Java 类net.minecraft.network.play.server.S27PacketExplosion 实例源码

项目:DecompiledMinecraft    文件:WorldServer.java   
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
    Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking)
    {
        explosion.func_180342_d();
    }

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3)explosion.getPlayerKnockbackMap().get(entityplayer)));
        }
    }

    return explosion;
}
项目:DecompiledMinecraft    文件:WorldServer.java   
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
    Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking)
    {
        explosion.func_180342_d();
    }

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3)explosion.getPlayerKnockbackMap().get(entityplayer)));
        }
    }

    return explosion;
}
项目:BaseClient    文件:WorldServer.java   
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
    Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking)
    {
        explosion.func_180342_d();
    }

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3)explosion.getPlayerKnockbackMap().get(entityplayer)));
        }
    }

    return explosion;
}
项目:BaseClient    文件:WorldServer.java   
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
    Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking)
    {
        explosion.func_180342_d();
    }

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3)explosion.getPlayerKnockbackMap().get(entityplayer)));
        }
    }

    return explosion;
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(S27PacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)packetIn.func_149149_c();
    this.gameController.thePlayer.motionY += (double)packetIn.func_149144_d();
    this.gameController.thePlayer.motionZ += (double)packetIn.func_149147_e();
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(S27PacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)packetIn.func_149149_c();
    this.gameController.thePlayer.motionY += (double)packetIn.func_149144_d();
    this.gameController.thePlayer.motionZ += (double)packetIn.func_149147_e();
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected
 * blocks indicated by the packet.
 */
public void handleExplosion(S27PacketExplosion packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity) null, packetIn.getX(),
            packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double) packetIn.func_149149_c();
    this.gameController.thePlayer.motionY += (double) packetIn.func_149144_d();
    this.gameController.thePlayer.motionZ += (double) packetIn.func_149147_e();
}
项目:Jiffy    文件:WorldServer.java   
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is
 * not finished)
 */
public Explosion newExplosion(Entity p_72885_1_, double x, double y, double z, float p_72885_8_, boolean isFlaming,
        boolean isSmoking) {
    Explosion explosion = new Explosion(this, p_72885_1_, x, y, z, p_72885_8_);
    explosion.isFlaming = isFlaming;
    explosion.isSmoking = isSmoking;
    if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(this, explosion))
        return explosion;
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking) {
        explosion.affectedBlockPositions.clear();
    }

    Iterator<?> iterator = this.playerEntities.iterator();

    while (iterator.hasNext()) {
        EntityPlayer entityplayer = (EntityPlayer) iterator.next();

        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D) {
            ((EntityPlayerMP) entityplayer).playerNetServerHandler
                    .sendPacket(new S27PacketExplosion(x, y, z, p_72885_8_, explosion.affectedBlockPositions,
                            (Vec3) explosion.func_77277_b().get(entityplayer)));
        }
    }

    return explosion;
}
项目:M4thThings    文件:ExplosionHandler.java   
public static M4thCustomExplosion newExplosion(World world, Entity entity, double x, double y, double z, float size, boolean par9, boolean destroyBlocks,int explosionSoundChoice)
{
    M4thCustomExplosion explosion = new M4thCustomExplosion(world,entity,x,y,z,size);

    explosion.setExplosionSound(explosionSoundChoice);

    explosion.isFlaming = par9;
    explosion.isSmoking = destroyBlocks;
    if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(world,explosion))
    {
        return explosion;
    }
    explosion.doExplosionA();
    explosion.doExplosionB(true);

    //new
    if (!destroyBlocks)
    {
        explosion.affectedBlockPositions.clear();
    }

    Iterator iterator = world.playerEntities.iterator();

    while (iterator.hasNext())
    {
        EntityPlayer entityPlayer = (EntityPlayer)iterator.next();

        if (entityPlayer.getDistanceSq(x,y,z) < 4096.0D)
        {
            ((EntityPlayerMP)entityPlayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(x,y,z,size,explosion.affectedBlockPositions,(Vec3)explosion.func_77277_b().get(entityPlayer)));
        }
    }

    //end new
    return explosion;
}
项目:Resilience-Client-Source    文件:WorldServer.java   
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10)
{
    Explosion var11 = new Explosion(this, par1Entity, par2, par4, par6, par8);
    var11.isFlaming = par9;
    var11.isSmoking = par10;
    var11.doExplosionA();
    var11.doExplosionB(false);

    if (!par10)
    {
        var11.affectedBlockPositions.clear();
    }

    Iterator var12 = this.playerEntities.iterator();

    while (var12.hasNext())
    {
        EntityPlayer var13 = (EntityPlayer)var12.next();

        if (var13.getDistanceSq(par2, par4, par6) < 4096.0D)
        {
            ((EntityPlayerMP)var13).playerNetServerHandler.sendPacket(new S27PacketExplosion(par2, par4, par6, par8, var11.affectedBlockPositions, (Vec3)var11.func_77277_b().get(var13)));
        }
    }

    return var11;
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(S27PacketExplosion p_147283_1_)
{
    Explosion var2 = new Explosion(this.gameController.theWorld, (Entity)null, p_147283_1_.func_149148_f(), p_147283_1_.func_149143_g(), p_147283_1_.func_149145_h(), p_147283_1_.func_149146_i());
    var2.affectedBlockPositions = p_147283_1_.func_149150_j();
    var2.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)p_147283_1_.func_149149_c();
    this.gameController.thePlayer.motionY += (double)p_147283_1_.func_149144_d();
    this.gameController.thePlayer.motionZ += (double)p_147283_1_.func_149147_e();
}
项目:MiscUtils    文件:BlockUtil.java   
@SuppressWarnings("unchecked")
public static void explodeBlock(World world, int x, int y, int z) {
        if (FMLCommonHandler.instance().getEffectiveSide().isClient())
                return;

    float strength = 3F;
    Explosion explosion = new Explosion(world, null, x + .5, y + .5, z + .5, strength);

    Block block = world.getBlock(x, y, z);
    float res = block.getExplosionResistance(null);
    if(block.getBlockHardness(world, x,y,z) > -1) {

        explosion.affectedBlockPositions.add(new ChunkPosition(x, y, z));
    }


        explosion.doExplosionB(true);

        for (EntityPlayer player : (List<EntityPlayer>) world.playerEntities) {
                if (!(player instanceof EntityPlayerMP))
                        continue;

                if (player.getDistanceSq(x, y, z) < 4096) {
                        ((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S27PacketExplosion(x + .5, y + .5, z + .5, 3f, explosion.affectedBlockPositions, null));
                }
        }
}
项目:MiscUtils    文件:BlockUtil.java   
public static void explodeBlocks(World world, int x, int y, int z, ArrayList<ChunkPosition> pos) {
    if (FMLCommonHandler.instance().getEffectiveSide().isClient())
        return;

    float strength = 3F;
    Explosion explosion = new Explosion(world, null, x + .5, y + .5, z + .5, strength);


    explosion.affectedBlockPositions.add(new ChunkPosition(x, y, z));

    for(ChunkPosition po : pos){
        Block block = world.getBlock(po.chunkPosX, po.chunkPosY, po.chunkPosZ);
        float res = block.getExplosionResistance(null);
        if(block.getBlockHardness(world, po.chunkPosX, po.chunkPosY, po.chunkPosZ) > -1) {

            explosion.affectedBlockPositions.add(po);
        }
    }

    explosion.doExplosionB(true);

    for (EntityPlayer player : (List<EntityPlayer>) world.playerEntities) {
        if (!(player instanceof EntityPlayerMP))
            continue;

        if (player.getDistanceSq(x, y, z) < 4096) {
            ((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S27PacketExplosion(x + .5, y + .5, z + .5, 3f, explosion.affectedBlockPositions, null));
        }
    }
}
项目:Cauldron    文件:WorldServer.java   
public Explosion newExplosion(Entity p_72885_1_, double p_72885_2_, double p_72885_4_, double p_72885_6_, float p_72885_8_, boolean p_72885_9_, boolean p_72885_10_)
{
    // CraftBukkit start
    Explosion explosion = super.newExplosion(p_72885_1_, p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_, p_72885_9_, p_72885_10_);

    if (explosion.wasCanceled)
    {
        return explosion;
    }

    /* Remove
    Explosion explosion = new Explosion(this, p_72885_1_, p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_);
    explosion.isFlaming = p_72885_9_;
    explosion.isSmoking = p_72885_10_;
    explosion.doExplosionA();
    explosion.doExplosionB(false);
    */
    // CraftBukkit end - TODO: Check if explosions are still properly implemented

    if (!p_72885_10_)
    {
        explosion.affectedBlockPositions.clear();
    }

    Iterator iterator = this.playerEntities.iterator();

    while (iterator.hasNext())
    {
        EntityPlayer entityplayer = (EntityPlayer)iterator.next();

        if (entityplayer.getDistanceSq(p_72885_2_, p_72885_4_, p_72885_6_) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_, explosion.affectedBlockPositions, (Vec3)explosion.func_77277_b().get(entityplayer)));
        }
    }

    return explosion;
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleExplosion(S27PacketExplosion p_147283_1_)
{
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, p_147283_1_.func_149148_f(), p_147283_1_.func_149143_g(), p_147283_1_.func_149145_h(), p_147283_1_.func_149146_i());
    explosion.affectedBlockPositions = p_147283_1_.func_149150_j();
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)p_147283_1_.func_149149_c();
    this.gameController.thePlayer.motionY += (double)p_147283_1_.func_149144_d();
    this.gameController.thePlayer.motionZ += (double)p_147283_1_.func_149147_e();
}
项目:Cauldron    文件:WorldServer.java   
public Explosion newExplosion(Entity p_72885_1_, double p_72885_2_, double p_72885_4_, double p_72885_6_, float p_72885_8_, boolean p_72885_9_, boolean p_72885_10_)
{
    Explosion explosion = new Explosion(this, p_72885_1_, p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_);
    explosion.isFlaming = p_72885_9_;
    explosion.isSmoking = p_72885_10_;
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!p_72885_10_)
    {
        explosion.affectedBlockPositions.clear();
    }

    Iterator iterator = this.playerEntities.iterator();

    while (iterator.hasNext())
    {
        EntityPlayer entityplayer = (EntityPlayer)iterator.next();

        if (entityplayer.getDistanceSq(p_72885_2_, p_72885_4_, p_72885_6_) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).playerNetServerHandler.sendPacket(new S27PacketExplosion(p_72885_2_, p_72885_4_, p_72885_6_, p_72885_8_, explosion.affectedBlockPositions, (Vec3)explosion.func_77277_b().get(entityplayer)));
        }
    }

    return explosion;
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleExplosion(S27PacketExplosion p_147283_1_)
{
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, p_147283_1_.func_149148_f(), p_147283_1_.func_149143_g(), p_147283_1_.func_149145_h(), p_147283_1_.func_149146_i());
    explosion.affectedBlockPositions = p_147283_1_.func_149150_j();
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)p_147283_1_.func_149149_c();
    this.gameController.thePlayer.motionY += (double)p_147283_1_.func_149144_d();
    this.gameController.thePlayer.motionZ += (double)p_147283_1_.func_149147_e();
}
项目:ZeldaSwordSkills    文件:CustomExplosion.java   
protected void notifyClients() {
    if (!worldObj.isRemote) {
        Iterator<EntityPlayer> iterator = worldObj.playerEntities.iterator();
        while (iterator.hasNext()) {
            EntityPlayer player = iterator.next();
            if (player.getDistanceSq(explosionX, explosionY, explosionZ) < 4096.0D) {
                ((EntityPlayerMP) player).playerNetServerHandler.sendPacket(new S27PacketExplosion(explosionX, explosionY, explosionZ, explosionSize, affectedBlockPositions, (Vec3) this.getPlayerKnockbackMap().get(player)));
            }
        }
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
void handleExplosion(S27PacketExplosion packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
void handleExplosion(S27PacketExplosion packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
void handleExplosion(S27PacketExplosion packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
void handleExplosion(S27PacketExplosion packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
void handleExplosion(S27PacketExplosion var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleExplosion(S27PacketExplosion p_147283_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleExplosion(S27PacketExplosion p_147283_1_);