Java 类net.minecraft.network.play.client.C16PacketClientStatus 实例源码

项目:DecompiledMinecraft    文件:GuiStats.java   
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.screenTitle = I18n.format("gui.stats", new Object[0]);
    this.doesGuiPauseGame = true;
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
}
项目:DecompiledMinecraft    文件:GuiAchievements.java   
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
    this.buttonList.clear();
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 24, this.height / 2 + 74, 80, 20, I18n.format("gui.done", new Object[0])));
}
项目:BaseClient    文件:GuiStats.java   
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.screenTitle = I18n.format("gui.stats", new Object[0]);
    this.doesGuiPauseGame = true;
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
}
项目:BaseClient    文件:GuiAchievements.java   
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
    this.buttonList.clear();
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 24, this.height / 2 + 74, 80, 20, I18n.format("gui.done", new Object[0])));
}
项目:BaseClient    文件:GuiStats.java   
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.screenTitle = I18n.format("gui.stats", new Object[0]);
    this.doesGuiPauseGame = true;
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
}
项目:BaseClient    文件:GuiAchievements.java   
/**
 * Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
 * window resizes, the buttonList is cleared beforehand.
 */
public void initGui()
{
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
    this.buttonList.clear();
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 24, this.height / 2 + 74, 80, 20, I18n.format("gui.done", new Object[0])));
}
项目:Resilience-Client-Source    文件:GuiAchievements.java   
/**
 * Adds the buttons (and other controls) to the screen in question.
 */
public void initGui()
{
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
    this.buttonList.clear();
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 24, this.height / 2 + 74, 80, 20, I18n.format("gui.done", new Object[0])));
}
项目:Cauldron    文件:GuiAchievements.java   
public void initGui()
{
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
    this.buttonList.clear();
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 24, this.height / 2 + 74, 80, 20, I18n.format("gui.done", new Object[0])));
    this.buttonList.add(button = new GuiButton(2, (width - field_146555_f) / 2 + 24, height / 2 + 74, 125, 20, AchievementPage.getTitle(currentPage)));
}
项目:Cauldron    文件:GuiAchievements.java   
public void initGui()
{
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
    this.buttonList.clear();
    this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 24, this.height / 2 + 74, 80, 20, I18n.format("gui.done", new Object[0])));
    this.buttonList.add(button = new GuiButton(2, (width - field_146555_f) / 2 + 24, height / 2 + 74, 125, 20, AchievementPage.getTitle(currentPage)));
}
项目:DecompiledMinecraft    文件:NetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
public void processClientStatus(C16PacketClientStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    this.playerEntity.markPlayerActive();
    C16PacketClientStatus.EnumState c16packetclientstatus$enumstate = packetIn.getStatus();

    switch (c16packetclientstatus$enumstate)
    {
        case PERFORM_RESPAWN:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, true);
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    UserListBansEntry userlistbansentry = new UserListBansEntry(this.playerEntity.getGameProfile(), (Date)null, "(You just lost the game)", (Date)null, "Death in Hardcore");
                    this.serverController.getConfigurationManager().getBannedPlayers().addEntry(userlistbansentry);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, false);
            }

            break;

        case REQUEST_STATS:
            this.playerEntity.getStatFile().func_150876_a(this.playerEntity);
            break;

        case OPEN_INVENTORY_ACHIEVEMENT:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:DecompiledMinecraft    文件:NetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
public void processClientStatus(C16PacketClientStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    this.playerEntity.markPlayerActive();
    C16PacketClientStatus.EnumState c16packetclientstatus$enumstate = packetIn.getStatus();

    switch (c16packetclientstatus$enumstate)
    {
        case PERFORM_RESPAWN:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, true);
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    UserListBansEntry userlistbansentry = new UserListBansEntry(this.playerEntity.getGameProfile(), (Date)null, "(You just lost the game)", (Date)null, "Death in Hardcore");
                    this.serverController.getConfigurationManager().getBannedPlayers().addEntry(userlistbansentry);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, false);
            }

            break;

        case REQUEST_STATS:
            this.playerEntity.getStatFile().func_150876_a(this.playerEntity);
            break;

        case OPEN_INVENTORY_ACHIEVEMENT:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:DecompiledMinecraft    文件:EntityPlayerSP.java   
public void respawnPlayer()
{
    this.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
}
项目:DecompiledMinecraft    文件:GuiWinGame.java   
private void sendRespawnPacket()
{
    this.mc.thePlayer.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
    this.mc.displayGuiScreen((GuiScreen)null);
}
项目:BaseClient    文件:NetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
public void processClientStatus(C16PacketClientStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    this.playerEntity.markPlayerActive();
    C16PacketClientStatus.EnumState c16packetclientstatus$enumstate = packetIn.getStatus();

    switch (c16packetclientstatus$enumstate)
    {
        case PERFORM_RESPAWN:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, true);
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    UserListBansEntry userlistbansentry = new UserListBansEntry(this.playerEntity.getGameProfile(), (Date)null, "(You just lost the game)", (Date)null, "Death in Hardcore");
                    this.serverController.getConfigurationManager().getBannedPlayers().addEntry(userlistbansentry);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, false);
            }

            break;

        case REQUEST_STATS:
            this.playerEntity.getStatFile().func_150876_a(this.playerEntity);
            break;

        case OPEN_INVENTORY_ACHIEVEMENT:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:BaseClient    文件:EntityPlayerSP.java   
public void respawnPlayer()
{
    this.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
}
项目:BaseClient    文件:GuiWinGame.java   
private void sendRespawnPacket()
{
    this.mc.thePlayer.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
    this.mc.displayGuiScreen((GuiScreen)null);
}
项目:BaseClient    文件:NetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
public void processClientStatus(C16PacketClientStatus packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    this.playerEntity.markPlayerActive();
    C16PacketClientStatus.EnumState c16packetclientstatus$enumstate = packetIn.getStatus();

    switch (c16packetclientstatus$enumstate)
    {
        case PERFORM_RESPAWN:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, true);
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    UserListBansEntry userlistbansentry = new UserListBansEntry(this.playerEntity.getGameProfile(), (Date)null, "(You just lost the game)", (Date)null, "Death in Hardcore");
                    this.serverController.getConfigurationManager().getBannedPlayers().addEntry(userlistbansentry);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().recreatePlayerEntity(this.playerEntity, 0, false);
            }

            break;

        case REQUEST_STATS:
            this.playerEntity.getStatFile().func_150876_a(this.playerEntity);
            break;

        case OPEN_INVENTORY_ACHIEVEMENT:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:BaseClient    文件:EntityPlayerSP.java   
public void respawnPlayer() {
    this.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
}
项目:BaseClient    文件:GuiWinGame.java   
private void sendRespawnPacket()
{
    this.mc.thePlayer.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
    this.mc.displayGuiScreen((GuiScreen)null);
}
项目:Resilience-Client-Source    文件:NetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
public void processClientStatus(C16PacketClientStatus p_147342_1_)
{
    this.playerEntity.func_143004_u();
    C16PacketClientStatus.EnumState var2 = p_147342_1_.func_149435_c();

    switch (NetHandlerPlayServer.SwitchEnumState.field_151290_a[var2.ordinal()])
    {
        case 1:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                this.playerEntity = this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, 0, true);
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getCommandSenderName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    BanEntry var3 = new BanEntry(this.playerEntity.getCommandSenderName());
                    var3.setBanReason("Death in Hardcore");
                    this.serverController.getConfigurationManager().getBannedPlayers().put(var3);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, 0, false);
            }

            break;

        case 2:
            this.playerEntity.func_147099_x().func_150876_a(this.playerEntity);
            break;

        case 3:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:Resilience-Client-Source    文件:EntityClientPlayerMP.java   
public void respawnPlayer()
{
    this.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
}
项目:Resilience-Client-Source    文件:GuiWinGame.java   
private void func_146574_g()
{
    this.mc.thePlayer.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
    this.mc.displayGuiScreen((GuiScreen)null);
}
项目:Resilience-Client-Source    文件:GuiStats.java   
/**
 * Adds the buttons (and other controls) to the screen in question.
 */
public void initGui()
{
    this.field_146542_f = I18n.format("gui.stats", new Object[0]);
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
}
项目:Gadomancy    文件:FakeNetServerHandler.java   
@Override
public void processClientStatus(C16PacketClientStatus p_147342_1_) {
}
项目:Cauldron    文件:NetHandlerPlayServer.java   
public void processClientStatus(C16PacketClientStatus p_147342_1_)
{
    this.playerEntity.func_143004_u();
    C16PacketClientStatus.EnumState enumstate = p_147342_1_.func_149435_c();

    switch (NetHandlerPlayServer.SwitchEnumState.field_151290_a[enumstate.ordinal()])
    {
        case 1:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                // Cauldron start
                if (this.playerEntity.dimension == -1) // coming from end
                {
                    // We really should be calling transferPlayerToDimension since the player is coming in contact with a portal.
                    this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, 0, true); // set flag to indicate player is leaving end.
                }
                else // not coming from end
                {
                    this.playerEntity = this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, 0, false);
                }
                // Cauldron end
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getCommandSenderName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    UserListBansEntry userlistbansentry = new UserListBansEntry(this.playerEntity.getGameProfile(), (Date)null, "(You just lost the game)", (Date)null, "Death in Hardcore");
                    this.serverController.getConfigurationManager().func_152608_h().func_152687_a(userlistbansentry);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, playerEntity.dimension, false);
            }

            break;
        case 2:
            this.playerEntity.func_147099_x().func_150876_a(this.playerEntity);
            break;
        case 3:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:Cauldron    文件:EntityClientPlayerMP.java   
public void respawnPlayer()
{
    this.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
}
项目:Cauldron    文件:GuiWinGame.java   
private void func_146574_g()
{
    this.mc.thePlayer.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
    this.mc.displayGuiScreen((GuiScreen)null);
}
项目:Cauldron    文件:GuiStats.java   
public void initGui()
{
    this.field_146542_f = I18n.format("gui.stats", new Object[0]);
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
}
项目:Cauldron    文件:NetHandlerPlayServer.java   
public void processClientStatus(C16PacketClientStatus p_147342_1_)
{
    this.playerEntity.func_143004_u();
    C16PacketClientStatus.EnumState enumstate = p_147342_1_.func_149435_c();

    switch (NetHandlerPlayServer.SwitchEnumState.field_151290_a[enumstate.ordinal()])
    {
        case 1:
            if (this.playerEntity.playerConqueredTheEnd)
            {
                this.playerEntity = this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, 0, true);
            }
            else if (this.playerEntity.getServerForPlayer().getWorldInfo().isHardcoreModeEnabled())
            {
                if (this.serverController.isSinglePlayer() && this.playerEntity.getCommandSenderName().equals(this.serverController.getServerOwner()))
                {
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                    this.serverController.deleteWorldAndStopServer();
                }
                else
                {
                    UserListBansEntry userlistbansentry = new UserListBansEntry(this.playerEntity.getGameProfile(), (Date)null, "(You just lost the game)", (Date)null, "Death in Hardcore");
                    this.serverController.getConfigurationManager().func_152608_h().func_152687_a(userlistbansentry);
                    this.playerEntity.playerNetServerHandler.kickPlayerFromServer("You have died. Game over, man, it\'s game over!");
                }
            }
            else
            {
                if (this.playerEntity.getHealth() > 0.0F)
                {
                    return;
                }

                this.playerEntity = this.serverController.getConfigurationManager().respawnPlayer(this.playerEntity, playerEntity.dimension, false);
            }

            break;
        case 2:
            this.playerEntity.func_147099_x().func_150876_a(this.playerEntity);
            break;
        case 3:
            this.playerEntity.triggerAchievement(AchievementList.openInventory);
    }
}
项目:Cauldron    文件:EntityClientPlayerMP.java   
public void respawnPlayer()
{
    this.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
}
项目:Cauldron    文件:GuiWinGame.java   
private void func_146574_g()
{
    this.mc.thePlayer.sendQueue.addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.PERFORM_RESPAWN));
    this.mc.displayGuiScreen((GuiScreen)null);
}
项目:Cauldron    文件:GuiStats.java   
public void initGui()
{
    this.field_146542_f = I18n.format("gui.stats", new Object[0]);
    this.mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.REQUEST_STATS));
}
项目:DecompiledMinecraft    文件:INetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
void processClientStatus(C16PacketClientStatus packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
void processClientStatus(C16PacketClientStatus packetIn);
项目:BaseClient    文件:INetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
void processClientStatus(C16PacketClientStatus packetIn);
项目:BaseClient    文件:INetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
void processClientStatus(C16PacketClientStatus packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayServer.java   
/**
 * Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
 * acquiring 'open inventory' achievement
 */
void processClientStatus(C16PacketClientStatus var1);
项目:Cauldron    文件:INetHandlerPlayServer.java   
void processClientStatus(C16PacketClientStatus p_147342_1_);
项目:Cauldron    文件:INetHandlerPlayServer.java   
void processClientStatus(C16PacketClientStatus p_147342_1_);