Java 类net.minecraft.network.play.server.S2EPacketCloseWindow 实例源码

项目:DecompiledMinecraft    文件:EntityPlayerMP.java   
/**
 * set current crafting inventory back to the 2x2 square
 */
public void closeScreen()
{
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:DecompiledMinecraft    文件:EntityPlayerMP.java   
/**
 * set current crafting inventory back to the 2x2 square
 */
public void closeScreen()
{
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
public void handleCloseWindow(S2EPacketCloseWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.thePlayer.closeScreenAndDropStack();
}
项目:BaseClient    文件:EntityPlayerMP.java   
/**
 * set current crafting inventory back to the 2x2 square
 */
public void closeScreen()
{
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
public void handleCloseWindow(S2EPacketCloseWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.thePlayer.closeScreenAndDropStack();
}
项目:BaseClient    文件:EntityPlayerMP.java   
/**
 * set current crafting inventory back to the 2x2 square
 */
public void closeScreen()
{
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
public void handleCloseWindow(S2EPacketCloseWindow packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.thePlayer.closeScreenAndDropStack();
}
项目:NeptuneCommon    文件:NeptunePacketFactory.java   
@Override
public Packet closeWindow(int windowId) {
    return new NeptunePacket(new S2EPacketCloseWindow(windowId));
}
项目:Resilience-Client-Source    文件:EntityPlayerMP.java   
/**
 * set current crafting inventory back to the 2x2 square
 */
public void closeScreen()
{
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
public void handleCloseWindow(S2EPacketCloseWindow p_147276_1_)
{
    this.gameController.thePlayer.closeScreenNoPacket();
}
项目:NeptuneMod    文件:NeptunePacketFactory.java   
@Override
public Packet closeWindow(int windowId) {
    return (Packet) new S2EPacketCloseWindow(windowId);
}
项目:Cauldron    文件:EntityPlayerMP.java   
public void closeScreen()
{
    CraftEventFactory.handleInventoryCloseEvent(this); // CraftBukkit
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleCloseWindow(S2EPacketCloseWindow p_147276_1_)
{
    this.gameController.thePlayer.closeScreenNoPacket();
}
项目:Cauldron    文件:EntityPlayerMP.java   
public void closeScreen()
{
    this.playerNetServerHandler.sendPacket(new S2EPacketCloseWindow(this.openContainer.windowId));
    this.closeContainer();
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleCloseWindow(S2EPacketCloseWindow p_147276_1_)
{
    this.gameController.thePlayer.closeScreenNoPacket();
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
void handleCloseWindow(S2EPacketCloseWindow packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
void handleCloseWindow(S2EPacketCloseWindow packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
void handleCloseWindow(S2EPacketCloseWindow packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
void handleCloseWindow(S2EPacketCloseWindow packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Resets the ItemStack held in hand and closes the window that is opened
 */
void handleCloseWindow(S2EPacketCloseWindow var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleCloseWindow(S2EPacketCloseWindow p_147276_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleCloseWindow(S2EPacketCloseWindow p_147276_1_);