Java 类net.minecraft.network.play.server.SPacketEntityStatus 实例源码

项目:Backmemed    文件:PlayerList.java   
private void sendPlayerPermissionLevel(EntityPlayerMP player, int permLevel)
{
    if (player != null && player.connection != null)
    {
        byte b0;

        if (permLevel <= 0)
        {
            b0 = 24;
        }
        else if (permLevel >= 4)
        {
            b0 = 28;
        }
        else
        {
            b0 = (byte)(24 + permLevel);
        }

        player.connection.sendPacket(new SPacketEntityStatus(player, b0));
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
 * MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch
 * (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke
 * particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
 */
public void handleEntityStatus(SPacketEntityStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        if (packetIn.getOpCode() == 21)
        {
            this.gameController.getSoundHandler().playSound(new GuardianSound((EntityGuardian)entity));
        }
        else
        {
            entity.handleStatusUpdate(packetIn.getOpCode());
        }
    }
}
项目:CustomWorldGen    文件:PlayerList.java   
private void sendPlayerPermissionLevel(EntityPlayerMP player, int permLevel)
{
    if (player != null && player.connection != null)
    {
        byte b0;

        if (permLevel <= 0)
        {
            b0 = 24;
        }
        else if (permLevel >= 4)
        {
            b0 = 28;
        }
        else
        {
            b0 = (byte)(24 + permLevel);
        }

        player.connection.sendPacket(new SPacketEntityStatus(player, b0));
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
 * MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch
 * (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke
 * particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
 */
public void handleEntityStatus(SPacketEntityStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        if (packetIn.getOpCode() == 21)
        {
            this.gameController.getSoundHandler().playSound(new GuardianSound((EntityGuardian)entity));
        }
        else
        {
            entity.handleStatusUpdate(packetIn.getOpCode());
        }
    }
}
项目:ClientAPI    文件:MixinNetHandlerPlayClient.java   
@Inject(method = "handleEntityStatus", at = @At("HEAD"), cancellable = true)
private void preHandleEntityStatus(SPacketEntityStatus packet, CallbackInfo ci) {
    if (mc.world == null)
        return;

    Entity entity = packet.getEntity(mc.world);
    // noinspection ConstantConditions
    if (entity == null)
        return;

    EntityStatusEvent event = new EntityStatusEvent(EventState.PRE, entity, packet.getOpCode());
    ClientAPI.EVENT_BUS.post(event);
    if (event.isCancelled())
        ci.cancel();
}
项目:ClientAPI    文件:MixinNetHandlerPlayClient.java   
@Inject(method = "handleEntityStatus", at = @At("RETURN"))
private void postHandleEntityStatus(SPacketEntityStatus packet, CallbackInfo ci) {
    if (mc.world == null)
        return;

    Entity entity = packet.getEntity(mc.world);
    // noinspection ConstantConditions
    if (entity == null)
        return;

    ClientAPI.EVENT_BUS.post(new EntityStatusEvent(EventState.POST, entity, packet.getOpCode()));
}
项目:Zombe-Modpack    文件:EntityPlayerMP.java   
/**
 * Used for when item use count runs out, ie: eating completed
 */
protected void onItemUseFinish()
{
    if (!this.activeItemStack.func_190926_b() && this.isHandActive())
    {
        this.connection.sendPacket(new SPacketEntityStatus(this, (byte)9));
        super.onItemUseFinish();
    }
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
 * MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch
 * (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke
 * particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
 */
public void handleEntityStatus(SPacketEntityStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        if (packetIn.getOpCode() == 21)
        {
            this.gameController.getSoundHandler().playSound(new GuardianSound((EntityGuardian)entity));
        }
        else if (packetIn.getOpCode() == 35)
        {
            int i = 40;
            this.gameController.effectRenderer.func_191271_a(entity, EnumParticleTypes.TOTEM, 30);
            this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, SoundEvents.field_191263_gW, entity.getSoundCategory(), 1.0F, 1.0F, false);

            if (entity == this.gameController.player)
            {
                this.gameController.entityRenderer.func_190565_a(new ItemStack(Items.field_190929_cY));
            }
        }
        else
        {
            entity.handleStatusUpdate(packetIn.getOpCode());
        }
    }
}
项目:Backmemed    文件:EntityPlayerMP.java   
/**
 * Used for when item use count runs out, ie: eating completed
 */
protected void onItemUseFinish()
{
    if (!this.activeItemStack.func_190926_b() && this.isHandActive())
    {
        this.connection.sendPacket(new SPacketEntityStatus(this, (byte)9));
        super.onItemUseFinish();
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
 * MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch
 * (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke
 * particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
 */
public void handleEntityStatus(SPacketEntityStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        if (packetIn.getOpCode() == 21)
        {
            this.gameController.getSoundHandler().playSound(new GuardianSound((EntityGuardian)entity));
        }
        else if (packetIn.getOpCode() == 35)
        {
            int i = 40;
            this.gameController.effectRenderer.func_191271_a(entity, EnumParticleTypes.TOTEM, 30);
            this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, SoundEvents.field_191263_gW, entity.getSoundCategory(), 1.0F, 1.0F, false);

            if (entity == this.gameController.player)
            {
                if (!Hacks.findMod(AntiTotemAnimation.class).isEnabled()) {
                    this.gameController.entityRenderer.func_190565_a(new ItemStack(Items.field_190929_cY));
                }
            }
        }
        else
        {
            entity.handleStatusUpdate(packetIn.getOpCode());
        }
    }
}
项目:Backmemed    文件:CommandGameRule.java   
public static void notifyGameRuleChange(GameRules rules, String p_184898_1_, MinecraftServer server)
{
    if ("reducedDebugInfo".equals(p_184898_1_))
    {
        byte b0 = (byte)(rules.getBoolean(p_184898_1_) ? 22 : 23);

        for (EntityPlayerMP entityplayermp : server.getPlayerList().getPlayerList())
        {
            entityplayermp.connection.sendPacket(new SPacketEntityStatus(entityplayermp, b0));
        }
    }
}
项目:CustomWorldGen    文件:EntityPlayerMP.java   
/**
 * Used for when item use count runs out, ie: eating completed
 */
protected void onItemUseFinish()
{
    if (this.activeItemStack != null && this.isHandActive())
    {
        this.connection.sendPacket(new SPacketEntityStatus(this, (byte)9));
        super.onItemUseFinish();
    }
}
项目:CustomWorldGen    文件:CommandGameRule.java   
public static void notifyGameRuleChange(GameRules rules, String p_184898_1_, MinecraftServer server)
{
    if ("reducedDebugInfo".equals(p_184898_1_))
    {
        byte b0 = (byte)(rules.getBoolean(p_184898_1_) ? 22 : 23);

        for (EntityPlayerMP entityplayermp : server.getPlayerList().getPlayerList())
        {
            entityplayermp.connection.sendPacket(new SPacketEntityStatus(entityplayermp, b0));
        }
    }
}
项目:Dimension-Rules    文件:CommandGameRuleD.java   
public static void func_175773_a(GameRules p_175773_0_, String p_175773_1_)
{
    if ("reducedDebugInfo".equals(p_175773_1_))
    {
        byte b0 = (byte) (p_175773_0_.getBoolean(p_175773_1_) ? 22 : 23);

        for (EntityPlayerMP entityplayermp : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayers())
        {
            entityplayermp.connection.sendPacket(new SPacketEntityStatus(entityplayermp, b0));
        }
    }
}
项目:justenoughdimensions    文件:CommandJEDGameRule.java   
static void notifyGameRuleChange(GameRules rules, String key, World world)
{
    if (key.equals("reducedDebugInfo"))
    {
        byte opCode = (byte)(rules.getBoolean(key) ? 22 : 23);

        for (EntityPlayerMP player : world.getPlayers(EntityPlayerMP.class, Predicates.alwaysTrue()))
        {
            player.connection.sendPacket(new SPacketEntityStatus(player, opCode));
        }
    }
}
项目:morecommands    文件:CommandOp.java   
private void sendPlayerPermissionLevel(EntityPlayerMP player, int permLevel) {
    if (player != null && player.connection != null) {
        byte b;

        if (permLevel <= 0) b = 24;
        else if (permLevel >= 4) b = 28;
        else b = (byte) (24 + permLevel);

        player.connection.sendPacket(new SPacketEntityStatus(player, b));
    }
}
项目:ExpandedRailsMod    文件:EntityPlayerMP.java   
/**
 * Used for when item use count runs out, ie: eating completed
 */
protected void onItemUseFinish()
{
    if (this.activeItemStack != null && this.isHandActive())
    {
        this.connection.sendPacket(new SPacketEntityStatus(this, (byte)9));
        super.onItemUseFinish();
    }
}
项目:ExpandedRailsMod    文件:CommandGameRule.java   
public static void notifyGameRuleChange(GameRules rules, String p_184898_1_, MinecraftServer server)
{
    if ("reducedDebugInfo".equals(p_184898_1_))
    {
        byte b0 = (byte)(rules.getBoolean(p_184898_1_) ? 22 : 23);

        for (EntityPlayerMP entityplayermp : server.getPlayerList().getPlayerList())
        {
            entityplayermp.connection.sendPacket(new SPacketEntityStatus(entityplayermp, b0));
        }
    }
}
项目:OpenBlocks    文件:EvocationBehavior.java   
@Override
public int executeActivateBehavior(TileEntityTrophy tile, EntityPlayer player) {
    if (player instanceof EntityPlayerMP) {
        ((EntityPlayerMP)player).connection.sendPacket(new SPacketEntityStatus(player, (byte)35));
    }
    return 100;
}
项目:Backmemed    文件:WorldServer.java   
/**
 * sends a Packet 38 (Entity Status) to all tracked players of that entity
 */
public void setEntityState(Entity entityIn, byte state)
{
    this.getEntityTracker().sendToTrackingAndSelf(entityIn, new SPacketEntityStatus(entityIn, state));
}
项目:CustomWorldGen    文件:WorldServer.java   
/**
 * sends a Packet 38 (Entity Status) to all tracked players of that entity
 */
public void setEntityState(Entity entityIn, byte state)
{
    this.getEntityTracker().sendToTrackingAndSelf(entityIn, new SPacketEntityStatus(entityIn, state));
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
/**
 * Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
 * MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch
 * (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke
 * particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
 */
void handleEntityStatus(SPacketEntityStatus packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
/**
 * Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death),
 * MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch
 * (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke
 * particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...)
 */
void handleEntityStatus(SPacketEntityStatus packetIn);