Java 类net.minecraft.client.renderer.entity.layers.LayerCustomHead 实例源码

项目:Backmemed    文件:RenderArmorStand.java   
public RenderArmorStand(RenderManager manager)
{
    super(manager, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelArmorStandArmor(0.5F);
            this.modelArmor = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerElytra(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:DecompiledMinecraft    文件:RenderZombie.java   
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:DecompiledMinecraft    文件:ArmorStandRenderer.java   
public ArmorStandRenderer(RenderManager p_i46195_1_)
{
    super(p_i46195_1_, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelArmorStandArmor(0.5F);
            this.field_177186_d = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:DecompiledMinecraft    文件:RenderPlayer.java   
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:DecompiledMinecraft    文件:RenderBiped.java   
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
    super(renderManagerIn, modelBipedIn, shadowSize);
    this.modelBipedMain = modelBipedIn;
    this.field_77070_b = p_i46169_4_;
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
项目:BaseClient    文件:RenderZombie.java   
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:BaseClient    文件:ArmorStandRenderer.java   
public ArmorStandRenderer(RenderManager p_i46195_1_)
{
    super(p_i46195_1_, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelArmorStandArmor(0.5F);
            this.field_177186_d = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:BaseClient    文件:RenderPlayer.java   
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:BaseClient    文件:RenderBiped.java   
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
    super(renderManagerIn, modelBipedIn, shadowSize);
    this.modelBipedMain = modelBipedIn;
    this.field_77070_b = p_i46169_4_;
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
项目:BaseClient    文件:RenderZombie.java   
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:BaseClient    文件:ArmorStandRenderer.java   
public ArmorStandRenderer(RenderManager p_i46195_1_)
{
    super(p_i46195_1_, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelArmorStandArmor(0.5F);
            this.field_177186_d = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:BaseClient    文件:RenderPlayer.java   
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:BaseClient    文件:RenderBiped.java   
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
    super(renderManagerIn, modelBipedIn, shadowSize);
    this.modelBipedMain = modelBipedIn;
    this.field_77070_b = p_i46169_4_;
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
项目:Backmemed    文件:RenderPlayer.java   
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
项目:Backmemed    文件:RenderBiped.java   
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
{
    super(renderManagerIn, modelBipedIn, shadowSize);
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
    this.addLayer(new LayerElytra(this));
    this.addLayer(new LayerHeldItem(this));
}
项目:CustomWorldGen    文件:RenderArmorStand.java   
public RenderArmorStand(RenderManager manager)
{
    super(manager, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelArmorStandArmor(0.5F);
            this.modelArmor = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:CustomWorldGen    文件:RenderZombie.java   
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.defaultModel = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.defaultLayers = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
项目:CustomWorldGen    文件:RenderPlayer.java   
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
项目:CustomWorldGen    文件:RenderBiped.java   
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
    super(renderManagerIn, modelBipedIn, shadowSize);
    this.modelBipedMain = modelBipedIn;
    this.scale = p_i46169_4_;
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
项目:Overlord    文件:RenderBabySkeleton.java   
public RenderBabySkeleton(RenderManager renderManagerIn, ModelBabySkeleton modelBipedIn) {
    super(renderManagerIn, modelBipedIn, 0.5F);
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
    this.addLayer(new LayerElytra(this));
    this.addLayer(new LayerBabyHeldItem(this));
    this.addLayer(new LayerSkinsuit(this, new ModelBabySkeleton(0.0F, true, true, 2)));
    this.addLayer(new LayerBipedArmor(this) {
        @Override
        protected void initArmor() {
            this.modelLeggings = new ModelBabySkeleton(0.5F, true, false, 1);
            this.modelArmor = new ModelBabySkeleton(1.0F, true, false, 1);
        }
    });
}
项目:CrystalMod    文件:RenderMinionBase.java   
public RenderMinionBase(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelMinionBase(0.0F, false), 0.5F);
    this.addLayer(new LayerBipedArmor(this));
       this.addLayer(new LayerHeldItem(this));
       this.addLayer(new LayerArrow(this));
       this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
       this.addLayer(new LayerBackItem(this));
}
项目:Gravestone-mod-Extended    文件:RenderGSSkeleton.java   
public RenderGSSkeleton(RenderManager renderManager) {
    super(renderManager);

    ModelGSSkeleton skeletonModel = new ModelGSSkeleton();
    this.mainModel = skeletonModel;
    Iterator it = this.layerRenderers.iterator();
    while (it.hasNext()) {
        Object layer = it.next();
        if (layer instanceof LayerCustomHead) {
            it.remove();
        }
    }
    this.addLayer(new LayerCustomHead(skeletonModel.bipedHead));
}
项目:LootableBodies    文件:CorpseRenderer.java   
public CorpseRenderer(RenderManager renderManagerIn) {
    super(renderManagerIn,  new ModelPlayer(0.0F, true), 0.5F);
    thinArmsModel = (ModelPlayer)this.mainModel;
    thickArmsModel =  new ModelPlayer(0.0F, false);
    //
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    RenderPlayer k;
    RenderPigZombie j;
}
项目:Bookshelf    文件:RenderPlayerMob.java   
public RenderPlayerMob (RenderManager renderManager, ModelPlayerMob model) {

        super(renderManager, model, 0.5F);
        this.addLayer(new LayerBipedArmor(this));
        this.addLayer(new LayerHeldItem(this));
        this.addLayer(new LayerArrow(this));
        this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
        this.addLayer(new LayerElytra(this));
        this.blendProfile = Profile.PLAYER_SKIN;
    }
项目:ExpandedRailsMod    文件:RenderArmorStand.java   
public RenderArmorStand(RenderManager manager)
{
    super(manager, new ModelArmorStand(), 0.0F);
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelArmorStandArmor(0.5F);
            this.modelArmor = new ModelArmorStandArmor(1.0F);
        }
    };
    this.addLayer(layerbipedarmor);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:ExpandedRailsMod    文件:RenderZombie.java   
public RenderZombie(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
    LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
    this.defaultModel = this.modelBipedMain;
    this.zombieVillagerModel = new ModelZombieVillager();
    this.addLayer(new LayerHeldItem(this));
    LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.defaultLayers = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead)
    {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
项目:ExpandedRailsMod    文件:RenderPlayer.java   
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, new ModelPlayer(0.0F, useSmallArms), 0.5F);
    this.smallArms = useSmallArms;
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerDeadmau5Head(this));
    this.addLayer(new LayerCape(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    this.addLayer(new LayerElytra(this));
}
项目:ExpandedRailsMod    文件:RenderBiped.java   
public RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize, float p_i46169_4_)
{
    super(renderManagerIn, modelBipedIn, shadowSize);
    this.modelBipedMain = modelBipedIn;
    this.scale = p_i46169_4_;
    this.addLayer(new LayerCustomHead(modelBipedIn.bipedHead));
}
项目:DrCyanos_Lootable-Bodies    文件:CorpseRenderer.java   
public CorpseRenderer(RenderManager renderManagerIn) {
    super(renderManagerIn,  new ModelPlayer(0.0F, true), 0.5F);
    thinArmsModel = (ModelPlayer)this.mainModel;
    thickArmsModel =  new ModelPlayer(0.0F, false);
    //
    this.addLayer(new LayerBipedArmor(this));
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerArrow(this));
    this.addLayer(new LayerCustomHead(this.getMainModel().bipedHead));
    RenderPlayer k;
    RenderPigZombie j;
}
项目:ZeldaSwordSkills    文件:RenderGenericLiving.java   
/**
 * @param model         May be either an IModelBiped or a ModelBiped; any animations need to be handled in the model class directly
 * @param scale         Scale of the full size model; child versions will render at half this scale
 * @param texturePath   Be sure to prefix with the Mod ID if needed, otherwise it will use the Minecraft texture path
 */
public RenderGenericLiving(RenderManager renderManager, ModelBase model, float shadowSize, float scale, String texturePath) {
    super(renderManager, model, shadowSize);
    this.texture = new ResourceLocation(texturePath);
    this.scale = scale;
    if (model instanceof IModelBiped) {
        this.addLayer(new LayerCustomHead(((IModelBiped) model).getHeadModel()));
        this.addLayer(new LayerGenericHeldItem(this));
    } else if (model instanceof ModelBiped) {
        this.addLayer(new LayerCustomHead(((ModelBiped) model).bipedHead));
        this.addLayer(new LayerHeldItem(this));
    }
}
项目:VillagerTweaks    文件:RenderZombieVillager.java   
@SuppressWarnings("unchecked")
public RenderZombieVillager(RenderManager p_i46127_1_) {
    super(p_i46127_1_, new ModelZombie(), 0.5F, 1.0F);
    final LayerRenderer layerrenderer = (LayerRenderer) this.layerRenderers.get(0);
    this.field_82434_o = this.modelBipedMain;
    this.zombieVillagerProfessionModel = new ModelZombieVillagerProfession();
    this.addLayer(new LayerHeldItem(this));
    final LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
    {
        @Override
        protected void func_177177_a()
        {
            this.field_177189_c = new ModelZombie(0.5F, true);
            this.field_177186_d = new ModelZombie(1.0F, true);
        }
    };
    this.addLayer(layerbipedarmor);
    this.field_177122_o = Lists.newArrayList(this.layerRenderers);

    if (layerrenderer instanceof LayerCustomHead) {
        this.removeLayer(layerrenderer);
        this.addLayer(new LayerCustomHead(this.zombieVillagerProfessionModel.bipedHead));
    }

    this.removeLayer(layerbipedarmor);
    this.addLayer(new LayerVillagerArmor(this));
    this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:DecompiledMinecraft    文件:RenderVillager.java   
public RenderVillager(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:BaseClient    文件:RenderVillager.java   
public RenderVillager(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:BaseClient    文件:RenderVillager.java   
public RenderVillager(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:Backmemed    文件:RenderVillager.java   
public RenderVillager(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:CustomWorldGen    文件:RenderVillager.java   
public RenderVillager(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:TombManyGraves    文件:PlayerRender.java   
public PlayerRender(RenderManager renderManager, boolean useSmallArms)
{
    super(renderManager, useSmallArms);

    this.removeLayer(new LayerCustomHead(this.getMainModel().bipedHead));
}
项目:ToroQuest    文件:RenderFugitive.java   
public RenderFugitive(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:ToroQuest    文件:RenderShopkeeper.java   
public RenderShopkeeper(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
}
项目:Rediscovered-Mod-1.8    文件:RenderGreenVillager.java   
public RenderGreenVillager(RenderManager p_i46132_1_)
{
    super(p_i46132_1_, new ModelVillager(0.0F), 0.5F);
    this.addLayer(new LayerCustomHead(this.func_177134_g().villagerHead));
}