Java 类net.minecraft.network.play.server.S18PacketEntityTeleport 实例源码

项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null) {
        entity.serverPosX = packetIn.getX();
        entity.serverPosY = packetIn.getY();
        entity.serverPosZ = packetIn.getZ();
        double d0 = (double) entity.serverPosX / 32.0D;
        double d1 = (double) entity.serverPosY / 32.0D;
        double d2 = (double) entity.serverPosZ / 32.0D;
        float f = (float) (packetIn.getYaw() * 360) / 256.0F;
        float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;

        if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D
                && Math.abs(entity.posZ - d2) < 0.03125D) {
            entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
        } else {
            entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
        }

        entity.onGround = packetIn.getOnGround();
    }
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
    Entity var2 = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());

    if (var2 != null)
    {
        var2.serverPosX = p_147275_1_.func_149449_d();
        var2.serverPosY = p_147275_1_.func_149448_e();
        var2.serverPosZ = p_147275_1_.func_149446_f();
        double var3 = (double)var2.serverPosX / 32.0D;
        double var5 = (double)var2.serverPosY / 32.0D + 0.015625D;
        double var7 = (double)var2.serverPosZ / 32.0D;
        float var9 = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
        float var10 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
        var2.setPositionAndRotation2(var3, var5, var7, var9, var10, 3);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());

    if (entity != null)
    {
        entity.serverPosX = p_147275_1_.func_149449_d();
        entity.serverPosY = p_147275_1_.func_149448_e();
        entity.serverPosZ = p_147275_1_.func_149446_f();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D + 0.015625D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
        float f1 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
    }
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());

    if (entity != null)
    {
        entity.serverPosX = p_147275_1_.func_149449_d();
        entity.serverPosY = p_147275_1_.func_149448_e();
        entity.serverPosZ = p_147275_1_.func_149446_f();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D + 0.015625D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
        float f1 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
        entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
    }
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        entity.serverPosX = packetIn.getX();
        entity.serverPosY = packetIn.getY();
        entity.serverPosZ = packetIn.getZ();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;

        if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
        {
            entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
        }
        else
        {
            entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
        }

        entity.onGround = packetIn.getOnGround();
    }
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        entity.serverPosX = packetIn.getX();
        entity.serverPosY = packetIn.getY();
        entity.serverPosZ = packetIn.getZ();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;

        if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
        {
            entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
        }
        else
        {
            entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
        }

        entity.onGround = packetIn.getOnGround();
    }
}
项目:ZeldaSwordSkills    文件:ZeldaSongEpona.java   
@Override
protected void performEffect(EntityPlayer player, ItemStack instrument, int power) {
    List<EntityHorse> horses = player.worldObj.getEntitiesWithinAABB(EntityHorse.class, player.getEntityBoundingBox().expand(8.0D, 4.0D, 8.0D));
    for (EntityHorse horse : horses) {
        if (!horse.isTame()) {
            horse.setTamedBy(player);
            // 18 is flag for heart particles
            player.worldObj.setEntityState(horse, (byte) 18);
        }
    }
    ZSSPlayerSongs songs = ZSSPlayerSongs.get(player);
    // Check for cows for Lon Lon Milk (Fairy Ocarina can be used if you don't want to summon Epona)
    List<EntityCow> cows = player.worldObj.getEntitiesWithinAABB(EntityCow.class, player.getEntityBoundingBox().expand(8.0D, 4.0D, 8.0D));
    for (EntityCow cow : cows) {
        songs.addLonLonCow(cow);
    }
    if (power < 5) {
        return; // only maximum power instruments can teleport Epona
    }
    int x = MathHelper.floor_double(player.posX);
    int y = MathHelper.floor_double(player.getEntityBoundingBox().maxY);
    int z = MathHelper.floor_double(player.posZ);
    if (!player.worldObj.provider.isSurfaceWorld()) {
        PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.dimension");
    } else if (!player.worldObj.canBlockSeeSky(new BlockPos(x, y, z))) {
        PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.sky");
    } else {
        EntityHorse epona = songs.getLastHorseRidden();
        if (epona == null) {
            PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.missing");
        } else {
            // TODO check for clear space where horse should spawn?
            if (epona.riddenByEntity != null) {
                epona.riddenByEntity.mountEntity(null);
            }
            if (epona.getLeashed()) {
                epona.clearLeashed(true, true);
            }
            Vec3 vec3 = player.getLookVec();
            epona.setPosition(player.posX + (vec3.xCoord * 2.0D), player.posY + 1, player.posZ + (vec3.zCoord * 2.0D));
            S18PacketEntityTeleport packet = new S18PacketEntityTeleport(epona);
            PacketDispatcher.sendTo(packet, player); // send to ocarina player first, maybe it will be faster 
            PacketDispatcher.sendToPlayersExcept(packet, player, ((WorldServer) player.worldObj).getEntityTracker().getTrackingPlayers(epona));
            epona.makeHorseRearWithSound();
            songs.setHorseRidden(epona); // sets last chunk coordinates in case player doesn't mount
        }
    }
}
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport packetIn);
项目:DecompiledMinecraft    文件:INetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport packetIn);
项目:BaseClient    文件:INetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport packetIn);
项目:Resilience-Client-Source    文件:INetHandlerPlayClient.java   
/**
 * Updates an entity's position and rotation as specified by the packet
 */
void handleEntityTeleport(S18PacketEntityTeleport var1);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_);
项目:Cauldron    文件:INetHandlerPlayClient.java   
void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_);