Java 类net.minecraft.network.play.server.S12PacketEntityVelocity 实例源码

项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
public void handleEntityVelocity(S12PacketEntityVelocity packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (Minecraft.getMinecraft().thePlayer == entity) {
        EventPlayerVelocity eventPlayerVelocity = new EventPlayerVelocity(100, 100);
        eventPlayerVelocity.call();
        if (eventPlayerVelocity.isCancelled()) {
            return;
        }
    } else if (entity != null) {
        entity.setVelocity((packetIn.getMotionX() * 100 / 100) / 8000.0D,
                (packetIn.getMotionY() * 100 / 100) / 8000.0D, (packetIn.getMotionZ() * 100 / 100) / 8000.0D);

    }
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
public void handleEntityVelocity(S12PacketEntityVelocity p_147244_1_)
{
    final EventPacketReceive eventPacket = new EventPacketReceive(p_147244_1_);

    eventPacket.onEvent();

    if(eventPacket.isCancelled()){ 
        eventPacket.setCancelled(false); 
        return;
    }

    Entity var2 = this.clientWorldController.getEntityByID(p_147244_1_.func_149412_c());

    if (var2 != null)
    {
        var2.setVelocity((double)p_147244_1_.func_149411_d() / 8000.0D, (double)p_147244_1_.func_149410_e() / 8000.0D, (double)p_147244_1_.func_149409_f() / 8000.0D);
    }
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
public void handleEntityVelocity(S12PacketEntityVelocity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        entity.setVelocity((double)packetIn.getMotionX() / 8000.0D, (double)packetIn.getMotionY() / 8000.0D, (double)packetIn.getMotionZ() / 8000.0D);
    }
}
项目:BaseClient    文件:Velocity.java   
@EventTarget
private void onPacketReceive(PacketReceiveEvent event) {
    S12PacketEntityVelocity packet;
    if (event.packet instanceof S12PacketEntityVelocity && this.mc.theWorld.getEntityByID((packet = (S12PacketEntityVelocity)event.packet).getEntityID()) == this.mc.thePlayer) {
        if (this.percent > 0.0) {
            packet.motionX = (int)((double)packet.motionX * (this.percent / 100.0));
            packet.motionY = (int)((double)packet.motionY * (this.percent / 100.0));
            packet.motionZ = (int)((double)packet.motionZ * (this.percent / 100.0));
        } else {
            event.setCancelled(true);
        }
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
public void handleEntityVelocity(S12PacketEntityVelocity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entity != null)
    {
        entity.setVelocity((double)packetIn.getMotionX() / 8000.0D, (double)packetIn.getMotionY() / 8000.0D, (double)packetIn.getMotionZ() / 8000.0D);
    }
}
项目:Resilience-Client-Source    文件:ModuleNoKnockback.java   
@Override
public void onPacketReceive(EventPacketReceive event){
    Packet eventPacket = event.getPacket();
    if(eventPacket instanceof S12PacketEntityVelocity){
        event.setCancelled(true);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleEntityVelocity(S12PacketEntityVelocity p_147244_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147244_1_.func_149412_c());

    if (entity != null)
    {
        entity.setVelocity((double)p_147244_1_.func_149411_d() / 8000.0D, (double)p_147244_1_.func_149410_e() / 8000.0D, (double)p_147244_1_.func_149409_f() / 8000.0D);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleEntityVelocity(S12PacketEntityVelocity p_147244_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147244_1_.func_149412_c());

    if (entity != null)
    {
        entity.setVelocity((double)p_147244_1_.func_149411_d() / 8000.0D, (double)p_147244_1_.func_149410_e() / 8000.0D, (double)p_147244_1_.func_149409_f() / 8000.0D);
    }
}
项目:ZeldaSwordSkills    文件:EntityCyclone.java   
@Override
protected void onImpact(MovingObjectPosition mop) {
    if (mop.typeOfHit == MovingObjectType.BLOCK) {
        BlockPos pos = mop.getBlockPos();
        Material m = worldObj.getBlockState(pos).getBlock().getMaterial();
        if (m == Material.leaves) {
            if (!worldObj.isRemote && canGrief && Config.canDekuDenude()) {
                worldObj.destroyBlock(pos, true);
            }
        } else if (m.blocksMovement()) {
            if (mop.sideHit == EnumFacing.UP) {
                posY = pos.getY() + 1;
                rotationPitch = 0.0F;
                motionY = 0.0D;
            } else {
                setDead();
                releaseDrops();
            }
        }
    } else if (mop.entityHit != null && (mop.entityHit != getThrower() || ticksExisted >= 5)) {
        if (getDamage() > 0.0F && !affectedEntities.contains(mop.entityHit.getEntityId())) {
            mop.entityHit.attackEntityFrom(getDamageSource(), getDamage());
            affectedEntities.add(mop.entityHit.getEntityId());
        }
        if (!(mop.entityHit instanceof EntityLivingBase) || rand.nextFloat() > ((EntityLivingBase) mop.entityHit).getAttributeMap().getAttributeInstance(SharedMonsterAttributes.knockbackResistance).getAttributeValue()) {
            mop.entityHit.motionX = this.motionX * 1.8D;
            mop.entityHit.motionY = this.motionY + 0.5D;
            mop.entityHit.motionZ = this.motionZ * 1.8D;
            mop.entityHit.rotationYaw += 30.0F * this.ticksExisted;
            if (mop.entityHit instanceof EntityPlayerMP && !worldObj.isRemote) {
                ((EntityPlayerMP) mop.entityHit).playerNetServerHandler.sendPacket(new S12PacketEntityVelocity(mop.entityHit));
            }
        }
    }
}
项目:ZeldaSwordSkills    文件:Dash.java   
/**
 * Called on the server from {@link DashImpactPacket} to process the impact data from the client
 * @param player    Player's motionX and motionZ have been set by the packet, so the values may be used
 * @param mop   Null assumes a block was hit (none of the block data is needed, so it is not sent),
 *              or a valid MovingObjectPosition for the entity hit
 */
public void onImpact(World world, EntityPlayer player, MovingObjectPosition mop) {
    if (mop != null && mop.typeOfHit == MovingObjectType.ENTITY) {
        target = mop.entityHit;
        double dist = target.getDistance(initialPosition.xCoord, initialPosition.yCoord, initialPosition.zCoord);
        // Subtract half the width for each entity to account for their bounding box size
        dist -= (target.width / 2.0F) + (player.width / 2.0F);
        // Base player speed is 0.1D; heavy boots = 0.04D, pegasus = 0.13D
        double speed = player.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.movementSpeed).getAttributeValue();
        double sf = (1.0D + (speed - BASE_MOVE)); // speed factor
        if (speed > 0.075D && dist > getMinDistance() && player.getDistanceSqToEntity(target) < 6.0D) {
            float dmg = (float) getDamage() + (float)((dist / 2.0D) - 2.0D);
            impactTime = 5; // time player will be immune to damage from the target entity
            target.attackEntityFrom(DamageUtils.causeNonSwordDamage(player), (float)(dmg * sf * sf));
            double resist = 1.0D;
            if (target instanceof EntityLivingBase) {
                resist -= ((EntityLivingBase) target).getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue();
            }
            double k = sf * resist * (distance / 3.0F) * 0.6000000238418579D;
            target.addVelocity(player.motionX * k * (0.2D + (0.1D * level)), 0.1D + k * (level * 0.025D), player.motionZ * k * (0.2D + (0.1D * level)));
            // if player, send velocity update to client
            if (target instanceof EntityPlayerMP && !player.worldObj.isRemote) {
                ((EntityPlayerMP) target).playerNetServerHandler.sendPacket(new S12PacketEntityVelocity(target));
            }
        }
    }
    WorldUtils.playSoundAtEntity(player, Sounds.SLAM, 0.4F, 0.5F);
    setNotDashing();
}
项目:Resilience-Client-Source    文件:MethodInvoker.java   
public int getPacketVelocityEntityId(S12PacketEntityVelocity p){
    return p.func_149412_c();
}
项目:Resilience-Client-Source    文件:MethodInvoker.java   
public int getXMovePacketVel(S12PacketEntityVelocity p){
    return p.func_149411_d();
}
项目:Resilience-Client-Source    文件:MethodInvoker.java   
public int getYMovePacketVel(S12PacketEntityVelocity p){
    return p.func_149410_e();
}
项目:Resilience-Client-Source    文件:MethodInvoker.java   
public int getZMovePacketVel(S12PacketEntityVelocity p){
    return p.func_149409_f();
}
项目:NeptuneMod    文件:NeptunePacketFactory.java   
@Override
public Packet entityVelocity(int entityID, double motX, double motY, double motZ) {
    return (Packet) new S12PacketEntityVelocity(entityID, motX, motY, motZ);
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
void handleEntityVelocity(S12PacketEntityVelocity packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
void handleEntityVelocity(S12PacketEntityVelocity packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
void handleEntityVelocity(S12PacketEntityVelocity packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
void handleEntityVelocity(S12PacketEntityVelocity packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Sets the velocity of the specified entity to the specified value
 */
void handleEntityVelocity(S12PacketEntityVelocity var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleEntityVelocity(S12PacketEntityVelocity p_147244_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleEntityVelocity(S12PacketEntityVelocity p_147244_1_);