Java 类net.minecraft.network.play.server.SPacketChangeGameState 实例源码

项目:DankNull    文件:EntityPFakePlayer.java   
@Override
public Entity changeDimension(int dimensionIn) {
    if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(this, dimensionIn)) {
        return this;
    }
    ObfuscationReflectionHelper.setPrivateValue(EntityPlayerMP.class, this, true, "invulnerableDimensionChange", "field_184851_cj");

    if (dimension == 1 && dimensionIn == 1) {
        world.removeEntity(this);

        if (!queuedEndExit) {
            queuedEndExit = true;
            connection.sendPacket(new SPacketChangeGameState(4, 0.0F));
        }

        return this;
    }
    else {
        if (dimension == 0 && dimensionIn == 1) {
            dimensionIn = 1;
        }

        mcServer.getPlayerList().changePlayerDimension(this, dimensionIn);
        return this;
    }
}
项目:ForgeHax    文件:NoWeather.java   
@SubscribeEvent
public void onPacketIncoming(PacketEvent.Incoming.Pre event) {
    if(event.getPacket() instanceof SPacketChangeGameState) {
        int state = ((SPacketChangeGameState) event.getPacket()).getGameState();
        float strength = ((SPacketChangeGameState) event.getPacket()).getValue();
        boolean isRainState = false;
        switch (state) {
            case 1:
                isRainState = true;
                setState(true, 0.f, 0.f);
                break;
            case 2:
                isRainState = true;
                setState(false, 1.f, 1.f);
                break;
            case 7:
                isRainState = true;
                setState(strength, strength);
                break;
        }
        if(isRainState) {
            disableRain();
            event.setCanceled(true);
        }
    }
}
项目:Zombe-Modpack    文件:EntityPlayerMP.java   
/**
 * Sets the player's game mode and sends it to them.
 */
public void setGameType(GameType gameType)
{
    this.interactionManager.setGameType(gameType);
    this.connection.sendPacket(new SPacketChangeGameState(3, (float)gameType.getID()));

    if (gameType == GameType.SPECTATOR)
    {
        this.dismountRidingEntity();
    }
    else
    {
        this.setSpectatingEntity(this);
    }

    this.sendPlayerAbilities();
    this.markPotionsDirty();
}
项目:Backmemed    文件:EntityPlayerMP.java   
/**
 * Sets the player's game mode and sends it to them.
 */
public void setGameType(GameType gameType)
{
    this.interactionManager.setGameType(gameType);
    this.connection.sendPacket(new SPacketChangeGameState(3, (float)gameType.getID()));

    if (gameType == GameType.SPECTATOR)
    {
        this.dismountRidingEntity();
    }
    else
    {
        this.setSpectatingEntity(this);
    }

    this.sendPlayerAbilities();
    this.markPotionsDirty();
}
项目:Backmemed    文件:PlayerList.java   
/**
 * Updates the time and weather for the given player to those of the given world
 */
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
    WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
    playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
    playerIn.connection.sendPacket(new SPacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));
    BlockPos blockpos = worldIn.getSpawnPoint();
    playerIn.connection.sendPacket(new SPacketSpawnPosition(blockpos));

    if (worldIn.isRaining())
    {
        playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
        playerIn.connection.sendPacket(new SPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
        playerIn.connection.sendPacket(new SPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
    }
}
项目:CustomWorldGen    文件:EntityPlayerMP.java   
/**
 * Sets the player's game mode and sends it to them.
 */
public void setGameType(GameType gameType)
{
    this.interactionManager.setGameType(gameType);
    this.connection.sendPacket(new SPacketChangeGameState(3, (float)gameType.getID()));

    if (gameType == GameType.SPECTATOR)
    {
        this.dismountRidingEntity();
    }
    else
    {
        this.setSpectatingEntity(this);
    }

    this.sendPlayerAbilities();
    this.markPotionsDirty();
}
项目:Aether-Legacy    文件:EntityHammerProjectile.java   
@Override
protected void onImpact(RayTraceResult result)
{
    if (result.typeOfHit == Type.ENTITY && result.entityHit != this.getThrower())
    {
        result.entityHit.attackEntityFrom(DamageSource.causeIndirectDamage(this, this.getThrower()), 5);
        result.entityHit.addVelocity(this.motionX, 0.6D, this.motionZ);

           if (this.getThrower() != null && result.entityHit != this.getThrower() && result.entityHit instanceof EntityPlayer && this.getThrower() instanceof EntityPlayerMP)
           {
               ((EntityPlayerMP)this.getThrower()).connection.sendPacket(new SPacketChangeGameState(6, 0.0F));
           }
    }

       for(int j = 0; j < 8; j++)
       {
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        this.worldObj.spawnParticle(EnumParticleTypes.FLAME, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
       }

    this.setDead();
}
项目:ExpandedRailsMod    文件:EntityPlayerMP.java   
/**
 * Sets the player's game mode and sends it to them.
 */
public void setGameType(GameType gameType)
{
    this.interactionManager.setGameType(gameType);
    this.connection.sendPacket(new SPacketChangeGameState(3, (float)gameType.getID()));

    if (gameType == GameType.SPECTATOR)
    {
        this.dismountRidingEntity();
    }
    else
    {
        this.setSpectatingEntity(this);
    }

    this.sendPlayerAbilities();
    this.markPotionsDirty();
}
项目:mc-Slingshot    文件:EntityBall.java   
@Override
protected void onImpact(RayTraceResult result) {
    if (result.typeOfHit == RayTraceResult.Type.ENTITY) {
        EntityLivingBase thrower = getThrower();
        // prevent damaging thrower
        if (result.entityHit == thrower)
            return;

        Entity entity = result.entityHit;
        DamageSource ds = createDamageSource(null == thrower ? this : thrower);

        if (isBurning() && !(entity instanceof EntityEnderman))
            entity.setFire(5);
        if (entity.attackEntityFrom(ds, getDamage())) {
            if (entity instanceof EntityLivingBase) {
                EntityLivingBase base = (EntityLivingBase) entity;

                if (knockbackStrength > 0) {
                    float f1 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
                    if (f1 > 0f) {
                        base.addVelocity(motionX * knockbackStrength * 0.6000000238418579D / f1,
                            0.1D, motionZ * knockbackStrength * 0.6000000238418579D / f1);
                    }
                }

                if (null != thrower) {
                    EnchantmentHelper.applyThornEnchantments(base, thrower);
                    EnchantmentHelper.applyArthropodEnchantments(thrower, base);
                    if (base != thrower && base instanceof EntityPlayer && thrower instanceof EntityPlayerMP)
                    {
                        ((EntityPlayerMP)thrower).connection.sendPacket(new SPacketChangeGameState(6, 0.0F));
                    }
                }
            }
        }
    }
    if (!worldObj.isRemote)
        setDead();
}
项目:Backmemed    文件:WorldServer.java   
/**
 * Updates all weather states.
 */
protected void updateWeather()
{
    boolean flag = this.isRaining();
    super.updateWeather();

    if (this.prevRainingStrength != this.rainingStrength)
    {
        this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(7, this.rainingStrength), this.provider.getDimensionType().getId());
    }

    if (this.prevThunderingStrength != this.thunderingStrength)
    {
        this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(8, this.thunderingStrength), this.provider.getDimensionType().getId());
    }

    if (flag != this.isRaining())
    {
        if (flag)
        {
            this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(2, 0.0F));
        }
        else
        {
            this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(1, 0.0F));
        }

        this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(7, this.rainingStrength));
        this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(8, this.thunderingStrength));
    }
}
项目:Backmemed    文件:EntityElderGuardian.java   
protected void updateAITasks()
{
    super.updateAITasks();
    int i = 1200;

    if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
    {
        Potion potion = MobEffects.MINING_FATIGUE;
        List<EntityPlayerMP> list = this.world.<EntityPlayerMP>getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
        {
            public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
            {
                return EntityElderGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
            }
        });
        int j = 2;
        int k = 6000;
        int l = 1200;

        for (EntityPlayerMP entityplayermp : list)
        {
            if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
            {
                entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
                entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
            }
        }
    }

    if (!this.hasHome())
    {
        this.setHomePosAndDistance(new BlockPos(this), 16);
    }
}
项目:Backmemed    文件:WorldServerOF.java   
private void fixWorldWeather()
{
    if (this.worldInfo.isRaining() || this.worldInfo.isThundering())
    {
        this.worldInfo.setRainTime(0);
        this.worldInfo.setRaining(false);
        this.setRainStrength(0.0F);
        this.worldInfo.setThunderTime(0);
        this.worldInfo.setThundering(false);
        this.setThunderStrength(0.0F);
        this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(2, 0.0F));
        this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(7, 0.0F));
        this.mcServer.getPlayerList().sendPacketToAllPlayers(new SPacketChangeGameState(8, 0.0F));
    }
}
项目:CustomWorldGen    文件:WorldServer.java   
/**
 * Updates all weather states.
 */
protected void updateWeather()
{
    boolean flag = this.isRaining();
    super.updateWeather();

    if (this.prevRainingStrength != this.rainingStrength)
    {
        this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(7, this.rainingStrength), this.provider.getDimension());
    }

    if (this.prevThunderingStrength != this.thunderingStrength)
    {
        this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(8, this.thunderingStrength), this.provider.getDimension());
    }

    /* The function in use here has been replaced in order to only send the weather info to players in the correct dimension,
     * rather than to all players on the server. This is what causes the client-side rain, as the
     * client believes that it has started raining locally, rather than in another dimension.
     */
    if (flag != this.isRaining())
    {
        if (flag)
        {
            this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(2, 0.0F), this.provider.getDimension());
        }
        else
        {
            this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(1, 0.0F), this.provider.getDimension());
        }

        this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(7, this.rainingStrength), this.provider.getDimension());
        this.mcServer.getPlayerList().sendPacketToAllPlayersInDimension(new SPacketChangeGameState(8, this.thunderingStrength), this.provider.getDimension());
    }
}
项目:CustomWorldGen    文件:EntityGuardian.java   
protected void updateAITasks()
{
    super.updateAITasks();

    if (this.isElder())
    {
        int i = 1200;
        int j = 1200;
        int k = 6000;
        int l = 2;

        if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
        {
            Potion potion = MobEffects.MINING_FATIGUE;

            for (EntityPlayerMP entityplayermp : this.worldObj.getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
        {
            public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
                {
                    return EntityGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
                }
            }))
            {
                if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
                {
                    entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
                    entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
                }
            }
        }

        if (!this.hasHome())
        {
            this.setHomePosAndDistance(new BlockPos(this), 16);
        }
    }
}
项目:CustomWorldGen    文件:PlayerList.java   
/**
 * Updates the time and weather for the given player to those of the given world
 */
public void updateTimeAndWeatherForPlayer(EntityPlayerMP playerIn, WorldServer worldIn)
{
    WorldBorder worldborder = this.mcServer.worldServers[0].getWorldBorder();
    playerIn.connection.sendPacket(new SPacketWorldBorder(worldborder, SPacketWorldBorder.Action.INITIALIZE));
    playerIn.connection.sendPacket(new SPacketTimeUpdate(worldIn.getTotalWorldTime(), worldIn.getWorldTime(), worldIn.getGameRules().getBoolean("doDaylightCycle")));

    if (worldIn.isRaining())
    {
        playerIn.connection.sendPacket(new SPacketChangeGameState(1, 0.0F));
        playerIn.connection.sendPacket(new SPacketChangeGameState(7, worldIn.getRainStrength(1.0F)));
        playerIn.connection.sendPacket(new SPacketChangeGameState(8, worldIn.getThunderStrength(1.0F)));
    }
}
项目:Aether-Legacy    文件:EntityHammerProjectile.java   
protected void onRangedImpact(RayTraceResult result)
  {
result.entityHit.attackEntityFrom(DamageSource.causeIndirectDamage(this, this.getThrower()), 5);
result.entityHit.addVelocity(this.motionX, 0.6D, this.motionZ);

      if (this.getThrower() != null && result.entityHit != this.getThrower() && result.entityHit instanceof EntityPlayer && this.getThrower() instanceof EntityPlayerMP)
      {
          ((EntityPlayerMP)this.getThrower()).connection.sendPacket(new SPacketChangeGameState(6, 0.0F));
      }
  }
项目:ARKCraft    文件:EntityProjectile.java   
public void applyEntityHitEffects(Entity entityHit)
 {
     if (isBurning() && !(entityHit instanceof EntityEnderman)) {
         entityHit.setFire(5);
     }
     if (entityHit instanceof EntityLivingBase) {
         EntityLivingBase entityliving = (EntityLivingBase) entityHit;
         if (this.knockbackStrength > 0) {
    float f1 = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

    if (f1 > 0.0F) {
        entityliving.addVelocity(
                this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f1, 0.1D,
                this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f1);
    }
}
         if (this.shootingEntity instanceof EntityLivingBase) {
    EnchantmentHelper.applyThornEnchantments(entityliving, this.shootingEntity);
    EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase) this.shootingEntity, entityliving);
}
this.arrowHit(entityliving);

if (this.shootingEntity != null && entityliving != this.shootingEntity
        && entityliving instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
    ((EntityPlayerMP) this.shootingEntity).connection.sendPacket(new SPacketChangeGameState(6, 0.0F));
}          
     }
 }
项目:ExpandedRailsMod    文件:EntityGuardian.java   
protected void updateAITasks()
{
    super.updateAITasks();

    if (this.isElder())
    {
        int i = 1200;
        int j = 1200;
        int k = 6000;
        int l = 2;

        if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
        {
            Potion potion = MobEffects.MINING_FATIGUE;

            for (EntityPlayerMP entityplayermp : this.worldObj.getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
        {
            public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
                {
                    return EntityGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
                }
            }))
            {
                if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
                {
                    entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
                    entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
                }
            }
        }

        if (!this.hasHome())
        {
            this.setHomePosAndDistance(new BlockPos(this), 16);
        }
    }
}
项目:OpenBlocks    文件:GuardianBehavior.java   
@Override
public int executeActivateBehavior(TileEntityTrophy tile, EntityPlayer player) {
    if (player instanceof EntityPlayerMP) {
        ((EntityPlayerMP)player).connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
    }
    return 100;
}
项目:Zombe-Modpack    文件:EntityPlayerMP.java   
@Nullable
public Entity changeDimension(int dimensionIn)
{
    this.invulnerableDimensionChange = true;

    if (this.dimension == 1 && dimensionIn == 1)
    {
        this.world.removeEntity(this);

        if (!this.playerConqueredTheEnd)
        {
            this.playerConqueredTheEnd = true;

            if (this.hasAchievement(AchievementList.THE_END2))
            {
                this.connection.sendPacket(new SPacketChangeGameState(4, 0.0F));
            }
            else
            {
                this.addStat(AchievementList.THE_END2);
                this.connection.sendPacket(new SPacketChangeGameState(4, 1.0F));
            }
        }

        return this;
    }
    else
    {
        if (this.dimension == 0 && dimensionIn == 1)
        {
            this.addStat(AchievementList.THE_END);
            dimensionIn = 1;
        }
        else
        {
            this.addStat(AchievementList.PORTAL);
        }

        this.mcServer.getPlayerList().changePlayerDimension(this, dimensionIn);
        this.connection.sendPacket(new SPacketEffect(1032, BlockPos.ORIGIN, 0, false));
        this.lastExperience = -1;
        this.lastHealth = -1.0F;
        this.lastFoodLevel = -1;
        return this;
    }
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]), false);
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.player.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindForward.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindLeft.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindBack.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindRight.getKeyCode())}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindJump.getKeyCode())}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindInventory.getKeyCode())}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:Backmemed    文件:DemoWorldManager.java   
public void updateBlockRemoving()
{
    super.updateBlockRemoving();
    ++this.gameModeTicks;
    long i = this.theWorld.getTotalWorldTime();
    long j = i / 24000L + 1L;

    if (!this.displayedIntro && this.gameModeTicks > 20)
    {
        this.displayedIntro = true;
        this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 0.0F));
    }

    this.demoTimeExpired = i > 120500L;

    if (this.demoTimeExpired)
    {
        ++this.demoEndedReminder;
    }

    if (i % 24000L == 500L)
    {
        if (j <= 6L)
        {
            this.thisPlayerMP.addChatMessage(new TextComponentTranslation("demo.day." + j, new Object[0]));
        }
    }
    else if (j == 1L)
    {
        if (i == 100L)
        {
            this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 101.0F));
        }
        else if (i == 175L)
        {
            this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 102.0F));
        }
        else if (i == 250L)
        {
            this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 103.0F));
        }
    }
    else if (j == 5L && i % 24000L == 22000L)
    {
        this.thisPlayerMP.addChatMessage(new TextComponentTranslation("demo.day.warning", new Object[0]));
    }
}
项目:Backmemed    文件:EntityPlayerMP.java   
@Nullable
public Entity changeDimension(int dimensionIn)
{
    this.invulnerableDimensionChange = true;

    if (this.dimension == 1 && dimensionIn == 1)
    {
        this.world.removeEntity(this);

        if (!this.playerConqueredTheEnd)
        {
            this.playerConqueredTheEnd = true;

            if (this.hasAchievement(AchievementList.THE_END2))
            {
                this.connection.sendPacket(new SPacketChangeGameState(4, 0.0F));
            }
            else
            {
                this.addStat(AchievementList.THE_END2);
                this.connection.sendPacket(new SPacketChangeGameState(4, 1.0F));
            }
        }

        return this;
    }
    else
    {
        if (this.dimension == 0 && dimensionIn == 1)
        {
            this.addStat(AchievementList.THE_END);
            dimensionIn = 1;
        }
        else
        {
            this.addStat(AchievementList.PORTAL);
        }

        this.mcServer.getPlayerList().changePlayerDimension(this, dimensionIn);
        this.connection.sendPacket(new SPacketEffect(1032, BlockPos.ORIGIN, 0, false));
        this.lastExperience = -1;
        this.lastHealth = -1.0F;
        this.lastFoodLevel = -1;
        return this;
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]), false);
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.player.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindForward.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindLeft.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindBack.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindRight.getKeyCode())}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindJump.getKeyCode())}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindInventory.getKeyCode())}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:CustomWorldGen    文件:DemoWorldManager.java   
public void updateBlockRemoving()
{
    super.updateBlockRemoving();
    ++this.gameModeTicks;
    long i = this.theWorld.getTotalWorldTime();
    long j = i / 24000L + 1L;

    if (!this.displayedIntro && this.gameModeTicks > 20)
    {
        this.displayedIntro = true;
        this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 0.0F));
    }

    this.demoTimeExpired = i > 120500L;

    if (this.demoTimeExpired)
    {
        ++this.demoEndedReminder;
    }

    if (i % 24000L == 500L)
    {
        if (j <= 6L)
        {
            this.thisPlayerMP.addChatMessage(new TextComponentTranslation("demo.day." + j, new Object[0]));
        }
    }
    else if (j == 1L)
    {
        if (i == 100L)
        {
            this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 101.0F));
        }
        else if (i == 175L)
        {
            this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 102.0F));
        }
        else if (i == 250L)
        {
            this.thisPlayerMP.connection.sendPacket(new SPacketChangeGameState(5, 103.0F));
        }
    }
    else if (j == 5L && i % 24000L == 22000L)
    {
        this.thisPlayerMP.addChatMessage(new TextComponentTranslation("demo.day.warning", new Object[0]));
    }
}
项目:CustomWorldGen    文件:EntityPlayerMP.java   
@Nullable
public Entity changeDimension(int dimensionIn)
{
    if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(this, dimensionIn)) return this;
    this.invulnerableDimensionChange = true;

    if (this.dimension == 1 && dimensionIn == 1)
    {
        this.worldObj.removeEntity(this);

        if (!this.playerConqueredTheEnd)
        {
            this.playerConqueredTheEnd = true;

            if (this.hasAchievement(AchievementList.THE_END2))
            {
                this.connection.sendPacket(new SPacketChangeGameState(4, 0.0F));
            }
            else
            {
                this.addStat(AchievementList.THE_END2);
                this.connection.sendPacket(new SPacketChangeGameState(4, 1.0F));
            }
        }

        return this;
    }
    else
    {
        if (this.dimension == 0 && dimensionIn == 1)
        {
            this.addStat(AchievementList.THE_END);
            dimensionIn = 1;
        }
        else
        {
            this.addStat(AchievementList.PORTAL);
        }

        this.mcServer.getPlayerList().changePlayerDimension(this, dimensionIn);
        this.connection.sendPacket(new SPacketEffect(1032, BlockPos.ORIGIN, 0, false));
        this.lastExperience = -1;
        this.lastHealth = -1.0F;
        this.lastFoodLevel = -1;
        return this;
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor_float(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]));
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.thePlayer.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {gamesettings.keyBindForward.getDisplayName(), gamesettings.keyBindLeft.getDisplayName(), gamesettings.keyBindBack.getDisplayName(), gamesettings.keyBindRight.getDisplayName()}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {gamesettings.keyBindJump.getDisplayName()}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {gamesettings.keyBindInventory.getDisplayName()}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:TFC2    文件:WorldProviderSurface.java   
@Override
public void updateWeather()
{
    if (!hasNoSky())
    {
        if (!world.isRemote && world.provider.getDimension() == 0)
        {
            world.getWorldInfo().setRainTime(48000);
            world.getWorldInfo().setRaining(false);
            int i = world.getWorldInfo().getCleanWeatherTime();

            if (i > 0)
            {
                --i;
                world.getWorldInfo().setCleanWeatherTime(i);
                world.getWorldInfo().setThunderTime(world.getWorldInfo().isThundering() ? 1 : 2);
                world.getWorldInfo().setRainTime(world.getWorldInfo().isRaining() ? 1 : 2);
            }
            int j = world.getWorldInfo().getThunderTime();

            if (j <= 0)
            {
                if (world.getWorldInfo().isThundering())
                {
                    world.getWorldInfo().setThunderTime(world.rand.nextInt(12000) + 3600);
                }
                else
                {
                    world.getWorldInfo().setThunderTime(world.rand.nextInt(168000) + 12000);
                }
            }
            else
            {
                --j;
                world.getWorldInfo().setThunderTime(j);

                if (j <= 0)
                {
                    world.getWorldInfo().setThundering(!world.getWorldInfo().isThundering());
                }
            }

            world.prevThunderingStrength = world.thunderingStrength;

            /*if (worldObj.getWorldInfo().isThundering())
            {
                worldObj.thunderingStrength = (float)((double)worldObj.thunderingStrength + 0.01D);
            }
            else
            {
                worldObj.thunderingStrength = (float)((double)worldObj.thunderingStrength - 0.01D);
            }

            worldObj.thunderingStrength = MathHelper.clamp_float(worldObj.thunderingStrength, 0.0F, 1.0F);*/


            world.prevRainingStrength = world.rainingStrength;

            Iterator iterator = world.playerEntities.iterator();

            //TODO: Add thunder support

            while (iterator.hasNext())
            {
                EntityPlayerMP player = (EntityPlayerMP) iterator.next();
                if(!player.isDead && player.dimension == 0)
                {
                    float old = player.getEntityData().getFloat("oldPrecipitation");
                    float precip = (float)WeatherManager.getInstance().getPrecipitation((int)player.posX, (int)player.posZ);
                    if(precip != old)
                    {
                        player.connection.sendPacket(new SPacketChangeGameState(7, precip));
                    }
                }
            }

        }
    }
}
项目:mod_quiver    文件:EntityCustomArrow.java   
protected void handleEntityHit(Entity entity) {
//      FFQLogger.info("EntityCustomArrow handleEntityHit(): [%s] with base damage = %f", this.getClass().getName(), this.getDamage());
        float f2 = MathHelper.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
        int k = MathHelper.ceil((double)f2 * this.getDamage());

        if (this.getIsCritical())
        {
            k += this.rand.nextInt(k / 2 + 2);
        }

        DamageSource damagesource;

        if (this.shootingEntity == null)
        {
            damagesource = DamageSource.causeArrowDamage(this, this);
        }
        else
        {
            damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
        }

        if (this.isBurning() && !(entity instanceof EntityEnderman))
        {
            entity.setFire(5);
        }

        if (entity.attackEntityFrom(damagesource, (float)k))
        {
            if (entity instanceof EntityLivingBase)
            {
                EntityLivingBase entitylivingbase = (EntityLivingBase)entity;

                if (!this.world.isRemote)
                {
                    entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                }

                if (this.knockbackStrength > 0)
                {
                    float f4 = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

                    if (f4 > 0.0F)
                    {
                        entity.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                    }
                }

                if (this.shootingEntity instanceof EntityLivingBase)
                {
                    EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
                    EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase)this.shootingEntity, entitylivingbase);
                }

                if (this.shootingEntity != null && entity != this.shootingEntity && entity instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                {
                    ((EntityPlayerMP)this.shootingEntity).connection.sendPacket(new SPacketChangeGameState(6, 0.0F));
                }
            }

            this.playSound(SoundEvents.ENTITY_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

            if (!(entity instanceof EntityEnderman))
            {
                this.setDead();
            }
        }
        else
        {
            this.motionX *= -0.10000000149011612D;
            this.motionY *= -0.10000000149011612D;
            this.motionZ *= -0.10000000149011612D;
            this.rotationYaw += 180.0F;
            this.prevRotationYaw += 180.0F;
            this.ticksInAir = 0;
        }
    }
项目:TFC2    文件:WorldProviderSurface.java   
@Override
public void updateWeather()
{
    if (!hasNoSky())
    {
        if (!world.isRemote && world.provider.getDimension() == 0)
        {
            world.getWorldInfo().setRainTime(48000);
            world.getWorldInfo().setRaining(false);
            int i = world.getWorldInfo().getCleanWeatherTime();

            if (i > 0)
            {
                --i;
                world.getWorldInfo().setCleanWeatherTime(i);
                world.getWorldInfo().setThunderTime(world.getWorldInfo().isThundering() ? 1 : 2);
                world.getWorldInfo().setRainTime(world.getWorldInfo().isRaining() ? 1 : 2);
            }
            int j = world.getWorldInfo().getThunderTime();

            if (j <= 0)
            {
                if (world.getWorldInfo().isThundering())
                {
                    world.getWorldInfo().setThunderTime(world.rand.nextInt(12000) + 3600);
                }
                else
                {
                    world.getWorldInfo().setThunderTime(world.rand.nextInt(168000) + 12000);
                }
            }
            else
            {
                --j;
                world.getWorldInfo().setThunderTime(j);

                if (j <= 0)
                {
                    world.getWorldInfo().setThundering(!world.getWorldInfo().isThundering());
                }
            }

            world.prevThunderingStrength = world.thunderingStrength;

            /*if (worldObj.getWorldInfo().isThundering())
            {
                worldObj.thunderingStrength = (float)((double)worldObj.thunderingStrength + 0.01D);
            }
            else
            {
                worldObj.thunderingStrength = (float)((double)worldObj.thunderingStrength - 0.01D);
            }

            worldObj.thunderingStrength = MathHelper.clamp_float(worldObj.thunderingStrength, 0.0F, 1.0F);*/


            world.prevRainingStrength = world.rainingStrength;

            Iterator iterator = world.playerEntities.iterator();

            //TODO: Add thunder support

            while (iterator.hasNext())
            {
                EntityPlayerMP player = (EntityPlayerMP) iterator.next();
                if(!player.isDead && player.dimension == 0)
                {
                    float old = player.getEntityData().getFloat("oldPrecipitation");
                    float precip = (float)WeatherManager.getInstance().getPrecipitation((int)player.posX, (int)player.posZ);
                    if(precip != old)
                    {
                        player.connection.sendPacket(new SPacketChangeGameState(7, precip));
                    }
                }
            }

        }
    }
}
项目:ExpandedRailsMod    文件:EntityPlayerMP.java   
@Nullable
public Entity changeDimension(int dimensionIn)
{
    if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(this, dimensionIn)) return this;
    this.invulnerableDimensionChange = true;

    if (this.dimension == 1 && dimensionIn == 1)
    {
        this.worldObj.removeEntity(this);

        if (!this.playerConqueredTheEnd)
        {
            this.playerConqueredTheEnd = true;

            if (this.hasAchievement(AchievementList.THE_END2))
            {
                this.connection.sendPacket(new SPacketChangeGameState(4, 0.0F));
            }
            else
            {
                this.addStat(AchievementList.THE_END2);
                this.connection.sendPacket(new SPacketChangeGameState(4, 1.0F));
            }
        }

        return this;
    }
    else
    {
        if (this.dimension == 0 && dimensionIn == 1)
        {
            this.addStat(AchievementList.THE_END);
            dimensionIn = 1;
        }
        else
        {
            this.addStat(AchievementList.PORTAL);
        }

        this.mcServer.getPlayerList().changePlayerDimension(this, dimensionIn);
        this.connection.sendPacket(new SPacketEffect(1032, BlockPos.ORIGIN, 0, false));
        this.lastExperience = -1;
        this.lastHealth = -1.0F;
        this.lastFoodLevel = -1;
        return this;
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor_float(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]));
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.thePlayer.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {gamesettings.keyBindForward.getDisplayName(), gamesettings.keyBindLeft.getDisplayName(), gamesettings.keyBindBack.getDisplayName(), gamesettings.keyBindRight.getDisplayName()}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {gamesettings.keyBindJump.getDisplayName()}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {gamesettings.keyBindInventory.getDisplayName()}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
void handleChangeGameState(SPacketChangeGameState packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
void handleChangeGameState(SPacketChangeGameState packetIn);