public void processConfirmTeleport(CPacketConfirmTeleport packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld()); if (packetIn.getTeleportId() == this.teleportId) { this.playerEntity.setPositionAndRotation(this.targetPos.xCoord, this.targetPos.yCoord, this.targetPos.zCoord, this.playerEntity.rotationYaw, this.playerEntity.rotationPitch); if (this.playerEntity.isInvulnerableDimensionChange()) { this.lastGoodX = this.targetPos.xCoord; this.lastGoodY = this.targetPos.yCoord; this.lastGoodZ = this.targetPos.zCoord; this.playerEntity.clearInvulnerableDimensionChange(); } this.targetPos = null; } }
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); EntityPlayer entityplayer = this.gameController.player; double d0 = packetIn.getX(); double d1 = packetIn.getY(); double d2 = packetIn.getZ(); float f = packetIn.getYaw(); float f1 = packetIn.getPitch(); if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X)) { d0 += entityplayer.posX; } else { entityplayer.motionX = 0.0D; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y)) { d1 += entityplayer.posY; } else { entityplayer.motionY = 0.0D; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z)) { d2 += entityplayer.posZ; } else { entityplayer.motionZ = 0.0D; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X_ROT)) { f1 += entityplayer.rotationPitch; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y_ROT)) { f += entityplayer.rotationYaw; } entityplayer.setPositionAndRotation(d0, d1, d2, f, f1); this.netManager.sendPacket(new CPacketConfirmTeleport(packetIn.getTeleportId())); this.netManager.sendPacket(new CPacketPlayer.PositionRotation(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false)); if (!this.doneLoadingTerrain) { this.gameController.player.prevPosX = this.gameController.player.posX; this.gameController.player.prevPosY = this.gameController.player.posY; this.gameController.player.prevPosZ = this.gameController.player.posZ; this.doneLoadingTerrain = true; this.gameController.displayGuiScreen((GuiScreen)null); } }
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); EntityPlayer entityplayer = this.gameController.thePlayer; double d0 = packetIn.getX(); double d1 = packetIn.getY(); double d2 = packetIn.getZ(); float f = packetIn.getYaw(); float f1 = packetIn.getPitch(); if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X)) { d0 += entityplayer.posX; } else { entityplayer.motionX = 0.0D; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y)) { d1 += entityplayer.posY; } else { entityplayer.motionY = 0.0D; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z)) { d2 += entityplayer.posZ; } else { entityplayer.motionZ = 0.0D; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X_ROT)) { f1 += entityplayer.rotationPitch; } if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y_ROT)) { f += entityplayer.rotationYaw; } entityplayer.setPositionAndRotation(d0, d1, d2, f, f1); this.netManager.sendPacket(new CPacketConfirmTeleport(packetIn.getTeleportId())); this.netManager.sendPacket(new CPacketPlayer.PositionRotation(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false)); if (!this.doneLoadingTerrain) { this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX; this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY; this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ; this.doneLoadingTerrain = true; this.gameController.displayGuiScreen((GuiScreen)null); } }
@Override public void processConfirmTeleport(CPacketConfirmTeleport packetIn) { }
@Override public void processConfirmTeleport(@Nonnull CPacketConfirmTeleport packetIn) { }
void processConfirmTeleport(CPacketConfirmTeleport packetIn);