public static void spawnLavastoneFX(World world, BlockLavastone block, int x, int y, int z) { if(Chisel.particlesTickrate!=0 && tick++%Chisel.particlesTickrate!=0) return; float f = 0.15F; double x1 = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - f * 2.0F) + f + block.getBlockBoundsMinX(); double y1 = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - f * 2.0F) + f + block.getBlockBoundsMinY(); double z1 = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - f * 2.0F) + f + block.getBlockBoundsMinZ(); switch(rand.nextInt(6)){ case 0: y1 = y + block.getBlockBoundsMinY() - f; y--; break; case 1: y1 = y + block.getBlockBoundsMaxY() + f; y++; break; case 2: z1 = z + block.getBlockBoundsMinZ() - f; z--; break; case 3: z1 = z + block.getBlockBoundsMaxZ() + f; z++; break; case 4: x1 = x + block.getBlockBoundsMinX() - f; x--; break; case 5: x1 = x + block.getBlockBoundsMaxX() + f; x++; break; } if(world.getBlock(x, y, z).isOpaqueCube()) return; EntityLavaFX res = new EntityLavaFX(world, x1, y1, z1); // res.motionX=x1-x-0.5; // res.motionY=y1-y-0.5; // res.motionZ=z1-z-0.5; double multiplier=0.45; res.motionX=-multiplier*(x1-x-0.5); res.motionY=multiplier*(y1-y-0.5); res.motionZ=-multiplier*(z1-z-0.5); Minecraft.getMinecraft().effectRenderer.addEffect(res); }
public static void spawnLavastoneFX(World world, BlockLavastone block, int x, int y, int z) { if (Chisel.particlesTickrate == -1) return; if (Chisel.particlesTickrate != 0 && tick++ % Chisel.particlesTickrate != 0) return; float f = 0.15F; double x1 = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - f * 2.0F) + f + block.getBlockBoundsMinX(); double y1 = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - f * 2.0F) + f + block.getBlockBoundsMinY(); double z1 = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - f * 2.0F) + f + block.getBlockBoundsMinZ(); switch (rand.nextInt(6)) { case 0: y1 = y + block.getBlockBoundsMinY() - f; y--; break; case 1: y1 = y + block.getBlockBoundsMaxY() + f; y++; break; case 2: z1 = z + block.getBlockBoundsMinZ() - f; z--; break; case 3: z1 = z + block.getBlockBoundsMaxZ() + f; z++; break; case 4: x1 = x + block.getBlockBoundsMinX() - f; x--; break; case 5: x1 = x + block.getBlockBoundsMaxX() + f; x++; break; } if (world.getBlock(x, y, z).isOpaqueCube()) return; EntityLavaFX res = new EntityLavaFX(world, x1, y1, z1); // res.motionX=x1-x-0.5; // res.motionY=y1-y-0.5; // res.motionZ=z1-z-0.5; double multiplier = 0.45; res.motionX = -multiplier * (x1 - x - 0.5); res.motionY = multiplier * (y1 - y - 0.5); res.motionZ = -multiplier * (z1 - z - 0.5); Minecraft.getMinecraft().effectRenderer.addEffect(res); }
public static void spawnLavastoneFX(World world, BlockLavastone block, int x, int y, int z) { if (Configurations.particlesTickrate != 0 && tick++ % Configurations.particlesTickrate != 0 || Minecraft.getMinecraft().gameSettings.particleSetting != 0) return; float f = 0.15F; double x1 = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - f * 2.0F) + f + block.getBlockBoundsMinX(); double y1 = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - f * 2.0F) + f + block.getBlockBoundsMinY(); double z1 = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - f * 2.0F) + f + block.getBlockBoundsMinZ(); switch (rand.nextInt(6)) { case 0: y1 = y + block.getBlockBoundsMinY() - f; y--; break; case 1: y1 = y + block.getBlockBoundsMaxY() + f; y++; break; case 2: z1 = z + block.getBlockBoundsMinZ() - f; z--; break; case 3: z1 = z + block.getBlockBoundsMaxZ() + f; z++; break; case 4: x1 = x + block.getBlockBoundsMinX() - f; x--; break; case 5: x1 = x + block.getBlockBoundsMaxX() + f; x++; break; } if (world.getBlock(x, y, z).isOpaqueCube()) return; EntityLavaFX res = new EntityLavaFX(world, x1, y1, z1); double multiplier = 0.45; res.motionX = -multiplier * (x1 - x - 0.5); res.motionY = multiplier * (y1 - y - 0.5); res.motionZ = -multiplier * (z1 - z - 0.5); Minecraft.getMinecraft().effectRenderer.addEffect(res); }