itemrenderer = Minecraft.getMinecraft().getItemRenderer(); float prevEquipProgress = ev.getHand() == EnumHand.MAIN_HAND ? itemrenderer.prevEquippedProgressMainHand : itemrenderer.prevEquippedProgressOffHand; float equipProgress = ev.getHand() == EnumHand.MAIN_HAND ? itemrenderer.equippedProgressMainHand : itemrenderer.equippedProgressOffHand; float f5 = 1.0F - (prevEquipProgress + (equipProgress - prevEquipProgress) * ev.getPartialTicks()); GlStateManager.pushMatrix(); GlStateManager.pushAttrib(); if (ev.getHand() == EnumHand.MAIN_HAND && player.getHeldItemOffhand().isEmpty()) { GLHelper.renderParchmentFirstPerson(f1, f5, f, ev.getItemStack()); } else { EnumHandSide enumhandside = ev.getHand() == EnumHand.MAIN_HAND ? player.getPrimaryHand() : player.getPrimaryHand().opposite(); GLHelper.renderParchmentFirstPersonSide(f5, enumhandside, f, ev.getItemStack()); } GlStateManager.popAttrib(); GlStateManager.popMatrix(); ev.setCanceled(true); } }
public static void renderItemFP(ItemRenderer itemRenderer, float par1) { GlStateManager.depthMask(true); GlStateManager.depthFunc(515); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); itemRenderer.renderItemInFirstPerson(par1); }
@Redirect(method = "renderItemInFirstPerson", at = @At(value = "INVOKE", target = "net.minecraft.client.renderer.ItemRenderer.transformFirstPersonItem(FF)V", ordinal = 2)) public void injectCustomTransform(ItemRenderer itemRenderer, float equipProgress, float swingProgress) { try { if (Serenity.getInstance().getModuleManager().getModule(BlockHit.class).isEnabled()) { transformFirstPersonItem(equipProgress, Minecraft.getMinecraft().thePlayer.getSwingProgress(((MinecraftExtension) Minecraft.getMinecraft()).getTimer().renderPartialTicks)); } else { transformFirstPersonItem(equipProgress, swingProgress); } } catch (Exception e) { transformFirstPersonItem(equipProgress, swingProgress); } }
private void renderSign() { final IIcon iicon = Items.sign.getIconFromDamage(0); TextureUtil.func_152777_a(false, false, 1f); final float f = iicon.getMinU(); final float f1 = iicon.getMaxU(); final float f2 = iicon.getMinV(); final float f3 = iicon.getMaxV(); ItemRenderer.renderItemIn2D(WRenderer.t, f1, f2, f, f3, iicon.getIconWidth(), iicon.getIconHeight(), 0.0625f); }
public CCItemRenderer(ItemRenderer parent) { super(parent.mc); this.wrapped = parent; ObfMapping mapping = new ObfMapping("net/minecraft/client/renderer/ItemRenderer", "field_178111_g"); ReflectionManager.setField(mapping, this, parent.renderManager); mapping = new ObfMapping("net/minecraft/client/renderer/ItemRenderer", "field_178112_h"); ReflectionManager.setField(mapping, this, parent.itemRenderer); }
public void render3DTexture(int index, float thickness) { Tessellator tess = Tessellator.instance; float var9 = (float)(index % 16 * 16 + 0) / 256.0F; float var10 = (float)(index % 16 * 16 + 16) / 256.0F; float var11 = (float)(index / 16 * 16 + 0) / 256.0F; float var12 = (float)(index / 16 * 16 + 16) / 256.0F; ItemRenderer.renderItemIn2D(tess, var10, var11, var9, var12, 256, 256, thickness); }
public static void renderOverlayEquip(ResourceLocation src) { //Setup GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); loadTexture(src); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); float f7 = 0.76F; GL11.glMatrixMode(GL11.GL_TEXTURE); //Push texture mat GL11.glPushMatrix(); float f8 = 0.125F; GL11.glScalef(f8, f8, f8); float f9 = GameTimer.getAbsTime() % 3000L / 3000.0F * 8.0F; GL11.glTranslatef(f9, 0.0F, 0.0F); //xOffset loops between 0.0 and 8.0 GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(t, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); //Second pass GL11.glPushMatrix(); GL11.glScalef(f8, f8, f8); f9 = GameTimer.getAbsTime() % 4873L / 4873.0F * 8.0F; //Loop between 0 and 8, longer loop GL11.glTranslatef(-f9, 0.0F, 0.0F); //Still xOffset GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); //However, different rotation! ItemRenderer.renderItemIn2D(t, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); //Pop texture mat GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); }
private void renderEquipped(ItemStack stack) { GL11.glPushMatrix(); Tessellator tessellator = Tessellator.instance; int meta = stack.getItemDamage(); for (int pass = 0; pass < stack.getItem().getRenderPasses(meta); ++pass) { IIcon icon = stack.getItem().getIconFromDamageForRenderPass(meta, pass); if (icon == null) { continue; } if (renderItem.renderWithColor) { int color = stack.getItem().getColorFromItemStack(stack, pass); float c1 = (float) (color >> 16 & 255) / 255.0F; float c2 = (float) (color >> 8 & 255) / 255.0F; float c3 = (float) (color & 255) / 255.0F; GL11.glColor4f(c1, c2, c3, 1.0F); } float uv1 = icon.getMinU(); float uv2 = icon.getMaxU(); float uv3 = icon.getMinV(); float uv4 = icon.getMaxV(); ItemRenderer.renderItemIn2D(tessellator, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), PIXEL); } GL11.glPopMatrix(); }
private void renderEquipped(IIcon icon) { Tessellator var5 = Tessellator.instance; float var7 = icon.getMinU(); float var8 = icon.getMaxU(); float var9 = icon.getMinV(); float var10 = icon.getMaxV(); ItemRenderer.renderItemIn2D(var5, var8, var9, var7, var10, 256, 256, 0.0625F); }
public static void renderCarriedItemsFix(EntityGolemBase golem) { GL11.glPushMatrix(); GL11.glScaled(0.4D, 0.4D, 0.4D); GL11.glTranslatef(-0.5F, 2.5F, -1.25F); GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); ItemStack item = golem.getCarriedForDisplay(); int renderPass = 0; do { IIcon icon = item.getItem().getIcon(item, renderPass); if (icon != null) { Color color = new Color(item.getItem().getColorFromItemStack(item, renderPass)); GL11.glColor3ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue()); ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625F); GL11.glColor3f(1.0F, 1.0F, 1.0F); } renderPass++; } while (renderPass < item.getItem().getRenderPasses(item.getItemDamage())); GL11.glPopMatrix(); }
private void renderHungItem(TileEntityTanningRack tile, double d, double d1, double d2, float f) { Minecraft mc = Minecraft.getMinecraft(); ItemStack itemstack = tile.getHung(); if(itemstack != null) { Item item = itemstack.getItem(); mc.renderEngine.bindTexture(TextureMap.locationItemsTexture); Tessellator image = Tessellator.instance; Icon index = item.getIconFromDamage(itemstack.getItemDamage()); float x1 = index.getMinU(); float x2 = index.getMaxU(); float y1 = index.getMinV(); float y2 = index.getMaxV(); float xPos = 0.5F; float yPos = -0.5F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(-xPos, -yPos, 0.0F); float var13 = 1F; GL11.glScalef(var13, var13, var13); //GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1F, -1F, 0.0F); ItemRenderer.renderItemIn2D(image, x2, y1, x1, y2, index.getIconWidth(), index.getIconHeight(), 0.0625F); } }
private void drawItem(ItemStack itemStack) { //itemIcon = Items.beef.getIconFromDamage(0); if (itemStack == null) return; IIcon itemIcon = itemStack.getIconIndex(); GL11.glTranslated(transX, transY, transZ); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); u = itemIcon.getMinU(); v = itemIcon.getMinV(); U = itemIcon.getMaxU(); V = itemIcon.getMaxV(); GL11.glScalef(transScale, transScale, transScale); ItemRenderer.renderItemIn2D(tessellator, U, v, u, V, itemIcon.getIconWidth(), itemIcon.getIconHeight(), 0.0625F); }
@Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { Tessellator tess = Tessellator.instance; for (int i = 0; i < 3; i++) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); IIcon icon = item.getItem().getIcon(item, i); int rgb = item.getItem().getColorFromItemStack(item, i); float r = (rgb >> 16 & 255) / 255.0F; float g = (rgb >> 8 & 255) / 255.0F; float b = (rgb & 255) / 255.0F; if (icon == null) continue; float uv1 = icon.getMinU(); float uv2 = icon.getMaxU(); float uv3 = icon.getMinV(); float uv4 = icon.getMaxV(); GL11.glColor4f(r, g, b, 1f); ItemRenderer.renderItemIn2D(tess, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), 0.0625F); GL11.glColor4f(1f, 1f, 1f, 1f); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } }
public EntityRenderer(Minecraft p_i1246_1_) { this.field_78531_r = p_i1246_1_; this.field_78516_c = new ItemRenderer(p_i1246_1_); this.field_78513_d = new DynamicTexture(16, 16); this.field_110922_T = p_i1246_1_.func_110434_K().func_110578_a("lightMap", this.field_78513_d); this.field_78504_Q = this.field_78513_d.func_110565_c(); }
@Override public void renderItem(ItemRenderType type, ItemStack stack, Object... data) { GL11.glPushMatrix(); if (type == ItemRenderType.EQUIPPED_FIRST_PERSON) { GL11.glTranslatef(-0.7F, -0.25F, 0.0F); } else { GL11.glTranslatef(-1.0F-(ip*0), -0.25F+(ip*5), 0.01F); } GL11.glScaled(2, 2, 1); IIcon icon = stack.getIconIndex(); ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), ip); GL11.glPopMatrix(); }
@Override public void renderItem(ItemRenderType type, ItemStack stack, Object... data) { if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { if (!(data[1] instanceof EntityLivingBase) || ((EntityLivingBase)data[1]).isInvisible()) { return; } } IIcon icon = stack.getIconIndex(); ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625F); }
/** * Add Shield swing for the offhand first person view * @param progress Equip Progress for offhand * @param player The player * @param itemRenderer */ public static void renderItemInFirstPerson(float progress, EntityPlayer player, ItemRenderer itemRenderer) { IOffhandRender offhandRender = (IOffhandRender)itemRenderer; if (offhandRender.getItemToRender().getItem() instanceof IShield) { GlStateManager.pushMatrix(); float swingProgress = (float)((IBattlePlayer)player).getSpecialActionTimer() / ( float)((IShield)offhandRender.getItemToRender().getItem()).getBashTimer( offhandRender.getItemToRender()); swingProgress = MathHelper.sin(swingProgress * (float) Math.PI); GlStateManager.translate(-0.59F + 0.25F * swingProgress, -0.53F - progress * 0.6F, -0.8F - 0.25F * swingProgress); if(((IBattlePlayer)player).isBlockingWithShield()){ GlStateManager.translate(0.25F, 0.15F, 0); } GlStateManager.rotate(- 35F * swingProgress, 0, 1, 0); itemRenderer.renderItem(player, offhandRender.getItemToRender(), ItemCameraTransforms.TransformType.FIRST_PERSON_LEFT_HAND); GlStateManager.popMatrix(); } }