public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.field_177189_c = new ModelSkeleton(0.5F, true); this.field_177186_d = new ModelSkeleton(1.0F, true); } }); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); }
public RenderSkeleton(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelSkeleton(0.5F, true); this.modelArmor = new ModelSkeleton(1.0F, true); } }); this.addLayer(new LayerSkeletonType(this)); }
public RenderBas(RenderManager renderManagerIn) { super(renderManagerIn, new ModelSkeleton(), 0.5F); // this.addLayer(new LayerHeldItem(this)); this.addLayer(new LayerBipedArmor(this) { protected void initArmor() { this.modelLeggings = new ModelZombie(0.5F, true); this.modelArmor = new ModelZombie(0.5F, true); } }); }
public RenderAntiSkeleton(RenderManager manager) { super(manager, new ModelAntiSkeleton(), 0.5F); this.addLayer(new LayerBipedArmor(this) { @Override protected void initArmor() { modelLeggings = new ModelSkeleton(0.5F, true); modelArmor = new ModelSkeleton(1.0F, true); } }); }
public ModelBase makeModel() { return new ModelSkeleton(); }
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_) { this.renderer = p_i47131_1_; this.layerModel = new ModelSkeleton(0.25F, true); }
public RenderSkeleton() { super(new ModelSkeleton(), 0.5F); }
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_) { this.field_190093_b = p_i47131_1_; this.field_190094_c = new ModelSkeleton(0.25F, true); }
public RenderNyxSkeleton() { super(new ModelSkeleton(), 0.5F); renderPassModel = new ModelSkeleton(); }