Java 类net.minecraft.network.play.client.C10PacketCreativeInventoryAction 实例源码

项目:EvenWurse    文件:RepairCmd.java   
@Override
public void execute(String[] args) throws Error {
    if (args.length > 0) syntaxError();

    // check for creative mode
    EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
    if (!player.capabilities.isCreativeMode) error("Creative mode only.");

    // validate item
    ItemStack item = player.inventory.getCurrentItem();
    if (item == null) error("You need an item in your hand.");
    if (!item.isItemStackDamageable()) error("This item can't take damage.");
    if (!item.isItemDamaged()) error("This item is not damaged.");

    // repair item
    item.setItemDamage(0);
    player.sendQueue.addToSendQueue(new C10PacketCreativeInventoryAction(36 + player.inventory.currentItem, item));
}
项目:EvenWurse    文件:DropCmd.java   
@Override
public void onUpdate() {
    if (infinite) {
        Item item = null;
        while (item == null) item = Item.getItemById(new Random().nextInt(431));
        Minecraft.getMinecraft().thePlayer.sendQueue
                .addToSendQueue(new C10PacketCreativeInventoryAction(-1, new ItemStack(item, 64)));
        return;
    }
    if (WurstClient.INSTANCE.mods.getModByClass(YesCheatMod.class).isActive()) {
        timer++;
        if (timer >= 5) {
            Minecraft.getMinecraft().playerController
                    .windowClick(0, counter, 1, 4, Minecraft.getMinecraft().thePlayer);
            counter++;
            timer = 0;
            if (counter >= 45) WurstClient.INSTANCE.events.remove(UpdateListener.class, this);
        }
    } else {
        for (int i = 9; i < 45; i++) {
            Minecraft.getMinecraft().playerController.windowClick(0, i, 1, 4, Minecraft.getMinecraft().thePlayer);
        }
        WurstClient.INSTANCE.events.remove(UpdateListener.class, this);
    }
}
项目:DecompiledMinecraft    文件:PlayerControllerMP.java   
/**
 * Used in PlayerControllerMP to update the server with an ItemStack in a slot.
 */
public void sendSlotPacket(ItemStack itemStackIn, int slotId)
{
    if (this.currentGameType.isCreative())
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(slotId, itemStackIn));
    }
}
项目:DecompiledMinecraft    文件:PlayerControllerMP.java   
/**
 * Sends a Packet107 to the server to drop the item on the ground
 */
public void sendPacketDropItem(ItemStack itemStackIn)
{
    if (this.currentGameType.isCreative() && itemStackIn != null)
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, itemStackIn));
    }
}
项目:BaseClient    文件:PlayerControllerMP.java   
/**
 * Used in PlayerControllerMP to update the server with an ItemStack in a slot.
 */
public void sendSlotPacket(ItemStack itemStackIn, int slotId)
{
    if (this.currentGameType.isCreative())
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(slotId, itemStackIn));
    }
}
项目:BaseClient    文件:PlayerControllerMP.java   
/**
 * Sends a Packet107 to the server to drop the item on the ground
 */
public void sendPacketDropItem(ItemStack itemStackIn)
{
    if (this.currentGameType.isCreative() && itemStackIn != null)
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, itemStackIn));
    }
}
项目:BaseClient    文件:PlayerControllerMP.java   
/**
 * Used in PlayerControllerMP to update the server with an ItemStack in a slot.
 */
public void sendSlotPacket(ItemStack itemStackIn, int slotId)
{
    if (this.currentGameType.isCreative())
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(slotId, itemStackIn));
    }
}
项目:BaseClient    文件:PlayerControllerMP.java   
/**
 * Sends a Packet107 to the server to drop the item on the ground
 */
public void sendPacketDropItem(ItemStack itemStackIn)
{
    if (this.currentGameType.isCreative() && itemStackIn != null)
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, itemStackIn));
    }
}
项目:Providence    文件:Inventory.java   
public static void updateInventory() {
    for (int index = 0; index < 44; index++) {
        try {
            int offset = index < 9 ? 36 : 0;
            Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C10PacketCreativeInventoryAction(index + offset, Minecraft.getMinecraft().thePlayer.inventory.mainInventory[index]));
        } catch (Exception localException) {
            localException.printStackTrace();
        }
    }
}
项目:EvenWurse    文件:TrollPotionMod.java   
@Override
public void onEnable() {
    if (Minecraft.getMinecraft().thePlayer.inventory.getStackInSlot(0) != null) {
        WurstClient.INSTANCE.chat.error("Please clear the first slot in your hotbar.");
        setEnabled(false);
        return;
    } else if (!Minecraft.getMinecraft().thePlayer.capabilities.isCreativeMode) {
        WurstClient.INSTANCE.chat.error("Creative mode only.");
        setEnabled(false);
        return;
    }
    ItemStack stack = new ItemStack(Items.potionitem);
    stack.setItemDamage(16384);
    NBTTagList effects = new NBTTagList();
    for (int i = 1; i <= 23; i++) {
        NBTTagCompound effect = new NBTTagCompound();
        effect.setInteger("Amplifier", Integer.MAX_VALUE);
        effect.setInteger("Duration", Integer.MAX_VALUE);
        effect.setInteger("Id", i);
        effects.appendTag(effect);
    }
    stack.setTagInfo("CustomPotionEffects", effects);
    stack.setStackDisplayName("�c�lTroll�6�lPotion");
    Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C10PacketCreativeInventoryAction(36, stack));
    WurstClient.INSTANCE.chat.message("Potion created. Trololo!");
    setEnabled(false);
}
项目:EvenWurse    文件:CmdBlockMod.java   
public void createCmdBlock(String cmd) {
    ItemStack stack = new ItemStack(Blocks.command_block);
    NBTTagCompound nbtTagCompound = new NBTTagCompound();
    nbtTagCompound.setTag("Command", new NBTTagString(cmd));
    stack.writeToNBT(nbtTagCompound);
    stack.setTagInfo("BlockEntityTag", nbtTagCompound);
    Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C10PacketCreativeInventoryAction(36, stack));
    WurstClient.INSTANCE.chat.message("Command Block created.");
}
项目:EvenWurse    文件:KillerPotionMod.java   
@Override
public void onEnable() {
    if (Minecraft.getMinecraft().thePlayer.inventory.getStackInSlot(0) != null) {
        WurstClient.INSTANCE.chat.error("Please clear the first slot in your hotbar.");
        setEnabled(false);
        return;
    } else if (!Minecraft.getMinecraft().thePlayer.capabilities.isCreativeMode) {
        WurstClient.INSTANCE.chat.error("Creative mode only.");
        setEnabled(false);
        return;
    }

    ItemStack stack = new ItemStack(Items.potionitem);
    stack.setItemDamage(16384);
    NBTTagList effects = new NBTTagList();
    NBTTagCompound effect = new NBTTagCompound();
    effect.setInteger("Amplifier", 125);
    effect.setInteger("Duration", 2000);
    effect.setInteger("Id", 6);
    effects.appendTag(effect);
    stack.setTagInfo("CustomPotionEffects", effects);
    stack.setStackDisplayName("�c�lKiller�6�lPotion");

    Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C10PacketCreativeInventoryAction(36, stack));
    WurstClient.INSTANCE.chat.message("Potion created.");
    setEnabled(false);
}
项目:Resilience-Client-Source    文件:NetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction p_147344_1_)
{
    if (this.playerEntity.theItemInWorldManager.isCreative())
    {
        boolean var2 = p_147344_1_.func_149627_c() < 0;
        ItemStack var3 = p_147344_1_.func_149625_d();
        boolean var4 = p_147344_1_.func_149627_c() >= 1 && p_147344_1_.func_149627_c() < 36 + InventoryPlayer.getHotbarSize();
        boolean var5 = var3 == null || var3.getItem() != null;
        boolean var6 = var3 == null || var3.getItemDamage() >= 0 && var3.stackSize <= 64 && var3.stackSize > 0;

        if (var4 && var5 && var6)
        {
            if (var3 == null)
            {
                this.playerEntity.inventoryContainer.putStackInSlot(p_147344_1_.func_149627_c(), (ItemStack)null);
            }
            else
            {
                this.playerEntity.inventoryContainer.putStackInSlot(p_147344_1_.func_149627_c(), var3);
            }

            this.playerEntity.inventoryContainer.setPlayerIsPresent(this.playerEntity, true);
        }
        else if (var2 && var5 && var6 && this.field_147375_m < 200)
        {
            this.field_147375_m += 20;
            EntityItem var7 = this.playerEntity.dropPlayerItemWithRandomChoice(var3, true);

            if (var7 != null)
            {
                var7.setAgeToCreativeDespawnTime();
            }
        }
    }
}
项目:Resilience-Client-Source    文件:PlayerControllerMP.java   
/**
 * Used in PlayerControllerMP to update the server with an ItemStack in a slot.
 */
public void sendSlotPacket(ItemStack par1ItemStack, int par2)
{
    if (this.currentGameType.isCreative())
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(par2, par1ItemStack));
    }
}
项目:Resilience-Client-Source    文件:PlayerControllerMP.java   
/**
 * Sends a Packet107 to the server to drop the item on the ground
 */
public void sendPacketDropItem(ItemStack par1ItemStack)
{
    if (this.currentGameType.isCreative() && par1ItemStack != null)
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, par1ItemStack));
    }
}
项目:Cauldron    文件:PlayerControllerMP.java   
public void sendSlotPacket(ItemStack p_78761_1_, int p_78761_2_)
{
    if (this.currentGameType.isCreative())
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(p_78761_2_, p_78761_1_));
    }
}
项目:Cauldron    文件:PlayerControllerMP.java   
public void sendPacketDropItem(ItemStack p_78752_1_)
{
    if (this.currentGameType.isCreative() && p_78752_1_ != null)
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, p_78752_1_));
    }
}
项目:Cauldron    文件:NetHandlerPlayServer.java   
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction p_147344_1_)
{
    if (this.playerEntity.theItemInWorldManager.isCreative())
    {
        boolean flag = p_147344_1_.func_149627_c() < 0;
        ItemStack itemstack = p_147344_1_.func_149625_d();
        boolean flag1 = p_147344_1_.func_149627_c() >= 1 && p_147344_1_.func_149627_c() < 36 + InventoryPlayer.getHotbarSize();
        boolean flag2 = itemstack == null || itemstack.getItem() != null;
        boolean flag3 = itemstack == null || itemstack.getItemDamage() >= 0 && itemstack.stackSize <= 64 && itemstack.stackSize > 0;

        if (flag1 && flag2 && flag3)
        {
            if (itemstack == null)
            {
                this.playerEntity.inventoryContainer.putStackInSlot(p_147344_1_.func_149627_c(), (ItemStack)null);
            }
            else
            {
                this.playerEntity.inventoryContainer.putStackInSlot(p_147344_1_.func_149627_c(), itemstack);
            }

            this.playerEntity.inventoryContainer.setPlayerIsPresent(this.playerEntity, true);
        }
        else if (flag && flag2 && flag3 && this.field_147375_m < 200)
        {
            this.field_147375_m += 20;
            EntityItem entityitem = this.playerEntity.dropPlayerItemWithRandomChoice(itemstack, true);

            if (entityitem != null)
            {
                entityitem.setAgeToCreativeDespawnTime();
            }
        }
    }
}
项目:Cauldron    文件:PlayerControllerMP.java   
public void sendSlotPacket(ItemStack p_78761_1_, int p_78761_2_)
{
    if (this.currentGameType.isCreative())
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(p_78761_2_, p_78761_1_));
    }
}
项目:Cauldron    文件:PlayerControllerMP.java   
public void sendPacketDropItem(ItemStack p_78752_1_)
{
    if (this.currentGameType.isCreative() && p_78752_1_ != null)
    {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, p_78752_1_));
    }
}
项目:DecompiledMinecraft    文件:NetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.theItemInWorldManager.isCreative())
    {
        boolean flag = packetIn.getSlotId() < 0;
        ItemStack itemstack = packetIn.getStack();

        if (itemstack != null && itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("BlockEntityTag", 10))
        {
            NBTTagCompound nbttagcompound = itemstack.getTagCompound().getCompoundTag("BlockEntityTag");

            if (nbttagcompound.hasKey("x") && nbttagcompound.hasKey("y") && nbttagcompound.hasKey("z"))
            {
                BlockPos blockpos = new BlockPos(nbttagcompound.getInteger("x"), nbttagcompound.getInteger("y"), nbttagcompound.getInteger("z"));
                TileEntity tileentity = this.playerEntity.worldObj.getTileEntity(blockpos);

                if (tileentity != null)
                {
                    NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                    tileentity.writeToNBT(nbttagcompound1);
                    nbttagcompound1.removeTag("x");
                    nbttagcompound1.removeTag("y");
                    nbttagcompound1.removeTag("z");
                    itemstack.setTagInfo("BlockEntityTag", nbttagcompound1);
                }
            }
        }

        boolean flag1 = packetIn.getSlotId() >= 1 && packetIn.getSlotId() < 36 + InventoryPlayer.getHotbarSize();
        boolean flag2 = itemstack == null || itemstack.getItem() != null;
        boolean flag3 = itemstack == null || itemstack.getMetadata() >= 0 && itemstack.stackSize <= 64 && itemstack.stackSize > 0;

        if (flag1 && flag2 && flag3)
        {
            if (itemstack == null)
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), (ItemStack)null);
            }
            else
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), itemstack);
            }

            this.playerEntity.inventoryContainer.setCanCraft(this.playerEntity, true);
        }
        else if (flag && flag2 && flag3 && this.itemDropThreshold < 200)
        {
            this.itemDropThreshold += 20;
            EntityItem entityitem = this.playerEntity.dropPlayerItemWithRandomChoice(itemstack, true);

            if (entityitem != null)
            {
                entityitem.setAgeToCreativeDespawnTime();
            }
        }
    }
}
项目:DecompiledMinecraft    文件:NetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.theItemInWorldManager.isCreative())
    {
        boolean flag = packetIn.getSlotId() < 0;
        ItemStack itemstack = packetIn.getStack();

        if (itemstack != null && itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("BlockEntityTag", 10))
        {
            NBTTagCompound nbttagcompound = itemstack.getTagCompound().getCompoundTag("BlockEntityTag");

            if (nbttagcompound.hasKey("x") && nbttagcompound.hasKey("y") && nbttagcompound.hasKey("z"))
            {
                BlockPos blockpos = new BlockPos(nbttagcompound.getInteger("x"), nbttagcompound.getInteger("y"), nbttagcompound.getInteger("z"));
                TileEntity tileentity = this.playerEntity.worldObj.getTileEntity(blockpos);

                if (tileentity != null)
                {
                    NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                    tileentity.writeToNBT(nbttagcompound1);
                    nbttagcompound1.removeTag("x");
                    nbttagcompound1.removeTag("y");
                    nbttagcompound1.removeTag("z");
                    itemstack.setTagInfo("BlockEntityTag", nbttagcompound1);
                }
            }
        }

        boolean flag1 = packetIn.getSlotId() >= 1 && packetIn.getSlotId() < 36 + InventoryPlayer.getHotbarSize();
        boolean flag2 = itemstack == null || itemstack.getItem() != null;
        boolean flag3 = itemstack == null || itemstack.getMetadata() >= 0 && itemstack.stackSize <= 64 && itemstack.stackSize > 0;

        if (flag1 && flag2 && flag3)
        {
            if (itemstack == null)
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), (ItemStack)null);
            }
            else
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), itemstack);
            }

            this.playerEntity.inventoryContainer.setCanCraft(this.playerEntity, true);
        }
        else if (flag && flag2 && flag3 && this.itemDropThreshold < 200)
        {
            this.itemDropThreshold += 20;
            EntityItem entityitem = this.playerEntity.dropPlayerItemWithRandomChoice(itemstack, true);

            if (entityitem != null)
            {
                entityitem.setAgeToCreativeDespawnTime();
            }
        }
    }
}
项目:BaseClient    文件:NetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.theItemInWorldManager.isCreative())
    {
        boolean flag = packetIn.getSlotId() < 0;
        ItemStack itemstack = packetIn.getStack();

        if (itemstack != null && itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("BlockEntityTag", 10))
        {
            NBTTagCompound nbttagcompound = itemstack.getTagCompound().getCompoundTag("BlockEntityTag");

            if (nbttagcompound.hasKey("x") && nbttagcompound.hasKey("y") && nbttagcompound.hasKey("z"))
            {
                BlockPos blockpos = new BlockPos(nbttagcompound.getInteger("x"), nbttagcompound.getInteger("y"), nbttagcompound.getInteger("z"));
                TileEntity tileentity = this.playerEntity.worldObj.getTileEntity(blockpos);

                if (tileentity != null)
                {
                    NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                    tileentity.writeToNBT(nbttagcompound1);
                    nbttagcompound1.removeTag("x");
                    nbttagcompound1.removeTag("y");
                    nbttagcompound1.removeTag("z");
                    itemstack.setTagInfo("BlockEntityTag", nbttagcompound1);
                }
            }
        }

        boolean flag1 = packetIn.getSlotId() >= 1 && packetIn.getSlotId() < 36 + InventoryPlayer.getHotbarSize();
        boolean flag2 = itemstack == null || itemstack.getItem() != null;
        boolean flag3 = itemstack == null || itemstack.getMetadata() >= 0 && itemstack.stackSize <= 64 && itemstack.stackSize > 0;

        if (flag1 && flag2 && flag3)
        {
            if (itemstack == null)
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), (ItemStack)null);
            }
            else
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), itemstack);
            }

            this.playerEntity.inventoryContainer.setCanCraft(this.playerEntity, true);
        }
        else if (flag && flag2 && flag3 && this.itemDropThreshold < 200)
        {
            this.itemDropThreshold += 20;
            EntityItem entityitem = this.playerEntity.dropPlayerItemWithRandomChoice(itemstack, true);

            if (entityitem != null)
            {
                entityitem.setAgeToCreativeDespawnTime();
            }
        }
    }
}
项目:BaseClient    文件:NetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.theItemInWorldManager.isCreative())
    {
        boolean flag = packetIn.getSlotId() < 0;
        ItemStack itemstack = packetIn.getStack();

        if (itemstack != null && itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("BlockEntityTag", 10))
        {
            NBTTagCompound nbttagcompound = itemstack.getTagCompound().getCompoundTag("BlockEntityTag");

            if (nbttagcompound.hasKey("x") && nbttagcompound.hasKey("y") && nbttagcompound.hasKey("z"))
            {
                BlockPos blockpos = new BlockPos(nbttagcompound.getInteger("x"), nbttagcompound.getInteger("y"), nbttagcompound.getInteger("z"));
                TileEntity tileentity = this.playerEntity.worldObj.getTileEntity(blockpos);

                if (tileentity != null)
                {
                    NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                    tileentity.writeToNBT(nbttagcompound1);
                    nbttagcompound1.removeTag("x");
                    nbttagcompound1.removeTag("y");
                    nbttagcompound1.removeTag("z");
                    itemstack.setTagInfo("BlockEntityTag", nbttagcompound1);
                }
            }
        }

        boolean flag1 = packetIn.getSlotId() >= 1 && packetIn.getSlotId() < 36 + InventoryPlayer.getHotbarSize();
        boolean flag2 = itemstack == null || itemstack.getItem() != null;
        boolean flag3 = itemstack == null || itemstack.getMetadata() >= 0 && itemstack.stackSize <= 64 && itemstack.stackSize > 0;

        if (flag1 && flag2 && flag3)
        {
            if (itemstack == null)
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), (ItemStack)null);
            }
            else
            {
                this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), itemstack);
            }

            this.playerEntity.inventoryContainer.setCanCraft(this.playerEntity, true);
        }
        else if (flag && flag2 && flag3 && this.itemDropThreshold < 200)
        {
            this.itemDropThreshold += 20;
            EntityItem entityitem = this.playerEntity.dropPlayerItemWithRandomChoice(itemstack, true);

            if (entityitem != null)
            {
                entityitem.setAgeToCreativeDespawnTime();
            }
        }
    }
}
项目:4Space-5    文件:PlayerControllerMP.java   
public void sendSlotPacket(ItemStack p_78761_1_, int p_78761_2_)
{
    if (this.currentGameType.isCreative()) {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(p_78761_2_, p_78761_1_));
    }
}
项目:4Space-5    文件:PlayerControllerMP.java   
public void sendPacketDropItem(ItemStack p_78752_1_)
{
    if ((this.currentGameType.isCreative()) && (p_78752_1_ != null)) {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, p_78752_1_));
    }
}
项目:Gadomancy    文件:FakeNetServerHandler.java   
@Override
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction p_147344_1_) {
}
项目:4Space-1.7    文件:PlayerControllerMP.java   
public void sendSlotPacket(ItemStack p_78761_1_, int p_78761_2_)
{
    if (this.currentGameType.isCreative()) {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(p_78761_2_, p_78761_1_));
    }
}
项目:4Space-1.7    文件:PlayerControllerMP.java   
public void sendPacketDropItem(ItemStack p_78752_1_)
{
    if ((this.currentGameType.isCreative()) && (p_78752_1_ != null)) {
        this.netClientHandler.addToSendQueue(new C10PacketCreativeInventoryAction(-1, p_78752_1_));
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn);
项目:BaseClient    文件:INetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn);
项目:BaseClient    文件:INetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayServer.java   
/**
 * Update the server with an ItemStack in a slot.
 */
void processCreativeInventoryAction(C10PacketCreativeInventoryAction var1);
项目:Cauldron    文件:INetHandlerPlayServer.java   
void processCreativeInventoryAction(C10PacketCreativeInventoryAction p_147344_1_);
项目:Cauldron    文件:INetHandlerPlayServer.java   
void processCreativeInventoryAction(C10PacketCreativeInventoryAction p_147344_1_);