Java 类net.minecraft.network.play.client.CPacketConfirmTransaction 实例源码

项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.player;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.player;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Verifies that the server and client are synchronized with respect to the inventory/container opened by the player
 * and confirms if it is the case.
 */
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Container container = null;
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (packetIn.getWindowId() == 0)
    {
        container = entityplayer.inventoryContainer;
    }
    else if (packetIn.getWindowId() == entityplayer.openContainer.windowId)
    {
        container = entityplayer.openContainer;
    }

    if (container != null && !packetIn.wasAccepted())
    {
        this.sendPacket(new CPacketConfirmTransaction(packetIn.getWindowId(), packetIn.getActionNumber(), true));
    }
}
项目:Zombe-Modpack    文件:NetHandlerPlayServer.java   
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
    {
        this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
    }
}
项目:Backmemed    文件:NetHandlerPlayServer.java   
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
    {
        this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayServer.java   
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
    {
        this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayServer.java   
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
public void processConfirmTransaction(CPacketConfirmTransaction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    Short oshort = (Short)this.pendingTransactions.lookup(this.playerEntity.openContainer.windowId);

    if (oshort != null && packetIn.getUid() == oshort.shortValue() && this.playerEntity.openContainer.windowId == packetIn.getWindowId() && !this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
    {
        this.playerEntity.openContainer.setCanCraft(this.playerEntity, true);
    }
}
项目:CrystalMod    文件:FakeNetHandlerPlayServer.java   
@Override
public void processConfirmTransaction(CPacketConfirmTransaction p_147339_1_) {
}
项目:EnderIO    文件:FakeNetHandlerPlayServer.java   
@Override
public void processConfirmTransaction(@Nonnull CPacketConfirmTransaction p_147339_1_) {
}
项目:DankNull    文件:NetServerHandlerFake.java   
@Override
public void processConfirmTransaction(CPacketConfirmTransaction packetIn) {

}
项目:Backmemed    文件:INetHandlerPlayServer.java   
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
void processConfirmTransaction(CPacketConfirmTransaction packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayServer.java   
/**
 * Received in response to the server requesting to confirm that the client-side open container matches the servers'
 * after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
 * contents
 */
void processConfirmTransaction(CPacketConfirmTransaction packetIn);