/** * Register the rendering handlers for the mod's entities. */ @SideOnly(Side.CLIENT) public static void registerRenderingHandlers() { // hostile mobs registerEntityRenderingHandler(EntityCreeperween.class, RenderCreeperween.class); registerEntityRenderingHandler(EntityJumpkin.class, RenderJumpkin.class); registerEntityRenderingHandler(EntityZombieHands.class, RenderZombieHands.class); registerEntityRenderingHandler(EntityHallowitch.class, RenderHallowitch.class); registerEntityRenderingHandler(EntityHaunter.class, RenderHaunter.class); // passive mobs registerEntityRenderingHandler(EntityTreater.class, RenderTreater.class); // throwables registerEntityRenderingHandler(EntityCurseOrb.class, RenderCurseOrb.class); // fake projectiles registerEntityRenderingHandler(EntityFakeArrow.class, RenderFakeArrow.class); registerEntityRenderingHandler(EntityFakeTippedArrow.class, RenderTippedArrow.class); // effects registerEntityRenderingHandler(EntityCurse.class, RenderCurse.class); }