Java 类net.minecraft.network.play.INetHandlerPlayClient 实例源码

项目:BaseClient    文件:S0CPacketSpawnPlayer.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSpawnPlayer(this);
}
项目:Backmemed    文件:SPacketEntityAttach.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityAttach(this);
}
项目:CustomWorldGen    文件:SPacketUpdateHealth.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleUpdateHealth(this);
}
项目:DecompiledMinecraft    文件:S19PacketEntityHeadLook.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityHeadLook(this);
}
项目:DecompiledMinecraft    文件:S26PacketMapChunkBulk.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleMapChunkBulk(this);
}
项目:DecompiledMinecraft    文件:S19PacketEntityStatus.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityStatus(this);
}
项目:Backmemed    文件:SPacketSpawnPosition.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSpawnPosition(this);
}
项目:BaseClient    文件:S26PacketMapChunkBulk.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleMapChunkBulk(this);
}
项目:CustomWorldGen    文件:SPacketEntityStatus.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityStatus(this);
}
项目:BaseClient    文件:S19PacketEntityStatus.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityStatus(this);
}
项目:Backmemed    文件:SPacketScoreboardObjective.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleScoreboardObjective(this);
}
项目:DecompiledMinecraft    文件:S3APacketTabComplete.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleTabComplete(this);
}
项目:DecompiledMinecraft    文件:S36PacketSignEditorOpen.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSignEditorOpen(this);
}
项目:BaseClient    文件:S1DPacketEntityEffect.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityEffect(this);
}
项目:Wurst-MC-1.12    文件:CPacketSomethingNew.java   
@Override
public void processPacket(INetHandlerPlayClient handler)
{

}
项目:BaseClient    文件:S39PacketPlayerAbilities.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handlePlayerAbilities(this);
}
项目:Backmemed    文件:SPacketSpawnPainting.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSpawnPainting(this);
}
项目:DecompiledMinecraft    文件:S2DPacketOpenWindow.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleOpenWindow(this);
}
项目:DecompiledMinecraft    文件:S2APacketParticles.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleParticles(this);
}
项目:DecompiledMinecraft    文件:S1DPacketEntityEffect.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityEffect(this);
}
项目:BaseClient    文件:S14PacketEntity.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityMovement(this);
}
项目:CustomWorldGen    文件:SPacketDestroyEntities.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleDestroyEntities(this);
}
项目:CustomWorldGen    文件:SPacketAnimation.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleAnimation(this);
}
项目:CustomWorldGen    文件:SPacketEntityVelocity.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityVelocity(this);
}
项目:BaseClient    文件:S24PacketBlockAction.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleBlockAction(this);
}
项目:CustomWorldGen    文件:SPacketBlockChange.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleBlockChange(this);
}
项目:DecompiledMinecraft    文件:S0BPacketAnimation.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleAnimation(this);
}
项目:CustomWorldGen    文件:SPacketResourcePackSend.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleResourcePack(this);
}
项目:BaseClient    文件:S04PacketEntityEquipment.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityEquipment(this);
}
项目:Backmemed    文件:SPacketUpdateScore.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleUpdateScore(this);
}
项目:BaseClient    文件:S48PacketResourcePackSend.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleResourcePack(this);
}
项目:BaseClient    文件:S22PacketMultiBlockChange.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleMultiBlockChange(this);
}
项目:BaseClient    文件:S1DPacketEntityEffect.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityEffect(this);
}
项目:BaseClient    文件:S1FPacketSetExperience.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSetExperience(this);
}
项目:BaseClient    文件:S03PacketTimeUpdate.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleTimeUpdate(this);
}
项目:BaseClient    文件:S02PacketChat.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleChat(this);
}
项目:CustomWorldGen    文件:SPacketJoinGame.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleJoinGame(this);
}
项目:DecompiledMinecraft    文件:S33PacketUpdateSign.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleUpdateSign(this);
}
项目:DecompiledMinecraft    文件:S1CPacketEntityMetadata.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityMetadata(this);
}
项目:CustomWorldGen    文件:SPacketSetPassengers.java   
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSetPassengers(this);
}